They are extremely weak compares to Destro/Resto but lookie here:
https://www.youtube.com/watch?v=7mtz18Qu5mM
They are very much so viable, just less viable than they used to be
They are extremely weak compares to Destro/Resto but lookie here:
https://www.youtube.com/watch?v=7mtz18Qu5mM
They are very much so viable, just less viable than they used to be
which add-on you use for timers on skill bar?
I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
Make an outfit and try Hollojack style on 2H sword. See if you like that. Looks cool, and less unwieldy than other 2H swords.Knootewoot wrote: »Melee magblade is hard to play, but i really like it. I don't run 2-handed though but dual wield. Forward momentum is very good, but i just don't like the looks of an assasin with a huge he-man sword. I like my 2 small swords.
I try to use mistform but fails a lot. Also it looks like shield breaker works on mistform because i hear that sound when somebody light attacks me when in mistform.
I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?
I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?
@Maulkin
I’m talking about 2h magblade specifically.
Melee magblades are more popular than ever thanks to Zaan.
I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?
@Maulkin
I’m talking about 2h magblade specifically.
Well I know that, but how else would you play solo open world?
MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.
Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.
I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?
@Maulkin
I’m talking about 2h magblade specifically.
Well I know that, but how else would you play solo open world?
MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.
Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.
How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.
I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.
Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.
Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.
I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?
@Maulkin
I’m talking about 2h magblade specifically.
Well I know that, but how else would you play solo open world?
MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.
Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.
How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.
I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.
Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.
Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.
Ben_Spectacular wrote: »With the meta changes to magicka in morrowind, are melee mageblade builds unviable for PvP since destruction staves have become so effective?
Melee magblades are more popular than ever thanks to Zaan.
I don´t have Zaan and playing 2 magblades in PvP, 1 in PVE and they perform awesome without Zaan.
I was working to get Zaan, but now it get a NERF, I don´t need it. A guildmate has it, and he dies all the time, so no need for >Zaan to be awesome!
I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?
@Maulkin
I’m talking about 2h magblade specifically.
Well I know that, but how else would you play solo open world?
MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.
Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.
How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.
I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.
Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.
Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.
I don’t know.
A melee gap closer
A melee spam
A melee ultimate
A melee range stun
And something to get from melee to range
Sound like we see two different classes
I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?
@Maulkin
I’m talking about 2h magblade specifically.
Well I know that, but how else would you play solo open world?
MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.
Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.
How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.
I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.
Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.
Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.
Grossly exaggerated statement. I'm with Koolio here, we see things entirely differently.
NB has effectively 3 melee range ultimates, a melee spammable, a melee CC (Fear) and a gap closer. Yet you seem to be telling me that because of Cripple and Funnel, the class is meant to be largely played at range. I just don't see it.
I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?
@Maulkin
I’m talking about 2h magblade specifically.
Well I know that, but how else would you play solo open world?
MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.
Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.
How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.
I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.
Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.
Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.
I don’t know.
A melee gap closer
A melee spam
A melee ultimate
A melee range stun
And something to get from melee to range
Sound like we see two different classes
What on earth is a melee ranged stun?
I don’t know what everyone is on about, but melee magblade (2h specifically, not dw) is one of if not the strongest solo pvp open world spec in game atm.
I remember you telling me that MagBlade is middle of the park for solo open world, a few weeks back. What brought about this change of heart, pray tell?
@Maulkin
I’m talking about 2h magblade specifically.
Well I know that, but how else would you play solo open world?
MagBlade synergises very well with 2H because they have a melee spammable (concealed) a melee ulti that is probably the strongest ulti in the game (Incap) and a huge abundance of snares (cripple, fear, bow proc) and speed buffs (double take, cripple, concealed+cloak) that can be used to either gap close or pull away from an enemy. No other magicka class synergises so well with 2H, MagDk is the 2nd closest and still a mile off.
Do you rely on 2H to effectively do solo ow pvp? Yes. Is it a huge sacrifice or effective limitation for the class? No.
How else would you play? Destro/resto, dw/resto, s&b/resto. I myself prefer destro resto as that’s how I learned to play the class way back in 1.2/3 and I prefer that one over the others. Ranged is also, IMO, a magblade characteristic. Stripping a magblade of the ability to kite someone at range means to simply gut the class imo.
I also disagree with you on the fact that it synergizes well with 2h in particular, it synergizes with melee due to the fact that it has a spammable ability and an ult. The subsequent abilities are ranged, however, implying that the class is meant to be largely played at range. You have a ranged root to keep people off you, a ranged spammable, a ranged burst, you have the ability to cloak away and go back to range if someone comes near you and bypasses all the other mechanics. You have shade which teleports you AWAY from the target.
Sure, it has a gap closer and a melee, but in my eyes magblade is meant to be played as a ranged class. Where you see tools to keep the opponent close to you, I see tools to keep my opponent as far away from me as possible.
Not to mention that the only reason magblade “synergizes” so well with 2h is because of the abundance of snares and roots that ruin the solo pvp experience, basically forcing you into a forward momentum build. If the snares and roots were toned down I promise you that everyone playing 2h would immediately and without a doubt reroll to dw or s&b. The only reason a magicka char would even consider 2h is because of FM.
Grossly exaggerated statement. I'm with Koolio here, we see things entirely differently.
NB has effectively 3 melee range ultimates, a melee spammable, a melee CC (Fear) and a gap closer. Yet you seem to be telling me that because of Cripple and Funnel, the class is meant to be largely played at range. I just don't see it.
Fine, turns out I’ve been playing magblade wrong all these years. Who would’ve known a magplar main would be the one to point it out