

Anotherone773 wrote: »Delves are meant to be soloed. The question is why are you tag teaming one?
Anotherone773 wrote: »Delves are meant to be soloed. The question is why are you tag teaming one?
I'm not. Some random dude was standing there and we just killed it so quick. He was like level 17.
Anotherone773 wrote: »Anotherone773 wrote: »Delves are meant to be soloed. The question is why are you tag teaming one?
I'm not. Some random dude was standing there and we just killed it so quick. He was like level 17.
Ok? What's the problem? Delve bosses are pretty easy, good for beginners. Higher levels just farm them for something once they get a shard out. A level 17 can be misleading. I was soloing delve bosses at level 12...but i had 150 CP you didnt see which makes a slight(big) difference and already knew the boss mechanics. He likely also had a decent amount of CP.
Anotherone773 wrote: »Anotherone773 wrote: »Delves are meant to be soloed. The question is why are you tag teaming one?
I'm not. Some random dude was standing there and we just killed it so quick. He was like level 17.
Ok? What's the problem? Delve bosses are pretty easy, good for beginners. Higher levels just farm them for something once they get a shard out. A level 17 can be misleading. I was soloing delve bosses at level 12...but i had 150 CP you didnt see which makes a slight(big) difference and already knew the boss mechanics. He likely also had a decent amount of CP.
>what's the problem
People like you are the problem. They are delves. They're basically mini dungeons and they made them so that multiple people can be in them. That means that the bosses in them should at least be somewhere near as difficult as a world boss. I'm not saying necessarily as difficult, but somewhere near.
Anotherone773 wrote: »Anotherone773 wrote: »Delves are meant to be soloed. The question is why are you tag teaming one?
I'm not. Some random dude was standing there and we just killed it so quick. He was like level 17.
Ok? What's the problem? Delve bosses are pretty easy, good for beginners. Higher levels just farm them for something once they get a shard out. A level 17 can be misleading. I was soloing delve bosses at level 12...but i had 150 CP you didnt see which makes a slight(big) difference and already knew the boss mechanics. He likely also had a decent amount of CP.
>what's the problem
People like you are the problem. They are delves. They're basically mini dungeons and they made them so that multiple people can be in them. That means that the bosses in them should at least be somewhere near as difficult as a world boss. I'm not saying necessarily as difficult, but somewhere near.
Anotherone773 wrote: »Anotherone773 wrote: »Delves are meant to be soloed. The question is why are you tag teaming one?
I'm not. Some random dude was standing there and we just killed it so quick. He was like level 17.
Ok? What's the problem? Delve bosses are pretty easy, good for beginners. Higher levels just farm them for something once they get a shard out. A level 17 can be misleading. I was soloing delve bosses at level 12...but i had 150 CP you didnt see which makes a slight(big) difference and already knew the boss mechanics. He likely also had a decent amount of CP.
>what's the problem
People like you are the problem. They are delves. They're basically mini dungeons and they made them so that multiple people can be in them. That means that the bosses in them should at least be somewhere near as difficult as a world boss. I'm not saying necessarily as difficult, but somewhere near.
Anotherone773 wrote: »Anotherone773 wrote: »Anotherone773 wrote: »Delves are meant to be soloed. The question is why are you tag teaming one?
I'm not. Some random dude was standing there and we just killed it so quick. He was like level 17.
Ok? What's the problem? Delve bosses are pretty easy, good for beginners. Higher levels just farm them for something once they get a shard out. A level 17 can be misleading. I was soloing delve bosses at level 12...but i had 150 CP you didnt see which makes a slight(big) difference and already knew the boss mechanics. He likely also had a decent amount of CP.
>what's the problem
People like you are the problem. They are delves. They're basically mini dungeons and they made them so that multiple people can be in them. That means that the bosses in them should at least be somewhere near as difficult as a world boss. I'm not saying necessarily as difficult, but somewhere near.
But then they wouldnt be solo, they would be group and we already have group dungeons. We have public dungeons and instanced dungeons both are group. Why do we need a third?
Anotherone773 wrote: »Anotherone773 wrote: »Delves are meant to be soloed. The question is why are you tag teaming one?
I'm not. Some random dude was standing there and we just killed it so quick. He was like level 17.
Ok? What's the problem? Delve bosses are pretty easy, good for beginners. Higher levels just farm them for something once they get a shard out. A level 17 can be misleading. I was soloing delve bosses at level 12...but i had 150 CP you didnt see which makes a slight(big) difference and already knew the boss mechanics. He likely also had a decent amount of CP.
>what's the problem
People like you are the problem. They are delves. They're basically mini dungeons and they made them so that multiple people can be in them. That means that the bosses in them should at least be somewhere near as difficult as a world boss. I'm not saying necessarily as difficult, but somewhere near.
I wouldn't mind more difficult bosses but then you will have threads claiming the delves are impossible to do solo and they can't always depend on someone being online when they are online. As the delves are usually run by players new to the game probably best to keep the fights a bit on the easy side. They are overly easy right now but I think near world boss difficulty would be to much.
Actually no, everything below CP160 is scaled *up* to CP160.phaneub17_ESO wrote: »
Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
A gentleman comes in at a low level complaining about the game. Community comes in and tries to explain reasoning for said system in the game. Gentleman calls community pathetic for trying to explain the reasoning. Sounds about right... The game hasn’t always been like this, but this whole delve/WB/Dungeon system works really well for the game.
DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?
DieAlteHexe wrote: »DieAlteHexe wrote: »Everyone here is trying to talk about the level scaling in this game as if it's a good thing. Holy *** this is the most pathetic community I've ever been a part of. I can't believe you people are actually okay with level scaling like this. This is garbage.
What would you prefer then?
That some content, depending on how accessible it is, should be more difficult than others. If a delve is far away from a popular area in a zone (Wayrest for example since it's popular for many things) then the enemies inside that delve should be harder than anywhere else near said area. If a player went out of their way to travel all the way there then that player is in search of a challenge already.
That's an interesting idea (distance). Then again, there's folk like me who are wanderers by nature. I'll have to think about this...
Have you messed much with Delve+ ?