I see one major issue that may be caused if they go through with that plan.
Guild vendors and buying jewelry to dismantle.
How will people, when accessing guild vendors, be able to tell the difference between jewelry that is able to be dismantled and that which isn't?
SirCritical wrote: »"Set jewelry will be BoE, non-set will not be bound."
What does this mean? From now, every jewelry pieces we pick up in dungeon, will be BoE? Or just overland sets?
Anyone who's been around this game long enough knows that a.) if advanced information could be exploited, the info won't be let out; and b.) when advanced info is released early, there is always some mechanic that is put in to prevent it being exploited 'beforehand'
I see one major issue that may be caused if they go through with that plan.
Guild vendors and buying jewelry to dismantle.
How will people, when accessing guild vendors, be able to tell the difference between jewelry that is able to be dismantled and that which isn't?
I see one major issue that may be caused if they go through with that plan.
Guild vendors and buying jewelry to dismantle.
How will people, when accessing guild vendors, be able to tell the difference between jewelry that is able to be dismantled and that which isn't?
Shortly after launch I had one saving some greens, mostly blues, and the occasional rare purple.MLGProPlayer wrote: »I like it this way. It will prevent people from maxing out the craft line on day 1.
Also, you've been saving jewellery for years even before jewellery crafting was announced. If ZOS decided to never release jewellery crafting, you would be in the same position anyway.
I stashed it all on one of my pack mules. Easy storage. Was hoping it would be profitable one day thoughI guess that character will have to hold onto something else now.
themaddaedra wrote: »It's a terrible decision and i might have just changed my mind about buying the chapter actually. I see all those nonsense comments like "exploiting blaaa blaaa blaaa" how come it's exploit to not sell your golden jewellery to vendors? It's my freaking well-earned collection and it's not ZoS' concern to punish people in order to make a so-called fair market. Market is not theirs, it belongs to players and everybody sell ridiculous stuff to ridiculous prices at all times. Avoiding people from deconstructing their jewellery won't make the market a "fair" place or something.
And you can't claim that it's gonna work like blacskmithing when you don't let people to deconstruct their stuff.
I saved jewellery, and some other did not. Now if i was expecting an extra reward for collecting it, it would be my fault but all i expect is being able to deconstruct my stuff which is game basics. And if i'm not allowed to do this, it's a stupid punishment.
I'm serious, i was gonna buy the chapter until i heard this. Even tho they put an Asylum vol II in an expansion and called it a new trial. But i doubt i will pay more money to those who don't bother working on an extra code or two to make game performance better while putting some ridiculous effort to a non-existent problem.
Hippie4927 wrote: »Does this mean we, also, will not be able to 'improve' pre-existing jewelry?
My guess is - Yes. I would imagine the new jewelry will require a completely different coding in order for all the jewelcrafting functions to work. Deconstruction, improvement, transmutation, etc. Current jewelry drops as a single item. No material, no "canvas" to paint. Just an inanimate object that stays the way you found it until eternity.
If they're not going to apply the deconstruction coding retroactively, it would be safe to suppose that none of the other features will work either. Your "old" jewelry will still be functional as it is now, this will just start everyone else off on the same foot and put a new emphasis on redoing content again to acquire jewelry that can be interacted with.
themaddaedra wrote: »It's a terrible decision and i might have just changed my mind about buying the chapter actually. I see all those nonsense comments like "exploiting blaaa blaaa blaaa" how come it's exploit to not sell your golden jewellery to vendors? It's my freaking well-earned collection and it's not ZoS' concern to punish people in order to make a so-called fair market. Market is not theirs, it belongs to players and everybody sell ridiculous stuff to ridiculous prices at all times. Avoiding people from deconstructing their jewellery won't make the market a "fair" place or something.
And you can't claim that it's gonna work like blacskmithing when you don't let people to deconstruct their stuff.
I saved jewellery, and some other did not. Now if i was expecting an extra reward for collecting it, it would be my fault but all i expect is being able to deconstruct my stuff which is game basics. And if i'm not allowed to do this, it's a stupid punishment.
I'm serious, i was gonna buy the chapter until i heard this. Even tho they put an Asylum vol II in an expansion and called it a new trial. But i doubt i will pay more money to those who don't bother working on an extra code or two to make game performance better while putting some ridiculous effort to a non-existent problem.
And nobody takes your collection from you. The same as nobody promised you would be able to decon it.
I see one major issue that may be caused if they go through with that plan.
Guild vendors and buying jewelry to dismantle.
How will people, when accessing guild vendors, be able to tell the difference between jewelry that is able to be dismantled and that which isn't?
Probably looks different?
ZOS_GinaBruno wrote: »Hey everyone, wanted to clear a few things up for you. Summerset is required to use any Jewelry Crafting Stations found in Tamriel. If you don’t own Summerset, you will still be able to find Jewelry Crafting resource nodes to sell, and you will also be able to purchase crafted jewelry from others. Set jewelry will be BoE, non-set will not be bound. Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.
We're currently working on a very extensive Jewelry Crafting article that we plan to publish before we start the next PTS cycle, which will hopefully answer a lot more questions.
So I’m posting this because it’s actually a pretty big deal. Many players have stashed their Gold jewelry for a very long time in anticipation of Jewelry Crafting finally launching. Personally I have exactly 213 Gold jewelry pieces that I have held onto specifically to deconstruct (after keeping all that I need) - about a 1.5yrs of raiding. Nevermind how this affects me though..... obviously I’m going to have a bias here lol. I personally highly dislike that they’re doing this and know many players in a similar situation who feel the same.
I want to know what you all think about this. Should Gold Jewelry earned prior to Summerset launch be deconstructable?
themaddaedra wrote: »themaddaedra wrote: »It's a terrible decision and i might have just changed my mind about buying the chapter actually. I see all those nonsense comments like "exploiting blaaa blaaa blaaa" how come it's exploit to not sell your golden jewellery to vendors? It's my freaking well-earned collection and it's not ZoS' concern to punish people in order to make a so-called fair market. Market is not theirs, it belongs to players and everybody sell ridiculous stuff to ridiculous prices at all times. Avoiding people from deconstructing their jewellery won't make the market a "fair" place or something.
And you can't claim that it's gonna work like blacskmithing when you don't let people to deconstruct their stuff.
I saved jewellery, and some other did not. Now if i was expecting an extra reward for collecting it, it would be my fault but all i expect is being able to deconstruct my stuff which is game basics. And if i'm not allowed to do this, it's a stupid punishment.
I'm serious, i was gonna buy the chapter until i heard this. Even tho they put an Asylum vol II in an expansion and called it a new trial. But i doubt i will pay more money to those who don't bother working on an extra code or two to make game performance better while putting some ridiculous effort to a non-existent problem.
And nobody takes your collection from you. The same as nobody promised you would be able to decon it.
WHY tf would i need a promise to decon my stuff?! It's freaking game basics! If they brought a new food let's say you would need perfect roe to cook it. But they wouldn't allow you to use the perfect roes you already have. Would that make sense? It's pretty much same.
Seraphayel wrote: »themaddaedra wrote: »themaddaedra wrote: »It's a terrible decision and i might have just changed my mind about buying the chapter actually. I see all those nonsense comments like "exploiting blaaa blaaa blaaa" how come it's exploit to not sell your golden jewellery to vendors? It's my freaking well-earned collection and it's not ZoS' concern to punish people in order to make a so-called fair market. Market is not theirs, it belongs to players and everybody sell ridiculous stuff to ridiculous prices at all times. Avoiding people from deconstructing their jewellery won't make the market a "fair" place or something.
And you can't claim that it's gonna work like blacskmithing when you don't let people to deconstruct their stuff.
I saved jewellery, and some other did not. Now if i was expecting an extra reward for collecting it, it would be my fault but all i expect is being able to deconstruct my stuff which is game basics. And if i'm not allowed to do this, it's a stupid punishment.
I'm serious, i was gonna buy the chapter until i heard this. Even tho they put an Asylum vol II in an expansion and called it a new trial. But i doubt i will pay more money to those who don't bother working on an extra code or two to make game performance better while putting some ridiculous effort to a non-existent problem.
And nobody takes your collection from you. The same as nobody promised you would be able to decon it.
WHY tf would i need a promise to decon my stuff?! It's freaking game basics! If they brought a new food let's say you would need perfect roe to cook it. But they wouldn't allow you to use the perfect roes you already have. Would that make sense? It's pretty much same.
It's not the same. Perfect roe is a ressource, your jewelry is the "finished" product. That's a difference.
themaddaedra wrote: »Seraphayel wrote: »themaddaedra wrote: »themaddaedra wrote: »It's a terrible decision and i might have just changed my mind about buying the chapter actually. I see all those nonsense comments like "exploiting blaaa blaaa blaaa" how come it's exploit to not sell your golden jewellery to vendors? It's my freaking well-earned collection and it's not ZoS' concern to punish people in order to make a so-called fair market. Market is not theirs, it belongs to players and everybody sell ridiculous stuff to ridiculous prices at all times. Avoiding people from deconstructing their jewellery won't make the market a "fair" place or something.
And you can't claim that it's gonna work like blacskmithing when you don't let people to deconstruct their stuff.
I saved jewellery, and some other did not. Now if i was expecting an extra reward for collecting it, it would be my fault but all i expect is being able to deconstruct my stuff which is game basics. And if i'm not allowed to do this, it's a stupid punishment.
I'm serious, i was gonna buy the chapter until i heard this. Even tho they put an Asylum vol II in an expansion and called it a new trial. But i doubt i will pay more money to those who don't bother working on an extra code or two to make game performance better while putting some ridiculous effort to a non-existent problem.
And nobody takes your collection from you. The same as nobody promised you would be able to decon it.
WHY tf would i need a promise to decon my stuff?! It's freaking game basics! If they brought a new food let's say you would need perfect roe to cook it. But they wouldn't allow you to use the perfect roes you already have. Would that make sense? It's pretty much same.
It's not the same. Perfect roe is a ressource, your jewelry is the "finished" product. That's a difference.
You use resources to make stuff, and you use finished products to decon and get back mats. Goes both ways and both are equally the very basics of game. Forbidding one makes the same sense as forbidding the other.
Seraphayel wrote: »themaddaedra wrote: »Seraphayel wrote: »themaddaedra wrote: »themaddaedra wrote: »It's a terrible decision and i might have just changed my mind about buying the chapter actually. I see all those nonsense comments like "exploiting blaaa blaaa blaaa" how come it's exploit to not sell your golden jewellery to vendors? It's my freaking well-earned collection and it's not ZoS' concern to punish people in order to make a so-called fair market. Market is not theirs, it belongs to players and everybody sell ridiculous stuff to ridiculous prices at all times. Avoiding people from deconstructing their jewellery won't make the market a "fair" place or something.
And you can't claim that it's gonna work like blacskmithing when you don't let people to deconstruct their stuff.
I saved jewellery, and some other did not. Now if i was expecting an extra reward for collecting it, it would be my fault but all i expect is being able to deconstruct my stuff which is game basics. And if i'm not allowed to do this, it's a stupid punishment.
I'm serious, i was gonna buy the chapter until i heard this. Even tho they put an Asylum vol II in an expansion and called it a new trial. But i doubt i will pay more money to those who don't bother working on an extra code or two to make game performance better while putting some ridiculous effort to a non-existent problem.
And nobody takes your collection from you. The same as nobody promised you would be able to decon it.
WHY tf would i need a promise to decon my stuff?! It's freaking game basics! If they brought a new food let's say you would need perfect roe to cook it. But they wouldn't allow you to use the perfect roes you already have. Would that make sense? It's pretty much same.
It's not the same. Perfect roe is a ressource, your jewelry is the "finished" product. That's a difference.
You use resources to make stuff, and you use finished products to decon and get back mats. Goes both ways and both are equally the very basics of game. Forbidding one makes the same sense as forbidding the other.
Forbidding one makes sense to keep the market clean for its release. Would be absurd to have players that can deconstruct 100 pieces of jewelry within the first 5 minutes and have a massive advantage compared to others.
How about, it probably won’t be there at all because current pve set jewelry is BoP, and cannot be listed. Agility, willpower and endurance excepted.