Lightspeedflashb14_ESO wrote: »
That and their main draw as a healer, a ward healer who uses sheild instead of directly healing, using igneous shields, interferes with dk tanks, igneous shields do not stack and you remove the last one if you cast it agian, ie if a dk tank with 30k health casts it and then a dk healer with only 18k health cast it, the tanks 10k shield is replaced with your meager 2k shield that you give. That is no good. This to me would be the largest reason not to use a dk as a healer.
Lightspeedflashb14_ESO wrote: »
That and their main draw as a healer, a ward healer who uses sheild instead of directly healing, using igneous shields, interferes with dk tanks, igneous shields do not stack and you remove the last one if you cast it agian, ie if a dk tank with 30k health casts it and then a dk healer with only 18k health cast it, the tanks 10k shield is replaced with your meager 2k shield that you give. That is no good. This to me would be the largest reason not to use a dk as a healer.
Would be nice if something could be done for them. Seems like be best ultimate generation healers for war horns.
I did though find mind really did well in cydrolli with all crowd control buffs and such.
Dont_do_drugs wrote: »made an pvp dk healer and i told people to stop judging. o/
dk is love, dk is life. on that perspective, with a mag dk, a stam dk, a dk tank....dk healer just has to be as well on the list of a true dk lover
Dont_do_drugs wrote: »made an pvp dk healer and i told people to stop judging. o/
dk is love, dk is life. on that perspective, with a mag dk, a stam dk, a dk tank....dk healer just has to be as well on the list of a true dk lover
Lightspeedflashb14_ESO wrote: »Dont_do_drugs wrote: »made an pvp dk healer and i told people to stop judging. o/
dk is love, dk is life. on that perspective, with a mag dk, a stam dk, a dk tank....dk healer just has to be as well on the list of a true dk lover
Build details?
Dont_do_drugs wrote: »Lightspeedflashb14_ESO wrote: »Dont_do_drugs wrote: »made an pvp dk healer and i told people to stop judging. o/
dk is love, dk is life. on that perspective, with a mag dk, a stam dk, a dk tank....dk healer just has to be as well on the list of a true dk lover
Build details?
not yet, i am in leveling and experimenting phase, but i am intending to test it with Jorvuld's Guidance and maybe Transmutation or ..well we'll see...
Dont_do_drugs wrote: »Lightspeedflashb14_ESO wrote: »Dont_do_drugs wrote: »made an pvp dk healer and i told people to stop judging. o/
dk is love, dk is life. on that perspective, with a mag dk, a stam dk, a dk tank....dk healer just has to be as well on the list of a true dk lover
Build details?
not yet, i am in leveling and experimenting phase, but i am intending to test it with Jorvuld's Guidance and maybe Transmutation or ..well we'll see...
Jorvuld's Guidance well do we in PvP or PvE or so one can assume. You could maybe play around with barrair one that gives ulimate back and war horn.
Either way feel free to tell us what you done so far with you build. Talking tends inspire new ideas and soultions for not one person but many.
Dont_do_drugs wrote: »Dont_do_drugs wrote: »Lightspeedflashb14_ESO wrote: »Dont_do_drugs wrote: »made an pvp dk healer and i told people to stop judging. o/
dk is love, dk is life. on that perspective, with a mag dk, a stam dk, a dk tank....dk healer just has to be as well on the list of a true dk lover
Build details?
not yet, i am in leveling and experimenting phase, but i am intending to test it with Jorvuld's Guidance and maybe Transmutation or ..well we'll see...
Jorvuld's Guidance well do we in PvP or PvE or so one can assume. You could maybe play around with barrair one that gives ulimate back and war horn.
Either way feel free to tell us what you done so far with you build. Talking tends inspire new ideas and soultions for not one person but many.
Well, i am intending to use the DK Healer for PvP, definitely not for PVE, i think at the moment only Warden can maybe keep it up with Templars there. As someone else said, we allready have the DK Tank who is doing a lot of support, i dont see in PVE a lot of usefull stuff für a dk healer so far, u dont need shields or powerfull healing, and support for magicka and stamina is something the dk seems to be missing hardly. but i can imagine shields and a couple of buffs for group pvp working,
Ragnarock41 wrote: »From a PvP perspective or PvE?
Let's say both?
The class is *** and just based around tanking.
Quite honestly because they dont bring much to the table as healers. They only have two actual healing skills (cauterize and obsidian shard) both of which are pretty terrible compared to just about every other heal in the game. They only get major mending for a scant few seconds after using igneous shield, which scales off of health and no longer provides a substantial defensive benefit to anyone other than the user.
I ran my DK as a healer for quite a while last year just to give it a try, and was pretty disappointed in the results. They offer no real benefit to a group, while a templar or warden or even nightblade healer provides more buffs, more powerful healing, and typically better damage on top of those.
Quite honestly because they dont bring much to the table as healers. They only have two actual healing skills (cauterize and obsidian shard) both of which are pretty terrible compared to just about every other heal in the game. They only get major mending for a scant few seconds after using igneous shield, which scales off of health and no longer provides a substantial defensive benefit to anyone other than the user.
I ran my DK as a healer for quite a while last year just to give it a try, and was pretty disappointed in the results. They offer no real benefit to a group, while a templar or warden or even nightblade healer provides more buffs, more powerful healing, and typically better damage on top of those.
They done a few adjustments to do healer skills past 4 patches. Still healing can be a lot more then healing skills. They still have molten armaments?
But yes...more discussion for lesser know class/role and their current issues and gameplay. Maybe this will help inspire soultions for them?
Quite honestly because they dont bring much to the table as healers. They only have two actual healing skills (cauterize and obsidian shard) both of which are pretty terrible compared to just about every other heal in the game. They only get major mending for a scant few seconds after using igneous shield, which scales off of health and no longer provides a substantial defensive benefit to anyone other than the user.
I ran my DK as a healer for quite a while last year just to give it a try, and was pretty disappointed in the results. They offer no real benefit to a group, while a templar or warden or even nightblade healer provides more buffs, more powerful healing, and typically better damage on top of those.
They done a few adjustments to do healer skills past 4 patches. Still healing can be a lot more then healing skills. They still have molten armaments?
But yes...more discussion for lesser know class/role and their current issues and gameplay. Maybe this will help inspire soultions for them?
What exactly do you think molten armaments supplies to the group? Every half decent character build either has a skill for major brutality/sorcery or they're using potions for it. Most DK's, even the stamdk's, even run the sorcery-only version (armaments) for the 40% heavy attack bonus. That bonus only applies to the DK who uses the ability, not to the team.
The only thing molten armaments (or any earthen heart ability) provides to the group is minor brutality via passives, but that can be provided by a dragonknight DPS or tank as well as a healer.
Not to mention that no abilities in the draconic power tree help a healer at all. An entire tree rendered 100% useless for a support role.
DK's are just built around tanking and damage, not healing. Group support was never really something in mind when they were designed.
Quite honestly because they dont bring much to the table as healers. They only have two actual healing skills (cauterize and obsidian shard) both of which are pretty terrible compared to just about every other heal in the game. They only get major mending for a scant few seconds after using igneous shield, which scales off of health and no longer provides a substantial defensive benefit to anyone other than the user.
I ran my DK as a healer for quite a while last year just to give it a try, and was pretty disappointed in the results. They offer no real benefit to a group, while a templar or warden or even nightblade healer provides more buffs, more powerful healing, and typically better damage on top of those.
They done a few adjustments to do healer skills past 4 patches. Still healing can be a lot more then healing skills. They still have molten armaments?
But yes...more discussion for lesser know class/role and their current issues and gameplay. Maybe this will help inspire soultions for them?
Savos_Saren wrote: »I thought ZoS was going to do a "Balance Update" at some point... for all classes. Didn't Wrobel or Rich Lambert mention that they wanted more defined skill trees? Much like how Warden has a clearly defined Damage, Healer, and Tank skill tree. Templar is somewhat close to that... but NB, Sorcs, and DKs have their abilities spread all over their three skill lines.
Savos_Saren wrote: »I thought ZoS was going to do a "Balance Update" at some point... for all classes. Didn't Wrobel or Rich Lambert mention that they wanted more defined skill trees? Much like how Warden has a clearly defined Damage, Healer, and Tank skill tree. Templar is somewhat close to that... but NB, Sorcs, and DKs have their abilities spread all over their three skill lines.