Maintenance for the week of May 25:
• PC/Mac: No maintenance – May 25
• ESO Store and Account System for maintenance – May 27, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Seriously...

  • Vhozek
    Vhozek
    ✭✭✭✭✭
    I missed the part where he said he was level 9. No doubt the level 17 had a bunch of CP and likely did 90% plus of the damage. I tell you what, OP, make your way to a delve boss if its not there wait for it to spawn. They spawn about every 5 minutes. Then solo it. Let us know how it goes. If it goes well we will send you to a public dungeon next, and then a world boss. See how you do soloing those.

    Also you dont have to run way out to get to places. There are these things called wayshrines, you can pretty much get anywhere in game in less than 3-5 minutes.

    I got 1k hours in this game. I know what I'm talking about. Even without CP I can still solo a bunch of content in this game except for veteran stuff and I've been doing it to keep my last ounce of interest in this game.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Anotherone773
    Anotherone773
    ✭✭✭✭✭
    ✭✭✭
    Vhozek wrote: »
    I missed the part where he said he was level 9. No doubt the level 17 had a bunch of CP and likely did 90% plus of the damage. I tell you what, OP, make your way to a delve boss if its not there wait for it to spawn. They spawn about every 5 minutes. Then solo it. Let us know how it goes. If it goes well we will send you to a public dungeon next, and then a world boss. See how you do soloing those.

    Also you dont have to run way out to get to places. There are these things called wayshrines, you can pretty much get anywhere in game in less than 3-5 minutes.

    I got 1k hours in this game. I know what I'm talking about. Even without CP I can still solo a bunch of content in this game except for veteran stuff and I've been doing it to keep my last ounce of interest in this game.

    You have 1k hours in this game and still dont understand how basic gameplay works?
  • AzraelKrieg
    AzraelKrieg
    ✭✭✭✭✭
    ✭✭✭✭
    If you have spent that much time in game you would know that delve bosses have always been easy, even at launch
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • DieAlteHexe
    DieAlteHexe
    ✭✭✭✭✭
    ✭✭
    Vhozek wrote: »
    Vhozek wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    What would you prefer then?

    That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.

    That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...

    Have you messed much with Delve+ ?
    Vhozek wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    What would you prefer then?

    That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.

    That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...

    Have you messed much with Delve+ ?

    What's Delve+?

    Group Delves, designated by the group-delve-eso-dungeon symbol. These are instanced and group bound, and are designed for as few as two players.

    To be honest though, I'm not sure you can enter it without being grouped. Hopefully someone reading here can clarify that.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    srfrogg23 wrote: »
    Vhozek wrote: »
    Vhozek wrote: »
    Delves are meant to be soloed. The question is why are you tag teaming one?

    I'm not. Some random dude was standing there and we just killed it so quick. He was like level 17.

    Ok? What's the problem? Delve bosses are pretty easy, good for beginners. Higher levels just farm them for something once they get a shard out. A level 17 can be misleading. I was soloing delve bosses at level 12...but i had 150 CP you didnt see which makes a slight(big) difference and already knew the boss mechanics. He likely also had a decent amount of CP.

    >what's the problem
    People like you are the problem. They are delves. They're basically mini dungeons and they made them so that multiple people can be in them. That means that the bosses in them should at least be somewhere near as difficult as a world boss. I'm not saying necessarily as difficult, but somewhere near.

    Have you soloed a world boss recently? That’s a mighty tall order. Are you sure you understand the point of delves?

    Listen, hear me through, don’t interrupt:

    There’s a lot of different difficulty levels in this game. Delves are one step above training wheels, for a reason. Beginner level content.

    There’s also obnoxiously difficult content like Vet Maelstrom Arena all the way through vet Trials. People will take your complaints that the game is “pathetically” easy when you can come in and tell us that you soloed some of that stuff without any practice.

    Until then, “meh”, you’re just on the forum topic of the month bandwagon.

    The problem is that 95% of the content in the game is "a step above training wheels". Expansions in this game come with one piece of vet content. That's it.

    How many tutorial zones does this game need?
    Edited by MLGProPlayer on March 28, 2018 4:38AM
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vhozek wrote: »
    Vhozek wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    What would you prefer then?

    That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.

    That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...

    Have you messed much with Delve+ ?
    Vhozek wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    What would you prefer then?

    That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.

    That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...

    Have you messed much with Delve+ ?

    What's Delve+?

    Group Delves, designated by the group-delve-eso-dungeon symbol. These are instanced and group bound, and are designed for as few as two players.

    To be honest though, I'm not sure you can enter it without being grouped. Hopefully someone reading here can clarify that.

    You can. I've soloed all the ones in Craglorn. They are a ton of fun. I wish we got more content like that.
  • Vhozek
    Vhozek
    ✭✭✭✭✭
    Vhozek wrote: »
    I missed the part where he said he was level 9. No doubt the level 17 had a bunch of CP and likely did 90% plus of the damage. I tell you what, OP, make your way to a delve boss if its not there wait for it to spawn. They spawn about every 5 minutes. Then solo it. Let us know how it goes. If it goes well we will send you to a public dungeon next, and then a world boss. See how you do soloing those.

    Also you dont have to run way out to get to places. There are these things called wayshrines, you can pretty much get anywhere in game in less than 3-5 minutes.

    I got 1k hours in this game. I know what I'm talking about. Even without CP I can still solo a bunch of content in this game except for veteran stuff and I've been doing it to keep my last ounce of interest in this game.

    You have 1k hours in this game and still dont understand how basic gameplay works?

    Never said I don't understand it. I said it's not right for it to be this simple. It's not right for it to be this stale. It's not right for it to be this braindead, but I can see now who this game caters to when you're deducting stupid *** like that from what I've said so far. Not once did I made it seem like I didn't understand.
    Edited by Vhozek on March 28, 2018 4:38AM
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Vhozek
    Vhozek
    ✭✭✭✭✭
    Vhozek wrote: »
    Vhozek wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    What would you prefer then?

    That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.

    That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...

    Have you messed much with Delve+ ?
    Vhozek wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    What would you prefer then?

    That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.

    That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...

    Have you messed much with Delve+ ?

    What's Delve+?

    Group Delves, designated by the group-delve-eso-dungeon symbol. These are instanced and group bound, and are designed for as few as two players.

    To be honest though, I'm not sure you can enter it without being grouped. Hopefully someone reading here can clarify that.

    Okay I think I know what you're talking about now. I've done them only a few times because I don't enjoy group content unless it's dynamic (like PVP) and requires me to be constantly tanking/healing.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vhozek wrote: »
    Vhozek wrote: »
    Vhozek wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    What would you prefer then?

    That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.

    That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...

    Have you messed much with Delve+ ?
    Vhozek wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    What would you prefer then?

    That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.

    That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...

    Have you messed much with Delve+ ?

    What's Delve+?

    Group Delves, designated by the group-delve-eso-dungeon symbol. These are instanced and group bound, and are designed for as few as two players.

    To be honest though, I'm not sure you can enter it without being grouped. Hopefully someone reading here can clarify that.

    Okay I think I know what you're talking about now. I've done them only a few times because I don't enjoy group content unless it's dynamic (like PVP) and requires me to be constantly tanking/healing.

    These are only group content in name. They are about as difficult as normal dungeons and can be soloed quite easily (Skyreach Catacombs, Shada's Tear, etc.). Some of the bosses are a fun challenge when solo.
    Edited by MLGProPlayer on March 28, 2018 4:42AM
  • DieAlteHexe
    DieAlteHexe
    ✭✭✭✭✭
    ✭✭
    Vhozek wrote: »
    Vhozek wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    What would you prefer then?

    That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.

    That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...

    Have you messed much with Delve+ ?
    Vhozek wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    What would you prefer then?

    That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.

    That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...

    Have you messed much with Delve+ ?

    What's Delve+?

    Group Delves, designated by the group-delve-eso-dungeon symbol. These are instanced and group bound, and are designed for as few as two players.

    To be honest though, I'm not sure you can enter it without being grouped. Hopefully someone reading here can clarify that.

    You can. I've soloed all the ones in Craglorn. They are a ton of fun. I wish we got more content like that.

    Excellent, thank you for clarifying for me. :)

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • DieAlteHexe
    DieAlteHexe
    ✭✭✭✭✭
    ✭✭
    Vhozek wrote: »
    Vhozek wrote: »
    Vhozek wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    What would you prefer then?

    That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.

    That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...

    Have you messed much with Delve+ ?
    Vhozek wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    What would you prefer then?

    That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.

    That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...

    Have you messed much with Delve+ ?

    What's Delve+?

    Group Delves, designated by the group-delve-eso-dungeon symbol. These are instanced and group bound, and are designed for as few as two players.

    To be honest though, I'm not sure you can enter it without being grouped. Hopefully someone reading here can clarify that.

    Okay I think I know what you're talking about now. I've done them only a few times because I don't enjoy group content unless it's dynamic (like PVP) and requires me to be constantly tanking/healing.

    Heh, you're picky! :p

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Vhozek
    Vhozek
    ✭✭✭✭✭
    Vhozek wrote: »
    Vhozek wrote: »
    Vhozek wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    What would you prefer then?

    That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.

    That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...

    Have you messed much with Delve+ ?
    Vhozek wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    What would you prefer then?

    That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.

    That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...

    Have you messed much with Delve+ ?

    What's Delve+?

    Group Delves, designated by the group-delve-eso-dungeon symbol. These are instanced and group bound, and are designed for as few as two players.

    To be honest though, I'm not sure you can enter it without being grouped. Hopefully someone reading here can clarify that.

    Okay I think I know what you're talking about now. I've done them only a few times because I don't enjoy group content unless it's dynamic (like PVP) and requires me to be constantly tanking/healing.

    These are only group content in name. They are about as difficult as normal dungeons and can be soloed quite easily (Skyreach Catacombs, Shada's Tear, etc.). Some of the bosses are a fun challenge when solo.

    Right, I know which ones. I've been in them before. I just didn't know they were called Delve+. Those are honestly not enough though. There needs to be either way way more of those or a difficulty setting for the already regular delves.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Vhozek
    Vhozek
    ✭✭✭✭✭
    Vhozek wrote: »
    Vhozek wrote: »
    Vhozek wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    What would you prefer then?

    That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.

    That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...

    Have you messed much with Delve+ ?
    Vhozek wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    What would you prefer then?

    That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.

    That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...

    Have you messed much with Delve+ ?

    What's Delve+?

    Group Delves, designated by the group-delve-eso-dungeon symbol. These are instanced and group bound, and are designed for as few as two players.

    To be honest though, I'm not sure you can enter it without being grouped. Hopefully someone reading here can clarify that.

    Okay I think I know what you're talking about now. I've done them only a few times because I don't enjoy group content unless it's dynamic (like PVP) and requires me to be constantly tanking/healing.

    Heh, you're picky! :p

    Well yeah. When you think about it, doing PvE group content is the exact same thing as doing WB or Dungeons. I absolutely hate when people tell me to do Undaunted quests to get the keys when I ask what else is there to do. It's like they don't get that's literally doing dungeons again. Why and how do people think like that?
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Enemoriana
    Enemoriana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    But it is good thing.
    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vhozek wrote: »
    kargen27 wrote: »
    Vhozek wrote: »
    Vhozek wrote: »
    Delves are meant to be soloed. The question is why are you tag teaming one?

    I'm not. Some random dude was standing there and we just killed it so quick. He was like level 17.

    Ok? What's the problem? Delve bosses are pretty easy, good for beginners. Higher levels just farm them for something once they get a shard out. A level 17 can be misleading. I was soloing delve bosses at level 12...but i had 150 CP you didnt see which makes a slight(big) difference and already knew the boss mechanics. He likely also had a decent amount of CP.

    >what's the problem
    People like you are the problem. They are delves. They're basically mini dungeons and they made them so that multiple people can be in them. That means that the bosses in them should at least be somewhere near as difficult as a world boss. I'm not saying necessarily as difficult, but somewhere near.

    I wouldn't mind more difficult bosses but then you will have threads claiming the delves are impossible to do solo and they can't always depend on someone being online when they are online. As the delves are usually run by players new to the game probably best to keep the fights a bit on the easy side. They are overly easy right now but I think near world boss difficulty would be to much.

    Then make delves "solo only" like when you go talk to the prophet and do the main quest.

    Nah, not a good idea to have a lot of solo content in what is a multiplayer game.
    and then the parrot said, "must be the water mines green too."
  • Vhozek
    Vhozek
    ✭✭✭✭✭
    Enemoriana wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    But it is good thing.

    It's a good thing if you like to literally do NOTHING and your brain is always on autopilot. It's a good thing if you're spoonfed *** everything. It's a good thing if you're idealistic af. It's a good thing if you for some reason and somehow receive a great sense of accomplishment from beating a game on the easiest difficulty and for never putting effort into anything at all.
    No thank you.

    I'm not even saying to make the game completely difficult. I'm saying it doesn't have to be this braindead.
    Edited by Vhozek on March 28, 2018 5:56AM
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vhozek wrote: »
    Enemoriana wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    But it is good thing.

    It's a good thing if you like to literally do NOTHING and your brain is always on autopilot. It's a good thing if you're spoonfed *** everything. It's a good thing if you're idealistic af. It's a good thing if you for some reason and somehow receive a great sense of accomplishment from beating a game on the easiest difficulty and for never putting effort into anything at all.
    No thank you.

    I'm not even saying to make the game completely difficult. I'm saying it doesn't have to be this braindead.

    The game doesn't even teach you that you need to use abilities to kill things. So many players only light attack spam in dungeons since overland teaches them that is enough to do well.
  • Nova Sky
    Nova Sky
    ✭✭✭✭✭
    You're obviously too good for PvE content, OP. You should head over to PvP and show those folks who's the king of the PvE hill!
    "Wheresoever you go, go with all of your heart."
  • Enemoriana
    Enemoriana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vhozek wrote: »
    Enemoriana wrote: »
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    But it is good thing.

    It's a good thing if you like to literally do NOTHING and your brain is always on autopilot. It's a good thing if you're spoonfed *** everything. It's a good thing if you're idealistic af. It's a good thing if you for some reason and somehow receive a great sense of accomplishment from beating a game on the easiest difficulty and for never putting effort into anything at all.
    No thank you.

    I'm casual player - not like running naked and light attacking, but my main character have not much more than 10k dps. I was playing a lot about 1,5 months after release (up to 1VR), some time before and after Thieves Guild (up to 8 or 10VR) and about a year now (and a bit between this periods).
    Know what? In good old times, when my main characted had more than twice less dps and was at second veteran rank (it was two or three months before end of veteran ranks), I was running near dolmen in zone, where enemies were 6 rank, when it became active. Nobody was near. I decided: "Well, I'll die soon, but it will be funny, let's see, how long I will survive!".
    I didn't die.
    Later I checked 10vr anchor. Not very quick battle, but same result.
    Such content never was hard.
    Delve? Not a problem even in first month of game, when everything was much more difficult. Even at low level. Public dungeon? Just be careful not to take too much enemies. World boss? Did some of them, even of higher level, solo.
    You know what scaling brought?
    I can receive reward of my level, not thinking "Damn, I should start Cadwell's Silver, but with that few dungeons I ran recently with friends, I'm already 6VR, and that is level for Gold zones!".
    I can fight world boss in any zone as world boss, and that one from Stonefalls will not be easier, than 10VR mudcrab.
    I can remember "Oh, I didn't clear that dolmen", return two zones before and do it not like two trash mobs.
    I can go anywhere with character of any level, and find enemy of my level everywhere, instead of a lot oh-what-did-I-stepped-in enemies, a lot of run-or-die enemies and only one or two zones of proper level enemies.
    I really LOVED when they introduced scaling, because I'm no more bound with leveling much faster than I end zones.

    Want difficulty? Go to content that is intended to be difficult.
    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    It would be nice to have veteran delves as well, but not sure how would zos make it work.
  • GiggleGoat
    GiggleGoat
    ✭✭✭✭
    I get the frustration, but I rate they should stay weaker in delves, I came to eso as my first mmo, having no clue and getting creamed all the time ... But they did teach me to block and dodge because I couldn't just stand there and swat them endlessly.

    From there I got to soloing public dungeons, most of the normals and (because I'm a dumb*** and don't always check my setings) got all the way to the last boss on vFG.

    TL:DR there should be a starting point for us mmo potatoes
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Vhozek wrote: »
    Vhozek wrote: »
    Delves are meant to be soloed. The question is why are you tag teaming one?

    I'm not. Some random dude was standing there and we just killed it so quick. He was like level 17.

    Ok? What's the problem? Delve bosses are pretty easy, good for beginners. Higher levels just farm them for something once they get a shard out. A level 17 can be misleading. I was soloing delve bosses at level 12...but i had 150 CP you didnt see which makes a slight(big) difference and already knew the boss mechanics. He likely also had a decent amount of CP.

    >what's the problem
    People like you are the problem. They are delves. They're basically mini dungeons and they made them so that multiple people can be in them. That means that the bosses in them should at least be somewhere near as difficult as a world boss. I'm not saying necessarily as difficult, but somewhere near.

    You been talking to the mirror again, mate?

    You come here, complain about something that has always been part of the game in exactly this way, is not an actual problem except for in your head, then go on blaming elementary game components for your lack of fun and get aggressive if others point out that behaviour?

    There is only one problem, you. Why don't you go ahead and remove it by not playing the game anymore?
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vhozek wrote: »
    Me and 1(one) other player beat this thing in like 15 seconds, finishing with full HP each. I AM LEVEL NINE! This delve is so far north in the Vvardenfell map and it took a while to get not only to the delve but to this point inside the delve. This thing should at least be 20 levels ahead of me...
    Welcome to battle levelling where -nothing- is ahead of you in level.
    And if you pile un bosses made to be soloed, they will be snuffed like a candleflame in an ice story, no surprise about that. Heck, in many cases you have to hurry to even get a blow in!
    The base game content -has- been rebalanced (aka, nerfed) as to not frustrate new players (ask the veterans here sometime how the fight against Doshia was back in old the days, before one tamriel, before the nefings...).

    Want a challenge? Go solo a public dungeon. Some of the opponents there can be a bit tricky even.

    Want a fun challenge? Go try out Maelstrom arena in Wrothgar! Stronger opponents, and arenas with environmental hazards to pay attention to as well.

    Want more of a challegne? Go visit the dwelves in craglorn... but be warned, those bosses are more balanced for a full group, so you may find many of them too much to do alone.

    And then there is world boss hunting, and trials, and PvP...

    Heck, if all is boring, you can still see how much of gear you can take off to make a basic game fight a challenge! (Or petition for more pay to loose items in the crown store, like the broom and bucket... ;) )
    Vhozek wrote: »
    Seriously...
    1451124667118753411.jpg
    No, wait, wrong universe. Also, not an opponent you -want- to get serious on you. :p;)
  • Azurya
    Azurya
    ✭✭✭✭✭
    Vhozek wrote: »
    Vhozek wrote: »
    Delves are meant to be soloed. The question is why are you tag teaming one?

    I'm not. Some random dude was standing there and we just killed it so quick. He was like level 17.

    Ok? What's the problem? Delve bosses are pretty easy, good for beginners. Higher levels just farm them for something once they get a shard out. A level 17 can be misleading. I was soloing delve bosses at level 12...but i had 150 CP you didnt see which makes a slight(big) difference and already knew the boss mechanics. He likely also had a decent amount of CP.

    >what's the problem
    People like you are the problem. They are delves. They're basically mini dungeons and they made them so that multiple people can be in them. That means that the bosses in them should at least be somewhere near as difficult as a world boss. I'm not saying necessarily as difficult, but somewhere near.

    But then they wouldnt be solo, they would be group and we already have group dungeons. We have public dungeons and instanced dungeons both are group. Why do we need a third?

    99% of all world bosses can be soloed without knowing anything, for the other 1% you should know some mechanics.
    Dolmen are soloable. Almost anything is soloable. And you can watch numereous vids where gamers do some real hard trial/pledge bosses alone.
    And that is just while ppl nowadays want to get it down quick, nobody wants to work days to get something down.
  • Chaos2088
    Chaos2088
    ✭✭✭✭✭
    ✭✭
    Some bits are easy, some bits are hard, some bits are like....what am I doing?

    giphy.gif
    @Chaos2088 PC EU Server | AD-PvP
  • Pr0fischimmler
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    ??? so leave?

    1. Scaling was introduced so high-level players can always play with lower level friends without the lowbie feeling utterly useless.
    2. You have finished some of the easiest content there is. It being far away from initial spawn does not mean anything in this game. Delve is delve. Delves are easy. Instead of raging about how it is too easy (since there has been multiple posts of "content being too hard" lately), you could go to the next tier of difficulty. And no, public dungeons are not on-par with groupfinder 4man dungeons. Try your hand at those, and see for yourself.
    3. Most people here defend scaling because they either once were reliant on it, or were veteran back then and liked the idea of not having a pathetic 10dmg per second level 10 dude in the same dungeon as them, who would then contribute 0,01% of the damage. Chances are, when you first get into 4 man content, you will be the one contributing low damage, compared to others.
    4. This game is more skill-based then gear- and levelbased. It is just how this game works. If you know the game and/ or have some cp, you can do loads of damage at level 5 or so, compared to a 720cp guy who spams light attacks (I've seen it. We've all seen it). You can always get more dps out of practice and rotation than upgrading your armor from nearly best in slot to best in slot.

    EDIT: OK, what a cheap troll:
    Vhozek wrote: »
    I got 1k hours in this game. I know what I'm talking about. Even without CP I can still solo a bunch of content in this game except for veteran stuff and I've been doing it to keep my last ounce of interest in this game.

    If you couldn't solo "a bunch of content" after 1k hours, that wouzld be really sad to be honest. Also 1k hours and no cp? What? like, what?!
    Edited by Pr0fischimmler on March 28, 2018 9:19AM
    CP 720+ dps main

    Profischimmler Redguard Stamblade ~ Spawn of Possession Altmer Magblade ~ Sorzenia Altmer Magsorc
    Ai'kara Swordsong Redguard Stamplar ~ Crushbert Destructoid Redguard Stam DK ~ Slash the Summits Dunmer Magplar
    Zarr Hau Argonian Warden Tank
  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    Vhozek wrote: »
    Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.

    Thing is: People from this forum are the ones WHO ASKED FOR IT!

    I made a post about reverting to scaled areas and got FLAMED like crazy!

    Anyway, you can leave to another game or you can get to CP and then rethink things.

    Up to you!
  • Arthur_Spoonfondle
    Arthur_Spoonfondle
    ✭✭✭✭
    Vhozek wrote: »
    Me and 1(one) other player beat this thing in like 15 seconds, finishing with full HP each. I AM LEVEL NINE! This delve is so far north in the Vvardenfell map and it took a while to get not only to the delve but to this point inside the delve. This thing should at least be 20 levels ahead of me. TRBgCmW.jpg

    Also, what is the point of sneak when you can just do it in plain sight? Just make delves "solo only" and add good detection AI already. We can already pretty much solo the so called bosses. Pathetic, man. J9hNPVT.jpg

    This is one of the consequences of "One Tamriel", i.e. the removal of any feeling of making progress as you level and part of the reason I don't play anymore. I just look in here from time to time, in the hope there may be something to bring me back, so far in vain.

  • Kendaric
    Kendaric
    ✭✭✭✭✭
    ✭✭
    Vhozek wrote: »
    I got 1k hours in this game. I know what I'm talking about. Even without CP I can still solo a bunch of content in this game except for veteran stuff and I've been doing it to keep my last ounce of interest in this game.

    If you couldn't solo "a bunch of content" after 1k hours, that wouzld be really sad to be honest. Also 1k hours and no cp? What? like, what?!

    I'm pretty sure the OP is at max CP (oer near max) and just trolling at this point.

      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • Turelus
      Turelus
      ✭✭✭✭✭
      ✭✭✭✭✭
      Whilst there is room for some balance they also need to keep some of the content at a place where someone who has no idea how to play can clear some content.

      I've met players who were brand new and yet to learn the game systems who couldn't beat some bosses. Yes the game should teach them mechanics better but at the same time if every boss in the game is Dosha then it'll upset a lot.
      @Turelus - EU PC Megaserver
      "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
    Sign In or Register to comment.