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30+ hours...where have we heard that before?

WhiteCoatSyndrome
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Per the Twitch announcement, Summerset is going to contain 30+ hours of content (start watching at 16:30). That number sounds familiar, where have we heard that before?

...oh right, Morrowind was 30+ hours! Except Morrowind was already rather empty as far as the number of quests per square unit was concerned. And Summerset is supposed to be bigger, landmass-wise. :\ I really hope that's just 30+ hours for the main quest, because I can feel my enthusiasm for the new Chapter dropping again.
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  • redspecter23
    redspecter23
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    I'll take fun repeatable content over "30+ hours". I personally played the main story and objectives in Morrowind once on my main as I found them just tiresome and boring. The "scan the map til your eyes bleed" type achievements added no real enjoyment for me and I'd never consider doing them on multiple toons.

    However, I ran 5 toons through the Clockwork City main story as I found it to be a much better pacing for my playstyle.

    If they are counting full motif farming such as Buoyant Armiger, then I suspect that 30+ hours is lowballing. I'd put it closer to 9001 hours of "enjoyment"
  • Prof_Bawbag
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    We all have different play styles and whilst can can see your point of view too, my pov differs insofar that I spent a helluva lot longer than 30 hours doing stuff in Morrowind.
  • Maximilian
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    We all have different play styles and whilst can can see your point of view too, my pov differs insofar that I spent a helluva lot longer than 30 hours doing stuff in Morrowind.

    Absolutely same here, and I still return to Morrowind when I feel like going there.
  • Marabornwingrion
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    30 hours is my one week of playing ESO.
    Chapter should have enough content for few months (before next DLC launch), not one week...
  • Alex_Lex
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    Main questline in Morrowind can be completed in less than 2 hours.
    And full Morrowind completion (without repeatables) grants you less XP than Orsinium one.
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  • vamp_emily
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    I don't fall for the hype threads, and I've never been disappointed. However, I've never completed a zone so I don't know what it feels like to have nothing to do in this game.

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  • Jubilee_Cake
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    So, here is the result of my earlier research of both Morrowind and Orsinium.

    I've completed both at first only with my 2 wardens.
    One started at lvl 45 and fullfilled all Morrowind quests and dungeons to have 10k of XP left to reach lvl 50.
    Second one have done absolutely the same in Orsinium. The only key difference was he started at level 41 and had 70k of XP left to reach level 50.

    Also I approve the statement about the length of main story in Morrowind, I completed it in 2 hours yet I haven't upgraded the speed of my warden's mount to the max. It was kinda near 30.

    https://forums.elderscrollsonline.com/en/discussion/358356/orsinium-is-bigger-and-better-than-morrowind/p1
    Edited by Jubilee_Cake on March 30, 2018 10:31PM
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  • MLGProPlayer
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    Summerset is supposed to be almost twice as big as Morrowind from the datamined map cells. I'm sure there will be lots of inaccessible space, but there was lots of inaccessible space in Morrowind too.

    There technically was 30 hours of quest content in Morrowind, but it was 30 hours of mind-numblingly easy content. I always take a few weeks/months before starting these quests because even though I enjoy questing, I get burned out on the content too quickly when it's so easy (I just finished CWC last week, despite buying it when it launched).

    "Go to quest marker here. Kill boss by using 3 light attacks. Hooray, you defeated a Daedric Prince and saved the world!"

    The writing is great and the stories are interesting. But it's just such a chore to get through at this difficulty level. I don't need vMA-level resistance from enemies, I just want any resistance.
    Edited by MLGProPlayer on March 30, 2018 10:52PM
  • MaxwellC
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    30+ hours is based on the 'Immersive' game-play where your character must walk, stop to eat food, rest, use the restroom, and sleep; It is based off of the 'true' adventure experience!
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  • Bhaal5
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    Yeah it'll be 30+ hours on a load screens within the first 4 days of release. Come on we know how this ship sails
  • ak_pvp
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    B-b-but muh bigguh zoone. Imursive questing (decent storylines padded with annoying swathes of 1 shot enemies that take longer to get out of combat from than to kill.) And if you don't like it. You have to buy anyway to stay relevant with psijic or jewelry crafting "content."

    I liked morrow. The zone was just a DLC, and BGs+cosmetics was the only reason it was worth the price to me, warden is something that should be base game, at least after a year.
    Edited by ak_pvp on March 30, 2018 10:48PM
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  • Banana
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    Might be less if ya skip the dialogue. But ill take it. Its a new zone people with jewerly crafting.
  • Nestor
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    I started Morowind with a brand new character. I did not putter around, however I did the zone MQ, and most of the side quests, except 1, the publics and the world bosses but not the WB quests and it took me 32 hours according to /played. Add in the WB quests and Ashlander critter, tombstone and book searches, I was at more than 40 hours (no addons for those at first).

    Now I know some almost finished the content the first day, there are always some that do on each release.

    I will say Morrowind had at least 30 hours of content if you were not in a rush to click on the quests.

    As a comparison, the original Morrowind main quest would take 40 to 80 hours the first time through, but I got that time down to 2 hours and 14 minutes once I knew the shortcuts and used a mod to travel around faster.

    Long story short, your time spent will vary depending on how you approach the content.
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  • Moloch1514
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    When I completed the main quest of Morrowind, I was shocked it was already over. Certainly wasn't 30+ hours, more like 2-3. I was also confused after the trailers and tutorial how Naryu and the Morag Tong were even involved in Morrowind? Just a marketing ploy? She had nothing to do with Vivec's quest that I remember.
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  • Nestor
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    The zone main quest is just part of the content, not all of it. It was never marketed as a 30 hour main quest
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  • Mettaricana
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    Didnt even clear all of morrowind the sheer amount of fetch and backpedaling i left the island it was so boring
  • pod88kk
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    Probably includes 29.5hours of farming the new trial for gear
  • Cpt_Teemo
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    There was a story in MW? I just played MW to get rich :p
  • srfrogg23
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    Is there some weird sense of enjoyment that people derive from assuming things won’t ever live up to their expectations?

    It’s not even live yet...
  • ParaNostram
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    Friends, what ever happened to content like Craglorn? A zone packed full of daily dungeons and delves to do. With the solo friendly difficulty setting they've adjusted things to it's hands down the most satisfying zone to be in IMHO. Why can't zones be like this? I just love tripping over dungeons and delves to do that actually can sometimes offer a little bit of a challenge.

    I'm not saying make the whole zone that way, just... idk make places have different difficulties. Without ups and downs in difficulty all you have is a flatline, which would be the fate of this game down this current road I fear.
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  • Seraphayel
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    srfrogg23 wrote: »
    Is there some weird sense of enjoyment that people derive from assuming things won’t ever live up to their expectations?

    It’s not even live yet...

    Summerset is advertised the same way as Morrowind. And we already know some things that are worrisome:

    - "Biggest zone we"ve ever done": they said the same about Morrowind and we know how that ended. 30% of the zone was inaccessible and most of the map was just empty. Beautiful but empty. We already know that Summerset has the same amount of delves and public dungeons as Morrowind and will have the same amount of content although the zone is even bigger than Morrowind - how does that even work? Yeah right, by making 30% of the map inaccessible again (Eton Nir says hello) and by making it another gigantic but empty map

    - "Cloudrest": instead of giving us a proper trial like it should be in a Chapter we'll get Asylum Sanctorium 2.0

    - "Psijic skill line": Morrowind offered 3 skill lines (= a class) and Summerset offers just one skill line

    - "Abyssal Geysirs": kill waves of enemies. Sounds familiar, right? I mean it's nice to have a new kind of Anchors but I really hope they're much more interesting than it sounds

    So... compared to Morrowind (that was content-wise already disappointing) Summerset offers even less. What adds the "biggest zone yet" to the game when there is barely any content?
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  • Nemesis7884
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    One thing i wonder is why they never release dlc that just brings a new storyline to an existing region? Would probably be much faster to do...sure people want new environments but i wouldn't mind visiting some older locals more
  • Aesthier
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    60+ hours if you use a base level mount.
  • rfennell_ESO
    rfennell_ESO
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    Per the Twitch announcement, Summerset is going to contain 30+ hours of content (start watching at 16:30). That number sounds familiar, where have we heard that before?

    ...oh right, Morrowind was 30+ hours! Except Morrowind was already rather empty as far as the number of quests per square unit was concerned. And Summerset is supposed to be bigger, landmass-wise. :\ I really hope that's just 30+ hours for the main quest, because I can feel my enthusiasm for the new Chapter dropping again.

    Lol It's 30 hours if you actually listen to every quest giver and not skip through the talking stuff.
  • Seraphayel
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    Per the Twitch announcement, Summerset is going to contain 30+ hours of content (start watching at 16:30). That number sounds familiar, where have we heard that before?

    ...oh right, Morrowind was 30+ hours! Except Morrowind was already rather empty as far as the number of quests per square unit was concerned. And Summerset is supposed to be bigger, landmass-wise. :\ I really hope that's just 30+ hours for the main quest, because I can feel my enthusiasm for the new Chapter dropping again.

    Lol It's 30 hours if you actually listen to every quest giver and not skip through the talking stuff.

    Not even if you listen or read quest texts. I don't skip any conversations (if I hear them the first or second time) and I haven't spent 20 hours on finishing Morrowind. More like 10-15 hours. A lot of time was wasted by running around in the huge open spaces that don't have any incentives.
    Edited by Seraphayel on March 31, 2018 6:17AM
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  • rfennell_ESO
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    Seraphayel wrote: »
    Per the Twitch announcement, Summerset is going to contain 30+ hours of content (start watching at 16:30). That number sounds familiar, where have we heard that before?

    ...oh right, Morrowind was 30+ hours! Except Morrowind was already rather empty as far as the number of quests per square unit was concerned. And Summerset is supposed to be bigger, landmass-wise. :\ I really hope that's just 30+ hours for the main quest, because I can feel my enthusiasm for the new Chapter dropping again.

    Lol It's 30 hours if you actually listen to every quest giver and not skip through the talking stuff.

    Not even if you listen or read quest texts. I don't skip any conversations (if I hear them the first or second time) and I haven't spent 20 hours on finishing Morrowind. More like 10-15 hours. A lot of time was wasted by running around in the huge open spaces that don't have any incentives.

    I put the Lol in there as a hint.
  • Anotherone773
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    Im more interested in repeatable enjoyable content not one off content. I love stealing and picking in morrowind. And i like doing different dailies in different locations. Ill do thieves guilds dailies for a while then switch to DB dailies and then switch to morrowind. Keeps it entertaining.

    Id rather them spend more time in making cities that feel like cities with a bunch of homes, warehouses, shops, etc buildings we can go in as opposed to elaborate storylines. I can only do a main quest once so putting a lot of effort into dragging it out seems like a waste to me when they could put that effort into repeatable content.
  • Seraphayel
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    Seraphayel wrote: »
    Per the Twitch announcement, Summerset is going to contain 30+ hours of content (start watching at 16:30). That number sounds familiar, where have we heard that before?

    ...oh right, Morrowind was 30+ hours! Except Morrowind was already rather empty as far as the number of quests per square unit was concerned. And Summerset is supposed to be bigger, landmass-wise. :\ I really hope that's just 30+ hours for the main quest, because I can feel my enthusiasm for the new Chapter dropping again.

    Lol It's 30 hours if you actually listen to every quest giver and not skip through the talking stuff.

    Not even if you listen or read quest texts. I don't skip any conversations (if I hear them the first or second time) and I haven't spent 20 hours on finishing Morrowind. More like 10-15 hours. A lot of time was wasted by running around in the huge open spaces that don't have any incentives.

    I put the Lol in there as a hint.

    Well I am never sure how things like that were meant to be...
    Edited by Seraphayel on March 31, 2018 7:16AM
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  • Vahrokh
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    srfrogg23 wrote: »
    Is there some weird sense of enjoyment that people derive from assuming things won’t ever live up to their expectations?

    It’s not even live yet...

    Because... they don't?

    We are not talking about a 2005 EvE or WoW expansion here. Those underpromised and overdelivered.

    We are talking about a 2018, "cheap marketeering is my god", modern company here. Like million of others, ZoS have a steady track record of overpromising, underdelivering.

    We are talking about the same guys who gave a "close-to-true-expansion-worthy" Orsinium the "DLC" name. At the same time, they forced us to purchase a devastatingly poor, boring, empty, simpleton-oriented DLC called Morrowind and marketeed it as "expansion".

    So, what kind of expectation can we have about the next piece?

    Will it take more than 2 hours to finish it, and manage to find the main quest line way too boring despite it takes all of 1 hour to do it? Whereas Orsinium had a compelling, "I want to see how it ends" kind questline?

    Will we get a copy and paste "kill X of Y" and "fetch X to Y" bunch of quests?

    Will we get a "difficulty level" of NPCs, where it takes more than 2 light attacks to kill them?

    My expectation is at Morrowind levels. That is, it's so low that I hope I won't be disappointed.
  • Darkonflare15
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    Vahrokh wrote: »
    srfrogg23 wrote: »
    Is there some weird sense of enjoyment that people derive from assuming things won’t ever live up to their expectations?

    It’s not even live yet...

    Because... they don't?

    We are not talking about a 2005 EvE or WoW expansion here. Those underpromised and overdelivered.

    We are talking about a 2018, "cheap marketeering is my god", modern company here. Like million of others, ZoS have a steady track record of overpromising, underdelivering.

    We are talking about the same guys who gave a "close-to-true-expansion-worthy" Orsinium the "DLC" name. At the same time, they forced us to purchase a devastatingly poor, boring, empty, simpleton-oriented DLC called Morrowind and marketeed it as "expansion".

    So, what kind of expectation can we have about the next piece?

    Will it take more than 2 hours to finish it, and manage to find the main quest line way too boring despite it takes all of 1 hour to do it? Whereas Orsinium had a compelling, "I want to see how it ends" kind questline?

    Will we get a copy and paste "kill X of Y" and "fetch X to Y" bunch of quests?

    Will we get a "difficulty level" of NPCs, where it takes more than 2 light attacks to kill them?

    My expectation is at Morrowind levels. That is, it's so low that I hope I won't be disappointed.

    I do not see why people whole Orsinum to some standard. It was not that great.
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