Seraphayel wrote: »themaddaedra wrote: »Seraphayel wrote: »themaddaedra wrote: »themaddaedra wrote: »It's a terrible decision and i might have just changed my mind about buying the chapter actually. I see all those nonsense comments like "exploiting blaaa blaaa blaaa" how come it's exploit to not sell your golden jewellery to vendors? It's my freaking well-earned collection and it's not ZoS' concern to punish people in order to make a so-called fair market. Market is not theirs, it belongs to players and everybody sell ridiculous stuff to ridiculous prices at all times. Avoiding people from deconstructing their jewellery won't make the market a "fair" place or something.
And you can't claim that it's gonna work like blacskmithing when you don't let people to deconstruct their stuff.
I saved jewellery, and some other did not. Now if i was expecting an extra reward for collecting it, it would be my fault but all i expect is being able to deconstruct my stuff which is game basics. And if i'm not allowed to do this, it's a stupid punishment.
I'm serious, i was gonna buy the chapter until i heard this. Even tho they put an Asylum vol II in an expansion and called it a new trial. But i doubt i will pay more money to those who don't bother working on an extra code or two to make game performance better while putting some ridiculous effort to a non-existent problem.
And nobody takes your collection from you. The same as nobody promised you would be able to decon it.
WHY tf would i need a promise to decon my stuff?! It's freaking game basics! If they brought a new food let's say you would need perfect roe to cook it. But they wouldn't allow you to use the perfect roes you already have. Would that make sense? It's pretty much same.
It's not the same. Perfect roe is a ressource, your jewelry is the "finished" product. That's a difference.
You use resources to make stuff, and you use finished products to decon and get back mats. Goes both ways and both are equally the very basics of game. Forbidding one makes the same sense as forbidding the other.
Forbidding one makes sense to keep the market clean for its release. Would be absurd to have players that can deconstruct 100 pieces of jewelry within the first 5 minutes and have a massive advantage compared to others.
People act like they've been saving jewelry for months. We've only known about jewelry crafting for 10 days.
People act like they've been saving jewelry for months. We've only known about jewelry crafting for 10 days.
That’s actually not true. Jewelcrafting was announced at the ESO Guild Summit in 2014. So were other things like Poisoncrafting (which we got in Dark Brotherhood).
Jewelry Crafting just took a long time to launch.
People act like they've been saving jewelry for months. We've only known about jewelry crafting for 10 days.
That’s actually not true. Jewelcrafting was announced at the ESO Guild Summit in 2014. So were other things like Poisoncrafting (which we got in Dark Brotherhood).
Jewelry Crafting just took a long time to launch.
People act like they've been saving jewelry for months. We've only known about jewelry crafting for 10 days.
That’s actually not true. Jewelcrafting was announced at the ESO Guild Summit in 2014. So were other things like Poisoncrafting (which we got in Dark Brotherhood).
Jewelry Crafting just took a long time to launch.
Are you implying that people have been saving jewelry for decon since 2014?
phaneub17_ESO wrote: »Well I can vendor my hoarding now.
People act like they've been saving jewelry for months. We've only known about jewelry crafting for 10 days.
I want to know what you all think about this. Should Gold Jewelry earned prior to Summerset launch be deconstructable?
People act like they've been saving jewelry for months. We've only known about jewelry crafting for 10 days.
That’s actually not true. Jewelcrafting was announced at the ESO Guild Summit in 2014. So were other things like Poisoncrafting (which we got in Dark Brotherhood).
Jewelry Crafting just took a long time to launch.
Are you implying that people have been saving jewelry for decon since 2014?
Well, yeah. Lol. There are definitely people who began saving jewelry since Jewelry Crafting was confirmed.
Especially ever since gold CP160 jewelry dropped as loot from Vet trial bosses, tons of people held onto their jewelry. I’d actually say more ppl held onto their Gold jewelry than those who sold it amongst everyone I’ve raided with. It’s the logical thing to do. In the end you don’t even lose anything for having saved this jewelry anyway - win/win.
Also you don’t have to feel dumb for not knowing about that tiny bit of information from the 2014 Guild Summit.... it happened a loooong ago. So few ppl know about that.
That’s probably the main reason I’m not so upset over it. For me to have a small headstart would be okay. But a 213 deconnable gold jewelry headstart?.... it’s kind of too much lol.
Plus anyway, it’ll be kind of cool having a new crafting skill line to level up overtime.
I see one major issue that may be caused if they go through with that plan.
Guild vendors and buying jewelry to dismantle.
How will people, when accessing guild vendors, be able to tell the difference between jewelry that is able to be dismantled and that which isn't?
@ArchMikem That’s probably the main reason I’m not so upset over it. For me to have a small headstart would be okay. But a 213 deconnable gold jewelry headstart?.... it’s kind of too much lol.
Plus anyway, it’ll be kind of cool having a new crafting skill line to level up overtime.
FrancisCrawford wrote: »I see one major issue that may be caused if they go through with that plan.
Guild vendors and buying jewelry to dismantle.
How will people, when accessing guild vendors, be able to tell the difference between jewelry that is able to be dismantled and that which isn't?
There will be some kind of UI reminder that "Ha, ha, the jewelry you earned previously is 100% and without exception worthless."
Seraphayel wrote: »I think it's good that you can't deconstruct your hoarded jewelry. If they allowed this to happen players like you would have a massive advantage (gold-wise, inspiration-wise, crafting-wise, ressource-wise).
Sorry that your stored jewelry is "worthless" but it's a good and fair decision by ZOS.
Being able to retrieve materials and tempers from jewelry has NEVER been a thing, so there shouldn't be anyone placed at an advantage over another when a brand new system rolls out.
I want to know what you all think about this. Should Gold Jewelry earned prior to Summerset launch be deconstructable?
No, and I have no problem with that. Why on earth would anyone think it would be?
An analogy: Here in the UK the Government is consulting on applying a deposit and return scheme on single use disposable drink containers such as cans and bottles. The wife and I drink a lot of diet coke and have no intention of stock-piling the cans and bottles so we can cash in when they start to offer cash back on surrendered containers. I don't imagine for a moment that it will be applied retrospectively, so why would I expect to be able post-Summerset to deconstruct jewelry "earned" (an interesting choice of term) prior to Summerset - let alone feel entitled to do so?
I want to know what you all think about this. Should Gold Jewelry earned prior to Summerset launch be deconstructable?
No, and I have no problem with that. Why on earth would anyone think it would be?
An analogy: Here in the UK the Government is consulting on applying a deposit and return scheme on single use disposable drink containers such as cans and bottles. The wife and I drink a lot of diet coke and have no intention of stock-piling the cans and bottles so we can cash in when they start to offer cash back on surrendered containers. I don't imagine for a moment that it will be applied retrospectively, so why would I expect to be able post-Summerset to deconstruct jewelry "earned" (an interesting choice of term) prior to Summerset - let alone feel entitled to do so?
People act like they've been saving jewelry for months. We've only known about jewelry crafting for 10 days.
That’s actually not true. Jewelcrafting was announced at the ESO Guild Summit in 2014. So were other things like Poisoncrafting (which we got in Dark Brotherhood).
Jewelry Crafting just took a long time to launch.
Are you implying that people have been saving jewelry for decon since 2014?