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What makes Summmerset a chapter?

  • Anotherone773
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    It is a chapter because they want it to be. It cost money because they want it too. You have to buy it, because the devs also have bills and like to eat. Contrary to what you may think, this is not their hobby they do when they get home from their other job for a little R&R.

    If you dont like the price tag, dont buy it. A companies only purpose is to make a profit. Learn this concept, understand this concept, and accept this concept. Then maybe....just maybe.... you will see how ridiculous these threads are.
  • Seraphayel
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    Considering what they're offering, 35 hours storyline; new dungeons, trials and delves; and 2 new skill lines, the order and jewellery.

    I think it's still overpriced, but it's not stupidly so. I'll probably still buy it and hope I don't regret it in the near future.

    There are no new dungeons (unless you meant public dungeons - we'll never get dungeons for free anymore, they need to sell them as dungeon DLCs), there's one new trial and only one new skill line. If it would be as much as you said I wouldn't complain. But it's not.
    Edited by Seraphayel on March 26, 2018 2:54PM
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  • WarMasterCyp
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    They just want to make more money, ok? lol :P
  • xXSilverDragonXx
    xXSilverDragonXx
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    While I am thrilled for this DLC+ I can't really say I think it's a chapter. Jewelry making feels more like something any update should have and frankly if you need non base game to make it that seems kind of screwy. It has a trial true. But so did other DLCs. My guess is the trial is going to be very long, hard and probably not be something newer players could march into much like HOF. The skill line? Not really enough to make it expansion as it's really just one skill line. Probably will have one or two skills that are relatively useful. That's more of a realistic view as most skill lines only have two maybe three that are pretty solidly useful.

    I feel like it falls into a DLC plus area. Not DLC, a bit more (because we are used to DLC being really sparse which say more about the dlc than anything else) and not quite an expansion. Kind of has me wondering about future expansions, how they will not even meet standards created with morrowind since this one isn't quite there in a few places too.

    But still I am excited for it. I just won't be paying top dollar for it since I only play like half an hour most days a week if that and maybe a couple hours beyond that another day.
  • TheHsN
    TheHsN
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    THAT is not WORTH to call A CHAPTER...

    Thats my opninon
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • ParaNostram
    ParaNostram
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    Because ZOS publishers and shareholders want more money and the devs don't get a say.

    Or because Capitalism. Take your pick.
    Edited by ParaNostram on March 26, 2018 6:06PM
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

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  • GarnetFire17
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    They need to be called out for not letting this be bought with the crowns that we have already paid for. If they are going to that than it's got to be WAY Better than the updates you can pay crowns for. Flat Vvardenfell doesn't feel as big as it is. It doesn't really stand out as an update over like Clockwork City and Orsinium etc... I doubt Summerset will be any better since they are charging less than Morrowind. Seriously once they get a taste of the extra money what is to stop them from doing this every time they make a new zone? They walking a very thin line. They could very easily decide to reduce the membership to not include new zones so basically its to try to force you pay 15 dollars a month for the craftbag and double bank space which they very easily could make the inventory fill up even more with junk. Meanwhile there is still a lot of bugs and balance problems in the game. What they should do its give a discount based on how much you spent in crowns. It doesn't have to be much, but it at least is says, hey, thanks for all that money over the years. If you buy in bulk you should get a better deal right? They do that with subscription.
  • Yamakaziing
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    They will throw anything at you to make you forget about the poorly managed pvp bs
  • WakeYourGhost
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    It is a chapter because they have a largely inflated Nerf budget. Nerf guns, Nerf footballs, Nerf bows - Nerf is their life.. So much so, they need to share a taste of it with the ESO community any way they can.
    We are paying for their Nerf obsession.
  • QuebraRegra
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    Psijic Order skill line, trails, jewelry crafting and zone size make it a chapter.

    you mean like what was added with TG, DB, and WROTHGAR?
  • JasonSilverSpring
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    Psijic Order skill line, trails, jewelry crafting and zone size make it a chapter.

    you mean like what was added with TG, DB, and WROTHGAR?

    Well, I think many agree that had Orsinium released after they changed the model it would be a chapter, but it was released before they introduced the chapter model.

    But, TG and DB added skill lines with only passives. Psijic will have active combat abilities and an ultimate. That is definitely more than TG and DB added. Also TG and DB land masses combined are smaller than Summerset.
  • Strider__Roshin
    Strider__Roshin
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    Because it's an additional charge.
  • TelvanniWizard
    TelvanniWizard
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    Because ZOS publishers and shareholders want more money and the devs don't get a say.

    Or because Capitalism. Take your pick.

    Everything was better with comunism.

    https://youtube.com/watch?v=lHZQXNe2HpQ
    Edited by TelvanniWizard on March 26, 2018 8:06PM
  • Malmai
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    Cêltic421 wrote: »
    Seems like a regular DLC to me, not much game changers. Big zone, 12man trial jewelry crafting and a new guild with its own abilities. Doesnt seem to justify the big price tag. 59.99 For Digital Collectors edition - 89.99.For physical collectors edition. 29.99 for digital upgrade.

    It makes coins...
  • Yolokin_Swagonborn
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    Now that ZOS has established the precedent of "Chapters," they don't have to try as hard. So they made a big deal with the warden to give enough ammunition to the apologists to argue that it was worthy of being outside the DLC model.

    At this point, the next chapter can be no different than a DLC, people have accepted it. The idea is that ZOS promised us 4 DLC a quarter, then changed their mind and decided they only wanted to deliver three, one of which would only be two dungeons, even less effort.

    Zos has done a sort of calculation: What is the minimum effort we can put out to keep people buying big ticket items like $150 caves. ZOS has no interest in really developing the game anymore, just keeping the playerbase interested enough to buy the next biggest shiny object.
  • SirDopey
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    Personally its bringing less to the table than Orsinium so should be a DLC.

    ZOS set the bar nicely with Morrowind but have thrown it to the ground with this Chapter
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    xx Doc Holliday xx
  • Yamenstein
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    Dracane wrote: »
    Iselin wrote: »
    The lack of a new class is the glaring omission. 1 Psijic skill line is ok, but there should have bee n another skill line too that caters for stamina

    What makes you think the Psijic skill line won't cater to stamina? It seems pretty neutral to me:

    Meditate: ...restore health, stamina and magicka...
    Undo: ... reset your health, magicka and stamina to what they were 4 seconds ago...

    Meditate is going to be a passive though, seems many people are confusing it to be an active skill.
    Meditate increases out of combat regens. Can be quite usefull in certain situations, yet not directly in combat.

    I'm curious where you heard or read that :neutral:
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  • Dracane
    Dracane
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    Yamenstein wrote: »
    Dracane wrote: »
    Iselin wrote: »
    The lack of a new class is the glaring omission. 1 Psijic skill line is ok, but there should have bee n another skill line too that caters for stamina

    What makes you think the Psijic skill line won't cater to stamina? It seems pretty neutral to me:

    Meditate: ...restore health, stamina and magicka...
    Undo: ... reset your health, magicka and stamina to what they were 4 seconds ago...

    Meditate is going to be a passive though, seems many people are confusing it to be an active skill.
    Meditate increases out of combat regens. Can be quite usefull in certain situations, yet not directly in combat.

    I'm curious where you heard or read that :neutral:

    Meditate increases out of combat ressource regen by 50%/100%
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  • MadLarkin
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    Now that ZOS has established the precedent of "Chapters," they don't have to try as hard. So they made a big deal with the warden to give enough ammunition to the apologists to argue that it was worthy of being outside the DLC model.

    At this point, the next chapter can be no different than a DLC, people have accepted it. The idea is that ZOS promised us 4 DLC a quarter, then changed their mind and decided they only wanted to deliver three, one of which would only be two dungeons, even less effort.

    Zos has done a sort of calculation: What is the minimum effort we can put out to keep people buying big ticket items like $150 caves. ZOS has no interest in really developing the game anymore, just keeping the playerbase interested enough to buy the next biggest shiny object.

    This. Every new feature or chunk of content receives minimal dev input and is restricted in some way to get people to spend more money. Look no further than the outfit system if you want an example. With people spending sometimes hundreds of dollars to access just the core content of the game (base, chapters, DLC), to say nothing of the subscription, crates, storefront, $100 homes, etc., is it really too much to ask for us to get a "free" desired feature that is actually and totally free?

    At least there's no new character class with this chapter so no one will need to buy more character slots again. :neutral:
  • Arobain
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    um, jewelry crafting, new trial, 3 new crafted sets ( come with every zone ever released ) a skill line ( or two ) that will add more variety to ALL classes and builds
  • QuebraRegra
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    sell me GOBLIN race (assets mostly already in game... with some crappy racial pssives, and a motif for gear) for $45 USD. Then sell race change tokens to the community as a whole.

    profit... make it happen.
  • Bhaal5
    Bhaal5
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    Jewelry crafting hidden behind paywall.... P2W?
  • ArvenAldmeri
    ArvenAldmeri
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    New skill lines, new crafting, new trial, zone bigger than Morrowind, 6 dungeons, 6 bosses, public dungeon. I could probably continue to name the smaller things. Its nowhere near price of what Morrowind was, stop complaining. Summerset digital collectors edition preorder 40 euro, Morrowind digital collectors edition 80 euro. Quite a noticable difference. Srsly, ppl, stop complaining.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • ArchMikem
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    Cêltic421 wrote: »
    Seems like a regular DLC to me, not much game changers. Big zone, 12man trial jewelry crafting and a new guild with its own abilities. Doesnt seem to justify the big price tag. 59.99 For Digital Collectors edition - 89.99.For physical collectors edition. 29.99 for digital upgrade.

    Dude you answered your own question.

    BIG Zone. The biggest one to date in the game's history besides Cyrodiil.

    A whole new 12 player Trial.

    An ENTIRE new crafting skill players have been wanting forever.

    AND a new Guild Skill tree WITH an Ultimate.

    None of the DLC content even had a third of this stuff, so I don't see your point.
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  • Vaoh
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    Seraphayel wrote: »
    Seraphayel wrote: »
    Seraphayel wrote: »
    I have to agree this time. Morrowind offered features that were worth to be called "Chapter". Warden and Battlegrounds were pretty big features.

    Summerset offers nothing in that regard. Jewelrycrafting should be a base game update for everyone and just one (as of now pretty underwhelming PvP focused) skill line isn't worth the price either.

    Nevertheless I already pre ordered the CE. I love them Collectors Editions and I love this game but what ZOS is not good for the game. Summerset has zero features that are worth $40. And on top of that, we get the "biggest zone yet" again where 30-40% of the landmass is inaccessible...

    There is a reason why Summerset is cheaper than Morrowind. It offers less than Morrowind. Nevertheless it is still way overpriced. For the amount of content $15-25 are okay. And not $40 or more.

    I really wish ZOS would step up their game. ESO is pretty good but needs a lot more devotion from ZOS to thrive and be great (again).

    PVP focused skill line?

    We dont even know the details of most of the skills and morphs, I think that's a little premature.

    We know most of the basic skills. We don't know the morphs but skills like Undo and the Time Stop or what the name was is clearly not PvE stuff.

    We know three skills, plus what's been datamined, we dont know the tooltips, we've not had time to play around with them.

    As for undo or Time Stop, how is Time Stop not a PVE skill depending on Radius and time?

    A immobilize for all classes is a powerfull thing, and self-healing is too. I'd say, dont leap to conclusions. The name of the game seems to be utility, and if ZOS is doing what I think their doing, AKA, using neutral skill lines to get all classes up to par doing all rolls, you might see less than you think.

    Hell, Undo might have some connotations depending on morphs. It's just too early to tell.

    I agree that we should wait for the morphs. I just judge on the basis of recent PvE builds and where skills like Undo or the slow could fit into. And at the moment I just don't see any use for them in trials or vet dungeons. Maybe in specific situations but Psijic sounds like a CC focused skill line - don't get me wrong, that's not bad in any way. It's just not what I was hoping for. It's good that ZOS tries to give every class the chance to get specific things (heal, CC etc.) but overall it isn't very interesting or appealing (for me).

    We know so little about these Psijic skills.... at best we have a very brief description for 1-2 out of 6 active skills, and none of the passive skills. Please give it more time before you judge. At the very least let the skill line release on PTS. By then you can criticize without testing anything, but only after testing can criticism like yours really hold any merit.

    Also don’t be surprised if the skill line is very appealing to you once we actually get descriptions for these skills lol.
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