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Anyone else underwhelmed with the amount(type) of contents this chapter going to offer?

RupzSkooma
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After Morrowind release and so many criticized it for being less bang for bux.I expected bigger content from this chapter.Other MMO's like GW2 offering so much new things in an expansion like multiple sub classes for all existing class and mounts with different controls and features...guild halls and so on , all for less price...
Not saying GW2 is a better game, I don't enjoy guild wars 2 as much as ESO or even close.
Jewellery crafting ideally should have been a base game free update but I don't mind for it to be in a chapter much and only cool thing about this chapter is PO skill line...and rest are just story content...and yes a trial...more of what already in the game...
Edited by RupzSkooma on April 1, 2018 12:46PM
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  • srfrogg23
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    Considering it’s not even out yet? Considering that I haven’t even played it yet?

    Taking into account that some people will blitz through every bit of content they can as quickly as possible, skipping enemies, dialogue and story, and everything else they can, just to get to the “finish line” and complain that the content was “lacking”...

    Nope, I’m not underwhelmed.
  • Elsonso
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    Based on what I have heard, definitely underwhelmed.

    They really need to comb through the game is bring stuff up to date. Chapters are the place to do it.
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  • Skander
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    The funny thing is that they get more money from Mounts then else
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  • WhiteCoatSyndrome
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    Skander wrote: »
    The funny thing is that they get more money from Mounts then else

    Which is probably why so much of what we've heard about the Chapter seems lacking.
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  • TheTwistedRune
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    srfrogg23 wrote: »
    Considering it’s not even out yet? Considering that I haven’t even played it yet?

    Taking into account that some people will blitz through every bit of content they can as quickly as possible, skipping enemies, dialogue and story, and everything else they can, just to get to the “finish line” and complain that the content was “lacking”...

    Nope, I’m not underwhelmed.

    I think that like myself, when some people say its lacking, they mean in terms of game changing features not quests. Morrowind gave us a brand new class with 3 new skill lines and passives. It gave us Battlegrounds, as well as more quests and a trial etc.

    With Summerset we get just one skill line and jewellery crafting, which many would say should have been a base game update.

    I think these reasons alone qualify Summerset as having less content than Morrowind.


    Edited by TheTwistedRune on April 1, 2018 1:30PM
  • RupzSkooma
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    srfrogg23 wrote: »
    Considering it’s not even out yet? Considering that I haven’t even played it yet?

    Taking into account that some people will blitz through every bit of content they can as quickly as possible, skipping enemies, dialogue and story, and everything else they can, just to get to the “finish line” and complain that the content was “lacking”...

    Nope, I’m not underwhelmed.

    I think that like myself, when some people say its lacking, they mean in terms of game changing features not quests. Morrowind gave us a brand new class with 3 new skill lines and passives. It gave us Battlegrounds, as well as more quests and a trial etc.

    With Summerset we get just one skill line and jewellery crafting, which many would say should have been a base game update.

    I think these reasons alone qualify Summerset as having less content than Morrowind.


    Exactly ..that is what I meant.
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  • ADarklore
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    I don't know when ANY chapter or DLC has brought anything 'game changing' other than One Tamriel. Most bring severe nerfs that end up being 'game changing' but not in a good way... and for some Jewelry Crafting WILL BE game changing for them- I know it will be for me as I will have more options for gear now.

    They are adding another large zone, which is also good. I think perhaps people got spoiled with Morrowind and the addition of another class... but in reality, the addition of another ACTIVE skill line may be just as important. In previous DLCs they added passive lines only actually good for certain content (stealing, assassination), but we don't even know ANYTHING about the Psijic line to know how useful it will be.

    Edited by ADarklore on April 1, 2018 1:36PM
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  • Seraphayel
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    Summerset is a disappointment when judged by announced features and everything we know yet.

    Why do you need the "biggest zone yet" when it's empty? Why do you need the "biggest zone yet" when it has the same amount of content like any other zone but is 50% bigger?
    Why do you need the "biggest zone yet" when it looks like Auridon 2.0 with up to date textures?

    Please be honest and answer all this questions for yourself when you say that Summerset will be fine.

    You can clearly see that ZOS didn't put much effort into it, they just wanted to sell something as a Chapter. Summerset doesn't feel like a Chapter. It's a DLC on steroids (at best).

    Morrowind offered us 3 skill lines, Summerset 1.

    Morrowind offered us a real trial, Summerset gives us Asylum Sanctorium 2.0.

    Morrowind offered us battlegrounds, Summerset Jewelrycrafting. This is the only comparison that isn't worse in Summerset imho.

    All the other stuff is just highly disappointing although Summerset is $10 cheaper than Morrowind.

    I would have preferred a Chapter with real features, they could have even delayed it until Q3 or Q4 imho.

    If we go by that the next Chapter will offer a passive skill line like DB or TG and that's it. Do you really want that?
    Edited by Seraphayel on April 1, 2018 1:41PM
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  • RupzSkooma
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    ADarklore wrote: »
    I don't know when ANY chapter or DLC has brought anything 'game changing' other than One Tamriel. Most bring severe nerfs that end up being 'game changing' but not in a good way... and for some Jewelry Crafting WILL BE game changing for them- I know it will be for me as I will have more options for gear now.

    They are adding another large zone, which is also good. I think perhaps people got spoiled with Morrowind and the addition of another class... but in reality, the addition of another ACTIVE skill line may be just as important. In previous DLCs they added passive lines only actually good for certain content (stealing, assassination), but we don't even know ANYTHING about the Psijic line to know how useful it will be.

    It should if it is priced as an expansion.
    Other games are doing it why can't ESO.
    I'll rather take active skill line over a new class any day though but the thing is there are not many new things in this expansion.
    For me Jwellery crafting won't change much as I never cared about meta stats.
    An expansion in other MMORPG bring a lotnof new things to freshen up the experience.
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  • TheTwistedRune
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    ADarklore wrote: »
    I don't know when ANY chapter or DLC has brought anything 'game changing' other than One Tamriel. Most bring severe nerfs that end up being 'game changing' but not in a good way... and for some Jewelry Crafting WILL BE game changing for them- I know it will be for me as I will have more options for gear now.

    They are adding another large zone, which is also good. I think perhaps people got spoiled with Morrowind and the addition of another class... but in reality, the addition of another ACTIVE skill line may be just as important. In previous DLCs they added passive lines only actually good for certain content (stealing, assassination), but we don't even know ANYTHING about the Psijic line to know how useful it will be.

    The problem is ZOS have set a precedent for what some people expect in a chapter. So naturally anything less than Morrowind, regardless of how you interpret "content" will be seen as lacking.

    Personally I do not see how a single skill line can be comparable in terms of content to a brand new class with 3 new skill lines. But hey, that's just my opinion. ;)

    Edited by TheTwistedRune on April 1, 2018 1:45PM
  • MaleAmazon
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    TBH jewelry crafting, especially if they add more crafted sets, along with a new active skill line, is quite a lot. And maybe there´s an interesting story.

    If you want to use skills from the new skill line, means you have to switch things around.. might lead to a chain reaction that changes your setup a bit.

    Small changes can change a lot. I´m kinda hoping they´ll add a skill slot so you have 6 + ultimate.

    That would be a small change but a game changer.
    Edited by MaleAmazon on April 1, 2018 1:45PM
  • VaranisArano
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    As long as Summerset has less empty blocked off buildings and ruins than Morrowind did, I will be satisfied.

    If Summerset has the same sort of "oh! Look at that cool place to explore :smiley: ...awww, its blocked off :( " experience as Morrowind so often did, I am going to be very underwhelmed and disappointed.
    Edited by VaranisArano on April 1, 2018 2:28PM
  • ADarklore
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    RupzSkooma wrote: »
    ADarklore wrote: »
    I don't know when ANY chapter or DLC has brought anything 'game changing' other than One Tamriel. Most bring severe nerfs that end up being 'game changing' but not in a good way... and for some Jewelry Crafting WILL BE game changing for them- I know it will be for me as I will have more options for gear now.

    They are adding another large zone, which is also good. I think perhaps people got spoiled with Morrowind and the addition of another class... but in reality, the addition of another ACTIVE skill line may be just as important. In previous DLCs they added passive lines only actually good for certain content (stealing, assassination), but we don't even know ANYTHING about the Psijic line to know how useful it will be.

    It should if it is priced as an expansion.
    Other games are doing it why can't ESO.
    I'll rather take active skill line over a new class any day though but the thing is there are not many new things in this expansion.
    For me Jwellery crafting won't change much as I never cared about meta stats.
    An expansion in other MMORPG bring a lotnof new things to freshen up the experience.

    Considering it's priced LESS THAN Morrowind and DOES offer an 'active skill line' that nobody knows a thing about and yet still complaining about it. I think that's the most annoying thing with threads like these, there is nothing but speculation and complaining about something we know little to nothing about. In all reality, this Chapter costs less than eating fast food a few times, yet provides years of entertainment... and when I say years I'm speaking of Jewelry Crafting and the availability of the new skill line. True that the quests, once done, are no longer 'entertaining' unless you're like me and run multiple characters.
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  • tinythinker
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    I disagree with comparison to expansions in other games since even Morrowind was an over-sized DLC. That isn't a judgement of the value of Morrowind, but, even it pales compared to the typical MMO expansion.

    If we compare apples to apples, though, trying to do a side-by-side:
    • I know some Trials fans are underwhelmed by initial description of Cloudrest, but we have very few details other than it sounds like a larger version of the Morrowind Trial.
    • A new NPC Guild questline and skill line instead of a new class.
    • Abyssal Geyers instead of Battlegrounds, which like BGs could be expanded as a new type of PvE content if it works out well, leading to more novel overland content.
    • Jewelry crafting, no Morrowind equivalent
    • New zone, balance changes, etc for each

    Different kinds of content but in terms of time that can be spent on it things are probably equivalent. It may simply not be what some people want to spend their time on. I mean, I didn't care so much about BGs because it encourages what for me are the worst/most unbalanced aspects of PvP, but I am hoping for good things from ABs. I am not big into crafting but some people have been begging for jewelry crafting since (before) launch.
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  • srfrogg23
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    srfrogg23 wrote: »
    Considering it’s not even out yet? Considering that I haven’t even played it yet?

    Taking into account that some people will blitz through every bit of content they can as quickly as possible, skipping enemies, dialogue and story, and everything else they can, just to get to the “finish line” and complain that the content was “lacking”...

    Nope, I’m not underwhelmed.

    I think that like myself, when some people say its lacking, they mean in terms of game changing features not quests. Morrowind gave us a brand new class with 3 new skill lines and passives. It gave us Battlegrounds, as well as more quests and a trial etc.

    With Summerset we get just one skill line and jewellery crafting, which many would say should have been a base game update.

    I think these reasons alone qualify Summerset as having less content than Morrowind.


    Summerset also has a smaller price tag. The Warden and battlegrounds were a nice addition, I’ll say that, but we also paid for them.

    Addressing the new skill line and jewel crafting with Summerset, they will be a nice addition, too. They will both offer me new ways to customize my main character.

    As far as what else they could have added, I don’t know. I’m not inclined to say “it’s an expansion, therefore you need to add ‘something’.” That “something” could be cool, or it could just end up being worthless content bloat.

    I’m ok with paying less for a more streamlined product as opposed to paying extra for content bloat just so people can be satisfied by the fact that something, anything, “new” was added.

    When they do get around to adding that “something new” to the game, I want it to be a well thought out, well put together, and useful addition. And, for that, I’m willing to wait.

    So, no, I’m not “underwhelmed”.
  • Seraphayel
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    ADarklore wrote: »
    I don't know when ANY chapter or DLC has brought anything 'game changing' other than One Tamriel. Most bring severe nerfs that end up being 'game changing' but not in a good way... and for some Jewelry Crafting WILL BE game changing for them- I know it will be for me as I will have more options for gear now.

    They are adding another large zone, which is also good. I think perhaps people got spoiled with Morrowind and the addition of another class... but in reality, the addition of another ACTIVE skill line may be just as important. In previous DLCs they added passive lines only actually good for certain content (stealing, assassination), but we don't even know ANYTHING about the Psijic line to know how useful it will be.

    The problem is ZOS have set a precedent for what some people expect in a chapter. So naturally anything less than Morrowind, regardless of how you interpret "content" will be seen as lacking.

    Personally I do not see how a single skill line can be comparable in terms of content to a brand new class with 3 new skill lines. But hey, that's just my opinion. ;)

    I mean lets be honest: Morrowind didn't offer much. It was priced like a usual MMORPG expansion but didn't offer what other expansions do. It had just one new zone - a beautiful zone with great quests, but still just one zone that can be done within 10-15 hours (without skipping anything). Offering a brand new class and battlegrounds were the things that made Morrowind worth its price.

    Now compare to Summerset: it doesn't offer a new class, it doesn't offer anything for PvP, it just offers one skill line and a feature that should have been a base game thing as it is crafting and was teased 4 years ago or so.

    Zenimax just lowered the bar for Chapters - a bar that wasn't very high before either. What can we expect in the next Chapter then? If the Q3 or Q4 DLC doesn't offer anything substantial for gameplay it was a very disappointing year for ESO. Don't get me wrong, I love this game. But I don't like ZOS' lazy attitude.

    Again, why do we need bigger zones when they offer absolutely NOTHING in that regard? Vvardenfell is the biggest map but has not more delves or points than any of the usual (non-dlc) zones. Furthermore I think Vvardenfell has even less quests overall than a zone like Glenumbra or Grahtwood. How is that even possible?
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  • Elsonso
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    srfrogg23 wrote: »
    Considering it’s not even out yet? Considering that I haven’t even played it yet?

    Taking into account that some people will blitz through every bit of content they can as quickly as possible, skipping enemies, dialogue and story, and everything else they can, just to get to the “finish line” and complain that the content was “lacking”...

    Nope, I’m not underwhelmed.

    I think that like myself, when some people say its lacking, they mean in terms of game changing features not quests. Morrowind gave us a brand new class with 3 new skill lines and passives. It gave us Battlegrounds, as well as more quests and a trial etc.

    With Summerset we get just one skill line and jewellery crafting, which many would say should have been a base game update.

    We get new lands, quests, trials, and dungeons all through the year in different DLC packs. In a Chapter, I see these things as the minimum required effort, since nothing about these things is extraordinary, except perhaps in scale.

    I see Chapters as the opportunity to use these relatively common features as the cart, if you will, to bring in awesome new features and capabilities that a DLC pack cannot deliver. I really expect Chapters to move the game forward. This is the time for game changing improvement, both with new features and with updates to existing features. Chapters are how I see ESO growing and maturing as time passes. Given that they only get to do one per year, they really don't have time to be wasting one by rolling out something that is marginally better than a fancy DLC Pack.

    I know that @Nestor and @starkerealm have said great things are coming, and if there is anyone on the forum that I trust to make such observations in my place, these two are among them. Were it not for them, I would be considerably less interested in this Chapter than I am now. We will see if they let me down. :smiley:
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  • RupzSkooma
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    ADarklore wrote: »
    RupzSkooma wrote: »
    ADarklore wrote: »
    I don't know when ANY chapter or DLC has brought anything 'game changing' other than One Tamriel. Most bring severe nerfs that end up being 'game changing' but not in a good way... and for some Jewelry Crafting WILL BE game changing for them- I know it will be for me as I will have more options for gear now.

    They are adding another large zone, which is also good. I think perhaps people got spoiled with Morrowind and the addition of another class... but in reality, the addition of another ACTIVE skill line may be just as important. In previous DLCs they added passive lines only actually good for certain content (stealing, assassination), but we don't even know ANYTHING about the Psijic line to know how useful it will be.

    It should if it is priced as an expansion.
    Other games are doing it why can't ESO.
    I'll rather take active skill line over a new class any day though but the thing is there are not many new things in this expansion.
    For me Jwellery crafting won't change much as I never cared about meta stats.
    An expansion in other MMORPG bring a lotnof new things to freshen up the experience.

    Considering it's priced LESS THAN Morrowind and DOES offer an 'active skill line' that nobody knows a thing about and yet still complaining about it. I think that's the most annoying thing with threads like these, there is nothing but speculation and complaining about something we know little to nothing about. In all reality, this Chapter costs less than eating fast food a few times, yet provides years of entertainment... and when I say years I'm speaking of Jewelry Crafting and the availability of the new skill line. True that the quests, once done, are no longer 'entertaining' unless you're like me and run multiple characters.

    They set the bar low and u are happy it might be the same.
    Wrong , there are already 3 skills we know about from PO skill line.
    So you think they are hiding spell crafting or new class specialization or a new class ?
    OMG....the cost is still the same as of other game's expansion those are giving 20+ times more new content(not story) than these expansions....
    Edited by RupzSkooma on April 1, 2018 2:03PM
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  • TheTwistedRune
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    srfrogg23 wrote: »
    srfrogg23 wrote: »
    Considering it’s not even out yet? Considering that I haven’t even played it yet?

    Taking into account that some people will blitz through every bit of content they can as quickly as possible, skipping enemies, dialogue and story, and everything else they can, just to get to the “finish line” and complain that the content was “lacking”...

    Nope, I’m not underwhelmed.

    I think that like myself, when some people say its lacking, they mean in terms of game changing features not quests. Morrowind gave us a brand new class with 3 new skill lines and passives. It gave us Battlegrounds, as well as more quests and a trial etc.

    With Summerset we get just one skill line and jewellery crafting, which many would say should have been a base game update.

    I think these reasons alone qualify Summerset as having less content than Morrowind.


    Summerset also has a smaller price tag. The Warden and battlegrounds were a nice addition, I’ll say that, but we also paid for them.

    Addressing the new skill line and jewel crafting with Summerset, they will be a nice addition, too. They will both offer me new ways to customize my main character.

    As far as what else they could have added, I don’t know. I’m not inclined to say “it’s an expansion, therefore you need to add ‘something’.” That “something” could be cool, or it could just end up being worthless content bloat.

    I’m ok with paying less for a more streamlined product as opposed to paying extra for content bloat just so people can be satisfied by the fact that something, anything, “new” was added.

    When they do get around to adding that “something new” to the game, I want it to be a well thought out, well put together, and useful addition. And, for that, I’m willing to wait.

    So, no, I’m not “underwhelmed”.

    I'm guessing that Summerset costs less when downloading online? Because I paid £89.99 for Summerset physical collectors edition pre-order from Game (UK). Yet I paid £69.99 for the Morrowind physical collectors edition pre-order at Game (UK).

    So for me it is costing more.

  • Seraphayel
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    I disagree with comparison to expansions in other games since even Morrowind was an over-sized DLC. That isn't a judgement of the value of Morrowind, but, even it pales compared to the typical MMO expansion.

    If we compare apples to apples, though, trying to do a side-by-side:
    • I know some Trials fans are underwhelmed by initial description of Cloudrest, but we have very few details other than it sounds like a larger version of the Morrowind Trial.
    • A new NPC Guild questline and skill line instead of a new class.
    • Abyssal Geyers instead of Battlegrounds, which like BGs could be expanded as a new type of PvE content if it works out well, leading to more novel overland content.
    • Jewelry crafting, no Morrowind equivalent
    • New zone, balance changes, etc for each

    Different kinds of content but in terms of time that can be spent on it things are probably equivalent. It may simply not be what some people want to spend their time on. I mean, I didn't care so much about BGs because it encourages what for me are the worst/most unbalanced aspects of PvP, but I am hoping for good things from ABs. I am not big into crafting but some people have been begging for jewelry crafting since (before) launch.

    There's just one skill line. It's 3 (Morrowind) vs. 1 (Summerset).

    Abyssal Geysirs are just recoulored Anchors. I hope they're more than that but I wouldn't hold my breath.

    Right now the only difference between Morrowind and Summerset are:

    - Abyssal Geysirs vs. Battlegrounds
    - Jewelrycrafting vs. X (Morrowind has no equivalent)
    - Psijic vs. Warden
    I know that @Nestor and @starkerealm have said great things are coming, and if there is anyone on the forum that I trust to make such observations in my place, these two are among them. Were it not for them, I would be considerably less interested in this Chapter than I am now. We will see if they let me down. :smiley:

    I am hoping for this as well but please, what kind of feature could still be unannounced? You don't keep the biggest features as a secret when you announce your "expansion" and want the players to pre order.
    Edited by Seraphayel on April 1, 2018 2:06PM
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  • CatchMeTrolling
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    It’s too early to say it’s lacking, don’t even know how much there is to offer but we do know there’s crafting, a new area, new quests, new skill line, new trial, I’m pretty sure there will be a new bg mode or at least a Summerset map, we can expect a balance overhaul since they have been hinting at it for awhile.

    There’s also hints of new things for the base game patch that they haven’t said yet.
  • Seraphayel
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    srfrogg23 wrote: »
    srfrogg23 wrote: »
    Considering it’s not even out yet? Considering that I haven’t even played it yet?

    Taking into account that some people will blitz through every bit of content they can as quickly as possible, skipping enemies, dialogue and story, and everything else they can, just to get to the “finish line” and complain that the content was “lacking”...

    Nope, I’m not underwhelmed.

    I think that like myself, when some people say its lacking, they mean in terms of game changing features not quests. Morrowind gave us a brand new class with 3 new skill lines and passives. It gave us Battlegrounds, as well as more quests and a trial etc.

    With Summerset we get just one skill line and jewellery crafting, which many would say should have been a base game update.

    I think these reasons alone qualify Summerset as having less content than Morrowind.


    Summerset also has a smaller price tag. The Warden and battlegrounds were a nice addition, I’ll say that, but we also paid for them.

    Addressing the new skill line and jewel crafting with Summerset, they will be a nice addition, too. They will both offer me new ways to customize my main character.

    As far as what else they could have added, I don’t know. I’m not inclined to say “it’s an expansion, therefore you need to add ‘something’.” That “something” could be cool, or it could just end up being worthless content bloat.

    I’m ok with paying less for a more streamlined product as opposed to paying extra for content bloat just so people can be satisfied by the fact that something, anything, “new” was added.

    When they do get around to adding that “something new” to the game, I want it to be a well thought out, well put together, and useful addition. And, for that, I’m willing to wait.

    So, no, I’m not “underwhelmed”.

    I'm guessing that Summerset costs less when downloading online? Because I paid £89.99 for Summerset physical collectors edition pre-order from Game (UK). Yet I paid £69.99 for the Morrowind physical collectors edition pre-order at Game (UK).

    So for me it is costing more.

    Well then you got the Morrowind CE for a very good price. Morrowind CE was 109€, Summerset CE is 99€. Summerset is $10/10€ cheaper than Morrowind. Don't know UK prices though but why should it be different?
    Edited by Seraphayel on April 1, 2018 2:08PM
    PS5
    EU
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  • TheTwistedRune
    TheTwistedRune
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    Seraphayel wrote: »
    ADarklore wrote: »
    I don't know when ANY chapter or DLC has brought anything 'game changing' other than One Tamriel. Most bring severe nerfs that end up being 'game changing' but not in a good way... and for some Jewelry Crafting WILL BE game changing for them- I know it will be for me as I will have more options for gear now.

    They are adding another large zone, which is also good. I think perhaps people got spoiled with Morrowind and the addition of another class... but in reality, the addition of another ACTIVE skill line may be just as important. In previous DLCs they added passive lines only actually good for certain content (stealing, assassination), but we don't even know ANYTHING about the Psijic line to know how useful it will be.

    The problem is ZOS have set a precedent for what some people expect in a chapter. So naturally anything less than Morrowind, regardless of how you interpret "content" will be seen as lacking.

    Personally I do not see how a single skill line can be comparable in terms of content to a brand new class with 3 new skill lines. But hey, that's just my opinion. ;)

    I mean lets be honest: Morrowind didn't offer much. It was priced like a usual MMORPG expansion but didn't offer what other expansions do. It had just one new zone - a beautiful zone with great quests, but still just one zone that can be done within 10-15 hours (without skipping anything). Offering a brand new class and battlegrounds were the things that made Morrowind worth its price.

    Now compare to Summerset: it doesn't offer a new class, it doesn't offer anything for PvP, it just offers one skill line and a feature that should have been a base game thing as it is crafting and was teased 4 years ago or so.

    Zenimax just lowered the bar for Chapters - a bar that wasn't very high before either. What can we expect in the next Chapter then? If the Q3 or Q4 DLC doesn't offer anything substantial for gameplay it was a very disappointing year for ESO. Don't get me wrong, I love this game. But I don't like ZOS' lazy attitude.

    Again, why do we need bigger zones when they offer absolutely NOTHING in that regard? Vvardenfell is the biggest map but has not more delves or points than any of the usual (non-dlc) zones. Furthermore I think Vvardenfell has even less quests overall than a zone like Glenumbra or Grahtwood. How is that even possible?

    For the most part we seem to agree with each other. ;)


  • srfrogg23
    srfrogg23
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    srfrogg23 wrote: »
    srfrogg23 wrote: »
    Considering it’s not even out yet? Considering that I haven’t even played it yet?

    Taking into account that some people will blitz through every bit of content they can as quickly as possible, skipping enemies, dialogue and story, and everything else they can, just to get to the “finish line” and complain that the content was “lacking”...

    Nope, I’m not underwhelmed.

    I think that like myself, when some people say its lacking, they mean in terms of game changing features not quests. Morrowind gave us a brand new class with 3 new skill lines and passives. It gave us Battlegrounds, as well as more quests and a trial etc.

    With Summerset we get just one skill line and jewellery crafting, which many would say should have been a base game update.

    I think these reasons alone qualify Summerset as having less content than Morrowind.


    Summerset also has a smaller price tag. The Warden and battlegrounds were a nice addition, I’ll say that, but we also paid for them.

    Addressing the new skill line and jewel crafting with Summerset, they will be a nice addition, too. They will both offer me new ways to customize my main character.

    As far as what else they could have added, I don’t know. I’m not inclined to say “it’s an expansion, therefore you need to add ‘something’.” That “something” could be cool, or it could just end up being worthless content bloat.

    I’m ok with paying less for a more streamlined product as opposed to paying extra for content bloat just so people can be satisfied by the fact that something, anything, “new” was added.

    When they do get around to adding that “something new” to the game, I want it to be a well thought out, well put together, and useful addition. And, for that, I’m willing to wait.

    So, no, I’m not “underwhelmed”.

    I'm guessing that Summerset costs less when downloading online? Because I paid £89.99 for Summerset physical collectors edition pre-order from Game (UK). Yet I paid £69.99 for the Morrowind physical collectors edition pre-order at Game (UK).

    So for me it is costing more.

    Yes, it costs a lot less for the digital upgrade. I’m not an expert on conversion rates, but I paid $60 for the Morrowind CE upgrade. Summerset was only $40 for the CE upgrade. I don’t know what that would be in pounds.

    What you paid extra for in the physical CE copy was the swag (statue, journal, map, etc.).
  • TheTwistedRune
    TheTwistedRune
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    Seraphayel wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    Considering it’s not even out yet? Considering that I haven’t even played it yet?

    Taking into account that some people will blitz through every bit of content they can as quickly as possible, skipping enemies, dialogue and story, and everything else they can, just to get to the “finish line” and complain that the content was “lacking”...

    Nope, I’m not underwhelmed.

    I think that like myself, when some people say its lacking, they mean in terms of game changing features not quests. Morrowind gave us a brand new class with 3 new skill lines and passives. It gave us Battlegrounds, as well as more quests and a trial etc.

    With Summerset we get just one skill line and jewellery crafting, which many would say should have been a base game update.

    I think these reasons alone qualify Summerset as having less content than Morrowind.


    Summerset also has a smaller price tag. The Warden and battlegrounds were a nice addition, I’ll say that, but we also paid for them.

    Addressing the new skill line and jewel crafting with Summerset, they will be a nice addition, too. They will both offer me new ways to customize my main character.

    As far as what else they could have added, I don’t know. I’m not inclined to say “it’s an expansion, therefore you need to add ‘something’.” That “something” could be cool, or it could just end up being worthless content bloat.

    I’m ok with paying less for a more streamlined product as opposed to paying extra for content bloat just so people can be satisfied by the fact that something, anything, “new” was added.

    When they do get around to adding that “something new” to the game, I want it to be a well thought out, well put together, and useful addition. And, for that, I’m willing to wait.

    So, no, I’m not “underwhelmed”.

    I'm guessing that Summerset costs less when downloading online? Because I paid £89.99 for Summerset physical collectors edition pre-order from Game (UK). Yet I paid £69.99 for the Morrowind physical collectors edition pre-order at Game (UK).

    So for me it is costing more.

    Well then you got the Morrowind CE for a very good price. Morrowind CE was 109€, Summerset CE is 99€. Summerset is $10/10€ cheaper than Morrowind. Don't know UK prices though but why should it be different?

    The strange thing was the initial price for Morrowind was I think £89.99, but four weeks from release I had an email stating the amended price. Either way, unless Summerset reduces in price to less than £69.99, I am still paying more.

  • Stewart1874
    Stewart1874
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    I don't think there is really enough news about this chapter to make an informed decision.

    Jewellery crafting is much needed and will improve game play across the board.
    Psijic skill line will hopefully mix things up for folk build-wise.
    There is a trial.

    I'm not seeing anything different to Vvardenfell in terms of content offer, instead of a new class we're getting 2 new skill lines which are available to everyone (that has it) which is more inclusive than the class brought in for Vvardenfell.

    I'll be judging the content on non-crownstore unlockables. IMO the telvanni magister personality type was awesome, as was the sixth house robe and pet. More of this would be a welcome sight.
    PS4 - Europe - Aldmeri Dominion
  • tinythinker
    tinythinker
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    Seraphayel wrote: »
    I disagree with comparison to expansions in other games since even Morrowind was an over-sized DLC. That isn't a judgement of the value of Morrowind, but, even it pales compared to the typical MMO expansion.

    If we compare apples to apples, though, trying to do a side-by-side:
    • I know some Trials fans are underwhelmed by initial description of Cloudrest, but we have very few details other than it sounds like a larger version of the Morrowind Trial.
    • A new NPC Guild questline and skill line instead of a new class.
    • Abyssal Geyers instead of Battlegrounds, which like BGs could be expanded as a new type of PvE content if it works out well, leading to more novel overland content.
    • Jewelry crafting, no Morrowind equivalent
    • New zone, balance changes, etc for each

    Different kinds of content but in terms of time that can be spent on it things are probably equivalent. It may simply not be what some people want to spend their time on. I mean, I didn't care so much about BGs because it encourages what for me are the worst/most unbalanced aspects of PvP, but I am hoping for good things from ABs. I am not big into crafting but some people have been begging for jewelry crafting since (before) launch.

    There's just one skill line. It's 3 (Morrowind) vs. 1 (Summerset).

    Abyssal Geysirs are just recoulored Anchors. I hope they're more than that but I wouldn't hold my breath.

    Right now the only difference between Morrowind and Summerset are:

    - Abyssal Geysirs vs. Battlegrounds
    - Jewelrycrafting vs. X (Morrowind has no equivalent)
    - Psijic vs. Warden
    Frame it however you like, but I included everything, including the claim that the new trial is bigger. If you want you can count "jewelry crafting" as something to level up and combine it with the new NPC guild. As for Geysers, we have no idea what they are so dismissing them out of hand as "recolored anchors" is baseless. Why some people want to get pissy based on scant details from early announcements is beyond me.

    This chapter could be great or it could be a huge let down. I haven't liked many of the choices ZOS has made the last couple of years, so my outlook is pessimistic to start with, but, if I look at what little has been revealed, it apears (to repeat myself) there is probably an equivalent amount of game play time in the new chapter. That says nothing about whether people will like what is added or whether they will care to do all of the new things.

    (Rant on as you will, I was mostly posting to the community at large, not trying to convince you of anything.)
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  • Kiralyn2000
    Kiralyn2000
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    Honestly, a new skill line that could affect builds in all classes seems more potentially "game changing" than a new class. Sure, that new class has three skill lines, but they only affect that class - they bring no changes to the other classes' builds.

    Now, if the new skill line either 1) isn't useful for anyone, or 2) just has one OP skill that every class puts in it's build; that won't be a lot of change. But that we'll have to see.
  • Seraphayel
    Seraphayel
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    Seraphayel wrote: »
    I disagree with comparison to expansions in other games since even Morrowind was an over-sized DLC. That isn't a judgement of the value of Morrowind, but, even it pales compared to the typical MMO expansion.

    If we compare apples to apples, though, trying to do a side-by-side:
    • I know some Trials fans are underwhelmed by initial description of Cloudrest, but we have very few details other than it sounds like a larger version of the Morrowind Trial.
    • A new NPC Guild questline and skill line instead of a new class.
    • Abyssal Geyers instead of Battlegrounds, which like BGs could be expanded as a new type of PvE content if it works out well, leading to more novel overland content.
    • Jewelry crafting, no Morrowind equivalent
    • New zone, balance changes, etc for each

    Different kinds of content but in terms of time that can be spent on it things are probably equivalent. It may simply not be what some people want to spend their time on. I mean, I didn't care so much about BGs because it encourages what for me are the worst/most unbalanced aspects of PvP, but I am hoping for good things from ABs. I am not big into crafting but some people have been begging for jewelry crafting since (before) launch.

    There's just one skill line. It's 3 (Morrowind) vs. 1 (Summerset).

    Abyssal Geysirs are just recoulored Anchors. I hope they're more than that but I wouldn't hold my breath.

    Right now the only difference between Morrowind and Summerset are:

    - Abyssal Geysirs vs. Battlegrounds
    - Jewelrycrafting vs. X (Morrowind has no equivalent)
    - Psijic vs. Warden
    Frame it however you like, but I included everything, including the claim that the new trial is bigger. If you want you can count "jewelry crafting" as something to level up and combine it with the new NPC guild. As for Geysers, we have no idea what they are so dismissing them out of hand as "recolored anchors" is baseless. Why some people want to get pissy based on scant details from early announcements is beyond me.

    This chapter could be great or it could be a huge let down. I haven't liked many of the choices ZOS has made the last couple of years, so my outlook is pessimistic to start with, but, if I look at what little has been revealed, it apears (to repeat myself) there is probably an equivalent amount of game play time in the new chapter. That says nothing about whether people will like what is added or whether they will care to do all of the new things.

    (Rant on as you will, I was mostly posting to the community at large, not trying to convince you of anything.)

    The question is: did they reveal so much less because they want to reveal stuff later or did they reveal so much less because there isn't much more than that? If you say it's the first, would you keep big features out of your official announcement when the pre orders start at the same time?

    And where do I rant? I criticize. Neither I am crying nor ranting, just pointing out the obvious and - yes - voicing my initial disappointment with Summerset and its announced contents.
    Edited by Seraphayel on April 1, 2018 3:50PM
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  • Tyrobag
    Tyrobag
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    The lack of Necromancer Class is disappointing, and the fact that they decided to make the trial in the crappy AS style. Other than that I'm excited to see what Summerset brings.

    Edit: Oh, and what we've seen of the Psijic skill line isn't particularly encouraging. Hopefully the other three abilities are the actually good ones.
    Edited by Tyrobag on April 1, 2018 2:27PM
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