Maintenance for the week of June 8:
• [IN PROGRESS] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
Maintenance for the week of June 8:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [EXTENDED] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 4:00PM EDT (2000 UTC)
• [EXTENDED] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 4:00PM EDT (20:00 UTC)
Cloudrest is similar to the Clockwork City's Asylum Sanctorium
...in that it allows you to choose how difficult you want the final boss to be by either taking on or skipping its other bosses. However, unlike Asylum Sanctorium, Cloudrest has four bosses in total, making it more difficult and much longer to complete.
Now, are we happy about this? I mean i can't be the only one who did not hear any end-game trial guilds saying "oh, yes Asylum was a perfect idea and we want more like it!". In fact, i more like heard everyone complaining about it. It came out as kind of mini-trial but now it somehow became the new criteria? Is it normal to make an expansion trial based on an idea of a mini-trial?
Surely the new mechanics and how the new trial is going to feel remains to be seen, but it at the very moment seems like we are now repeating Asylum Sanctorium experience, which wasn't really amazing. We all just accepted it as a mini-trial and not the new criteria. When it first landed, we fought 3 bosses at once for almost an hour, then wipe at the execute, then repeat. Not even talking about bugs killing us hard, like poison cone hitting the most ridiculous areas. Now what? We gonna fight 4 bosses for like 2 hours and wipe at the execute and repeat? Is that how a hardmode should work?
This new idea of taking hardmode from final boss and merging it to the entire trial actually made people stop ESO. In my opinion, even though i will buy and play that trial hard, this direction is wrong as it goes.
Edited by themaddaedra on March 28, 2018 9:44PM PC|EU