I didn't saw a single not noob melee magblade in PvP, maybe it's rare or still not viable, dunno.
Melee magblade is the way I learned the class, and the way I like it.
I'm wondering if someone is able to make good thing with it, I mean, something other than killing PvE 200 cps players that use light attack.
MrDenimChicken wrote: »
Ragnarock41 wrote: »I don't think they are weak. Their damage is not stamblade levels high, but on 1v1s their survivability is unmatched with all the hots and cloak on top of it. I think killing one without detect pots is just almost impossible, unless you zerg him down. But then again , everything dies easy when outnumbered.
Guys, you are saying melee magblade is better than ranged one.
WHY ?
I don't understand why it should be better, melee doesn't have HoT, loose range bonus, I just don't get it.
That concealed weapon sneak speed is that strong to make melee better than ranged ?
What makes melee currently better than destro is forward momentum, which takes care of the snare/root business. If 2h wouldn’t have that skill, destro would be infinitely better than melee. I mean destro is already miles ahead dw and s&b.
Guys, you are saying melee magblade is better than ranged one.
WHY ?
I don't understand why it should be better, melee doesn't have HoT, loose range bonus, I just don't get it.
That concealed weapon sneak speed is that strong to make melee better than ranged ?
What makes melee currently better than destro is forward momentum, which takes care of the snare/root business. If 2h wouldn’t have that skill, destro would be infinitely better than melee. I mean destro is already miles ahead dw and s&b.
No, I'm sorry. I'll say it again;
Heavy armor Destro/Resto Magblade is the strongest overall spec. DW go squish too much to compete with that, DW has little defense and is only offensive because we can't abuse roll that much. 2H is very very slippery but does less damage than DW yet very slightly more than Destro/Resto (light or heavy).If you think I'm joking ask Kena (Gilliam would probably agree too) and he'll tell you the same thing
Please stop commenting on stuff you aren't much of an expert on
Guys, you are saying melee magblade is better than ranged one.
WHY ?
I don't understand why it should be better, melee doesn't have HoT, loose range bonus, I just don't get it.
That concealed weapon sneak speed is that strong to make melee better than ranged ?
What makes melee currently better than destro is forward momentum, which takes care of the snare/root business. If 2h wouldn’t have that skill, destro would be infinitely better than melee. I mean destro is already miles ahead dw and s&b.
No, I'm sorry. I'll say it again;
Heavy armor Destro/Resto Magblade is the strongest overall spec. DW go squish too much to compete with that, DW has little defense and is only offensive because we can't abuse roll that much. 2H is very very slippery but does less damage than DW yet very slightly more than Destro/Resto (light or heavy).If you think I'm joking ask Kena (Gilliam would probably agree too) and he'll tell you the same thing
Please stop commenting on stuff you aren't much of an expert on
Guys, you are saying melee magblade is better than ranged one.
WHY ?
I don't understand why it should be better, melee doesn't have HoT, loose range bonus, I just don't get it.
That concealed weapon sneak speed is that strong to make melee better than ranged ?
What makes melee currently better than destro is forward momentum, which takes care of the snare/root business. If 2h wouldn’t have that skill, destro would be infinitely better than melee. I mean destro is already miles ahead dw and s&b.
No, I'm sorry. I'll say it again;
Heavy armor Destro/Resto Magblade is the strongest overall spec. DW go squish too much to compete with that, DW has little defense and is only offensive because we can't abuse roll that much. 2H is very very slippery but does less damage than DW yet very slightly more than Destro/Resto (light or heavy).If you think I'm joking ask Kena (Gilliam would probably agree too) and he'll tell you the same thing
Please stop commenting on stuff you aren't much of an expert on
Guys, you are saying melee magblade is better than ranged one.
WHY ?
I don't understand why it should be better, melee doesn't have HoT, loose range bonus, I just don't get it.
That concealed weapon sneak speed is that strong to make melee better than ranged ?
What makes melee currently better than destro is forward momentum, which takes care of the snare/root business. If 2h wouldn’t have that skill, destro would be infinitely better than melee. I mean destro is already miles ahead dw and s&b.
No, I'm sorry. I'll say it again;
Heavy armor Destro/Resto Magblade is the strongest overall spec. DW go squish too much to compete with that, DW has little defense and is only offensive because we can't abuse roll that much. 2H is very very slippery but does less damage than DW yet very slightly more than Destro/Resto (light or heavy).If you think I'm joking ask Kena (Gilliam would probably agree too) and he'll tell you the same thing
Please stop commenting on stuff you aren't much of an expert on
@NyassaV you do realize I’ve been a magblade main for the past few years, right?
Ragnaroek93 wrote: »Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.
They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).
If you play with shackle your light and heavies get boosted a bit. Not to mention major brutality from momentum, that helps too.Ragnaroek93 wrote: »Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.
They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).
Ragnaroek93 wrote: »Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.
They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).
With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.
But Sorcs become your issue since status doesn’t go through shields
Ragnaroek93 wrote: »Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.
They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).
With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.
But Sorcs become your issue since status doesn’t go through shields
Disease status effect is Minor Defile, and it doesn't work agaisnt wood elves and argonians (and shield players).
Also, the main hand in dual wield proc his glyph far far far more often than the second hand. You wil not have 100% uptime with the both status effect.
Also, minor vulnerability (8% damage taken) is stronger than burning.
Ragnaroek93 wrote: »Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.
They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).
With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.
But Sorcs become your issue since status doesn’t go through shields
Disease status effect is Minor Defile, and it doesn't work agaisnt wood elves and argonians (and shield players).
Also, the main hand in dual wield proc his glyph far far far more often than the second hand. You wil not have 100% uptime with the both status effect.
Also, minor vulnerability (8% damage taken) is stronger than burning.
You’re wrong, disease is major defile. It got changed a few patches prior to morrowind afaik.
ZOS_Wrobel wrote: »Great feedback guys. We'll be writing the Elemental Status Effects help screen to match the current in game effects. Here are the highlights from the different elements:
• Fire: Target burns for additional damage over 4 seconds.
• Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
• Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
• Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
• Poison: Deals Poison Damage over 6 seconds.
Ragnaroek93 wrote: »Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.
They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).
With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.
But Sorcs become your issue since status doesn’t go through shields
Disease status effect is Minor Defile, and it doesn't work agaisnt wood elves and argonians (and shield players).
Also, the main hand in dual wield proc his glyph far far far more often than the second hand. You wil not have 100% uptime with the both status effect.
Also, minor vulnerability (8% damage taken) is stronger than burning.
Ragnaroek93 wrote: »Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.
They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).
With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.
But Sorcs become your issue since status doesn’t go through shields
Disease status effect is Minor Defile, and it doesn't work agaisnt wood elves and argonians (and shield players).
Also, the main hand in dual wield proc his glyph far far far more often than the second hand. You wil not have 100% uptime with the both status effect.
Also, minor vulnerability (8% damage taken) is stronger than burning.
Burning keeps Valkyn uptime better. And from multiple credible sources have told me both enchants get the infused trait.
Ragnaroek93 wrote: »Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.
They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).
With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.
But Sorcs become your issue since status doesn’t go through shields
Disease status effect is Minor Defile, and it doesn't work agaisnt wood elves and argonians (and shield players).
Also, the main hand in dual wield proc his glyph far far far more often than the second hand. You wil not have 100% uptime with the both status effect.
Also, minor vulnerability (8% damage taken) is stronger than burning.
You’re wrong, disease is major defile. It got changed a few patches prior to morrowind afaik.
Really ? and what's Minor defile ?
Edit : I'm checking some sources and all say it's minor defile :
- http://en.uesp.net/wiki/Online:Combat#Diseased
- https://alcasthq.com/status-effects-eso/
In the other hand :ZOS_Wrobel wrote: »Great feedback guys. We'll be writing the Elemental Status Effects help screen to match the current in game effects. Here are the highlights from the different elements:
• Fire: Target burns for additional damage over 4 seconds.
• Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
• Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
• Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
• Poison: Deals Poison Damage over 6 seconds.
From August 2017.
I don't trust Wrobel so have u an official natch potes saying is Major Defile ?
So, need a test in game...
If you play with shackle your light and heavies get boosted a bit. Not to mention major brutality from momentum, that helps too.Ragnaroek93 wrote: »Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.
They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).
MrDenimChicken wrote: »yea so how is 2h magblade better than stamblade?
seems to me the only diff would be more cloaks less rolls less AA damage. you would have to force strife onto bar so I don't see more sustain.
maybe if you run caluurion you would have more burst..
Ragnaroek93 wrote: »Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.
They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).
With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.
But Sorcs become your issue since status doesn’t go through shields
Disease status effect is Minor Defile, and it doesn't work agaisnt wood elves and argonians (and shield players).
Also, the main hand in dual wield proc his glyph far far far more often than the second hand. You wil not have 100% uptime with the both status effect.
Also, minor vulnerability (8% damage taken) is stronger than burning.
You’re wrong, disease is major defile. It got changed a few patches prior to morrowind afaik.
Really ? and what's Minor defile ?
Edit : I'm checking some sources and all say it's minor defile :
- http://en.uesp.net/wiki/Online:Combat#Diseased
- https://alcasthq.com/status-effects-eso/
In the other hand :ZOS_Wrobel wrote: »Great feedback guys. We'll be writing the Elemental Status Effects help screen to match the current in game effects. Here are the highlights from the different elements:
• Fire: Target burns for additional damage over 4 seconds.
• Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
• Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
• Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
• Poison: Deals Poison Damage over 6 seconds.
From August 2017.
I don't trust Wrobel so have u an official natch potes saying is Major Defile ?
So, need a test in game...
ShadowMonarch wrote: »Desto/resto is more sustained damage were as 2h/resto relies almost entirely on your burst.
MrDenimChicken wrote: »
Shackle-need both bars
Amber-need both bars
Trainee - both bars
Lich
Spinners
Maiden
Pick two of the above, wear either 1x Domi, 1x Domi 1 Groth, or 2Groth/zaan
If you play with shackle your light and heavies get boosted a bit. Not to mention major brutality from momentum, that helps too.Ragnaroek93 wrote: »Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.
They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).
great... so I have 20% more poop... Oh wait, that's still poop
Ragnaroek93 wrote: »Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.
They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).
With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.
But Sorcs become your issue since status doesn’t go through shields