Pixel_Zealot wrote: »Considering what they're offering, 35 hours storyline; new dungeons, trials and delves; and 2 new skill lines, the order and jewellery.
I think it's still overpriced, but it's not stupidly so. I'll probably still buy it and hope I don't regret it in the near future.
Septimus_Magna wrote: »Psijic Order skill line, trails, jewelry crafting and zone size make it a chapter.
QuebraRegra wrote: »Septimus_Magna wrote: »Psijic Order skill line, trails, jewelry crafting and zone size make it a chapter.
you mean like what was added with TG, DB, and WROTHGAR?
ParaNostram wrote: »Because ZOS publishers and shareholders want more money and the devs don't get a say.
Or because Capitalism. Take your pick.
https://youtube.com/watch?v=lHZQXNe2HpQ Seems like a regular DLC to me, not much game changers. Big zone, 12man trial jewelry crafting and a new guild with its own abilities. Doesnt seem to justify the big price tag. 59.99 For Digital Collectors edition - 89.99.For physical collectors edition. 29.99 for digital upgrade.
terrordactyl1971 wrote: »The lack of a new class is the glaring omission. 1 Psijic skill line is ok, but there should have bee n another skill line too that caters for stamina
What makes you think the Psijic skill line won't cater to stamina? It seems pretty neutral to me:
Meditate: ...restore health, stamina and magicka...
Undo: ... reset your health, magicka and stamina to what they were 4 seconds ago...
Meditate is going to be a passive though, seems many people are confusing it to be an active skill.
Meditate increases out of combat regens. Can be quite usefull in certain situations, yet not directly in combat.
Yamenstein wrote: »terrordactyl1971 wrote: »The lack of a new class is the glaring omission. 1 Psijic skill line is ok, but there should have bee n another skill line too that caters for stamina
What makes you think the Psijic skill line won't cater to stamina? It seems pretty neutral to me:
Meditate: ...restore health, stamina and magicka...
Undo: ... reset your health, magicka and stamina to what they were 4 seconds ago...
Meditate is going to be a passive though, seems many people are confusing it to be an active skill.
Meditate increases out of combat regens. Can be quite usefull in certain situations, yet not directly in combat.
I'm curious where you heard or read that
Yolokin_Swagonborn wrote: »Now that ZOS has established the precedent of "Chapters," they don't have to try as hard. So they made a big deal with the warden to give enough ammunition to the apologists to argue that it was worthy of being outside the DLC model.
At this point, the next chapter can be no different than a DLC, people have accepted it. The idea is that ZOS promised us 4 DLC a quarter, then changed their mind and decided they only wanted to deliver three, one of which would only be two dungeons, even less effort.
Zos has done a sort of calculation: What is the minimum effort we can put out to keep people buying big ticket items like $150 caves. ZOS has no interest in really developing the game anymore, just keeping the playerbase interested enough to buy the next biggest shiny object.
Seems like a regular DLC to me, not much game changers. Big zone, 12man trial jewelry crafting and a new guild with its own abilities. Doesnt seem to justify the big price tag. 59.99 For Digital Collectors edition - 89.99.For physical collectors edition. 29.99 for digital upgrade.
Seraphayel wrote: »Doctordarkspawn wrote: »Seraphayel wrote: »Doctordarkspawn wrote: »Seraphayel wrote: »I have to agree this time. Morrowind offered features that were worth to be called "Chapter". Warden and Battlegrounds were pretty big features.
Summerset offers nothing in that regard. Jewelrycrafting should be a base game update for everyone and just one (as of now pretty underwhelming PvP focused) skill line isn't worth the price either.
Nevertheless I already pre ordered the CE. I love them Collectors Editions and I love this game but what ZOS is not good for the game. Summerset has zero features that are worth $40. And on top of that, we get the "biggest zone yet" again where 30-40% of the landmass is inaccessible...
There is a reason why Summerset is cheaper than Morrowind. It offers less than Morrowind. Nevertheless it is still way overpriced. For the amount of content $15-25 are okay. And not $40 or more.
I really wish ZOS would step up their game. ESO is pretty good but needs a lot more devotion from ZOS to thrive and be great (again).
PVP focused skill line?
We dont even know the details of most of the skills and morphs, I think that's a little premature.
We know most of the basic skills. We don't know the morphs but skills like Undo and the Time Stop or what the name was is clearly not PvE stuff.
We know three skills, plus what's been datamined, we dont know the tooltips, we've not had time to play around with them.
As for undo or Time Stop, how is Time Stop not a PVE skill depending on Radius and time?
A immobilize for all classes is a powerfull thing, and self-healing is too. I'd say, dont leap to conclusions. The name of the game seems to be utility, and if ZOS is doing what I think their doing, AKA, using neutral skill lines to get all classes up to par doing all rolls, you might see less than you think.
Hell, Undo might have some connotations depending on morphs. It's just too early to tell.
I agree that we should wait for the morphs. I just judge on the basis of recent PvE builds and where skills like Undo or the slow could fit into. And at the moment I just don't see any use for them in trials or vet dungeons. Maybe in specific situations but Psijic sounds like a CC focused skill line - don't get me wrong, that's not bad in any way. It's just not what I was hoping for. It's good that ZOS tries to give every class the chance to get specific things (heal, CC etc.) but overall it isn't very interesting or appealing (for me).