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What makes Summmerset a chapter?

  • Seraphayel
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    Mannix1958 wrote: »
    Seraphayel wrote: »
    Psijic Order skill line, trails, jewelry crafting and zone size make it a chapter.

    Not really. Clockwork City had a zone, a trial and the new outfit system. And is free for ESO+. Summerset just adds a new skill line and a larger zone. And that's worth ~ $30?

    So its simple for you...don't buy it. Don't use the new skill line nor any crafted jewelry. Remember in your own words its not worth it.

    I already pre ordered the physical CE. And I never said it's not worth it. I asked if it's worth it. That's a difference.

    For me Summerset is on the low end when it comes to Chapters because its features are negligible and compared to Morrowind very underwhelming. A single skill line vs. an entire class is what it is. And Jewelrycrafting should have never been Chapter content, that is a base game update. I just hope that Q3 and Q4 DLCs add significant features for Summerset but if we get another lame a** dungeon DLC I am almost done.

    Why did I pre order the CE? Because I love them. Love the statue, love the journal - the CE things are always on top. That's why I want it. Summerset itself isn't. It's just a bigger zone that we won't see entirely because of [Morrowind reasons].
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  • Cortanacamo
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    Most likely since it is associated with the plotline of both Morrowind and Clockwork. In my opinion, they should add all three together and sell it as one 'Chapter'.

    Same with near-future DLC and Chapters. Purchase the 'Chapter' to receive all incoming DLC that is associated with the chapter's plotline. The 3 princes who didn't sign the Coldharbour Compact invading certain areas of Tamriel, which is subject to invasion of shadows, etc.. Is the plotline of the trio (Morrowind, Clockwork, and Summerset).

    They'll probably end up doing something like the quad bundle of Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood. It'd be nice though.

    Also the fact that the physical collector's edition is like $119.95 AUD, and probably much worse in other currencies. (Gotta love UNIT CONVERSION).
  • Delpi
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    I confess that I expected more from a chapter, but after all, it's not 40€ like Morrowind was. (Probably, because even ZOS knows that it doesn't worth it lol)

    But... What really worries me is this:

    They promised us 4 DLC a year. But I only see 1 DLC a year. Why? Because one update is a "chapter", and the rest are dungeon DLC that I don't care about. I like doing fast randoms and I seriously don't want dungeons DLC to pop up, so I don't buy them.

    The point is that with time, we have less and less content... remember IC? They included a zone and 2 dungeons. Thieves guild? A small zone, skill line, and a trial.

    What do we get now with DLC or chapter or whatever? Think about it.
    Edited by Delpi on March 26, 2018 10:12AM
    "I used to be an adventurer like you. Then I took an arrow in the knee..."
  • Seraphayel
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    Most likely since it is associated with the plotline of both Morrowind and Clockwork. In my opinion, they should add all three together and sell it as one 'Chapter'.

    Same with near-future DLC and Chapters. Purchase the 'Chapter' to receive all incoming DLC that is associated with the chapter's plotline. The 3 princes who didn't sign the Coldharbour Compact invading certain areas of Tamriel, which is subject to invasion of shadows, etc.. Is the plotline of the trio (Morrowind, Clockwork, and Summerset).

    They'll probably end up doing something like the quad bundle of Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood. It'd be nice though.

    Also the fact that the physical collector's edition is like $119.95 AUD, and probably much worse in other currencies. (Gotta love UNIT CONVERSION).

    It is. The CE in Europe costs $123 (99€) compared to the $89.99 US players pay. That's ~35% more for the same product.
    Edited by Seraphayel on March 26, 2018 10:11AM
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  • Doctordarkspawn
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    Seraphayel wrote: »
    I have to agree this time. Morrowind offered features that were worth to be called "Chapter". Warden and Battlegrounds were pretty big features.

    Summerset offers nothing in that regard. Jewelrycrafting should be a base game update for everyone and just one (as of now pretty underwhelming PvP focused) skill line isn't worth the price either.

    Nevertheless I already pre ordered the CE. I love them Collectors Editions and I love this game but what ZOS is not good for the game. Summerset has zero features that are worth $40. And on top of that, we get the "biggest zone yet" again where 30-40% of the landmass is inaccessible...

    There is a reason why Summerset is cheaper than Morrowind. It offers less than Morrowind. Nevertheless it is still way overpriced. For the amount of content $15-25 are okay. And not $40 or more.

    I really wish ZOS would step up their game. ESO is pretty good but needs a lot more devotion from ZOS to thrive and be great (again).

    PVP focused skill line?

    We dont even know the details of most of the skills and morphs, I think that's a little premature.
  • Seraphayel
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    Seraphayel wrote: »
    I have to agree this time. Morrowind offered features that were worth to be called "Chapter". Warden and Battlegrounds were pretty big features.

    Summerset offers nothing in that regard. Jewelrycrafting should be a base game update for everyone and just one (as of now pretty underwhelming PvP focused) skill line isn't worth the price either.

    Nevertheless I already pre ordered the CE. I love them Collectors Editions and I love this game but what ZOS is not good for the game. Summerset has zero features that are worth $40. And on top of that, we get the "biggest zone yet" again where 30-40% of the landmass is inaccessible...

    There is a reason why Summerset is cheaper than Morrowind. It offers less than Morrowind. Nevertheless it is still way overpriced. For the amount of content $15-25 are okay. And not $40 or more.

    I really wish ZOS would step up their game. ESO is pretty good but needs a lot more devotion from ZOS to thrive and be great (again).

    PVP focused skill line?

    We dont even know the details of most of the skills and morphs, I think that's a little premature.

    We know most of the basic skills. We don't know the morphs but skills like Undo and the Time Stop or what the name was is clearly not PvE stuff.
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  • Universe
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    ZOS has invested much in creating Summerset, a lot more than normal DLCs.
    Summerset is a very large zone with entirely new game mechanics.
    A year(more or less) of development teams working around the clock to implement new and important features.
    There is no mandatory game subscription like in WoW and ZOS needs to make money to maintain the game and release new content, so I have no issue with this.
    The profit margin from selling the chapter is probably lower than what many lead to believe since the investment in development of such chapter may have been very large.
    Edited by Universe on March 26, 2018 10:50AM
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  • Doctordarkspawn
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    Seraphayel wrote: »
    Seraphayel wrote: »
    I have to agree this time. Morrowind offered features that were worth to be called "Chapter". Warden and Battlegrounds were pretty big features.

    Summerset offers nothing in that regard. Jewelrycrafting should be a base game update for everyone and just one (as of now pretty underwhelming PvP focused) skill line isn't worth the price either.

    Nevertheless I already pre ordered the CE. I love them Collectors Editions and I love this game but what ZOS is not good for the game. Summerset has zero features that are worth $40. And on top of that, we get the "biggest zone yet" again where 30-40% of the landmass is inaccessible...

    There is a reason why Summerset is cheaper than Morrowind. It offers less than Morrowind. Nevertheless it is still way overpriced. For the amount of content $15-25 are okay. And not $40 or more.

    I really wish ZOS would step up their game. ESO is pretty good but needs a lot more devotion from ZOS to thrive and be great (again).

    PVP focused skill line?

    We dont even know the details of most of the skills and morphs, I think that's a little premature.

    We know most of the basic skills. We don't know the morphs but skills like Undo and the Time Stop or what the name was is clearly not PvE stuff.

    We know three skills, plus what's been datamined, we dont know the tooltips, we've not had time to play around with them.

    As for undo or Time Stop, how is Time Stop not a PVE skill depending on Radius and time?

    A immobilize for all classes is a powerfull thing, and self-healing is too. I'd say, dont leap to conclusions. The name of the game seems to be utility, and if ZOS is doing what I think their doing, AKA, using neutral skill lines to get all classes up to par doing all rolls, you might see less than you think.

    Hell, Undo might have some connotations depending on morphs. It's just too early to tell.

    Edited by Doctordarkspawn on March 26, 2018 10:16AM
  • Seraphayel
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    Seraphayel wrote: »
    Seraphayel wrote: »
    I have to agree this time. Morrowind offered features that were worth to be called "Chapter". Warden and Battlegrounds were pretty big features.

    Summerset offers nothing in that regard. Jewelrycrafting should be a base game update for everyone and just one (as of now pretty underwhelming PvP focused) skill line isn't worth the price either.

    Nevertheless I already pre ordered the CE. I love them Collectors Editions and I love this game but what ZOS is not good for the game. Summerset has zero features that are worth $40. And on top of that, we get the "biggest zone yet" again where 30-40% of the landmass is inaccessible...

    There is a reason why Summerset is cheaper than Morrowind. It offers less than Morrowind. Nevertheless it is still way overpriced. For the amount of content $15-25 are okay. And not $40 or more.

    I really wish ZOS would step up their game. ESO is pretty good but needs a lot more devotion from ZOS to thrive and be great (again).

    PVP focused skill line?

    We dont even know the details of most of the skills and morphs, I think that's a little premature.

    We know most of the basic skills. We don't know the morphs but skills like Undo and the Time Stop or what the name was is clearly not PvE stuff.

    We know three skills, plus what's been datamined, we dont know the tooltips, we've not had time to play around with them.

    As for undo or Time Stop, how is Time Stop not a PVE skill depending on Radius and time?

    A immobilize for all classes is a powerfull thing, and self-healing is too. I'd say, dont leap to conclusions. The name of the game seems to be utility, and if ZOS is doing what I think their doing, AKA, using neutral skill lines to get all classes up to par doing all rolls, you might see less than you think.

    Hell, Undo might have some connotations depending on morphs. It's just too early to tell.

    I agree that we should wait for the morphs. I just judge on the basis of recent PvE builds and where skills like Undo or the slow could fit into. And at the moment I just don't see any use for them in trials or vet dungeons. Maybe in specific situations but Psijic sounds like a CC focused skill line - don't get me wrong, that's not bad in any way. It's just not what I was hoping for. It's good that ZOS tries to give every class the chance to get specific things (heal, CC etc.) but overall it isn't very interesting or appealing (for me).
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  • sdtlc
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    Seraphayel wrote: »
    Most likely since it is associated with the plotline of both Morrowind and Clockwork. In my opinion, they should add all three together and sell it as one 'Chapter'.

    Same with near-future DLC and Chapters. Purchase the 'Chapter' to receive all incoming DLC that is associated with the chapter's plotline. The 3 princes who didn't sign the Coldharbour Compact invading certain areas of Tamriel, which is subject to invasion of shadows, etc.. Is the plotline of the trio (Morrowind, Clockwork, and Summerset).

    They'll probably end up doing something like the quad bundle of Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood. It'd be nice though.

    Also the fact that the physical collector's edition is like $119.95 AUD, and probably much worse in other currencies. (Gotta love UNIT CONVERSION).

    It is. The CE in Europe costs $123 (99€) compared to the $89.99 US players pay. That's ~35% more for the same product.

    130 CHF ~ 135 US Dollari

    135/89.99 = 1.50, yes a whooping 50% extra

    Yes, yes we're the rich snobs and are used to get milked hard ...
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  • Nightingale_Blades
    Nightingale_Blades
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    RebornV3x wrote: »
    It not chapter is just a fancy word for DLC so ZOS can get around a possible legal technicality regarding ESO+ since all "DLC is included with ESO+" but we named it a chapter so it like doesn't count and you'll have to buy it seperately.

    Its a greedy cash grab I'm surprised they don't call every DLC a Chapter just so we pay for ESO+ on top of buying the DLC seperate lol.

    I can't help but agree with you.
  • smacky
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    Vanya wrote: »
    Enormous island with substantial amount of caves,ruins,points of interest,extraordinarily beautiful Five Major Cities.,towns,settlements,hundreds of Npcs,monsters,fiends,vile creatures,animals, The entire mini world.

    Entering the brand new Stunning realm of the Elves, Hundreds of quests. I have no doubt Main story shall satisfy.

    Trials/Challenges/Journeys.

    The previous DLC's where too tiny and inconsequential to compare with Behemoth of Summerest.

    Comparison to Auridion , second largest of the Isles which is substantial already.

    The Whole Isle of Summerset ~ Based on the playable scale it shall be more acessbile than even Vvardenfell, My prediction since the Red Mountain was dominating most of the Central Island.

    vibsaL9.png

    Comparison to the entire continent of Tamriel. Add the Isle of Artaeum {Psijic Order}

    The isle is gigantic, that isn't not enough for a Chapter? It's the largest and the most Epic landmass/Isle released indeed.





    Then you have the DLC which is Orsinium.

  • Wayshuba
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    Mic1007 wrote: »
    Cêltic421 wrote: »
    Seems like a regular DLC to me, not much game changers. Big zone, 12man trial jewelry crafting and a new guild with its own abilities. Doesnt seem to justify the big price tag. 59.99 - 89.99.


    Wrothgar dlc for me was a more enjoyable experience than even the "chapter" Morrowind.

    This is the point.
    Wrothgar was a dlc and it came with new trial and a huge map (completely accessible).
    As already mentioned jewellery crafting should be part of the base game update so its not locked behind submersed purchase.
    So pretty much we're paying for a new skill line.

    Who said Jewelry Crafting will be part of the base game patch? If they’re linking it to the Chapter by listing it among the Summerset features, it’s probably going to be locked behind the Chapter somehow. Just like the Psijic Order Skill Line.

    At best, you’ll probably be able to buy crafted jewelry from people who have the Chapter if you don’t have Summerset yourself. But don’t just expect it to be free.

    Assuming anything is dangerous.

    Good point. Look how limited access is to the Transmutation system. You can only get to it in Clockwork City or through Master Writ merchant to get your own for your house (which is VERY expensive). For those that do not have access to CWC, the transmutation system is off-limits. The same goes for Morrowind and Battlegrounds - no Morrowind no battlegrounds.

    That being said though, with Morrowind there were some things that became part of the base game, so we will have to see with jewelry crafting. Maybe it will be part of game or maybe it will be limited only to Summerset owners.
  • smacky
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    Wayshuba wrote: »
    Mic1007 wrote: »
    Cêltic421 wrote: »
    Seems like a regular DLC to me, not much game changers. Big zone, 12man trial jewelry crafting and a new guild with its own abilities. Doesnt seem to justify the big price tag. 59.99 - 89.99.


    Wrothgar dlc for me was a more enjoyable experience than even the "chapter" Morrowind.

    This is the point.
    Wrothgar was a dlc and it came with new trial and a huge map (completely accessible).
    As already mentioned jewellery crafting should be part of the base game update so its not locked behind submersed purchase.
    So pretty much we're paying for a new skill line.

    Who said Jewelry Crafting will be part of the base game patch? If they’re linking it to the Chapter by listing it among the Summerset features, it’s probably going to be locked behind the Chapter somehow. Just like the Psijic Order Skill Line.

    At best, you’ll probably be able to buy crafted jewelry from people who have the Chapter if you don’t have Summerset yourself. But don’t just expect it to be free.

    Assuming anything is dangerous.

    Good point. Look how limited access is to the Transmutation system. You can only get to it in Clockwork City or through Master Writ merchant to get your own for your house (which is VERY expensive). For those that do not have access to CWC, the transmutation system is off-limits. The same goes for Morrowind and Battlegrounds - no Morrowind no battlegrounds.

    That being said though, with Morrowind there were some things that became part of the base game, so we will have to see with jewelry crafting. Maybe it will be part of game or maybe it will be limited only to Summerset owners.

    Actually, you only need to be in a guild / have a friend who has the Transmute Station to use it.

    I have 2 guild houses which have them, and all guild members are able to use them.

    Battlegrounds is a different story, since it is actually access to a game mode so to speak.

    I would not be surprised if they released attunable jewellery crafting stations, since they have said it will be possible to craft set items such as Hunding's Rage (set mentiones in the live stream).

  • efduncanub17_ESO
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    I am excited for it and it sucked me back in to playing again...we shall see as far as how it delivers...its defiantly way more than ur avg dlc...is it on par with a WoW type expac idk
  • AefionBloodclaw
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    Morrowind was a chapter. It's an expansion, not just simple DLC. Summerset is a chapter. It's an expansion, not just simple DLC. These are the biggest most expansive zones in the game, on which most work has been done. It's pretty obvious which ones classify as chapters and which ones are just dlc. The expansions have big boxes for the physical collector's editions, with statues, and art books and stuff, entire islands with more content, blah blah blah, you get it.
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  • SGT_Wolfe101st
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    red_emu wrote: »
    At the moment it is hard to judge how much content there will be. The main storyline could be a very long one and taking you to many places. There could be hundreds of side quests and other activities. It is a very PvE focused chapter I think. The game doesn't have to revolve around PvP and leaderboards. I'm quite excited to see it and pay the price tag.

    You're not happy with the product? Don't buy it. Nobody is forcing you.

    You're not happy some features are behind a paywall? Don't buy it. Nobody is forcing you.

    You're not happy with the direction the game is going in? Don't buy it. Nobody is forcing you.

    Yay, the "If you no like, you no buy" comment. I was wondering when this would show up. I love this POV. Either blindly buy everything without question and be a good boy or if you question anything or have reservations of any kind, GTFO.
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  • eso_lags
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    Cêltic421 wrote: »
    Seems like a regular DLC to me, not much game changers. Big zone, 12man trial jewelry crafting and a new guild with its own abilities. Doesnt seem to justify the big price tag. 59.99 For Digital Collectors edition - 89.99.For physical collectors edition. 29.99 for digital upgrade.

    At the very least it needed a class. Unless were getting one this year in a dlc, but thats very VERY doubtful. Maybe never again.
  • Sardath
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    red_emu wrote: »
    At the moment it is hard to judge how much content there will be. The main storyline could be a very long one and taking you to many places. There could be hundreds of side quests and other activities. It is a very PvE focused chapter I think. The game doesn't have to revolve around PvP and leaderboards. I'm quite excited to see it and pay the price tag.

    You're not happy with the product? Don't buy it. Nobody is forcing you.

    You're not happy some features are behind a paywall? Don't buy it. Nobody is forcing you.

    You're not happy with the direction the game is going in? Don't buy it. Nobody is forcing you.

    Yay, the "If you no like, you no buy" comment. I was wondering when this would show up. I love this POV. Either blindly buy everything without question and be a good boy or if you question anything or have reservations of any kind, GTFO.

    I mean, he does have a point. Companies understand one thing: profit. Rambling on forums rarely achieves something - especially in the case of pricing. If a lot of people simply don't buy. they'll either include more content or reduce the price. If a minority of the playerbase rambles on the forums but profits increase, literally nothing will change.

    To be on topic though, people are forgetting some things when judging the worth of Summerset. We're getting TWO zones, not one. We're getting the Summerset Isle and the Psijic Isle of Artaeum. Granted, we know the second zone is small, but we don't know how small. I'm betting on the size of Bleakrock Isle. From datamines it's also very likely we get two storylines, a big one like Morrowind for Summerset and a smaller one for the Psijic order - maybe like Dark Brotherhood.

    We're also getting Abyssal Geyser PvE events. We have 0 idea on what they do - but they could be some kind of lasting content, like Maelstrom Arena. I highly doubt it though, I'm betting they're some kind of dynamic events akin to Anchors, but you never know.

    All in all, the chapter appears to be offering less content than Morrowind, but it is cheaper.
  • Merlin13KAGL
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    Orsinium would have been a chapter...but Marketing hadn't come up with the chapter model yet...

    It is a chapter because they know people will pay for it as a chapter, and it will bring in $$$, since it's not purchasable with (otherwise free) crowns.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
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  • idk
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    Cêltic421 wrote: »
    Seems like a regular DLC to me, not much game changers. Big zone, 12man trial jewelry crafting and a new guild with its own abilities. Doesnt seem to justify the big price tag. 59.99 For Digital Collectors edition - 89.99.For physical collectors edition. 29.99 for digital upgrade.

    You answered your own question by naming how much more it has than a normal DLC. Great job.

    Also, your pricing is off. The first two prices are for the entire base game and the expansion vs just the expansion. Just FYI to clear up what could be misleading about your message.

    In the end it seems more that you are pointing out how good the expansion is and just being a little coy about it.
    Edited by idk on March 26, 2018 1:29PM
  • FakeFox
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    I can't say I like the concept of chapters, in fact I never like to pay anything more then what's necessary. But I since Morrowind has already proven the concept, I think it's reasonable to have this be a chapter. It seems somewhat similar in what it offers.
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  • Cuthceol
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    Nyladreas wrote: »
    Cêltic421 wrote: »
    Seems like a regular DLC to me, not much game changers. Big zone, 12man trial jewelry crafting and a new guild with its own abilities. Doesnt seem to justify the big price tag. 59.99 - 89.99.

    Where is everyone coming up with these prices? I got it for 30 bucks O.o

    summerset and morrowind for £19.99 here :) probably makes it worth it
  • lucky_Sage
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    There's is going to be some op gear drops
    Like the new 2h that buffs and alteres rally to heal live BoL
    Edited by lucky_Sage on March 26, 2018 2:09PM
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  • lucky_Sage
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    Jade1986 wrote: »
    Jade1986 wrote: »
    Didn't they say the other evening that there was more info to come about Summerset? Are we, perhaps, not judging prematurely?

    Or did I miss where it was conclusively said "this is all of it, guys, enjoy"? Totally possible, lots of distractions when I watched.

    There is more coming, people will be negative about anything it seems.

    I for one am stoked about this new content.

    Ah good. Thanks for that. I thought that was the case. I'm looking forward to it as well but that's to be expected I guess given my proclivity for all things Elven.

    Im just happy to get something non ep and dc finally. I mean honestly, if I had to deal with another dunmer i was gonna scream.

    I am to I hate dunmer and tired of nord stuff unless they give a dragonshout skill line stop making so stuff
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    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Pixel_Zealot
    Pixel_Zealot
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    Considering what they're offering, 35 hours storyline; new dungeons, trials and delves; and 2 new skill lines, the order and jewellery.

    I think it's still overpriced, but it's not stupidly so. I'll probably still buy it and hope I don't regret it in the near future.
    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • DMuehlhausen
    DMuehlhausen
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    Cêltic421 wrote: »
    Seems like a regular DLC to me, not much game changers. Big zone, 12man trial jewelry crafting and a new guild with its own abilities. Doesnt seem to justify the big price tag. 59.99 For Digital Collectors edition - 89.99.For physical collectors edition. 29.99 for digital upgrade.

    I mean I get this was going to happen, but not this post again. It took like 6 months for them to die down before. What made any expansion in any MMO or game an Expansion? The developer said it was. If you don't like it don't buy it. If you want to see the content then buy it.

    It's an expansion/chapter cause they said it is, crying about it isn't going to get them to change their mind.
  • Kalgert
    Kalgert
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    Menelaos wrote: »
    Kalgert wrote: »
    (Making it non-digital, so calling it a content pack or "DLC" is just wrong and an abuse of the acronym)

    That's quite funny, because there seems to be a digital upgrade/edition and a digital collectors edition, which - correct me if I am wrong - must be downloaded. Sorry for abusing your acronym, though.

    A fair point, but my statement still stands. Morrowind has a physical release (And so will Summerset as well), therefore it does not fall under the "Content Pack" label, and instead as an Expansion pack.

    Because I don't know about you, but if I saw additions on the store shelve and a big box advertising itself as a collector's edition not that far away, I'd consider it as an expansion, before seeing it a tiny addition of a dungeon and a small zone.
    Edited by Kalgert on March 26, 2018 2:47PM
  • technohic
    technohic
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    Think it’s just new story lines. The DLCs seem to continue off the chapter
  • smacky
    smacky
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    Nyladreas wrote: »
    Cêltic421 wrote: »
    Seems like a regular DLC to me, not much game changers. Big zone, 12man trial jewelry crafting and a new guild with its own abilities. Doesnt seem to justify the big price tag. 59.99 - 89.99.

    Where is everyone coming up with these prices? I got it for 30 bucks O.o

    summerset and morrowind for £19.99 here :) probably makes it worth it

    And the standard edition upgrade through eso website is AUD$45.

    It's actually cheaper to buy it through steam in USD even with a bad exchange rate :(
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