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Are there any other playable races they can add in the future?

  • Grimm13
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    baltic1284 wrote: »
    This again? Well, here we go once more... ;)


    Tsaesci
    TsaesciES1.jpg1254f3a564b189196aac093378aac72f--elder-scrolls-skyrim.jpg
    These golden-skinned snakepeople may be possible, depending on how the powers that be choose to depict them in ESO... they -are- supposedly somewhere between argonians and lamias in body structure, so they -could- be done in a humanoid enough way to be viable for all equipment... (and thus as viable player race - the question if they have legs or not has yet to be entirely cleared by the lore) or there could be two kinds of them, like with the D&D Yuan-ti where one breed/caste might have a more snake-body lamia-ish body structure, the other a more humanoid one, thus keeping both options open, with the humanoid caste available as player character race (since I doubt anyone would play a race that could not use leg and foot armor slots, yes?)

    Halve those races would do excellent slaves! >:)

    More seriously, I´d love to see maormer race added in the same fashion imperial is.

    Tsaescil I could see as having a life stage of being bi-ped with transcendence into a higher form. PC's would then be younger ones, not yet changed.


    I would think that any added race would be done such as the Imperial race. Apart from being a member race of a faction.
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  • VerboseQuips
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    @TheShadowScout Your post is absolutely fantastic.

    I still have a glimmer of hope that we could see some extinct races in Artaeum due to its isolation.

    Among the extinct races, there is also the giant Goblins, the Left-handed Elves, and the Men-of-Ge. The latter were sacrificed to some kind of unknown insect god. Since it seems we'll eventually go to Mephala's realm (ok, I know spiders aren't insect, but still...), there could maybe be a residual enslaved population there?
    Maybe the Keptu seen in Horns of the Reach could also become a playable race?
    Also, are we sure that the Barsaebic Ayleids all disappeared too?

    The Riekr could also be considered a distinct race from the Goblins, which could be available as PCs as well. The Rieklings, however, seem a bit too small to make PCs, as well as the Gremlins/Orc-rats.

    It would be even more difficult to justify than for the Goblins, but some Troll subspecies (like the Trollkin?) could be included. They can be disciplined enough to be included in an army (at least when you're as crazy as the iron orcs). They can create (or at least use) weapons, like a cestus. They can "organize" in clanic structures (like the Azhklan or the Kalperklan. They even have some basic language skills and can even write! However, I'd find it difficult to justify their introduction as a playable race. Much more difficult than the Goblins or the Riekr. I'd put them more on the nope side than on the maybe one.

    There is also what is known as the "Ice Tribes". It is unclear to me whether they are Riekrs, or Kamal deserters, remnants of the Akaviri invasion. Considering they are accompanied by something called a Gehenoth, I'd opt for the latter option, but it could also be something entirely different from those options.

    The concept arts for Murkmire included the Nagas, too. We don't know much about them yet.

    Then, there is also the entire realm of Faeries/Sylphim. Nereids, Leimenids, Gheatus (who are also presumed extinct), Nymphs, and so on. Most of them seem to be strongly bound to an element, a tree or a place. But who knows... I'd put them on the mayyyyybe side :smile:

    Like you, I don't think Daedra, like for example the Aurorans, would ever make a good playable race in ESO. However, there are also creatures living in Oblivion realms but which are not clearly Daedric in nature. I am thinking about the Scalons and the Grummites here. Grummite could also make candidates as a playable race, as they seem similar to Goblins. There are also Hobs in Clavicus Vile's realm (well, at least in Umbriel), which seem to be somewhere between the Goblin and the hairless apes.
    There is also a mention of Lustrants in the Lightless Oubliette. We don't know what they are yet, but I imagine them as white- or silver-skinned Auroran-related Daedra, in which case they are unfit for a playable race. If, however, they are a non-Daedric humanoid species happening to live in the Coloured Rooms, then, who knows.

    On the not-humanoid-enough side, I'd mention the Centaurs, the Dreughs, the Lamiae, the Medusae (a variation of the Lamia?), the extinct Ilyadis, and an extinct race of Bird-people met by Topal in Cyrodiil, though I definitely would want to learn more about them.

    Then, finally, they could come up with any new idea, but it'd be very difficult to make it work. For example, I don't know, what if Sheogorath decided to endow a Factotum or a Hollow with free will?

    One way to add new races could be to add, some day, a Fourth side to the Alliance war: the broken Empire. Maybe we could then get the Akaviri from Rimmen, the Reachmen and a third race... Maybe some moderately-sized tribe of Minotaurs, or the Maormer, or whatever.
    Edited by VerboseQuips on March 21, 2018 12:39AM
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • dodgehopper_ESO
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    Wasn’t there a half elf in oblivion?
    I think you're talking about Umaril the Unfeathered and he was something like a half-deity thingie.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Jusey1
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    I would honestly love to play as Lilmothiit, mostly because I have a soft spot for foxes. They are adorable in real life.
  • ccfeeling
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    Race appearance is not what we concern about , the key point is race passive B)
  • Jusey1
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    ccfeeling wrote: »
    Race appearance is not what we concern about , the key point is race passive B)

    True, but I still only have Argonians for the most part... Because Argonians. Not everyone really cares about making the best of the best, so to say.
  • TheShadowScout
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    I still have a glimmer of hope that we could see some extinct races in Artaeum due to its isolation...
    Well, we are talking "playable races" here. Extinct races certainly need not apply...
    ...
    ...but...
    ..they can -always- be featured in "flashback" quests, and that is a great hope of mine, that we will get more quests showing os a slice or two of tamriels history. Much like the one where we visit the chimer struggling against the nedes, or the direnni fighting the alessians, or see ayleid ghosts in their struggle around the withering of Delondiil... there is so much more that we could see!
    But that is a different discussion, to be had in a different thread! ;)
    The Riekr could also be considered a distinct race from the Goblins, which could be available as PCs as well. The Rieklings, however, seem a bit too small to make PCs, as well as the Gremlins/Orc-rats.
    Might be better to have one "goblin" race, and just offer them skin tones from green to blue, and assume the blue ones are not a seperate race, but just the tribes that live around skyrim... since I doubt there is enough of a market for more then one gobbo race. ;)
    It would be even more difficult to justify than for the Goblins, but some Troll subspecies...
    ...would most likely still be too oversized to be viable as PC race. Trollkin still being trolls, albeit weak ones.
    Same for minotaurs, really. Or ogres. And certainly giants!
    As I mentioned, we can't really have races that clip through the architecture every time they walk through a doorway...

    ...but if we were to get some "structural unlocks" to allow us to exceed normal slider limits for player characters... make extra-big "titanborn" nords, or extra-muscular orcs with anger issues, or dwarfish bretons who drink wine and know things, or extra-fat redguard harem guards, or extra-petite "pixielike" elves, or extra well endowed in the chest region priestesses of dibella...
    Still, yet another discussion for another thread!
    There is also what is known as the "Ice Tribes". It is unclear to me whether they are Riekrs, or Kamal deserters, remnants of the Akaviri invasion. Considering they are accompanied by something called a Gehenoth, I'd opt for the latter option, but it could also be something entirely different from those options.
    ...those may be too obscure to be good choices for a new race I woudl think. personally I always assumed them to be some riekr subspecies anyhow... possibly to rieklings what ogres are to goblins. And we do have ice orges in Orsinium, so I am guessing something in that direction...
    Then, there is also the entire realm of Faeries/Sylphim. Nereids, Leimenids, Gheatus (who are also presumed extinct), Nymphs, and so on. Most of them seem to be strongly bound to an element, a tree or a place. But who knows... I'd put them on the mayyyyybe side :smile:
    ...and many of them may not even be mortal beings, but physical manifestations of nature spirits. Or that is one rumor anyhow. One that makes a lot of sense, really...
    On the not-humanoid-enough side, I'd mention the Centaurs, the Dreughs, the Lamiae, the Medusae (a variation of the Lamia?), the extinct Ilyadis, and an extinct race of Bird-people met by Topal in Cyrodiil, though I definitely would want to learn more about them.
    Non-humanoid races would likely require far too much code changes to be possible, with animations, gestures, equipment, etc.; so I would not expect them to ever come. Not to mention, they would have the same issues as argonians and khajiit in earlier TES games - inability to use some armor pieces... again, reason for them to never come.
    As PC race.
    But we can all hope for more quests involving them, and maybe showing us all more of the lore behind them... ;)
    Then, finally, they could come up with any new idea, but it'd be very difficult to make it work. For example, I don't know, what if Sheogorath decided to endow a Factotum or a Hollow with free will?
    If he did (and lets be honest, uncle sheo would do just that sort of thing "fer da lulz"), it would be an NPC. A factotum polymorph and personality on the other hand... (haven't I see something along those lines in a datamine thread sometime?)
    One way to add new races could be to add, some day, a Fourth side to the Alliance war: the broken Empire...
    ...which would require them to program a whole fourth mainstory questline.
    I can't really see that happening. Too much effort for too little return I would think.
    Maaaybe if they ever make an DLC with an "defection" option, they could add non-alliance options for characters to defect to... join the imperial remnant, join a bandit group and forever live as outlaw (wouldn't be fun), join a neutral mercenary band...
    Might still be too much trouble to code though.

    But all being said, the only viable way I see for new races is as crown-store unlock.
    Since even the easiest will require some coding effort, which ZOS would have to pay their code-jockeys for, they will wnat to see some extra profit for their extra effort, and extra profit means crown store.
    So either bundle any new race with an expansion, or sell it in the crown store like imperials. Possibly both - sell "common" races like maormer and gobbos in the crown store for everyone, bundle "rare" races with some expansion or another... (I could see them someday make an expansion for the isles between tamriel and akavir, and bundle the akaviri races with that one, for example - that one might sell quite well, since a great many people would love to take a peek into akavirs "front garden")
  • Dark_Lord_Kuro
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    idk wrote: »
    All the playable races from previous games have been added. It’s extremly unlikely Zos would add another race. Really not a need to as it would merely duplicate what we already have passive wise.

    As far as i know, we dont have lightnind or magic damage resistance, magic dammage bonus and spell crit bonus

    To a lesser extend we dont have ice or lightnig variant of the dark elve pasive

    More could exist in stamina
  • VerboseQuips
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    @TheShadowScout I actually agree with most of your remarks and objections, except the one about the lack of market for both Goblins and Riekrs. :tongue: (Especially if they have slightly different racial passives).

    I like your idea of structural unlocks. I guess it could also allow for something I have seen asked several times on the forum, i.e. the unlocking of all hair colours for all races.

    Another cool thing that could be made (but I think it would be difficult to implement) would be to allow us to choose a sub-race in addition to the race, which would have slightly different passives. For example, there are many variations of the Khajiiti tied to the Lunar Lattice. Obviously, not all of them would be viable as PC but, for example, the Ohmes, why not. This would also allow to "specialize" a Breton into a Reachman, an Imperial into a Colovian, a Nibonese or an Imperial of Akaviri descent, an Orc into a "regular Orsimer from Orsinium", or a Malahk-Orc from the Northern Velothi Mountains, or an Iron Orc from Craglorn, or a Wood-Orc from Valenwood, and so on, you get the idea. Or, if they get added, to specialize a Goblin into a Riekr.
    However, it would be very difficult to implement in ESO. First, because it could lead player who are already RPing as one of those "subraces" to need to go back to character creation and be forced to alter their character's appearance in order to fit in their chosen subrace, and I easily see how it would enrage them. Second, because not all races have the same number of "subraces". Thirdly, because some subraces would reasonably be more tied to a different Banner than their "main one", at least geographically.
    I guess I'll put it more on my TES VI wishlist than on my ESO one ^^

    With all that being said, but this is admittedly off-topic,... all those races that are unfit candidates for playable ones, could still make good candidates for new crafting motifs and furnishing schematics, in my opinion. :smile:
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • Gprime31
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    Just what this game needs, more races and classes they can't balance.
  • Aebaradath
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    Gprime31 wrote: »
    Just what this game needs, more races and classes they can't balance.
    Are you going to visit every thread and complain now because of average maintenance times?
  • knaveofengland
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    if you look at how many differnet species we all kill every day , then the selection is vast , i say dragons, ogre , giant ,chimera be awesome .even a rat , guar .
  • TheShadowScout
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    I actually agree with most of your remarks and objections, except the one about the lack of market for both Goblins and Riekrs. :tongue: (Especially if they have slightly different racial passives).
    The way I see it, goblins would not exactly be a common or popular choice, thus it would make as little sense of making two of them as it would to make two dunmer races, or two nord races, or two orc races... :p;)
    I like your idea of structural unlocks. I guess it could also allow for something I have seen asked several times on the forum, i.e. the unlocking of all hair colours for all races.
    That definitely would be part of the same package, to allow people to pay extra to choose cross-racial colorations and play as "halfbreed"
    ...since in the elder scrolls universe, by fiat of the loremakers, all children of mixed parentage are always the race of their mother, but with traces of their fathers race visible, aka passives like mom, but appereance mixed. And this would be -just- the thing to depict that in the game....
    Another cool thing that could be made (but I think it would be difficult to implement) would be to allow us to choose a sub-race in addition to the race, which would have slightly different passives.
    That one is too much in line with the usual "let us cherry-pick our passives" approach for me to view it with any kind of favor...
    Because someone will suggest some subrace that is entirely different from the parent race, just so they can play as magica redguard or stamina altmer...
    ...
    I would much rather see my old idea for "cultural passives" - addisional passives that depict not the characters race, but their upbringing and life before adventuring.
    Like...
    ...one for their birthplace, so characters grown up in skyrim would have a little cold resistance (but not as much as nords with generations of adaptation), characters raised in the vvardenfell ashlands might have a little fire resistance (but not like dunmer who magically were cursed into it), characters who spent their shildhood in black march and lived to grow up might have a bit of disease resistance (but not quite like argonians who... you get the idea, right?)
    ...one for family situation, so characters who grow up in a noble household, with access to libraries and tutors might have a leg up in magica handling, while characters who grow up helping out their commoner parents in the family business might have a bit of extra stamina and characters who were raised among nomad outcasts in the wilds might have a bit of extra toughness...
    ...and one for life before adventuring, so a former blacksmith might have a bonus for blacksmithing, a former librarian might get additional advancement in the "bookhunting" mages guild line, a former thief might get a bonus to their pickpocketing, and so on. Possibly with matching drawbacks as well - the former thief might still be remembered as known cutpurse, and get a higher bounty as the guard might watch more carefully, the librarian might have a penalty in vendor prices due to lack of haggling ability from the "bookworm", the blacksmith might have a penalty to pickpocketing due to strong but thick fingers from working the forge, whatever...
    With all that being said, but this is admittedly off-topic,... all those races that are unfit candidates for playable ones, could still make good candidates for new crafting motifs and furnishing schematics, in my opinion. :smile:
    That, definitely!
    And many already do - daedric motic, ancient elf (ayleid) motiv, etc.
    But there is always more to be had in this regard... so many gear motivs that could also spawn furniture, so many options for motivs yet to come...
    ...heck, we have "order of the hour", why not a motiv for -every- divine? Templars might jump at the chance! Same for all other organizations - we have DB and TG related motivs, we have Morag Tong, we have the seperate dunmer houses, but there have been other organizations... an Ash'aba motiv, a Vinedusk Ranger motiv, a Brackenleaf Briar motiv, a Lion Guard motiv, a Thalmor motiv, etc.
    Also, some costumes could be re-released as motivs, for those who want to mix and match them in outfits, or craft gear in that style... nedic armor for example... (there is precedence - soul shriven is both costume and motiv for example...)
    (though I still wish they had made a transmogrification system rather then the outfit system... ah, well, ship, sailed, sunk, long time)
    Gprime31 wrote: »
    Just what this game needs, more races and classes they can't balance.
    Balance is and -always- will be a work in progress. They never ever will achieve it, not in a game as complex as ESO. At best, they will come "close enough" - and that often will have to be revised when new options show a advantage or drawback they had not considered back then.
    So, why not give us more races to play with while they struggle to get there?
    "Perfect Game Balance" is not something that would get me excited.
    "New stuff to have fun with" on the other hand... ;)
  • Storm_knight22
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    @TheShadowScout There are more than two snow elves left. In the words of Gelebor. "We only numbered perhaps a hundred at a time, so our presence remained a secret to the dwarves and the Nords"

    While they certainly would not be a playable race it would be great to interact with the Snow Elves in a quest.
    I want spell crafting.
  • TheShadowScout
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    There are more than two snow elves left. In the words of Gelebor. "We only numbered perhaps a hundred at a time, so our presence remained a secret to the dwarves and the Nords"
    If he mentiones the "hundred" in the same breath with "dwarves" I would count it as outdated information, yes? ;)
    Still, there is always the possibility that more are in hiding. I mean, as long as they are in hiding -sucessfully- noone would know to write lore about it, right?
    While they certainly would not be a playable race it would be great to interact with the Snow Elves in a quest.
    ...but that is certainly something we could have. Even if at the time of Skyrim in the fourth era there are only two left, there still could be a handful hiding in the time of ESO. Certainly not enough for a PC race, but... a lone NPC is certainly within the reach of possibility! And I too would love to see that.

    Also, I would just as much love to see a "flashback" quest sometime showcasing snow elf culture at the time of their war with the invading atmorans... I would love lots of such flashback quests, as ESO has the chance to not just -tell- us the elder scrolls lore, but -show- us in such setups!

  • Dont_do_drugs
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    @TheShadowScout You forgot the Ayleids, as Kothringi, it would be plausible to have at least a very low amount of them. Ingame lore supports the thought of some hiffen Ayleids which survived.

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  • coop500
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    Eeeee I hope we see a lilmothiit race someday, that's all I really wanna see. I don't care if the furry haters will hate, I'm not a furry so the joke is on them.

    It's not entirely impossible, I mean look at the mounts people are riding, how is that lore friendly? A flaming horse? A guar that snorts frost? A horse that sparkles? People running around naked or all but naked in their nordic towels and still tanking in vet dungeons, none of that is very 'lore friendly' so why can't we have a actual lore friendly race that isn't entirely confirmed to be dead?

    Lilmothiits were said to be nomadic in nature, which means they could have a few groups outside the flu area and thus, could have been captured by Molag Bal and all that. It's not entirely out of the realm of possibility and it's not the first time TES lore has been tweaked for the sake of a new race.

    The orcs were not always a playable race, that came later, but they were considered more like the goblins of newer TES games in the older games.

    As for ESO, imperials became playable later and the lore was tweaked to allow it. Before the imperials were not playable because they were all considered 'bad' and corrupted save for a few select ones. But now they'e everywhere as PCs.
    Hoping for more playable races
  • TheShadowScout
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    You forgot the Ayleids, as Kothringi, it would be plausible to have at least a very low amount of them. Ingame lore supports the thought of some hiffen Ayleids which survived.
    Yeah, it has been pointed out before that hey slipped my mind.

    Alas though, those "hidden Ayleids" are kinda like the tamriel-tastic equivalent of elvis sightings... someone's father's brother's nephew's cousin's former roommate has seen one somewhere near someplace, they swear it was true... but whenever scholars go there to check, the reported Ayleids are nowhere to be found (or turn out to be a drunk altmer in torchlight dressing up in a costume on a dare).
    And thus... ayleids not really viable as player-race, though possible as NPC... and rejoice! We meet just one such NPC in the course of the coldharbour assault questline... ;)
  • coop500
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    Lilmothiits wouldn't even be that hard on the design standpoint, just take a khajiit, fluff the tail up, give a longer snout, make the ears a little bigger/pointy-er and retexture. They put more work in mounts and could make a lot more money off it.
    Hoping for more playable races
  • ssorgatem
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    From the Akaviri races, the Ka Po' Tun just sound like a different kind of Khajiit (like, e.g., Atmorans to Nedes or Yokudans), and Tang Mo sound like the Akaviri counterpart of the Tamrielic Imga.

    Which then could mean... maybe the Tsaeci are actually the same species as the Argonians?
  • TheShadowScout
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    ssorgatem wrote: »
    From the Akaviri races, the Ka Po' Tun just sound like a different kind of Khajiit (like, e.g., Atmorans to Nedes or Yokudans), and Tang Mo sound like the Akaviri counterpart of the Tamrielic Imga.

    Which then could mean... maybe the Tsaeci are actually the same species as the Argonians?
    Imga are apes, Tang Mo are monkeys. There is a difference, as the librarian at the unseen university would gladly point out to you if you called him a "monkey"... ;)
    (hint - apes are tail-less, monkeys use their tail for all sorts of shenannigans... also, apes tend to be a bit more stocky and monkeys a bit more agile, but that is more dependent on species... but wopuld give some hints as to make up passives!)

    Same with Argonains and Tsaesci, though I guess "lizard" and "snake" is close enough that one might speculate if maybe there is some relation (especially once you leave off the snakes "limbless" status, which is sort of a requirement for most any tool-wielding race).
    Still, much could be done with body structure to make them different... neck length, body tallness/thickness ratio, tail length, etc. Up to the developers if they ever go there (I feel pretty certain that if ESO goes on long enough, they WILL make tsaesci models for some questing mobs, and once they do, they can choose to make them viable for PC race, or not, as fits their plans)

    Not much is known about the Ka Po'tun except they are somehow "tiger-like", which could mean anything... a feline race like the khajiit, or perhaps a rakshasa-equivalent with fur-less human bodies and tiger head? Or something half-furred in between? Or perhaps even tiger-centaurs (which would make them unsuitable as player race of course due to non-humanoid body)? Its really up to the developers, even though most fans envision them like the tiger-person picture I found...

    And even less is known about the Kamal, so they could do whatever they wanted there.

    The thing is, the akaviri msytique is one of the reasons many people are interested, and might spend good crowns on anything in that direction! Something I am sure the people at ZOS will want to pick up on, someday... ;) Only question is in what way, and if they might include some PC ways. I still think it more likely they would first test the waters, so to speak, by releasing maormer and gobbos, but time till tell.
  • Mindcr0w
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    Am I the only one that wants to play a Hagraven?

    You sweaty, fat legged, Featherless disgust me.
  • danno8
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    They are around, they are (barely) intelligent enough to talk ... generally being too primitive to follow the laws civilized people live by

    Well if they can't put Goblins as PC's in the game, it sounds like they will fit right in here on the forums. >:)

  • starkerealm
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    Wasn’t there a half elf in oblivion?

    Yeah, many. The Bretons are TES's version of, "half-elves." You actually see this in the Glenumbra questline, when you travel back in time. The Bretons there still have the pointed ears. Additionally, even Skyrim acknowledges this, as Nord guards will accuse Breton thieves of being, "dirty little elves."
  • starkerealm
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    You forgot the Ayleids, as Kothringi, it would be plausible to have at least a very low amount of them. Ingame lore supports the thought of some hiffen Ayleids which survived.
    Yeah, it has been pointed out before that hey slipped my mind.

    Alas though, those "hidden Ayleids" are kinda like the tamriel-tastic equivalent of elvis sightings... someone's father's brother's nephew's cousin's former roommate has seen one somewhere near someplace, they swear it was true... but whenever scholars go there to check, the reported Ayleids are nowhere to be found (or turn out to be a drunk altmer in torchlight dressing up in a costume on a dare).
    And thus... ayleids not really viable as player-race, though possible as NPC... and rejoice! We meet just one such NPC in the course of the coldharbour assault questline... ;)

    Worth remembering that Wild Elf sightings in Cyrodiil used to be a thing. The hidden Aylieds were still around in the first era. However, by the begining of the second era, the number of surviving alyieds had dwindled to critical levels, and the last known Aylied (outside of Coldharbour) died about 200 to 300 years before ESO takes place. When you read about them in the lorebooks this isn't immediately apparent, until you start cross referencing stuff.
  • TheShadowScout
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    You forgot the Ayleids, as Kothringi, it would be plausible to have at least a very low amount of them. Ingame lore supports the thought of some hiffen Ayleids which survived.
    Yeah, it has been pointed out before that hey slipped my mind.

    Alas though, those "hidden Ayleids" are kinda like the tamriel-tastic equivalent of elvis sightings... someone's father's brother's nephew's cousin's former roommate has seen one somewhere near someplace, they swear it was true... but whenever scholars go there to check, the reported Ayleids are nowhere to be found (or turn out to be a drunk altmer in torchlight dressing up in a costume on a dare).
    And thus... ayleids not really viable as player-race, though possible as NPC... and rejoice! We meet just one such NPC in the course of the coldharbour assault questline... ;)

    Worth remembering that Wild Elf sightings in Cyrodiil used to be a thing. The hidden Aylieds were still around in the first era. However, by the begining of the second era, the number of surviving alyieds had dwindled to critical levels, and the last known Aylied (outside of Coldharbour) died about 200 to 300 years before ESO takes place. When you read about them in the lorebooks this isn't immediately apparent, until you start cross referencing stuff.
    Yeah, and that's why I compared them to "elvis sightings". I mean, elvis was sighted often enough, back when he was still alive, yes? Only the sightings after his death tended to be somewhat... questionable... ;)

    But as we are talking about the middle of the second era here for ESO... you are quite correct that ayleids are a thing of the past (as if the state of all their ruins our characters get to explore wasn't a dead giveaway of that)
  • Creepsley
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    I tottally support goblin as a playable race :P used the a costume item to "fake" me being a goblin but lost it :P
  • Sordidfairytale
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    As for all giants, lamia, ogres, minotaurs, or other races that have non-humanoid or oversized bodies - obviously those are all unsuitable for PC races (can't have a player race that would clip through half the scenery after all!)


    Bah you and your sensible logic, ZOS do not listen to this. Clearly Shadow Scout is under the influence of some skooma. I suggest the entire post be dismissed.

    In all seriousness, excellent post.

    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • Aebaradath
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    Did somebody say Minotaur?
    pLZuqjW.jpg
  • Zalicius
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    Gothlander wrote: »
    I'd like to see more non human and non elf races.

    I agree. At some point they should start trickling in races and lore from the other continents Like the Tang Mo. They are supposedly "monkey people" which makes me think of something like the original Planet of the Apes maybe? Would definitely make for a new and interesting race and lore.
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