Anotherone773 wrote: »I missed the part where he said he was level 9. No doubt the level 17 had a bunch of CP and likely did 90% plus of the damage. I tell you what, OP, make your way to a delve boss if its not there wait for it to spawn. They spawn about every 5 minutes. Then solo it. Let us know how it goes. If it goes well we will send you to a public dungeon next, and then a world boss. See how you do soloing those.
Also you dont have to run way out to get to places. There are these things called wayshrines, you can pretty much get anywhere in game in less than 3-5 minutes.
Anotherone773 wrote: »I missed the part where he said he was level 9. No doubt the level 17 had a bunch of CP and likely did 90% plus of the damage. I tell you what, OP, make your way to a delve boss if its not there wait for it to spawn. They spawn about every 5 minutes. Then solo it. Let us know how it goes. If it goes well we will send you to a public dungeon next, and then a world boss. See how you do soloing those.
Also you dont have to run way out to get to places. There are these things called wayshrines, you can pretty much get anywhere in game in less than 3-5 minutes.
I got 1k hours in this game. I know what I'm talking about. Even without CP I can still solo a bunch of content in this game except for veteran stuff and I've been doing it to keep my last ounce of interest in this game.
DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?
What's Delve+?
Anotherone773 wrote: »Anotherone773 wrote: »Delves are meant to be soloed. The question is why are you tag teaming one?
I'm not. Some random dude was standing there and we just killed it so quick. He was like level 17.
Ok? What's the problem? Delve bosses are pretty easy, good for beginners. Higher levels just farm them for something once they get a shard out. A level 17 can be misleading. I was soloing delve bosses at level 12...but i had 150 CP you didnt see which makes a slight(big) difference and already knew the boss mechanics. He likely also had a decent amount of CP.
>what's the problem
People like you are the problem. They are delves. They're basically mini dungeons and they made them so that multiple people can be in them. That means that the bosses in them should at least be somewhere near as difficult as a world boss. I'm not saying necessarily as difficult, but somewhere near.
Have you soloed a world boss recently? That’s a mighty tall order. Are you sure you understand the point of delves?
Listen, hear me through, don’t interrupt:
There’s a lot of different difficulty levels in this game. Delves are one step above training wheels, for a reason. Beginner level content.
There’s also obnoxiously difficult content like Vet Maelstrom Arena all the way through vet Trials. People will take your complaints that the game is “pathetically” easy when you can come in and tell us that you soloed some of that stuff without any practice.
Until then, “meh”, you’re just on the forum topic of the month bandwagon.
DieAlteHexe wrote: »DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?
What's Delve+?
Group Delves, designated by the group-delve-eso-dungeon symbol. These are instanced and group bound, and are designed for as few as two players.
To be honest though, I'm not sure you can enter it without being grouped. Hopefully someone reading here can clarify that.
Anotherone773 wrote: »Anotherone773 wrote: »I missed the part where he said he was level 9. No doubt the level 17 had a bunch of CP and likely did 90% plus of the damage. I tell you what, OP, make your way to a delve boss if its not there wait for it to spawn. They spawn about every 5 minutes. Then solo it. Let us know how it goes. If it goes well we will send you to a public dungeon next, and then a world boss. See how you do soloing those.
Also you dont have to run way out to get to places. There are these things called wayshrines, you can pretty much get anywhere in game in less than 3-5 minutes.
I got 1k hours in this game. I know what I'm talking about. Even without CP I can still solo a bunch of content in this game except for veteran stuff and I've been doing it to keep my last ounce of interest in this game.
You have 1k hours in this game and still dont understand how basic gameplay works?
DieAlteHexe wrote: »DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?
What's Delve+?
Group Delves, designated by the group-delve-eso-dungeon symbol. These are instanced and group bound, and are designed for as few as two players.
To be honest though, I'm not sure you can enter it without being grouped. Hopefully someone reading here can clarify that.
DieAlteHexe wrote: »DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?
What's Delve+?
Group Delves, designated by the group-delve-eso-dungeon symbol. These are instanced and group bound, and are designed for as few as two players.
To be honest though, I'm not sure you can enter it without being grouped. Hopefully someone reading here can clarify that.
Okay I think I know what you're talking about now. I've done them only a few times because I don't enjoy group content unless it's dynamic (like PVP) and requires me to be constantly tanking/healing.
MLGProPlayer wrote: »DieAlteHexe wrote: »DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?
What's Delve+?
Group Delves, designated by the group-delve-eso-dungeon symbol. These are instanced and group bound, and are designed for as few as two players.
To be honest though, I'm not sure you can enter it without being grouped. Hopefully someone reading here can clarify that.
You can. I've soloed all the ones in Craglorn. They are a ton of fun. I wish we got more content like that.
DieAlteHexe wrote: »DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?
What's Delve+?
Group Delves, designated by the group-delve-eso-dungeon symbol. These are instanced and group bound, and are designed for as few as two players.
To be honest though, I'm not sure you can enter it without being grouped. Hopefully someone reading here can clarify that.
Okay I think I know what you're talking about now. I've done them only a few times because I don't enjoy group content unless it's dynamic (like PVP) and requires me to be constantly tanking/healing.
MLGProPlayer wrote: »DieAlteHexe wrote: »DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?
What's Delve+?
Group Delves, designated by the group-delve-eso-dungeon symbol. These are instanced and group bound, and are designed for as few as two players.
To be honest though, I'm not sure you can enter it without being grouped. Hopefully someone reading here can clarify that.
Okay I think I know what you're talking about now. I've done them only a few times because I don't enjoy group content unless it's dynamic (like PVP) and requires me to be constantly tanking/healing.
These are only group content in name. They are about as difficult as normal dungeons and can be soloed quite easily (Skyreach Catacombs, Shada's Tear, etc.). Some of the bosses are a fun challenge when solo.
DieAlteHexe wrote: »DieAlteHexe wrote: »DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?
What's Delve+?
Group Delves, designated by the group-delve-eso-dungeon symbol. These are instanced and group bound, and are designed for as few as two players.
To be honest though, I'm not sure you can enter it without being grouped. Hopefully someone reading here can clarify that.
Okay I think I know what you're talking about now. I've done them only a few times because I don't enjoy group content unless it's dynamic (like PVP) and requires me to be constantly tanking/healing.
Heh, you're picky!
Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
Anotherone773 wrote: »Anotherone773 wrote: »Delves are meant to be soloed. The question is why are you tag teaming one?
I'm not. Some random dude was standing there and we just killed it so quick. He was like level 17.
Ok? What's the problem? Delve bosses are pretty easy, good for beginners. Higher levels just farm them for something once they get a shard out. A level 17 can be misleading. I was soloing delve bosses at level 12...but i had 150 CP you didnt see which makes a slight(big) difference and already knew the boss mechanics. He likely also had a decent amount of CP.
>what's the problem
People like you are the problem. They are delves. They're basically mini dungeons and they made them so that multiple people can be in them. That means that the bosses in them should at least be somewhere near as difficult as a world boss. I'm not saying necessarily as difficult, but somewhere near.
I wouldn't mind more difficult bosses but then you will have threads claiming the delves are impossible to do solo and they can't always depend on someone being online when they are online. As the delves are usually run by players new to the game probably best to keep the fights a bit on the easy side. They are overly easy right now but I think near world boss difficulty would be to much.
Then make delves "solo only" like when you go talk to the prophet and do the main quest.
Enemoriana wrote: »
Enemoriana wrote: »
It's a good thing if you like to literally do NOTHING and your brain is always on autopilot. It's a good thing if you're spoonfed *** everything. It's a good thing if you're idealistic af. It's a good thing if you for some reason and somehow receive a great sense of accomplishment from beating a game on the easiest difficulty and for never putting effort into anything at all.
No thank you.
I'm not even saying to make the game completely difficult. I'm saying it doesn't have to be this braindead.
Enemoriana wrote: »
It's a good thing if you like to literally do NOTHING and your brain is always on autopilot. It's a good thing if you're spoonfed *** everything. It's a good thing if you're idealistic af. It's a good thing if you for some reason and somehow receive a great sense of accomplishment from beating a game on the easiest difficulty and for never putting effort into anything at all.
No thank you.
Anotherone773 wrote: »Anotherone773 wrote: »Delves are meant to be soloed. The question is why are you tag teaming one?
I'm not. Some random dude was standing there and we just killed it so quick. He was like level 17.
Ok? What's the problem? Delve bosses are pretty easy, good for beginners. Higher levels just farm them for something once they get a shard out. A level 17 can be misleading. I was soloing delve bosses at level 12...but i had 150 CP you didnt see which makes a slight(big) difference and already knew the boss mechanics. He likely also had a decent amount of CP.
>what's the problem
People like you are the problem. They are delves. They're basically mini dungeons and they made them so that multiple people can be in them. That means that the bosses in them should at least be somewhere near as difficult as a world boss. I'm not saying necessarily as difficult, but somewhere near.
Welcome to battle levelling where -nothing- is ahead of you in level.Me and 1(one) other player beat this thing in like 15 seconds, finishing with full HP each. I AM LEVEL NINE! This delve is so far north in the Vvardenfell map and it took a while to get not only to the delve but to this point inside the delve. This thing should at least be 20 levels ahead of me...
Seriously...

Anotherone773 wrote: »Anotherone773 wrote: »Anotherone773 wrote: »Delves are meant to be soloed. The question is why are you tag teaming one?
I'm not. Some random dude was standing there and we just killed it so quick. He was like level 17.
Ok? What's the problem? Delve bosses are pretty easy, good for beginners. Higher levels just farm them for something once they get a shard out. A level 17 can be misleading. I was soloing delve bosses at level 12...but i had 150 CP you didnt see which makes a slight(big) difference and already knew the boss mechanics. He likely also had a decent amount of CP.
>what's the problem
People like you are the problem. They are delves. They're basically mini dungeons and they made them so that multiple people can be in them. That means that the bosses in them should at least be somewhere near as difficult as a world boss. I'm not saying necessarily as difficult, but somewhere near.
But then they wouldnt be solo, they would be group and we already have group dungeons. We have public dungeons and instanced dungeons both are group. Why do we need a third?

Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
I got 1k hours in this game. I know what I'm talking about. Even without CP I can still solo a bunch of content in this game except for veteran stuff and I've been doing it to keep my last ounce of interest in this game.
Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
Me and 1(one) other player beat this thing in like 15 seconds, finishing with full HP each. I AM LEVEL NINE! This delve is so far north in the Vvardenfell map and it took a while to get not only to the delve but to this point inside the delve. This thing should at least be 20 levels ahead of me.
Also, what is the point of sneak when you can just do it in plain sight? Just make delves "solo only" and add good detection AI already. We can already pretty much solo the so called bosses. Pathetic, man.
Pr0fischimmler wrote: »I got 1k hours in this game. I know what I'm talking about. Even without CP I can still solo a bunch of content in this game except for veteran stuff and I've been doing it to keep my last ounce of interest in this game.
If you couldn't solo "a bunch of content" after 1k hours, that wouzld be really sad to be honest. Also 1k hours and no cp? What? like, what?!