Jewelry Acquired Prior to Summerset Launch is *not* Deconstructable.......

  • Mephisto939
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    Another dumb decision. Would it really hurt to let people decon the junk in their bank that they earned? We all know how this will play out. There will be a mad scramble for mats first 30 days with mats selling for stupid prices. It's the same crap they pulled with furnishing. i had thousands of useless sub-ruby mats in my craft bag. Instead of giving us a use for junk we already have what does ZOS do? They introduce a requirement for even more mats. I don't even really have many gold pieces in the bank, but why would I care if someone does?
    Why did the Dunmer cross the road?
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  • EvilAutoTech
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    OK, so you will need six, one day research scrolls and you will immediately be a three trait jeweler. Yes, the first four are kind of a waste, but some players won't care.

    Spend some time at dolmens for some more traits, spend some cash for crowns and get some more scrolls.

    Make Hunding's jewelry on day one.

    Profit?

    I wonder how much jewelry crafting research scrolls will cost.
  • Mureel
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    Seraphayel wrote: »
    Seraphayel wrote: »
    commdt wrote: »
    It's a terrible decision and i might have just changed my mind about buying the chapter actually. I see all those nonsense comments like "exploiting blaaa blaaa blaaa" how come it's exploit to not sell your golden jewellery to vendors? It's my freaking well-earned collection and it's not ZoS' concern to punish people in order to make a so-called fair market. Market is not theirs, it belongs to players and everybody sell ridiculous stuff to ridiculous prices at all times. Avoiding people from deconstructing their jewellery won't make the market a "fair" place or something.

    And you can't claim that it's gonna work like blacskmithing when you don't let people to deconstruct their stuff.

    I saved jewellery, and some other did not. Now if i was expecting an extra reward for collecting it, it would be my fault but all i expect is being able to deconstruct my stuff which is game basics. And if i'm not allowed to do this, it's a stupid punishment.

    I'm serious, i was gonna buy the chapter until i heard this. Even tho they put an Asylum vol II in an expansion and called it a new trial. But i doubt i will pay more money to those who don't bother working on an extra code or two to make game performance better while putting some ridiculous effort to a non-existent problem.

    And nobody takes your collection from you. The same as nobody promised you would be able to decon it.

    WHY tf would i need a promise to decon my stuff?! It's freaking game basics! If they brought a new food let's say you would need perfect roe to cook it. But they wouldn't allow you to use the perfect roes you already have. Would that make sense? It's pretty much same.

    It's not the same. Perfect roe is a ressource, your jewelry is the "finished" product. That's a difference.

    You use resources to make stuff, and you use finished products to decon and get back mats. Goes both ways and both are equally the very basics of game. Forbidding one makes the same sense as forbidding the other.

    Forbidding one makes sense to keep the market clean for its release. Would be absurd to have players that can deconstruct 100 pieces of jewelry within the first 5 minutes and have a massive advantage compared to others.

    What was stopping everyone from saving pieces? It's the other edge of the same sword; why is it fair to people who saved their hard earned gold jewels to have them unusable just because other people didn't bother and took the careless route?
  • Ley
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    People act like they've been saving jewelry for months. We've only known about jewelry crafting for 10 days.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • thomas1970b16_ESO
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    I think it is fine.
  • Vaoh
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    Ley wrote: »
    People act like they've been saving jewelry for months. We've only known about jewelry crafting for 10 days.

    That’s actually not true. Jewelcrafting was announced at the ESO Guild Summit in 2014. So were other things like Poisoncrafting (which we got in Dark Brotherhood).

    Jewelry Crafting just took a long time to launch.
    Edited by Vaoh on March 30, 2018 8:13PM
  • Jarryzzt
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    What I want to know is if jewelry will have a clear identifier in guild stores whether it can be deconstructed.

    My guess is a "no", because that feature would just make too much sense...no, I mean from a technical standpoint. Meaning, they are already changing the item data to include a tag of some kind that says "deconstructable" or "not". It is not a large step from there to then somehow label nondeconstructable jewelry (e.g. add a keyword to the name).

    Anyhow. Minor point.
  • Ley
    Ley
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    Vaoh wrote: »
    Ley wrote: »
    People act like they've been saving jewelry for months. We've only known about jewelry crafting for 10 days.

    That’s actually not true. Jewelcrafting was announced at the ESO Guild Summit in 2014. So were other things like Poisoncrafting (which we got in Dark Brotherhood).

    Jewelry Crafting just took a long time to launch.

    Are you implying that people have been saving jewelry for decon since 2014?

    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • themaddaedra
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    Vaoh wrote: »
    Ley wrote: »
    People act like they've been saving jewelry for months. We've only known about jewelry crafting for 10 days.

    That’s actually not true. Jewelcrafting was announced at the ESO Guild Summit in 2014. So were other things like Poisoncrafting (which we got in Dark Brotherhood).

    Jewelry Crafting just took a long time to launch.

    THIS. We have always known that it's gonna launch at some point. And it's def not some jewellery i gathered from stores in past 10 days, it's golden trial jewellery that i have been saving for more than a year.

    Anyways tho i don't have much to say if people love farming stuff so much.
    PC|EU
  • terrordactyl1971
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    Its fair, we dont want people at jewellery 50 an hour after release
  • Vaoh
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    Ley wrote: »
    Vaoh wrote: »
    Ley wrote: »
    People act like they've been saving jewelry for months. We've only known about jewelry crafting for 10 days.

    That’s actually not true. Jewelcrafting was announced at the ESO Guild Summit in 2014. So were other things like Poisoncrafting (which we got in Dark Brotherhood).

    Jewelry Crafting just took a long time to launch.

    Are you implying that people have been saving jewelry for decon since 2014?

    Well, yeah. Lol. There are definitely people who began saving jewelry since Jewelry Crafting was confirmed.

    Especially ever since gold CP160 jewelry dropped as loot from Vet trial bosses, tons of people held onto their jewelry. I’d actually say more ppl held onto their Gold jewelry than those who sold it amongst everyone I’ve raided with. It’s the logical thing to do. In the end you don’t even lose anything for having saved this jewelry anyway - win/win.

    Also you don’t have to feel dumb for not knowing about that tiny bit of information from the 2014 Guild Summit.... it happened a loooong ago. So few ppl know about that.
  • PlagueSD
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    Well I can vendor my hoarding now.

    Maybe this is an "April Fool's" joke. I'm keeping my hoard until proved wrong.
  • WhiteCoatSyndrome
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    Ley wrote: »
    People act like they've been saving jewelry for months. We've only known about jewelry crafting for 10 days.

    In addition it was datamined before that, and strongly suspected to be part of the upcoming Chapter.
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  • Tandor
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    Vaoh wrote: »

    I want to know what you all think about this. Should Gold Jewelry earned prior to Summerset launch be deconstructable?

    No, and I have no problem with that. Why on earth would anyone think it would be?

    An analogy: Here in the UK the Government is consulting on applying a deposit and return scheme on single use disposable drink containers such as cans and bottles. The wife and I drink a lot of diet coke and have no intention of stock-piling the cans and bottles so we can cash in when they start to offer cash back on surrendered containers. I don't imagine for a moment that it will be applied retrospectively, so why would I expect to be able post-Summerset to deconstruct jewelry "earned" (an interesting choice of term) prior to Summerset - let alone feel entitled to do so?
  • Ley
    Ley
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    Vaoh wrote: »
    Ley wrote: »
    Vaoh wrote: »
    Ley wrote: »
    People act like they've been saving jewelry for months. We've only known about jewelry crafting for 10 days.

    That’s actually not true. Jewelcrafting was announced at the ESO Guild Summit in 2014. So were other things like Poisoncrafting (which we got in Dark Brotherhood).

    Jewelry Crafting just took a long time to launch.

    Are you implying that people have been saving jewelry for decon since 2014?

    Well, yeah. Lol. There are definitely people who began saving jewelry since Jewelry Crafting was confirmed.

    Especially ever since gold CP160 jewelry dropped as loot from Vet trial bosses, tons of people held onto their jewelry. I’d actually say more ppl held onto their Gold jewelry than those who sold it amongst everyone I’ve raided with. It’s the logical thing to do. In the end you don’t even lose anything for having saved this jewelry anyway - win/win.

    Also you don’t have to feel dumb for not knowing about that tiny bit of information from the 2014 Guild Summit.... it happened a loooong ago. So few ppl know about that.

    I remember hearing about it but I try not to put too much hope into features until I have a release date. Kind of like spell crafting.

    I mean if people have been saving jewelry for years then that sucks for them but I still think this implementation is fair. Evens the playing field for everyone. Don't get me wrong, I've been saving jewelry for the past 10 days but at this point I'm relived to be able to free up the storage space.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • karekiz
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    Kinda sucks, but nice to hear you can sell Rings/Necks.

    Inc 900+ Rings/Necks to Morrowind vendor. Dude is gonna shine
    Edited by karekiz on March 30, 2018 10:04PM
  • ArchMikem
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    Vaoh wrote: »
    ArchMikem wrote: »
    Vaoh wrote: »
    Personally I have exactly 213 Gold jewelry pieces that I have held onto specifically to deconstruct (after keeping all that I need)

    I have a grand total of 0.

    Casual Lyfe.

    That’s probably the main reason I’m not so upset over it. For me to have a small headstart would be okay. But a 213 deconnable gold jewelry headstart?.... it’s kind of too much lol.

    Plus anyway, it’ll be kind of cool having a new crafting skill line to level up overtime.

    Well I wasn't completely honest. I have a Vicious Ophidian ring and a Scathing Mage neck I bought from the Golden sitting in my bank, but I plan to use those one day, if I ever complete the sets. But no I very rarely come across gold jewelry, it's not common for me to get into Trial groups and I NEVER get those Cyrodiil leaderboard rewards.
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  • rustic_potato
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    If you want to profit from jewelry crafting start saving gold. There is going to be a rush for mats when patch launches. Make use of it to buy low and resell high. ZOS maybe prevented the hoarders from making profit and getting a head start but market players couldn't have heard a better news.
    I play how I want to.


  • FrancisCrawford
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    Aesthier wrote: »
    I see one major issue that may be caused if they go through with that plan.

    Guild vendors and buying jewelry to dismantle.


    How will people, when accessing guild vendors, be able to tell the difference between jewelry that is able to be dismantled and that which isn't?

    There will be some kind of UI reminder that "Ha, ha, the jewelry you earned previously is 100% and without exception worthless."
  • FrancisCrawford
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    Vaoh wrote: »
    ArchMikem wrote: »
    Vaoh wrote: »
    Personally I have exactly 213 Gold jewelry pieces that I have held onto specifically to deconstruct (after keeping all that I need)

    I have a grand total of 0.

    Casual Lyfe.

    @ArchMikem That’s probably the main reason I’m not so upset over it. For me to have a small headstart would be okay. But a 213 deconnable gold jewelry headstart?.... it’s kind of too much lol.

    Plus anyway, it’ll be kind of cool having a new crafting skill line to level up overtime.

    Let's see if you're still not upset when:
    • Bot herders dominate the jewelry nodes.
    • Bot herders develop some minor new tricks and dominate jewelry-dropping dolmens.
    • Drop rates for jewelry in the general loot tables are changed after a couple of days for having been "higher than intended".
  • Feric51
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    Aesthier wrote: »
    I see one major issue that may be caused if they go through with that plan.

    Guild vendors and buying jewelry to dismantle.


    How will people, when accessing guild vendors, be able to tell the difference between jewelry that is able to be dismantled and that which isn't?

    There will be some kind of UI reminder that "Ha, ha, the jewelry you earned previously is 100% and without exception worthless."

    Except that you can still wear it, and it will grant the same bonuses as now. If it’s so “worthless,” then I’d be interested to see your current build not utilizing it.
    Feric51
    Xbox NA

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  • FrancisCrawford
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    Seraphayel wrote: »
    I think it's good that you can't deconstruct your hoarded jewelry. If they allowed this to happen players like you would have a massive advantage (gold-wise, inspiration-wise, crafting-wise, ressource-wise).

    Sorry that your stored jewelry is "worthless" but it's a good and fair decision by ZOS.

    Yeah. It would be terrible if real players, after many years in the game, had any new advantages. It's much better that advantages go to bot herders and gold sellers.
  • FrancisCrawford
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    Feric51 wrote: »
    Being able to retrieve materials and tempers from jewelry has NEVER been a thing, so there shouldn't be anyone placed at an advantage over another when a brand new system rolls out.

    Do you believe that jewelry mats should be sold in guild stores? I ask because, if they are, then that gives a clear advantage to those players who have previously amassed in-game gold.

    If you do -- why is it OK to benefit from cash you already have, but not also to benefit from your inventory items?
  • FrancisCrawford
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    Tandor wrote: »
    Vaoh wrote: »

    I want to know what you all think about this. Should Gold Jewelry earned prior to Summerset launch be deconstructable?

    No, and I have no problem with that. Why on earth would anyone think it would be?

    An analogy: Here in the UK the Government is consulting on applying a deposit and return scheme on single use disposable drink containers such as cans and bottles. The wife and I drink a lot of diet coke and have no intention of stock-piling the cans and bottles so we can cash in when they start to offer cash back on surrendered containers. I don't imagine for a moment that it will be applied retrospectively, so why would I expect to be able post-Summerset to deconstruct jewelry "earned" (an interesting choice of term) prior to Summerset - let alone feel entitled to do so?
    Tandor wrote: »
    Vaoh wrote: »

    I want to know what you all think about this. Should Gold Jewelry earned prior to Summerset launch be deconstructable?

    No, and I have no problem with that. Why on earth would anyone think it would be?

    An analogy: Here in the UK the Government is consulting on applying a deposit and return scheme on single use disposable drink containers such as cans and bottles. The wife and I drink a lot of diet coke and have no intention of stock-piling the cans and bottles so we can cash in when they start to offer cash back on surrendered containers. I don't imagine for a moment that it will be applied retrospectively, so why would I expect to be able post-Summerset to deconstruct jewelry "earned" (an interesting choice of term) prior to Summerset - let alone feel entitled to do so?

    Poor analogy unless you can explain why the "deposit" part doesn't invalidate your point.
    Edited by FrancisCrawford on March 30, 2018 11:59PM
  • Nestor
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    Hippie4927 wrote: »
    @ZOS_GinaBruno

    Does this mean we, also, will not be able to 'improve' pre-existing jewelry?

    Yes you can upgrade existing jewelry.

    @Vaoh @Hippie4927


    Edited by Nestor on March 31, 2018 12:03AM
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  • Scorpiodisc
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    Seems pretty fair. Nobody is going to have a leg up on it. Everyone will start from ground 0 preventing anybody from having a monopoly on it right out of the gate.
  • ccfeeling
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    I thought Eternal yokeda jewelry could do something in the game...
    Oh no!

    Its pretty Sad to sell out gold jewelry for few bulks! :s
  • wolfxspice
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    thats dumb
    I'm a casual now
  • Mephisto939
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    Gold jewelry isn't exactly cheap or easy to come by. I really don't see what the big deal is about letting people deconstruct it to at least get some use out of it.
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  • Wreuntzylla
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    Ley wrote: »
    Vaoh wrote: »
    Ley wrote: »
    People act like they've been saving jewelry for months. We've only known about jewelry crafting for 10 days.

    That’s actually not true. Jewelcrafting was announced at the ESO Guild Summit in 2014. So were other things like Poisoncrafting (which we got in Dark Brotherhood).

    Jewelry Crafting just took a long time to launch.

    Are you implying that people have been saving jewelry for decon since 2014?

    They are only partially right. In actual fact, jewelry crafting was being bandied about by ZOS since beta. Based on what one dev said then, I have kept almost all the quest jewelry over the life of the game... i'm sure Gina can verify the large amount of ancient drops on toons.

    Just a guess, but over multiple accounts I would guess I have a few thousand pieces of quest jewelry.

    It has caused continuous inventory issues for me since beta. Would like a confirmation so I can put myself out of my misery.
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