The funny thing is that they get more money from Mounts then else
Considering it’s not even out yet? Considering that I haven’t even played it yet?
Taking into account that some people will blitz through every bit of content they can as quickly as possible, skipping enemies, dialogue and story, and everything else they can, just to get to the “finish line” and complain that the content was “lacking”...
Nope, I’m not underwhelmed.
TheTwistedRune wrote: »Considering it’s not even out yet? Considering that I haven’t even played it yet?
Taking into account that some people will blitz through every bit of content they can as quickly as possible, skipping enemies, dialogue and story, and everything else they can, just to get to the “finish line” and complain that the content was “lacking”...
Nope, I’m not underwhelmed.
I think that like myself, when some people say its lacking, they mean in terms of game changing features not quests. Morrowind gave us a brand new class with 3 new skill lines and passives. It gave us Battlegrounds, as well as more quests and a trial etc.
With Summerset we get just one skill line and jewellery crafting, which many would say should have been a base game update.
I think these reasons alone qualify Summerset as having less content than Morrowind.
I don't know when ANY chapter or DLC has brought anything 'game changing' other than One Tamriel. Most bring severe nerfs that end up being 'game changing' but not in a good way... and for some Jewelry Crafting WILL BE game changing for them- I know it will be for me as I will have more options for gear now.
They are adding another large zone, which is also good. I think perhaps people got spoiled with Morrowind and the addition of another class... but in reality, the addition of another ACTIVE skill line may be just as important. In previous DLCs they added passive lines only actually good for certain content (stealing, assassination), but we don't even know ANYTHING about the Psijic line to know how useful it will be.
I don't know when ANY chapter or DLC has brought anything 'game changing' other than One Tamriel. Most bring severe nerfs that end up being 'game changing' but not in a good way... and for some Jewelry Crafting WILL BE game changing for them- I know it will be for me as I will have more options for gear now.
They are adding another large zone, which is also good. I think perhaps people got spoiled with Morrowind and the addition of another class... but in reality, the addition of another ACTIVE skill line may be just as important. In previous DLCs they added passive lines only actually good for certain content (stealing, assassination), but we don't even know ANYTHING about the Psijic line to know how useful it will be.
RupzSkooma wrote: »I don't know when ANY chapter or DLC has brought anything 'game changing' other than One Tamriel. Most bring severe nerfs that end up being 'game changing' but not in a good way... and for some Jewelry Crafting WILL BE game changing for them- I know it will be for me as I will have more options for gear now.
They are adding another large zone, which is also good. I think perhaps people got spoiled with Morrowind and the addition of another class... but in reality, the addition of another ACTIVE skill line may be just as important. In previous DLCs they added passive lines only actually good for certain content (stealing, assassination), but we don't even know ANYTHING about the Psijic line to know how useful it will be.
It should if it is priced as an expansion.
Other games are doing it why can't ESO.
I'll rather take active skill line over a new class any day though but the thing is there are not many new things in this expansion.
For me Jwellery crafting won't change much as I never cared about meta stats.
An expansion in other MMORPG bring a lotnof new things to freshen up the experience.
TheTwistedRune wrote: »Considering it’s not even out yet? Considering that I haven’t even played it yet?
Taking into account that some people will blitz through every bit of content they can as quickly as possible, skipping enemies, dialogue and story, and everything else they can, just to get to the “finish line” and complain that the content was “lacking”...
Nope, I’m not underwhelmed.
I think that like myself, when some people say its lacking, they mean in terms of game changing features not quests. Morrowind gave us a brand new class with 3 new skill lines and passives. It gave us Battlegrounds, as well as more quests and a trial etc.
With Summerset we get just one skill line and jewellery crafting, which many would say should have been a base game update.
I think these reasons alone qualify Summerset as having less content than Morrowind.
TheTwistedRune wrote: »I don't know when ANY chapter or DLC has brought anything 'game changing' other than One Tamriel. Most bring severe nerfs that end up being 'game changing' but not in a good way... and for some Jewelry Crafting WILL BE game changing for them- I know it will be for me as I will have more options for gear now.
They are adding another large zone, which is also good. I think perhaps people got spoiled with Morrowind and the addition of another class... but in reality, the addition of another ACTIVE skill line may be just as important. In previous DLCs they added passive lines only actually good for certain content (stealing, assassination), but we don't even know ANYTHING about the Psijic line to know how useful it will be.
The problem is ZOS have set a precedent for what some people expect in a chapter. So naturally anything less than Morrowind, regardless of how you interpret "content" will be seen as lacking.
Personally I do not see how a single skill line can be comparable in terms of content to a brand new class with 3 new skill lines. But hey, that's just my opinion.
TheTwistedRune wrote: »Considering it’s not even out yet? Considering that I haven’t even played it yet?
Taking into account that some people will blitz through every bit of content they can as quickly as possible, skipping enemies, dialogue and story, and everything else they can, just to get to the “finish line” and complain that the content was “lacking”...
Nope, I’m not underwhelmed.
I think that like myself, when some people say its lacking, they mean in terms of game changing features not quests. Morrowind gave us a brand new class with 3 new skill lines and passives. It gave us Battlegrounds, as well as more quests and a trial etc.
With Summerset we get just one skill line and jewellery crafting, which many would say should have been a base game update.
RupzSkooma wrote: »I don't know when ANY chapter or DLC has brought anything 'game changing' other than One Tamriel. Most bring severe nerfs that end up being 'game changing' but not in a good way... and for some Jewelry Crafting WILL BE game changing for them- I know it will be for me as I will have more options for gear now.
They are adding another large zone, which is also good. I think perhaps people got spoiled with Morrowind and the addition of another class... but in reality, the addition of another ACTIVE skill line may be just as important. In previous DLCs they added passive lines only actually good for certain content (stealing, assassination), but we don't even know ANYTHING about the Psijic line to know how useful it will be.
It should if it is priced as an expansion.
Other games are doing it why can't ESO.
I'll rather take active skill line over a new class any day though but the thing is there are not many new things in this expansion.
For me Jwellery crafting won't change much as I never cared about meta stats.
An expansion in other MMORPG bring a lotnof new things to freshen up the experience.
Considering it's priced LESS THAN Morrowind and DOES offer an 'active skill line' that nobody knows a thing about and yet still complaining about it. I think that's the most annoying thing with threads like these, there is nothing but speculation and complaining about something we know little to nothing about. In all reality, this Chapter costs less than eating fast food a few times, yet provides years of entertainment... and when I say years I'm speaking of Jewelry Crafting and the availability of the new skill line. True that the quests, once done, are no longer 'entertaining' unless you're like me and run multiple characters.
TheTwistedRune wrote: »Considering it’s not even out yet? Considering that I haven’t even played it yet?
Taking into account that some people will blitz through every bit of content they can as quickly as possible, skipping enemies, dialogue and story, and everything else they can, just to get to the “finish line” and complain that the content was “lacking”...
Nope, I’m not underwhelmed.
I think that like myself, when some people say its lacking, they mean in terms of game changing features not quests. Morrowind gave us a brand new class with 3 new skill lines and passives. It gave us Battlegrounds, as well as more quests and a trial etc.
With Summerset we get just one skill line and jewellery crafting, which many would say should have been a base game update.
I think these reasons alone qualify Summerset as having less content than Morrowind.
Summerset also has a smaller price tag. The Warden and battlegrounds were a nice addition, I’ll say that, but we also paid for them.
Addressing the new skill line and jewel crafting with Summerset, they will be a nice addition, too. They will both offer me new ways to customize my main character.
As far as what else they could have added, I don’t know. I’m not inclined to say “it’s an expansion, therefore you need to add ‘something’.” That “something” could be cool, or it could just end up being worthless content bloat.
I’m ok with paying less for a more streamlined product as opposed to paying extra for content bloat just so people can be satisfied by the fact that something, anything, “new” was added.
When they do get around to adding that “something new” to the game, I want it to be a well thought out, well put together, and useful addition. And, for that, I’m willing to wait.
So, no, I’m not “underwhelmed”.
tinythinker wrote: »I disagree with comparison to expansions in other games since even Morrowind was an over-sized DLC. That isn't a judgement of the value of Morrowind, but, even it pales compared to the typical MMO expansion.
If we compare apples to apples, though, trying to do a side-by-side:
- I know some Trials fans are underwhelmed by initial description of Cloudrest, but we have very few details other than it sounds like a larger version of the Morrowind Trial.
- A new NPC Guild questline and skill line instead of a new class.
- Abyssal Geyers instead of Battlegrounds, which like BGs could be expanded as a new type of PvE content if it works out well, leading to more novel overland content.
- Jewelry crafting, no Morrowind equivalent
- New zone, balance changes, etc for each
Different kinds of content but in terms of time that can be spent on it things are probably equivalent. It may simply not be what some people want to spend their time on. I mean, I didn't care so much about BGs because it encourages what for me are the worst/most unbalanced aspects of PvP, but I am hoping for good things from ABs. I am not big into crafting but some people have been begging for jewelry crafting since (before) launch.
lordrichter wrote: »I know that @Nestor and @starkerealm have said great things are coming, and if there is anyone on the forum that I trust to make such observations in my place, these two are among them. Were it not for them, I would be considerably less interested in this Chapter than I am now. We will see if they let me down.
TheTwistedRune wrote: »TheTwistedRune wrote: »Considering it’s not even out yet? Considering that I haven’t even played it yet?
Taking into account that some people will blitz through every bit of content they can as quickly as possible, skipping enemies, dialogue and story, and everything else they can, just to get to the “finish line” and complain that the content was “lacking”...
Nope, I’m not underwhelmed.
I think that like myself, when some people say its lacking, they mean in terms of game changing features not quests. Morrowind gave us a brand new class with 3 new skill lines and passives. It gave us Battlegrounds, as well as more quests and a trial etc.
With Summerset we get just one skill line and jewellery crafting, which many would say should have been a base game update.
I think these reasons alone qualify Summerset as having less content than Morrowind.
Summerset also has a smaller price tag. The Warden and battlegrounds were a nice addition, I’ll say that, but we also paid for them.
Addressing the new skill line and jewel crafting with Summerset, they will be a nice addition, too. They will both offer me new ways to customize my main character.
As far as what else they could have added, I don’t know. I’m not inclined to say “it’s an expansion, therefore you need to add ‘something’.” That “something” could be cool, or it could just end up being worthless content bloat.
I’m ok with paying less for a more streamlined product as opposed to paying extra for content bloat just so people can be satisfied by the fact that something, anything, “new” was added.
When they do get around to adding that “something new” to the game, I want it to be a well thought out, well put together, and useful addition. And, for that, I’m willing to wait.
So, no, I’m not “underwhelmed”.
I'm guessing that Summerset costs less when downloading online? Because I paid £89.99 for Summerset physical collectors edition pre-order from Game (UK). Yet I paid £69.99 for the Morrowind physical collectors edition pre-order at Game (UK).
So for me it is costing more.
Seraphayel wrote: »TheTwistedRune wrote: »I don't know when ANY chapter or DLC has brought anything 'game changing' other than One Tamriel. Most bring severe nerfs that end up being 'game changing' but not in a good way... and for some Jewelry Crafting WILL BE game changing for them- I know it will be for me as I will have more options for gear now.
They are adding another large zone, which is also good. I think perhaps people got spoiled with Morrowind and the addition of another class... but in reality, the addition of another ACTIVE skill line may be just as important. In previous DLCs they added passive lines only actually good for certain content (stealing, assassination), but we don't even know ANYTHING about the Psijic line to know how useful it will be.
The problem is ZOS have set a precedent for what some people expect in a chapter. So naturally anything less than Morrowind, regardless of how you interpret "content" will be seen as lacking.
Personally I do not see how a single skill line can be comparable in terms of content to a brand new class with 3 new skill lines. But hey, that's just my opinion.
I mean lets be honest: Morrowind didn't offer much. It was priced like a usual MMORPG expansion but didn't offer what other expansions do. It had just one new zone - a beautiful zone with great quests, but still just one zone that can be done within 10-15 hours (without skipping anything). Offering a brand new class and battlegrounds were the things that made Morrowind worth its price.
Now compare to Summerset: it doesn't offer a new class, it doesn't offer anything for PvP, it just offers one skill line and a feature that should have been a base game thing as it is crafting and was teased 4 years ago or so.
Zenimax just lowered the bar for Chapters - a bar that wasn't very high before either. What can we expect in the next Chapter then? If the Q3 or Q4 DLC doesn't offer anything substantial for gameplay it was a very disappointing year for ESO. Don't get me wrong, I love this game. But I don't like ZOS' lazy attitude.
Again, why do we need bigger zones when they offer absolutely NOTHING in that regard? Vvardenfell is the biggest map but has not more delves or points than any of the usual (non-dlc) zones. Furthermore I think Vvardenfell has even less quests overall than a zone like Glenumbra or Grahtwood. How is that even possible?
TheTwistedRune wrote: »TheTwistedRune wrote: »Considering it’s not even out yet? Considering that I haven’t even played it yet?
Taking into account that some people will blitz through every bit of content they can as quickly as possible, skipping enemies, dialogue and story, and everything else they can, just to get to the “finish line” and complain that the content was “lacking”...
Nope, I’m not underwhelmed.
I think that like myself, when some people say its lacking, they mean in terms of game changing features not quests. Morrowind gave us a brand new class with 3 new skill lines and passives. It gave us Battlegrounds, as well as more quests and a trial etc.
With Summerset we get just one skill line and jewellery crafting, which many would say should have been a base game update.
I think these reasons alone qualify Summerset as having less content than Morrowind.
Summerset also has a smaller price tag. The Warden and battlegrounds were a nice addition, I’ll say that, but we also paid for them.
Addressing the new skill line and jewel crafting with Summerset, they will be a nice addition, too. They will both offer me new ways to customize my main character.
As far as what else they could have added, I don’t know. I’m not inclined to say “it’s an expansion, therefore you need to add ‘something’.” That “something” could be cool, or it could just end up being worthless content bloat.
I’m ok with paying less for a more streamlined product as opposed to paying extra for content bloat just so people can be satisfied by the fact that something, anything, “new” was added.
When they do get around to adding that “something new” to the game, I want it to be a well thought out, well put together, and useful addition. And, for that, I’m willing to wait.
So, no, I’m not “underwhelmed”.
I'm guessing that Summerset costs less when downloading online? Because I paid £89.99 for Summerset physical collectors edition pre-order from Game (UK). Yet I paid £69.99 for the Morrowind physical collectors edition pre-order at Game (UK).
So for me it is costing more.
Seraphayel wrote: »TheTwistedRune wrote: »TheTwistedRune wrote: »Considering it’s not even out yet? Considering that I haven’t even played it yet?
Taking into account that some people will blitz through every bit of content they can as quickly as possible, skipping enemies, dialogue and story, and everything else they can, just to get to the “finish line” and complain that the content was “lacking”...
Nope, I’m not underwhelmed.
I think that like myself, when some people say its lacking, they mean in terms of game changing features not quests. Morrowind gave us a brand new class with 3 new skill lines and passives. It gave us Battlegrounds, as well as more quests and a trial etc.
With Summerset we get just one skill line and jewellery crafting, which many would say should have been a base game update.
I think these reasons alone qualify Summerset as having less content than Morrowind.
Summerset also has a smaller price tag. The Warden and battlegrounds were a nice addition, I’ll say that, but we also paid for them.
Addressing the new skill line and jewel crafting with Summerset, they will be a nice addition, too. They will both offer me new ways to customize my main character.
As far as what else they could have added, I don’t know. I’m not inclined to say “it’s an expansion, therefore you need to add ‘something’.” That “something” could be cool, or it could just end up being worthless content bloat.
I’m ok with paying less for a more streamlined product as opposed to paying extra for content bloat just so people can be satisfied by the fact that something, anything, “new” was added.
When they do get around to adding that “something new” to the game, I want it to be a well thought out, well put together, and useful addition. And, for that, I’m willing to wait.
So, no, I’m not “underwhelmed”.
I'm guessing that Summerset costs less when downloading online? Because I paid £89.99 for Summerset physical collectors edition pre-order from Game (UK). Yet I paid £69.99 for the Morrowind physical collectors edition pre-order at Game (UK).
So for me it is costing more.
Well then you got the Morrowind CE for a very good price. Morrowind CE was 109€, Summerset CE is 99€. Summerset is $10/10€ cheaper than Morrowind. Don't know UK prices though but why should it be different?
Frame it however you like, but I included everything, including the claim that the new trial is bigger. If you want you can count "jewelry crafting" as something to level up and combine it with the new NPC guild. As for Geysers, we have no idea what they are so dismissing them out of hand as "recolored anchors" is baseless. Why some people want to get pissy based on scant details from early announcements is beyond me.Seraphayel wrote: »tinythinker wrote: »I disagree with comparison to expansions in other games since even Morrowind was an over-sized DLC. That isn't a judgement of the value of Morrowind, but, even it pales compared to the typical MMO expansion.
If we compare apples to apples, though, trying to do a side-by-side:
- I know some Trials fans are underwhelmed by initial description of Cloudrest, but we have very few details other than it sounds like a larger version of the Morrowind Trial.
- A new NPC Guild questline and skill line instead of a new class.
- Abyssal Geyers instead of Battlegrounds, which like BGs could be expanded as a new type of PvE content if it works out well, leading to more novel overland content.
- Jewelry crafting, no Morrowind equivalent
- New zone, balance changes, etc for each
Different kinds of content but in terms of time that can be spent on it things are probably equivalent. It may simply not be what some people want to spend their time on. I mean, I didn't care so much about BGs because it encourages what for me are the worst/most unbalanced aspects of PvP, but I am hoping for good things from ABs. I am not big into crafting but some people have been begging for jewelry crafting since (before) launch.
There's just one skill line. It's 3 (Morrowind) vs. 1 (Summerset).
Abyssal Geysirs are just recoulored Anchors. I hope they're more than that but I wouldn't hold my breath.
Right now the only difference between Morrowind and Summerset are:
- Abyssal Geysirs vs. Battlegrounds
- Jewelrycrafting vs. X (Morrowind has no equivalent)
- Psijic vs. Warden
tinythinker wrote: »Frame it however you like, but I included everything, including the claim that the new trial is bigger. If you want you can count "jewelry crafting" as something to level up and combine it with the new NPC guild. As for Geysers, we have no idea what they are so dismissing them out of hand as "recolored anchors" is baseless. Why some people want to get pissy based on scant details from early announcements is beyond me.Seraphayel wrote: »tinythinker wrote: »I disagree with comparison to expansions in other games since even Morrowind was an over-sized DLC. That isn't a judgement of the value of Morrowind, but, even it pales compared to the typical MMO expansion.
If we compare apples to apples, though, trying to do a side-by-side:
- I know some Trials fans are underwhelmed by initial description of Cloudrest, but we have very few details other than it sounds like a larger version of the Morrowind Trial.
- A new NPC Guild questline and skill line instead of a new class.
- Abyssal Geyers instead of Battlegrounds, which like BGs could be expanded as a new type of PvE content if it works out well, leading to more novel overland content.
- Jewelry crafting, no Morrowind equivalent
- New zone, balance changes, etc for each
Different kinds of content but in terms of time that can be spent on it things are probably equivalent. It may simply not be what some people want to spend their time on. I mean, I didn't care so much about BGs because it encourages what for me are the worst/most unbalanced aspects of PvP, but I am hoping for good things from ABs. I am not big into crafting but some people have been begging for jewelry crafting since (before) launch.
There's just one skill line. It's 3 (Morrowind) vs. 1 (Summerset).
Abyssal Geysirs are just recoulored Anchors. I hope they're more than that but I wouldn't hold my breath.
Right now the only difference between Morrowind and Summerset are:
- Abyssal Geysirs vs. Battlegrounds
- Jewelrycrafting vs. X (Morrowind has no equivalent)
- Psijic vs. Warden
This chapter could be great or it could be a huge let down. I haven't liked many of the choices ZOS has made the last couple of years, so my outlook is pessimistic to start with, but, if I look at what little has been revealed, it apears (to repeat myself) there is probably an equivalent amount of game play time in the new chapter. That says nothing about whether people will like what is added or whether they will care to do all of the new things.
(Rant on as you will, I was mostly posting to the community at large, not trying to convince you of anything.)