Hippie4927 wrote: »Does this mean we, also, will not be able to 'improve' pre-existing jewelry?
That’s.... a good question
Hippie4927 wrote: »Does this mean we, also, will not be able to 'improve' pre-existing jewelry?
My guess is - Yes. I would imagine the new jewelry will require a completely different coding in order for all the jewelcrafting functions to work. Deconstruction, improvement, transmutation, etc. Current jewelry drops as a single item. No material, no "canvas" to paint. Just an inanimate object that stays the way you found it until eternity.
If they're not going to apply the deconstruction coding retroactively, it would be safe to suppose that none of the other features will work either. Your "old" jewelry will still be functional as it is now, this will just start everyone else off on the same foot and put a new emphasis on redoing content again to acquire jewelry that can be interacted with.
Not really.
They can just convert all pre-existing jewelry on the database and put a flag "converted = true", then just do a simple "if converted: forbid deconstructing".
Not saying that this is what they will do, just that it is not hard at all in the coding part if they want to just prevent the deconning, but allowing all the other systems to work on old jewelry.
Just imagine the mess it would be on traders to distinguish "old" unupgradable jewelry from "new" for the same set that can be used on the new system.
Remember that all gear was in the game in a "can't change traits" state and when trasmute came, everything was "transmutable" without having to be reacquired.
themaddaedra wrote: »
In that logic, people who already researched 9 traits should be punished, and they shouldn't be allowed to craft new sets when they land. Because you know, it'd be unfair for those who didn't finish researching
themaddaedra wrote: »
In that logic, people who already researched 9 traits should be punished, and they shouldn't be allowed to craft new sets when they land. Because you know, it'd be unfair for those who didn't finish researching
Apples to oranges. Introducing new craftable item sets that require (X) number of traits researched in order to craft is simply adding to an already existing system. The system of researching traits has been around since launch. New players coming into a system that has been in place for years should expect to play catch up.
Jewelry crafting is a completely new system. Rings/necklaces have always been good for two things: wearing them or selling them. Currently existing versions will still serve those purposes - nobody is "losing" anything. Being able to retrieve materials and tempers from jewelry has NEVER been a thing, so there shouldn't be anyone placed at an advantage over another when a brand new system rolls out.
I see one major issue that may be caused if they go through with that plan.
Guild vendors and buying jewelry to dismantle.
How will people, when accessing guild vendors, be able to tell the difference between jewelry that is able to be dismantled and that which isn't?
Got another update.
"You will still be able to upgrade, transmute, or even research existing jewelry. You just won't be able to deconstruct it."
- direct quote from Gina.
So I’m posting this because it’s actually a pretty big deal.
ZOS_GinaBruno wrote: »Hey everyone, wanted to clear a few things up for you. Summerset is required to use any Jewelry Crafting Stations found in Tamriel. If you don’t own Summerset, you will still be able to find Jewelry Crafting resource nodes to sell, and you will also be able to purchase crafted jewelry from others. Set jewelry will be BoE, non-set will not be bound. Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.
We're currently working on a very extensive Jewelry Crafting article that we plan to publish before we start the next PTS cycle, which will hopefully answer a lot more questions.
So I’m posting this because it’s actually a pretty big deal. Many players have stashed their Gold jewelry for a very long time in anticipation of Jewelry Crafting finally launching. Personally I have exactly 213 Gold jewelry pieces that I have held onto specifically to deconstruct (after keeping all that I need) - about a 1.5yrs of raiding. Nevermind how this affects me though..... obviously I’m going to have a bias here lol. I personally highly dislike that they’re doing this and know many players in a similar situation who feel the same.
I want to know what you all think about this. Should Gold Jewelry earned prior to Summerset launch be deconstructable?
@ArchMikem That’s probably the main reason I’m not so upset over it. For me to have a small headstart would be okay. But a 213 deconnable gold jewelry headstart?.... it’s kind of too much lol.
Plus anyway, it’ll be kind of cool having a new crafting skill line to level up overtime.
ZOS_GinaBruno wrote: »Hey everyone, wanted to clear a few things up for you. Summerset is required to use any Jewelry Crafting Stations found in Tamriel. If you don’t own Summerset, you will still be able to find Jewelry Crafting resource nodes to sell, and you will also be able to purchase crafted jewelry from others. Set jewelry will be BoE, non-set will not be bound. Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.
We're currently working on a very extensive Jewelry Crafting article that we plan to publish before we start the next PTS cycle, which will hopefully answer a lot more questions.
So I’m posting this because it’s actually a pretty big deal. Many players have stashed their Gold jewelry for a very long time in anticipation of Jewelry Crafting finally launching. Personally I have exactly 213 Gold jewelry pieces that I have held onto specifically to deconstruct (after keeping all that I need) - about a 1.5yrs of raiding. Nevermind how this affects me though..... obviously I’m going to have a bias here lol. I personally highly dislike that they’re doing this and know many players in a similar situation who feel the same.
I want to know what you all think about this. Should Gold Jewelry earned prior to Summerset launch be deconstructable?
Juju_beans wrote: »It's fair. Puts everyone at equal footing when it comes out.
redspecter23 wrote: »Juju_beans wrote: »It's fair. Puts everyone at equal footing when it comes out.
As fair as it will be on day one, that won't last long. I'll hopefully have 15 fully ranked up jewelry crafters doing writs daily as soon as possible. That's 5 gold upgrade mats per day on average as well as surveys and other lower level materials. It won't take long for some players to get this routine going and they'll be swimming in materials easily enough.
Integral1900 wrote: »If you can’t upgrade existing jewelry there will be sooooo many arguments in trading, after all, if the jewelry looks the same how the heck do we tell if it can be upgraded or not. Every guild trader selling say plague doctor rings will have a load of stuff, half of which is now junk and half that can be changed. Good greif, the trolls and scam artists are going to have a field day! This is going to get toxic in a hurry unless old jewelry is marked in some way.