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Are melee mageblades dead in pvp?

  • Blobsky
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    Aedaryl wrote: »
    I didn't saw a single not noob melee magblade in PvP, maybe it's rare or still not viable, dunno.

    Melee magblade is the way I learned the class, and the way I like it.

    I'm wondering if someone is able to make good thing with it, I mean, something other than killing PvE 200 cps players that use light attack.

    I mean you ran from me on your petsorc after hitting 10% or less health 3+ times if that helps
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Skander
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    Malee magblade is not viable not for the dmg. But for the snares and healing.

    Stamblade has access over vigor that's eccelent for healing over time into cloak. Rally works in cloak when healing ward doesn't.

    Stamblade has access to IMMUNITY TO SNARES, snare removal and 15% evasion. In one skill.
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Zenartista
    Zenartista
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    Stay rocking the dw magebkde for the longest time now. Irregardless of meta changes and nerfs, I just adapt my build and made it work.
    It’s been my fav class to play and dw looks too dope on a mageblade.

    Reason I use dw is to keep my set bonusus on that bar
  • MrDenimChicken
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    Subversus wrote: »
    I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.

    you know of any good 2h magblade builds?
  • Lexxypwns
    Lexxypwns
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    Subversus wrote: »
    I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.

    you know of any good 2h magblade builds?

    Shackle-need both bars
    Amber-need both bars
    Trainee - both bars
    Lich
    Spinners
    Maiden

    Pick two of the above, wear either 1x Domi, 1x Domi 1 Groth, or 2Groth/zaan
    Edited by Lexxypwns on March 30, 2018 11:42PM
  • NyassaV
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    I don't think they are weak. Their damage is not stamblade levels high, but on 1v1s their survivability is unmatched with all the hots and cloak on top of it. I think killing one without detect pots is just almost impossible, unless you zerg him down. But then again , everything dies easy when outnumbered.

    Wrong. Melee Magblade is very weak. It only has damage. The healing is very bad compared to Destro/Resto as they can use path. Most Melee magblades don't have bar space for strife
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
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    Subversus wrote: »
    Aedaryl wrote: »
    Guys, you are saying melee magblade is better than ranged one.

    WHY ?

    I don't understand why it should be better, melee doesn't have HoT, loose range bonus, I just don't get it.

    That concealed weapon sneak speed is that strong to make melee better than ranged ?

    What makes melee currently better than destro is forward momentum, which takes care of the snare/root business. If 2h wouldn’t have that skill, destro would be infinitely better than melee. I mean destro is already miles ahead dw and s&b.

    No, I'm sorry. I'll say it again;

    Heavy armor Destro/Resto Magblade is the strongest overall spec. DW go squish too much to compete with that, DW has little defense and is only offensive because we can't abuse roll that much. 2H is very very slippery but does less damage than DW yet very slightly more than Destro/Resto (light or heavy).If you think I'm joking ask Kena (Gilliam would probably agree too) and he'll tell you the same thing

    Please stop commenting on stuff you aren't much of an expert on
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Maulkin
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    NyassaV wrote: »
    Subversus wrote: »
    Aedaryl wrote: »
    Guys, you are saying melee magblade is better than ranged one.

    WHY ?

    I don't understand why it should be better, melee doesn't have HoT, loose range bonus, I just don't get it.

    That concealed weapon sneak speed is that strong to make melee better than ranged ?

    What makes melee currently better than destro is forward momentum, which takes care of the snare/root business. If 2h wouldn’t have that skill, destro would be infinitely better than melee. I mean destro is already miles ahead dw and s&b.

    No, I'm sorry. I'll say it again;

    Heavy armor Destro/Resto Magblade is the strongest overall spec. DW go squish too much to compete with that, DW has little defense and is only offensive because we can't abuse roll that much. 2H is very very slippery but does less damage than DW yet very slightly more than Destro/Resto (light or heavy).If you think I'm joking ask Kena (Gilliam would probably agree too) and he'll tell you the same thing

    Please stop commenting on stuff you aren't much of an expert on

    Strongest duel spec perhaps. But open world is another thing.

    2H with light armor is burstier against the squishies (when compared to heavy destro builds) and more survivable due to the snare removal and better sustain. Makes it a better build for getting in and out fights quickly. Also you can have space for a HoT depending on how you build it.

    Finally the damage difference between 2H and DW is practically non existent. Only thing you gain in DW is an extra piece which is no biggie since you can front-bar and backbar sets. The spell damage is identical. Heavy armour with destro is far behind due to lacking penetration. The ancient knowledge passive just about offsets the extra spell damage.
    EU | PC | AD
  • Subversus
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    NyassaV wrote: »
    Subversus wrote: »
    Aedaryl wrote: »
    Guys, you are saying melee magblade is better than ranged one.

    WHY ?

    I don't understand why it should be better, melee doesn't have HoT, loose range bonus, I just don't get it.

    That concealed weapon sneak speed is that strong to make melee better than ranged ?

    What makes melee currently better than destro is forward momentum, which takes care of the snare/root business. If 2h wouldn’t have that skill, destro would be infinitely better than melee. I mean destro is already miles ahead dw and s&b.

    No, I'm sorry. I'll say it again;

    Heavy armor Destro/Resto Magblade is the strongest overall spec. DW go squish too much to compete with that, DW has little defense and is only offensive because we can't abuse roll that much. 2H is very very slippery but does less damage than DW yet very slightly more than Destro/Resto (light or heavy).If you think I'm joking ask Kena (Gilliam would probably agree too) and he'll tell you the same thing

    Please stop commenting on stuff you aren't much of an expert on

    @NyassaV you do realize I’ve been a magblade main for the past few years, right?
  • Murador178
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    NyassaV wrote: »
    Subversus wrote: »
    Aedaryl wrote: »
    Guys, you are saying melee magblade is better than ranged one.

    WHY ?

    I don't understand why it should be better, melee doesn't have HoT, loose range bonus, I just don't get it.

    That concealed weapon sneak speed is that strong to make melee better than ranged ?

    What makes melee currently better than destro is forward momentum, which takes care of the snare/root business. If 2h wouldn’t have that skill, destro would be infinitely better than melee. I mean destro is already miles ahead dw and s&b.

    No, I'm sorry. I'll say it again;

    Heavy armor Destro/Resto Magblade is the strongest overall spec. DW go squish too much to compete with that, DW has little defense and is only offensive because we can't abuse roll that much. 2H is very very slippery but does less damage than DW yet very slightly more than Destro/Resto (light or heavy).If you think I'm joking ask Kena (Gilliam would probably agree too) and he'll tell you the same thing

    Please stop commenting on stuff you aren't much of an expert on

    It's like the other way round. Mellee mag nb got with double take, healing ward, dampen/harness, shade, cloak rly good defense. If u fail to survive on melee mag nb openworld its more like ur fault. Probably u forgot to slot a stam sustain set.
    The biggest problem from my experience is killing tanky targets - that's also the reason why they dont shine at duels at all- except with some cheesy zaan stuff. But damage is ofc more then enough to kill openworld players.

    It feels like playing a stamblade just without the damage from heavy and light attacks(thats an HUGE dmg loss, also missing bleeds) and alot less mobility - but higher surviveabilty vs few opponents and alot less vs bigger numbers .

    So Please stop commenting on stuff you aren't much of an expert on. :trollface:
    Edited by Murador178 on March 31, 2018 10:45AM
  • Ragnaroek93
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    Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.

    They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • NyassaV
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    Subversus wrote: »
    NyassaV wrote: »
    Subversus wrote: »
    Aedaryl wrote: »
    Guys, you are saying melee magblade is better than ranged one.

    WHY ?

    I don't understand why it should be better, melee doesn't have HoT, loose range bonus, I just don't get it.

    That concealed weapon sneak speed is that strong to make melee better than ranged ?

    What makes melee currently better than destro is forward momentum, which takes care of the snare/root business. If 2h wouldn’t have that skill, destro would be infinitely better than melee. I mean destro is already miles ahead dw and s&b.

    No, I'm sorry. I'll say it again;

    Heavy armor Destro/Resto Magblade is the strongest overall spec. DW go squish too much to compete with that, DW has little defense and is only offensive because we can't abuse roll that much. 2H is very very slippery but does less damage than DW yet very slightly more than Destro/Resto (light or heavy).If you think I'm joking ask Kena (Gilliam would probably agree too) and he'll tell you the same thing

    Please stop commenting on stuff you aren't much of an expert on

    @NyassaV you do realize I’ve been a magblade main for the past few years, right?

    It doesn't show
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • MrDenimChicken
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    yea so how is 2h magblade better than stamblade?

    seems to me the only diff would be more cloaks less rolls less AA damage. you would have to force strife onto bar so I don't see more sustain.

    maybe if you run caluurion you would have more burst..
  • Koolio
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    Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.

    They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).

    With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.

    But Sorcs become your issue since status doesn’t go through shields
  • Subversus
    Subversus
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    Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.

    They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).
    If you play with shackle your light and heavies get boosted a bit. Not to mention major brutality from momentum, that helps too.
  • Aedaryl
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    Koolio wrote: »
    Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.

    They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).

    With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.

    But Sorcs become your issue since status doesn’t go through shields

    Disease status effect is Minor Defile, and it doesn't work agaisnt wood elves and argonians (and shield players).

    Also, the main hand in dual wield proc his glyph far far far more often than the second hand. You wil not have 100% uptime with the both status effect.

    Also, minor vulnerability (8% damage taken) is stronger than burning.
    Edited by Aedaryl on March 31, 2018 4:27PM
  • Subversus
    Subversus
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    Aedaryl wrote: »
    Koolio wrote: »
    Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.

    They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).

    With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.

    But Sorcs become your issue since status doesn’t go through shields

    Disease status effect is Minor Defile, and it doesn't work agaisnt wood elves and argonians (and shield players).

    Also, the main hand in dual wield proc his glyph far far far more often than the second hand. You wil not have 100% uptime with the both status effect.

    Also, minor vulnerability (8% damage taken) is stronger than burning.

    You’re wrong, disease is major defile. It got changed a few patches prior to morrowind afaik.
  • Aedaryl
    Aedaryl
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    Subversus wrote: »
    Aedaryl wrote: »
    Koolio wrote: »
    Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.

    They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).

    With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.

    But Sorcs become your issue since status doesn’t go through shields

    Disease status effect is Minor Defile, and it doesn't work agaisnt wood elves and argonians (and shield players).

    Also, the main hand in dual wield proc his glyph far far far more often than the second hand. You wil not have 100% uptime with the both status effect.

    Also, minor vulnerability (8% damage taken) is stronger than burning.

    You’re wrong, disease is major defile. It got changed a few patches prior to morrowind afaik.

    Really ? and what's Minor defile ?

    Edit : I'm checking some sources and all say it's minor defile :

    - http://en.uesp.net/wiki/Online:Combat#Diseased

    - https://alcasthq.com/status-effects-eso/

    In the other hand :
    ZOS_Wrobel wrote: »
    Great feedback guys. We'll be writing the Elemental Status Effects help screen to match the current in game effects. Here are the highlights from the different elements:

    • Fire: Target burns for additional damage over 4 seconds.
    • Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
    • Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
    • Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
    • Poison: Deals Poison Damage over 6 seconds.

    From August 2017.

    I don't trust Wrobel so have u an official natch potes saying is Major Defile ?

    So, need a test in game...
    Edited by Aedaryl on March 31, 2018 4:46PM
  • Koolio
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    Aedaryl wrote: »
    Koolio wrote: »
    Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.

    They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).

    With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.

    But Sorcs become your issue since status doesn’t go through shields

    Disease status effect is Minor Defile, and it doesn't work agaisnt wood elves and argonians (and shield players).

    Also, the main hand in dual wield proc his glyph far far far more often than the second hand. You wil not have 100% uptime with the both status effect.

    Also, minor vulnerability (8% damage taken) is stronger than burning.

    Burning keeps Valkyn uptime better. And from multiple credible sources have told me both enchants get the infused trait.
  • Aedaryl
    Aedaryl
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    Koolio wrote: »
    Aedaryl wrote: »
    Koolio wrote: »
    Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.

    They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).

    With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.

    But Sorcs become your issue since status doesn’t go through shields

    Disease status effect is Minor Defile, and it doesn't work agaisnt wood elves and argonians (and shield players).

    Also, the main hand in dual wield proc his glyph far far far more often than the second hand. You wil not have 100% uptime with the both status effect.

    Also, minor vulnerability (8% damage taken) is stronger than burning.

    Burning keeps Valkyn uptime better. And from multiple credible sources have told me both enchants get the infused trait.

    Not speaking about infused, speaking about the fact the second hand glyph almost never proc, it's something like 80% main hand/20% second hand
  • Subversus
    Subversus
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    Aedaryl wrote: »
    Subversus wrote: »
    Aedaryl wrote: »
    Koolio wrote: »
    Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.

    They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).

    With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.

    But Sorcs become your issue since status doesn’t go through shields

    Disease status effect is Minor Defile, and it doesn't work agaisnt wood elves and argonians (and shield players).

    Also, the main hand in dual wield proc his glyph far far far more often than the second hand. You wil not have 100% uptime with the both status effect.

    Also, minor vulnerability (8% damage taken) is stronger than burning.

    You’re wrong, disease is major defile. It got changed a few patches prior to morrowind afaik.

    Really ? and what's Minor defile ?

    Edit : I'm checking some sources and all say it's minor defile :

    - http://en.uesp.net/wiki/Online:Combat#Diseased

    - https://alcasthq.com/status-effects-eso/

    In the other hand :
    ZOS_Wrobel wrote: »
    Great feedback guys. We'll be writing the Elemental Status Effects help screen to match the current in game effects. Here are the highlights from the different elements:

    • Fire: Target burns for additional damage over 4 seconds.
    • Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
    • Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
    • Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
    • Poison: Deals Poison Damage over 6 seconds.

    From August 2017.

    I don't trust Wrobel so have u an official natch potes saying is Major Defile ?

    So, need a test in game...

    I am 100% positive it’s major, they changed it up while back. I know this cause my friend Jeff used to theorycraft stamblade duel builds a lot and he especially took this into consideration.

    Cba to look around for the patch notes though, but they’re out there if you wanna look for em.
  • NyassaV
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    Subversus wrote: »
    Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.

    They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).
    If you play with shackle your light and heavies get boosted a bit. Not to mention major brutality from momentum, that helps too.

    great... so I have 20% more poop... Oh wait, that's still poop
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
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    yea so how is 2h magblade better than stamblade?

    seems to me the only diff would be more cloaks less rolls less AA damage. you would have to force strife onto bar so I don't see more sustain.

    maybe if you run caluurion you would have more burst..

    It's not better becuase Magblade has to juggle grim more
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • arkansas_ESO
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    Aedaryl wrote: »
    Subversus wrote: »
    Aedaryl wrote: »
    Koolio wrote: »
    Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.

    They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).

    With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.

    But Sorcs become your issue since status doesn’t go through shields

    Disease status effect is Minor Defile, and it doesn't work agaisnt wood elves and argonians (and shield players).

    Also, the main hand in dual wield proc his glyph far far far more often than the second hand. You wil not have 100% uptime with the both status effect.

    Also, minor vulnerability (8% damage taken) is stronger than burning.

    You’re wrong, disease is major defile. It got changed a few patches prior to morrowind afaik.

    Really ? and what's Minor defile ?

    Edit : I'm checking some sources and all say it's minor defile :

    - http://en.uesp.net/wiki/Online:Combat#Diseased

    - https://alcasthq.com/status-effects-eso/

    In the other hand :
    ZOS_Wrobel wrote: »
    Great feedback guys. We'll be writing the Elemental Status Effects help screen to match the current in game effects. Here are the highlights from the different elements:

    • Fire: Target burns for additional damage over 4 seconds.
    • Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
    • Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
    • Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
    • Poison: Deals Poison Damage over 6 seconds.

    From August 2017.

    I don't trust Wrobel so have u an official natch potes saying is Major Defile ?

    So, need a test in game...

    Can confirm, it's Major Defile that procs from enchants, not Minor. I wouldn't recommend relying on enchants for the debuff, though, since secondary effects from enchants won't proc on races that have resistances to those element types (both bosmer and Argonian have resistances to disease and they're two of the most common races in PVP.)
    Edited by arkansas_ESO on March 31, 2018 11:36PM


    Grand Overlord 25/8/17
  • Lexxypwns
    Lexxypwns
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    @NyassaV 2h in light is plenty survivable and more bursty than destro in heavy.

    Destro in heavy is better against top level players, but the people that get killed by solo players they outnumber aren’t able to handle the 2h crazy burst or counter the kiting when you can purge snares
  • ShadowMonarch
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    Desto/resto is more sustained damage were as 2h/resto relies almost entirely on your burst.
  • Lexxypwns
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    Desto/resto is more sustained damage were as 2h/resto relies almost entirely on your burst.

    True. It’s also harder to stand and deliver pressure when outnumbered.

    Again, we also have to consider the people that get 1vXed, they’re a type that’s particularly susceptible to big burst and will struggle with the kiting a 2h mageblade can do.
  • technohic
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    Lexxypwns wrote: »
    Subversus wrote: »
    I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.

    you know of any good 2h magblade builds?

    Shackle-need both bars
    Amber-need both bars
    Trainee - both bars
    Lich
    Spinners
    Maiden

    Pick two of the above, wear either 1x Domi, 1x Domi 1 Groth, or 2Groth/zaan

    I just figured out trainee by getting it for a grind set to pair with a training trait shacklebreaker I had. Gives a good off pool and gets the health up where I can go max main pool and recovery food. Was a bit surprised.
  • Subversus
    Subversus
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    NyassaV wrote: »
    Subversus wrote: »
    Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.

    They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).
    If you play with shackle your light and heavies get boosted a bit. Not to mention major brutality from momentum, that helps too.

    great... so I have 20% more poop... Oh wait, that's still poop

    You haven’t actually played melee magblade I take it. Nobody who played it would make the assumption that it has **less** damage than destro/resto.

    2h nirn sword is the highest possible tooltip damage from a weapon (assuming same ammount of damage-boosting sets). It more than compensates for the lack of light attack damage for pvp, where burst is king.
  • Xsorus
    Xsorus
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    Koolio wrote: »
    Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.

    They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).

    With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.

    But Sorcs become your issue since status doesn’t go through shields

    I wonder if i'm the only one who popped a Disease Resistance Enchant on my Jewelry piece for DK to avoid Major Defile.
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