TelvanniWizard wrote: »baltic1284 wrote: »TheShadowScout wrote: »This again? Well, here we go once more...
Tsaesci
These golden-skinned snakepeople may be possible, depending on how the powers that be choose to depict them in ESO... they -are- supposedly somewhere between argonians and lamias in body structure, so they -could- be done in a humanoid enough way to be viable for all equipment... (and thus as viable player race - the question if they have legs or not has yet to be entirely cleared by the lore) or there could be two kinds of them, like with the D&D Yuan-ti where one breed/caste might have a more snake-body lamia-ish body structure, the other a more humanoid one, thus keeping both options open, with the humanoid caste available as player character race (since I doubt anyone would play a race that could not use leg and foot armor slots, yes?)
Halve those races would do excellent slaves!
More seriously, I´d love to see maormer race added in the same fashion imperial is.
Tsaescil I could see as having a life stage of being bi-ped with transcendence into a higher form. PC's would then be younger ones, not yet changed.
I would think that any added race would be done such as the Imperial race. Apart from being a member race of a faction.
I think you're talking about Umaril the Unfeathered and he was something like a half-deity thingie.Shadowasrial wrote: »Wasn’t there a half elf in oblivion?
Well, we are talking "playable races" here. Extinct races certainly need not apply...VerboseQuips wrote: »I still have a glimmer of hope that we could see some extinct races in Artaeum due to its isolation...
Might be better to have one "goblin" race, and just offer them skin tones from green to blue, and assume the blue ones are not a seperate race, but just the tribes that live around skyrim... since I doubt there is enough of a market for more then one gobbo race.VerboseQuips wrote: »The Riekr could also be considered a distinct race from the Goblins, which could be available as PCs as well. The Rieklings, however, seem a bit too small to make PCs, as well as the Gremlins/Orc-rats.
...would most likely still be too oversized to be viable as PC race. Trollkin still being trolls, albeit weak ones.VerboseQuips wrote: »It would be even more difficult to justify than for the Goblins, but some Troll subspecies...
...those may be too obscure to be good choices for a new race I woudl think. personally I always assumed them to be some riekr subspecies anyhow... possibly to rieklings what ogres are to goblins. And we do have ice orges in Orsinium, so I am guessing something in that direction...VerboseQuips wrote: »There is also what is known as the "Ice Tribes". It is unclear to me whether they are Riekrs, or Kamal deserters, remnants of the Akaviri invasion. Considering they are accompanied by something called a Gehenoth, I'd opt for the latter option, but it could also be something entirely different from those options.
...and many of them may not even be mortal beings, but physical manifestations of nature spirits. Or that is one rumor anyhow. One that makes a lot of sense, really...VerboseQuips wrote: »Then, there is also the entire realm of Faeries/Sylphim. Nereids, Leimenids, Gheatus (who are also presumed extinct), Nymphs, and so on. Most of them seem to be strongly bound to an element, a tree or a place. But who knows... I'd put them on the mayyyyybe side
Non-humanoid races would likely require far too much code changes to be possible, with animations, gestures, equipment, etc.; so I would not expect them to ever come. Not to mention, they would have the same issues as argonians and khajiit in earlier TES games - inability to use some armor pieces... again, reason for them to never come.VerboseQuips wrote: »On the not-humanoid-enough side, I'd mention the Centaurs, the Dreughs, the Lamiae, the Medusae (a variation of the Lamia?), the extinct Ilyadis, and an extinct race of Bird-people met by Topal in Cyrodiil, though I definitely would want to learn more about them.
If he did (and lets be honest, uncle sheo would do just that sort of thing "fer da lulz"), it would be an NPC. A factotum polymorph and personality on the other hand... (haven't I see something along those lines in a datamine thread sometime?)VerboseQuips wrote: »Then, finally, they could come up with any new idea, but it'd be very difficult to make it work. For example, I don't know, what if Sheogorath decided to endow a Factotum or a Hollow with free will?
...which would require them to program a whole fourth mainstory questline.VerboseQuips wrote: »One way to add new races could be to add, some day, a Fourth side to the Alliance war: the broken Empire...
All the playable races from previous games have been added. It’s extremly unlikely Zos would add another race. Really not a need to as it would merely duplicate what we already have passive wise.
The way I see it, goblins would not exactly be a common or popular choice, thus it would make as little sense of making two of them as it would to make two dunmer races, or two nord races, or two orc races...VerboseQuips wrote: »I actually agree with most of your remarks and objections, except the one about the lack of market for both Goblins and Riekrs.(Especially if they have slightly different racial passives).
That definitely would be part of the same package, to allow people to pay extra to choose cross-racial colorations and play as "halfbreed"VerboseQuips wrote: »I like your idea of structural unlocks. I guess it could also allow for something I have seen asked several times on the forum, i.e. the unlocking of all hair colours for all races.
That one is too much in line with the usual "let us cherry-pick our passives" approach for me to view it with any kind of favor...VerboseQuips wrote: »Another cool thing that could be made (but I think it would be difficult to implement) would be to allow us to choose a sub-race in addition to the race, which would have slightly different passives.
That, definitely!VerboseQuips wrote: »With all that being said, but this is admittedly off-topic,... all those races that are unfit candidates for playable ones, could still make good candidates for new crafting motifs and furnishing schematics, in my opinion.
Balance is and -always- will be a work in progress. They never ever will achieve it, not in a game as complex as ESO. At best, they will come "close enough" - and that often will have to be revised when new options show a advantage or drawback they had not considered back then.Just what this game needs, more races and classes they can't balance.
If he mentiones the "hundred" in the same breath with "dwarves" I would count it as outdated information, yes?Storm_knight22 wrote: »There are more than two snow elves left. In the words of Gelebor. "We only numbered perhaps a hundred at a time, so our presence remained a secret to the dwarves and the Nords"
...but that is certainly something we could have. Even if at the time of Skyrim in the fourth era there are only two left, there still could be a handful hiding in the time of ESO. Certainly not enough for a PC race, but... a lone NPC is certainly within the reach of possibility! And I too would love to see that.Storm_knight22 wrote: »While they certainly would not be a playable race it would be great to interact with the Snow Elves in a quest.
Yeah, it has been pointed out before that hey slipped my mind.Dont_do_drugs wrote: »You forgot the Ayleids, as Kothringi, it would be plausible to have at least a very low amount of them. Ingame lore supports the thought of some hiffen Ayleids which survived.
Imga are apes, Tang Mo are monkeys. There is a difference, as the librarian at the unseen university would gladly point out to you if you called him a "monkey"...From the Akaviri races, the Ka Po' Tun just sound like a different kind of Khajiit (like, e.g., Atmorans to Nedes or Yokudans), and Tang Mo sound like the Akaviri counterpart of the Tamrielic Imga.
Which then could mean... maybe the Tsaeci are actually the same species as the Argonians?
TheShadowScout wrote: »They are around, they are (barely) intelligent enough to talk ... generally being too primitive to follow the laws civilized people live by
Shadowasrial wrote: »Wasn’t there a half elf in oblivion?
TheShadowScout wrote: »Yeah, it has been pointed out before that hey slipped my mind.Dont_do_drugs wrote: »You forgot the Ayleids, as Kothringi, it would be plausible to have at least a very low amount of them. Ingame lore supports the thought of some hiffen Ayleids which survived.
Alas though, those "hidden Ayleids" are kinda like the tamriel-tastic equivalent of elvis sightings... someone's father's brother's nephew's cousin's former roommate has seen one somewhere near someplace, they swear it was true... but whenever scholars go there to check, the reported Ayleids are nowhere to be found (or turn out to be a drunk altmer in torchlight dressing up in a costume on a dare).
And thus... ayleids not really viable as player-race, though possible as NPC... and rejoice! We meet just one such NPC in the course of the coldharbour assault questline...
Yeah, and that's why I compared them to "elvis sightings". I mean, elvis was sighted often enough, back when he was still alive, yes? Only the sightings after his death tended to be somewhat... questionable...starkerealm wrote: »TheShadowScout wrote: »Yeah, it has been pointed out before that hey slipped my mind.Dont_do_drugs wrote: »You forgot the Ayleids, as Kothringi, it would be plausible to have at least a very low amount of them. Ingame lore supports the thought of some hiffen Ayleids which survived.
Alas though, those "hidden Ayleids" are kinda like the tamriel-tastic equivalent of elvis sightings... someone's father's brother's nephew's cousin's former roommate has seen one somewhere near someplace, they swear it was true... but whenever scholars go there to check, the reported Ayleids are nowhere to be found (or turn out to be a drunk altmer in torchlight dressing up in a costume on a dare).
And thus... ayleids not really viable as player-race, though possible as NPC... and rejoice! We meet just one such NPC in the course of the coldharbour assault questline...
Worth remembering that Wild Elf sightings in Cyrodiil used to be a thing. The hidden Aylieds were still around in the first era. However, by the begining of the second era, the number of surviving alyieds had dwindled to critical levels, and the last known Aylied (outside of Coldharbour) died about 200 to 300 years before ESO takes place. When you read about them in the lorebooks this isn't immediately apparent, until you start cross referencing stuff.
TheShadowScout wrote: »As for all giants, lamia, ogres, minotaurs, or other races that have non-humanoid or oversized bodies - obviously those are all unsuitable for PC races (can't have a player race that would clip through half the scenery after all!)
Gothlander wrote: »I'd like to see more non human and non elf races.