PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
I just wish cydrolli wasn't a zerg festival though leading zergs are fun too. I be like go here... now go here... and everyone listens. Never underestimate the fun of leading a mob.
I would really prefer it without PvP, there are times when I get really upset when I play PvP and get bursted down by the same player over and over in IC
Well being that this pvp is the worst i have ever seen for balance and it is the most frustrating thing in the game i would have no problem if it was removed.
i would even celebrate if they moved the skill lines to pve
i don't make new stamina characters because of needing to do pvp for at least vigor
Haven't pvp-ed more then an hour yet. Not really my thing. But even though it is not, just cutting it out will make the game loose a lot of appeal and content. So I prefer it not to be dumped. I like to know i can do it if i want it instead of just going poof. That said i doubt i will miss it, and yes i will still play.
Yes, as an Elder Scrolls nut I don't play pvp and even if I did here in Australia the few times I've tried it there are no players around. Extremely disappointing the first time when I was promised whole armies going to war, clashing in the heat of battle.
'For love, for friendship and for valour, I stand with the Aldmeri Dominion.'
I will play. But I will play less and gradually ESO will lose my interest much, much faster. I enjoy spending time with my PVP guild fighting in Cyrodiil and without that ESO has much less of a draw on my time.
However, this poll is hypothetical to the point of almost being bait. ZOS marketed ESO as a PVE/PVP game, is still working hard at Battlegrounds, and won't be removing PVP anytime soon.
I used to dislike pvp in this game when I first started playing ESO. After I gained more CP and leanred how to play better, it's more fun to me than pve.
After running through dungeons a bunch of times, then most people want to try vet. While you're leveling up and still learning how to play your character with all the convoluted skill lines and combat rotations, there are no in-game guides to let newer players know which vet-dungeons are more difficult than others. The difficulty-level variations are huge! Often you get grouped with elitists that cry and complain about dying. They say they "teach" others "mechanics", but usually they give scrambled and barely coherent orders. After this they expect newer players to immediately perfect the techniques. This is while dealing with all the lag, clunky bar-swapping,etc.
Find guildies..yadda yadda...yeah I've heard it all before. In reality, there aren't often 4 other people who want or are available to run the exact dungeon you want, at the exact same time.
(Bar-swapping in and of itself makes ZERO sense. If you can't swap-out weapons and spells during combat, is this not EXACTLY what you're doing when bar-swapping? Just one example of how trying to be "different" is not "Better". This could branch off into an essay of it's own, so I'll leave it for now.)
Another thing I realized after several months of playing, I'd estimate that around 80-90% of the so-called mechanics only consist of colored circles. Red, green, yellow, white and so on. Avoid them or run to them. The other 10-20% consists of words popping up on a screen that so and so or such and such is about to do such and such an action, then you better roll, block, or run and hide somewhere.
Next issue with pve especially are the roles. Tanks tank, but don't have a group-taunt? WHAT? Explain WHY. It makes NO sense. Its simply this way just to be "different". To most Veteran MMO players, it's just corny. Healers are called healers, but everyone else still better have their own heals/shields and better use them constantly or most likely die repeatedly. Everyone has the ability to and are usually expected to res others. In pvp it makes more sense, but in pve, seems out of place to me. Usually resurrecting someone is a skill, and healers are primarily the ones who use it.
As a dps, you're expected to do tons of damage while dealing with "mechanics", res people, etc. Some of the vet-dungeons require so much reading/watching videos from other sources not in-game. After that, you have to make sure every person in the group knows exactly what to do as well. Then you still have to practice. Sometimes it's simply not very relaxing and fun to play because of this. It's more like a chore or an actual job. Anything that makes people pissed off, irritable, berate others, complain as much as some of the vet-dungeons do in this game, is not well-designed. I see the same small groups of people in all 5 guilds I'm in who have completed most vet-dungeons. Not all, but most share the same characteristics. They have played since launch or shortly thereafter, they are cliquish and run with the same small group of people. On the rare occasions they run with someone outside their core group, they type things like, "looking for a high-cp GOOD DPS/TANK/HEALER. Translation = looking for someone who is max or almost max cp and has already beaten such and such dungeon/.
There are some guilds out there I'm sure who have patient and friendly groups that train others. For newer players, people who do not play for long hours, or people who dislike talking on voice-chat a lot, pve can become stale. After you have played the main questlines a few times, and ran a gazillion other random quests that offer trash rewards, the game starts to become very stale. PvP feels more balanced, and if you die, you die, then hop right back into action. Contrary to popular belief, I've also found the core PvP community to be far friendlier and easy-going.
PvP is practically the only thing keeping me in ESO at the moment. I do PvE to level up and get things for PvP.
I like ESO PvE don't get me wrong but TBH, it doesn't stand a chance with games like Witcher etc. so basically what keeps me in this game is PvP, at least when I'm not kicked out of Cyrodiil or there isn't 2k ping out there.
I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
PC EU Megaserver
Minie Mo - Stam/Magblade - DC
Woody Ron - Stamplar - DC
Aidee - Magsorc - DC
Notadorf - Stamsorc - DC
Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
I’d still play but I’d play a lot more if Cyrodil and Imperial City had PvE sim modes.
It would make PvP matter and I’d argue that players would be more apt to PvP if those two zones were PvE zones but if PvP were seperate smaller battle grounds of those zones
Edited by NewBlacksmurf on March 31, 2018 12:28PM
-PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501
There are layers to unpack that can't be summed up in a yes/no vote.
Will I still play - yes.
Will I still play every night - absolutely not
Will I still rank eso the best game out and my favorite way to spend leisure time - absolutely not
I would only bother logging on for the twice weekly scheduled trials, unless my guild lost so many players over the removal of PvP that we couldn't field a viable team. Of that happened I would probably continue to buy new chapters and quest for a few weeks, a few times a year. I would never bother regearing or running competitive content, and all of my gold and items would remain uncirculated.
Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
Don't like the yes/no poll as it isn't detailed enough
I wouldn't stop playing but I wouldn't play as much and from ZoS's point of view I would not invest anywhere near as much $$$ in to the game without PvP.
A better poll would be :
Would ZoS lose money from me if there wasn't PvP ?