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Are melee mageblades dead in pvp?

Ben_Spectacular
Ben_Spectacular
Soul Shriven
With the meta changes to magicka in morrowind, are melee mageblade builds unviable for PvP since destruction staves have become so effective?
Edited by Ben_Spectacular on March 23, 2018 3:49AM
  • TimeDazzler
    TimeDazzler
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    Melee magblades are more popular than ever thanks to Zaan.
    PC NA
    Characters:
    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
  • NyassaV
    NyassaV
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    ✭✭
    They are extremely weak compares to Destro/Resto but lookie here:

    https://www.youtube.com/watch?v=7mtz18Qu5mM

    They are very much so viable, just less viable than they used to be
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Grimlok_S
    Grimlok_S
    ✭✭✭✭✭
    I think calurions front bar 2h sword makes for a bursty boi. In a no cp Bg I was hit with a 11k harvest, 12k calurion, 7k conceal. Much ouch

    Damage power up might have been in play, but that hurt either way.
    Light Attack Hero

    Class context
    Stamplar
    StamDK
    Stamsorc
    MagDK
    StamMAGStamden
    Magplar
    Stam NB
    Bomb NB
  • Neloth
    Neloth
    ✭✭✭✭
    NyassaV wrote: »
    They are extremely weak compares to Destro/Resto but lookie here:

    https://www.youtube.com/watch?v=7mtz18Qu5mM

    They are very much so viable, just less viable than they used to be

    which add-on you use for timers on skill bar?
  • StayAlfresco
    StayAlfresco
    ✭✭
    I actually prefer running melee for solo open world. It's definitely not a dead playstyle.
  • Dredlord
    Dredlord
    ✭✭✭✭✭
    I switched to mag blade last patch after jabs stopped working reliably, use melee all the time.

    Shame how Templar got *** in the goat ass so bad.
  • Subversus
    Subversus
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    I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
  • The_Saint
    The_Saint
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    ✭✭✭✭✭
    Neloth wrote: »
    NyassaV wrote: »
    They are extremely weak compares to Destro/Resto but lookie here:

    https://www.youtube.com/watch?v=7mtz18Qu5mM

    They are very much so viable, just less viable than they used to be

    which add-on you use for timers on skill bar?

    @Neloth

    http://www.esoui.com/downloads/info1536-ActionDurationReminder.html
    Samuel Crow - Nachtklinge - PC-EU-DC
    Saint_Crow Twitch / Youtube
    ESO Stream Team Partner
  • Knootewoot
    Knootewoot
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    ✭✭✭
    Melee magblade is hard to play, but i really like it. I don't run 2-handed though but dual wield. Forward momentum is very good, but i just don't like the looks of an assasin with a huge he-man sword. I like my 2 small swords.
    I try to use mistform but fails a lot. Also it looks like shield breaker works on mistform because i hear that sound when somebody light attacks me when in mistform.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Maulkin
    Maulkin
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    ✭✭✭
    Subversus wrote: »
    I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.

    I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?
    EU | PC | AD
  • StayAlfresco
    StayAlfresco
    ✭✭
    Subversus wrote: »
    I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.

    Agreed mate. It's has so much kiting ability. Played well, you shouldn't even really die. I love 2h for open world.
  • Skander
    Skander
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    They aren't dead. But yeah, stamblade pretty much outshine them
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • fred4
    fred4
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    ✭✭✭
    Knootewoot wrote: »
    Melee magblade is hard to play, but i really like it. I don't run 2-handed though but dual wield. Forward momentum is very good, but i just don't like the looks of an assasin with a huge he-man sword. I like my 2 small swords.
    I try to use mistform but fails a lot. Also it looks like shield breaker works on mistform because i hear that sound when somebody light attacks me when in mistform.
    Make an outfit and try Hollojack style on 2H sword. See if you like that. Looks cool, and less unwieldy than other 2H swords.

    FYI, Knight Slayer also makes that sound, but is probably rarer.
    Edited by fred4 on March 23, 2018 11:25AM
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Subversus
    Subversus
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    Maulkin wrote: »
    Subversus wrote: »
    I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.

    I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?

    @Maulkin

    I’m talking about 2h magblade specifically.

  • Maulkin
    Maulkin
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    ✭✭✭
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.

    I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?

    @Maulkin

    I’m talking about 2h magblade specifically.

    Well I know that, but how else would you play solo open world?

    MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.

    Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.
    EU | PC | AD
  • runningtings
    runningtings
    ✭✭✭
    Melee, dual Destro at the moment.
    Good fun and I generally don't die unless zerged down.

    5 Shackle
    4 Necro
    2 Skoria

    Fun times.
    // DC / EU PC// Garión<< The Black >>
  • Lexxypwns
    Lexxypwns
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    Melee mageblade is very very strong. Forward Momentum solves the biggest issue in the mageblade kit and nirn 2h gives great damage
  • Azurya
    Azurya
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    Cries wrote: »
    Melee magblades are more popular than ever thanks to Zaan.

    I don´t have Zaan and playing 2 magblades in PvP, 1 in PVE and they perform awesome without Zaan.
    I was working to get Zaan, but now it get a NERF, I don´t need it. A guildmate has it, and he dies all the time, so no need for >Zaan to be awesome!
  • Koolio
    Koolio
    ✭✭✭✭✭
    ✭✭
    Been getting my last few stars on mine with
    DW/resto
    Shacklebreaker
    Amberplasm
    Valkyn

    Love melee magblade
  • Subversus
    Subversus
    ✭✭✭✭✭
    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.

    I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?

    @Maulkin

    I’m talking about 2h magblade specifically.

    Well I know that, but how else would you play solo open world?

    MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.

    Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.

    How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.

    I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.

    Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.

    Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.
  • Koolio
    Koolio
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    ✭✭
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.

    I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?

    @Maulkin

    I’m talking about 2h magblade specifically.

    Well I know that, but how else would you play solo open world?

    MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.

    Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.

    How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.

    I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.

    Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.

    Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.

    I don’t know.

    A melee gap closer
    A melee spam
    A melee ultimate
    A melee range stun
    And something to get from melee to range

    Sound like we see two different classes
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.

    I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?

    @Maulkin

    I’m talking about 2h magblade specifically.

    Well I know that, but how else would you play solo open world?

    MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.

    Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.

    How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.

    I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.

    Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.

    Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.

    Grossly exaggerated statement. I'm with @Koolio here, we see things entirely differently.

    NB has effectively 3 melee range ultimates, a melee spammable, a melee CC (Fear) and a gap closer. Yet you seem to be telling me that because of Cripple and Funnel, the class is meant to be largely played at range. I just don't see it.
    EU | PC | AD
  • Drachenfier
    Drachenfier
    ✭✭✭✭✭
    With the meta changes to magicka in morrowind, are melee mageblade builds unviable for PvP since destruction staves have become so effective?

    I play a melee magblade in pvp all the time! :)



    And I suck. Completely unviable.
  • Knootewoot
    Knootewoot
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    ✭✭✭
    Azurya wrote: »
    Cries wrote: »
    Melee magblades are more popular than ever thanks to Zaan.

    I don´t have Zaan and playing 2 magblades in PvP, 1 in PVE and they perform awesome without Zaan.
    I was working to get Zaan, but now it get a NERF, I don´t need it. A guildmate has it, and he dies all the time, so no need for >Zaan to be awesome!

    What is that nerf? I didn't bother to get it yet but won't bother at all if it's nerfed.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    I didn't saw a single not noob melee magblade in PvP, maybe it's rare or still not viable, dunno.

    Melee magblade is the way I learned the class, and the way I like it.

    I'm wondering if someone is able to make good thing with it, I mean, something other than killing PvE 200 cps players that use light attack.
  • Subversus
    Subversus
    ✭✭✭✭✭
    Koolio wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.

    I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?

    @Maulkin

    I’m talking about 2h magblade specifically.

    Well I know that, but how else would you play solo open world?

    MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.

    Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.

    How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.

    I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.

    Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.

    Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.

    I don’t know.

    A melee gap closer
    A melee spam
    A melee ultimate
    A melee range stun
    And something to get from melee to range

    Sound like we see two different classes

    What on earth is a melee ranged stun?
  • Subversus
    Subversus
    ✭✭✭✭✭
    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.

    I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?

    @Maulkin

    I’m talking about 2h magblade specifically.

    Well I know that, but how else would you play solo open world?

    MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.

    Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.

    How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.

    I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.

    Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.

    Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.

    Grossly exaggerated statement. I'm with Koolio here, we see things entirely differently.

    NB has effectively 3 melee range ultimates, a melee spammable, a melee CC (Fear) and a gap closer. Yet you seem to be telling me that because of Cripple and Funnel, the class is meant to be largely played at range. I just don't see it.

    Fine, turns out I’ve been playing magblade wrong all these years. Who would’ve known a magplar main would be the one to point it out :cry:
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    Subversus wrote: »
    Koolio wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.

    I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?

    @Maulkin

    I’m talking about 2h magblade specifically.

    Well I know that, but how else would you play solo open world?

    MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.

    Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.

    How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.

    I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.

    Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.

    Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.

    I don’t know.

    A melee gap closer
    A melee spam
    A melee ultimate
    A melee range stun
    And something to get from melee to range

    Sound like we see two different classes

    What on earth is a melee ranged stun?

    werewolf spammable (forgot the name) fits the description, Its melee yet still reflectable ^^

    Its so painful to pop spell wall and watch a werewolf murder himself :/
    Edited by Ragnarock41 on March 23, 2018 4:36PM
  • WillhelmBlack
    WillhelmBlack
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    Heck no!
    PC EU
  • Maulkin
    Maulkin
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    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    Maulkin wrote: »
    Subversus wrote: »
    I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.

    I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?

    @Maulkin

    I’m talking about 2h magblade specifically.

    Well I know that, but how else would you play solo open world?

    MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.

    Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.

    How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.

    I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.

    Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.

    Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.

    Grossly exaggerated statement. I'm with Koolio here, we see things entirely differently.

    NB has effectively 3 melee range ultimates, a melee spammable, a melee CC (Fear) and a gap closer. Yet you seem to be telling me that because of Cripple and Funnel, the class is meant to be largely played at range. I just don't see it.

    Fine, turns out I’ve been playing magblade wrong all these years. Who would’ve known a magplar main would be the one to point it out :cry:

    I main MagSorc. You want to see what class does not synergise well with melee weapons, try MagSorc.

    And you're not playing it wrong, you're being over-dramatic again. You can play magblade both ranged and melee. You were the one who made the assertion that the class is designed to be ranged when 2/3s of the abilities are melee.

    To say magblade synergises well with 2H is such obvious statement that we shouldn't really be debating it. I don't really feel spending more energy on it.
    EU | PC | AD
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