Jewelry Acquired Prior to Summerset Launch is *not* Deconstructable.......

  • The Uninvited
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    Vaoh wrote: »
    Hippie4927 wrote: »
    Does this mean we, also, will not be able to 'improve' pre-existing jewelry?

    That’s.... a good question :o

    I want to know this too. At the moment I am saving some of the blue ones, hoping to upgrade them to purple or gold.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

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  • Integral1900
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    how will we tell what can be deconstructed from what can’t?

    What’s going to stop the inevitable scumbags from selling old junk and saying that it’s deconstructable and upgradeable, how will will tell the old items from stuff that is identical but can be changed using the new system?

    Good greif, the toxicity, the arguments will be endless....


    Edited by Integral1900 on March 30, 2018 12:00PM
  • Feric51
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    CalmFury wrote: »
    Feric51 wrote: »
    Hippie4927 wrote: »
    Does this mean we, also, will not be able to 'improve' pre-existing jewelry?

    My guess is - Yes. I would imagine the new jewelry will require a completely different coding in order for all the jewelcrafting functions to work. Deconstruction, improvement, transmutation, etc. Current jewelry drops as a single item. No material, no "canvas" to paint. Just an inanimate object that stays the way you found it until eternity.

    If they're not going to apply the deconstruction coding retroactively, it would be safe to suppose that none of the other features will work either. Your "old" jewelry will still be functional as it is now, this will just start everyone else off on the same foot and put a new emphasis on redoing content again to acquire jewelry that can be interacted with.


    Not really.

    They can just convert all pre-existing jewelry on the database and put a flag "converted = true", then just do a simple "if converted: forbid deconstructing".

    Not saying that this is what they will do, just that it is not hard at all in the coding part if they want to just prevent the deconning, but allowing all the other systems to work on old jewelry.

    Just imagine the mess it would be on traders to distinguish "old" unupgradable jewelry from "new" for the same set that can be used on the new system.

    Remember that all gear was in the game in a "can't change traits" state and when trasmute came, everything was "transmutable" without having to be reacquired.


    I agree with the first parts of your discussion, but comparing current jewelry/jewelcrafting to pre-CWC armor and weapons/transmutation is a little bit different. Armor and weapons had the potential to drop in any trait at any time (with the exception of unique pieces), and the coding allowed for material modifiers, the ability to improve and deconstruct was also already coded in. Being able to actively change traits was probably a minor switch to flip.

    Jewelry, on the other had, more closely resembles a furnishing rather than armor/weapons. The item drops as a predetermined "X" trait unique to that item (with the exception of Briarheart and maybe 1-2 others) and the quality is set when the item is formed. There are no raw material components to jewelry, and there has never been a mechanic to manually alter any quality of jewelry after it has been obtained. I just think they are currently coded completely differently than armor and weapons, and they needed to adjust that so much it made retroactively applying those changes impractical.

    We could both be wrong, we could both be right. At this point there really is no reason to worry too much until the detailed article Gina promised is released.


    Edit for 3rd grade grammatical error.
    Edited by Feric51 on March 30, 2018 12:04PM
    Feric51
    Xbox NA

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  • GeorgeBlack
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    Deal with it.

    Another 'entitlement mentality' topic
    Edited by GeorgeBlack on March 30, 2018 12:06PM
  • Feric51
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    In that logic, people who already researched 9 traits should be punished, and they shouldn't be allowed to craft new sets when they land. Because you know, it'd be unfair for those who didn't finish researching :)

    Apples to oranges. Introducing new craftable item sets that require (X) number of traits researched in order to craft is simply adding to an already existing system. The system of researching traits has been around since launch. New players coming into a system that has been in place for years should expect to play catch up.

    Jewelry crafting is a completely new system. Rings/necklaces have always been good for two things: wearing them or selling them. Currently existing versions will still serve those purposes - nobody is "losing" anything. Being able to retrieve materials and tempers from jewelry has NEVER been a thing, so there shouldn't be anyone placed at an advantage over another when a brand new system rolls out.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • themaddaedra
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    Feric51 wrote: »

    In that logic, people who already researched 9 traits should be punished, and they shouldn't be allowed to craft new sets when they land. Because you know, it'd be unfair for those who didn't finish researching :)

    Apples to oranges. Introducing new craftable item sets that require (X) number of traits researched in order to craft is simply adding to an already existing system. The system of researching traits has been around since launch. New players coming into a system that has been in place for years should expect to play catch up.

    Jewelry crafting is a completely new system. Rings/necklaces have always been good for two things: wearing them or selling them. Currently existing versions will still serve those purposes - nobody is "losing" anything. Being able to retrieve materials and tempers from jewelry has NEVER been a thing, so there shouldn't be anyone placed at an advantage over another when a brand new system rolls out.

    Please somebody tell me you guys are joking. It's 2 long months until this patch! 2 months to get prepared for stuff! And it'd be unfair because other people would get caught unprepared? :( Oh, ookaaayy :(
    PC|EU
  • ADarklore
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    In some ways I'm happy about this, others I'm not. The plus side it means EVERYONE will start off on equal footing- meaning that players cannot decon and sell mats at exorbitant prices from the start... the downside is that jewelry nodes will be farmed to death early on making leveling the skill line very frustrating.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
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  • Surak73
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    Oh well, you can spare APs instead: they don't have an expire date, there are people who literally sit upon hundreds millions APs, and with - let's say - 30M APs you can get 100 golden rings from the Golden as soon as Summerset come out...
  • MinarasLaure
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    Awesome news.
  • AhPook_Is_Here
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    It shouldn't come as a huge surprise that it turned out this way. I did something similar hording VR14 gear from raids hoping to be able to upgrade it to cp160 gear, of course that wasn't going to happen and I was disappointed. Usually when new game systems come out they also come out with new resources. This creates a new economic system that everyone has a chance to participate in, and by filtering old jewelry out they are just keeping market cornering and price fixing out of the starting equation.

    I'm sure they hadn't even given the matter much thought till they stared working on the system, but that's the way it goes in MMO's, new systems often come with new currencies or economies. You speculate and sometimes you win and sometimes you lose.
    “Whatever.”
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  • Peekachu99
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    Deconstructed: no—couldn’t care less. Transmogrified: better be a “yes”.
  • TequilaFire
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    I think I feel my dream of upgrading my Willpower sets to gold slipping away. :'(
  • Qbiken
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    A little dissapointed but at least I´ve some bagspace again
  • xaraan
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    Aesthier wrote: »
    I see one major issue that may be caused if they go through with that plan.

    Guild vendors and buying jewelry to dismantle.


    How will people, when accessing guild vendors, be able to tell the difference between jewelry that is able to be dismantled and that which isn't?

    Yeah, this is the biggest concern about it IMO. Hopefully they add something to distinguish between them.
    -- @xaraan --
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  • SecretJoy
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    Got another update.

    "You will still be able to upgrade, transmute, or even research existing jewelry. You just won't be able to deconstruct it."

    - direct quote from Gina.
  • redspecter23
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    SecretJoy wrote: »
    Got another update.

    "You will still be able to upgrade, transmute, or even research existing jewelry. You just won't be able to deconstruct it."

    - direct quote from Gina.

    That seems fair. It stops people from stockpiling to level up quickly or earn piles of gold upgrade mats on day one. Unfortunately, we'll be dealing with the ramifications of this for months to come as zone fills up with confused players wondering why their jewelry won't show up on the list for deconstruction.
    Edited by redspecter23 on March 30, 2018 3:57PM
  • Morgul667
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    I dont see the point of this

    I mean except annoying players who have been gatherig lately

    Yeah we have a new update but noooooo everything you slachieve before this date is uselsss bevause we say soooooo


  • drkfrontiers
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    Vaoh wrote: »

    So I’m posting this because it’s actually a pretty big deal.

    213 Gold jewelry pieces or gold anything deconstructed is really not a big deal. Whatever you would have received from the deconstruction is really not going to be that difficult to acquire through other means.

    Edited by drkfrontiers on March 30, 2018 4:25PM
    "One must still have chaos in oneself to be able to give birth to a dancing star."
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  • Oreyn_Bearclaw
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    Vaoh wrote: »
    Hey everyone, wanted to clear a few things up for you. Summerset is required to use any Jewelry Crafting Stations found in Tamriel. If you don’t own Summerset, you will still be able to find Jewelry Crafting resource nodes to sell, and you will also be able to purchase crafted jewelry from others. Set jewelry will be BoE, non-set will not be bound. Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.

    We're currently working on a very extensive Jewelry Crafting article that we plan to publish before we start the next PTS cycle, which will hopefully answer a lot more questions.

    So I’m posting this because it’s actually a pretty big deal. Many players have stashed their Gold jewelry for a very long time in anticipation of Jewelry Crafting finally launching. Personally I have exactly 213 Gold jewelry pieces that I have held onto specifically to deconstruct (after keeping all that I need) - about a 1.5yrs of raiding. Nevermind how this affects me though..... obviously I’m going to have a bias here lol. I personally highly dislike that they’re doing this and know many players in a similar situation who feel the same.

    I want to know what you all think about this. Should Gold Jewelry earned prior to Summerset launch be deconstructable?

    I am like you. I have one toon with max bags that is completely full of jewelry, most of it gold, and most of my other toons have 10-20 pieces each, most of which is just collecting dust. Point is that like you, I would probably be at a modest head start if they allowed us to decon old jewelry. That said, I think I like the idea of a clean slate if I am being honest. I am usually not a fan of when patch notes throw markets out of wack prior to release, and this would certainly do that.

    Edit: although, now that I think about it, most of it is bound anyways... Meh...
    Edited by Oreyn_Bearclaw on March 30, 2018 4:39PM
  • Katahdin
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    Well that kind of sucks but I understand why.
    I can stop hoarding crap jewelry now though so that's good.
    Beta tester November 2013
  • Mettaricana
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    Vaoh wrote: »
    ArchMikem wrote: »
    Vaoh wrote: »
    Personally I have exactly 213 Gold jewelry pieces that I have held onto specifically to deconstruct (after keeping all that I need)

    I have a grand total of 0.

    Casual Lyfe.

    @ArchMikem That’s probably the main reason I’m not so upset over it. For me to have a small headstart would be okay. But a 213 deconnable gold jewelry headstart?.... it’s kind of too much lol.

    Plus anyway, it’ll be kind of cool having a new crafting skill line to level up overtime.

    Overtime.... more like in a day or two given players with deep pockets lol
  • Nyladreas
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    Vaoh wrote: »
    Hey everyone, wanted to clear a few things up for you. Summerset is required to use any Jewelry Crafting Stations found in Tamriel. If you don’t own Summerset, you will still be able to find Jewelry Crafting resource nodes to sell, and you will also be able to purchase crafted jewelry from others. Set jewelry will be BoE, non-set will not be bound. Additionally, you will not be able to deconstruct any jewelry you're currently holding onto prior to Summerset launch.

    We're currently working on a very extensive Jewelry Crafting article that we plan to publish before we start the next PTS cycle, which will hopefully answer a lot more questions.

    So I’m posting this because it’s actually a pretty big deal. Many players have stashed their Gold jewelry for a very long time in anticipation of Jewelry Crafting finally launching. Personally I have exactly 213 Gold jewelry pieces that I have held onto specifically to deconstruct (after keeping all that I need) - about a 1.5yrs of raiding. Nevermind how this affects me though..... obviously I’m going to have a bias here lol. I personally highly dislike that they’re doing this and know many players in a similar situation who feel the same.

    I want to know what you all think about this. Should Gold Jewelry earned prior to Summerset launch be deconstructable?

    And this is exactly why they're doing this. To give everyone a fair game.
    Edited by Nyladreas on March 30, 2018 4:52PM
  • srfrogg23
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    Good to know. I haven’t been saving any rings, but I had considered it. At least I know I can skip that now.
  • Juju_beans
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    It's fair. Puts everyone at equal footing when it comes out.
  • redspecter23
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    Juju_beans wrote: »
    It's fair. Puts everyone at equal footing when it comes out.

    As fair as it will be on day one, that won't last long. I'll hopefully have 15 fully ranked up jewelry crafters doing writs daily as soon as possible. That's 5 gold upgrade mats per day on average as well as surveys and other lower level materials. It won't take long for some players to get this routine going and they'll be swimming in materials easily enough.
  • Juju_beans
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    Juju_beans wrote: »
    It's fair. Puts everyone at equal footing when it comes out.

    As fair as it will be on day one, that won't last long. I'll hopefully have 15 fully ranked up jewelry crafters doing writs daily as soon as possible. That's 5 gold upgrade mats per day on average as well as surveys and other lower level materials. It won't take long for some players to get this routine going and they'll be swimming in materials easily enough.

    Fair enough but at least we all start at 0. Some will get there faster than others but that's the case today.

  • SugaComa
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    There is a simple solution to all this...

    Mark all old jewellery as ornate, give it minimal decon xp but increased gold to vendor and let everyone take their chances with it ...
  • SGT_Wolfe101st
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    If you can’t upgrade existing jewelry there will be sooooo many arguments in trading, after all, if the jewelry looks the same how the heck do we tell if it can be upgraded or not. Every guild trader selling say plague doctor rings will have a load of stuff, half of which is now junk and half that can be changed. Good greif, the trolls and scam artists are going to have a field day! This is going to get toxic in a hurry unless old jewelry is marked in some way.

    Well, unless someone is able to produce a Hundings or Eternal Hunt ring or neck prior or post launch I think you'd know where it came from... Just saying.
    PS4 -NA AD

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  • Rosveen
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    I honestly don't know what else you expected. They never let us stock up before an update and use old items to rapidly advance in a new system. It was the same with all sorts of containers people started hoarding to open on patch day, only to end up disappointed.
    Edited by Rosveen on March 30, 2018 5:48PM
  • Ley
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    It's a bit of a relief to me. I was not looking forward to managing my inventory for the next 2 months while I hoard jewelry.
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