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Community Resource - Nightblade Issues/Concerns - Updated(5/23/2018)

  • Kilandros
    Kilandros
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    Lynx7386 wrote: »
    Can't believe people are actually defending the atrocious state siphoning attacks is in right now.

    No resource/sustain skill should cost the same resource that it returns. Ever. That's exactly why they removed the cost from netch during morrowind testing - because an ability meant to help you get resources back is useless if it costs that resource to begin with.

    LOL it's one of the main reasons NBs are currently atop the PvE food chain.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Casul
    Casul
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    I feel the other morph of the Malevolent Offering (The reduce cost) should be given the strife treatment. Keep the healing done on healthy offering for better single target heals but make it so the other morph affects 1 target for 100% of healing and then heals two side targets for 50% of total healing.

    This makes it so it is a top off heal that works like regeneration but is unique to NB but doesn't become to OP.

    The cost should also be looked at regardless because it can be a bit hefty for most people.
    PvP needs more love.
  • Avran_Sylt
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    @BuildMan

    Honestly I wish the cost was a % of your health. This percent consumed then being added as the base heal of the skill on top of whatever scaling mechanics there are.
  • Casul
    Casul
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    Avran_Sylt wrote: »
    @BuildMan

    Honestly I wish the cost was a % of your health. This percent consumed then being added as the base heal of the skill on top of whatever scaling mechanics there are.

    I could get behind this, I still feel like the multi target morph would help NB healers more then the current morph, regardless of whatever they do to the cost.

    @Avran_Sylt Are you the NB rep? I just saw that thread a few days ago, not sure when it was posted (never checked).
    PvP needs more love.
  • Avran_Sylt
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    @BuildMan

    I mean as a base change to the skill (pre-morph), the morph you suggest would actually be quite interesting.

    And while I would love to be the rep, It'd probably be better for someone else to be it.
    (A bit uncertain about the commitment, and I'm lazy).

    This thread serves as a preemptive measure. If perchance I become rep, I'll be using this (hot damn, works already done for this quarter). If I don't then the rep will have this as a template to which I hope they emulate.
    Edited by Avran_Sylt on March 20, 2018 6:51PM
  • Xvorg
    Xvorg
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    1- NBs make great DDs, that's why the class seems to be "OP"
    2- NBs make "decent" healers, a step behind Warden and DK, but still better than Sorcs. The skill created to support that role (we can call it "bad Agony", which wasn't a great skill either), does little to support them. The natural skill to support that role, Strife was nerfed long ago, so the DD morph is the one to use (Swallow sould was a great concept, saddly it's not a wise choice nowadays)
    3- NBs make awful tanks. It used to be an interesting choice when Sap Tanks were competitive, but the changes to Siph Strikes have hitten them hard, so, most of the skills created to support that role work as support for DD or are crap.

    I think ZoS should improve NB tank and NB healer rolling back the changes done to Swallow Soul and Siphoning Strikes. In the case of "bad Agony", it should NEVER dmg the health bar. Even a dual cost in stam and magicka is more desirable than the stupid current design.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Kilandros
    Kilandros
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    Xvorg wrote: »
    1- NBs make great DDs, that's why the class seems to be "OP"
    2- NBs make "decent" healers, a step behind Warden and DK, but still better than Sorcs. The skill created to support that role (we can call it "bad Agony", which wasn't a great skill either), does little to support them. The natural skill to support that role, Strife was nerfed long ago, so the DD morph is the one to use (Swallow sould was a great concept, saddly it's not a wise choice nowadays)
    3- NBs make awful tanks. It used to be an interesting choice when Sap Tanks were competitive, but the changes to Siph Strikes have hitten them hard, so, most of the skills created to support that role work as support for DD or are crap.

    I think ZoS should improve NB tank and NB healer rolling back the changes done to Swallow Soul and Siphoning Strikes. In the case of "bad Agony", it should NEVER dmg the health bar. Even a dual cost in stam and magicka is more desirable than the stupid current design.

    lol dk healers wut

    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Xvorg
    Xvorg
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    Kilandros wrote: »
    Xvorg wrote: »
    1- NBs make great DDs, that's why the class seems to be "OP"
    2- NBs make "decent" healers, a step behind Warden and DK, but still better than Sorcs. The skill created to support that role (we can call it "bad Agony", which wasn't a great skill either), does little to support them. The natural skill to support that role, Strife was nerfed long ago, so the DD morph is the one to use (Swallow sould was a great concept, saddly it's not a wise choice nowadays)
    3- NBs make awful tanks. It used to be an interesting choice when Sap Tanks were competitive, but the changes to Siph Strikes have hitten them hard, so, most of the skills created to support that role work as support for DD or are crap.

    I think ZoS should improve NB tank and NB healer rolling back the changes done to Swallow Soul and Siphoning Strikes. In the case of "bad Agony", it should NEVER dmg the health bar. Even a dual cost in stam and magicka is more desirable than the stupid current design.

    lol dk healers wut

    You still have Meding associated to a shield compared to skill that dmgs you, And you can buff the group using Igneous
    Edited by Xvorg on March 20, 2018 7:19PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Ragnarock41
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    Xvorg wrote: »
    Kilandros wrote: »
    Xvorg wrote: »
    1- NBs make great DDs, that's why the class seems to be "OP"
    2- NBs make "decent" healers, a step behind Warden and DK, but still better than Sorcs. The skill created to support that role (we can call it "bad Agony", which wasn't a great skill either), does little to support them. The natural skill to support that role, Strife was nerfed long ago, so the DD morph is the one to use (Swallow sould was a great concept, saddly it's not a wise choice nowadays)
    3- NBs make awful tanks. It used to be an interesting choice when Sap Tanks were competitive, but the changes to Siph Strikes have hitten them hard, so, most of the skills created to support that role work as support for DD or are crap.

    I think ZoS should improve NB tank and NB healer rolling back the changes done to Swallow Soul and Siphoning Strikes. In the case of "bad Agony", it should NEVER dmg the health bar. Even a dual cost in stam and magicka is more desirable than the stupid current design.

    lol dk healers wut

    You still have Meding associated to a shield compared to skill that dmgs you, And you can buff the group using Igneous

    Do you know why magDks don't use igneous shield?

    Yeah, because Its better to just heal twice instead of wasting 4050 magicka on 3 seconds of mending.
    Please stop throwing false info around, nbs make better healers than DKs any day.
  • Bam_Bam
    Bam_Bam
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    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • Avran_Sylt
    Avran_Sylt
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    @Baranthus


    What's the DoT that ticks each time you lose cloak?
    Is the HoT from Swallow Soul breaking cloak? (Misidentified as an attack?)
    Are the auto's from your Shade breaking your Cloak?

    I've only recently leveled a magblade, so I'm not that used to it.
  • Bam_Bam
    Bam_Bam
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    Avran_Sylt wrote: »
    @Baranthus


    What's the DoT that ticks each time you lose cloak?
    Is the HoT from Swallow Soul breaking cloak? (Misidentified as an attack?)
    Are the auto's from your Shade breaking your Cloak?

    I've only recently leveled a magblade, so I'm not that used to it.

    Hi, this isn't me. It's a clip posted by Heresya. I thought it's worth posting here given the topic of conversation. If you watch the video all the way through as he has posted several things on the screen throughout the video but Soul Trap is one of the main issues.
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • Avran_Sylt
    Avran_Sylt
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    @Baranthus

    Ah, Thanks for the info.
  • Silver_Strider
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    I'd prefer it if they just changed Malevolent Offering to be a Minor Lifesteal effect that cost magic to use, with Morph options that made the target either a "heal bomb" pulsating out extra heals every few seconds or for it to add Minor Staminasteal. This would help all NBs as Healers now get an actually useable skill while NB tanks and DPS can convert magic for Stamina or just get more healing. (This could also work with converting Siphoning Strikes + morphs to be Minor Lifesteal with Magic steal and Stamina steal morphs but that further nerfs Magblade sustain as they no longer get both SA and Magic Steal so I'd prefer Malevolent to be the Lifesteal debuff with Morph Options instead of SIphoning Strikes)

    I'd also like for Power Extraction to provide the Minor Mangle Debuff so that it would actually be somewhat helpful to use on a Stamblade.

    Finally, I want Dark Shades to be useful. Shadow Image is great for PvP but Dark Shades is borderline useless. The damage it does is mediocre, they don't synch up with the Shadow Barrier Passive so you either recast them early or lose Major Resolve/Ward for a few seconds, the debuff it grants is easily provided thru a plethora of methods (Heroic Slash, Chilled Proc, etc.) and it's not even reliable for that because they need to run to get to their target and that can be problematic when they're constantly switching targets whenever you heavy attack anything that isn't their current target. Make it so that clicking Dark Shades again while their out teleports them to their target with an extra Minor Fracture/Breech added to at least make it useful, even if it means removing the 2nd shade entire because I'd much rather have 1 competent shade over 2 imcompetent ones.
    Edited by Silver_Strider on March 21, 2018 4:58AM
    Argonian forever
  • Extinct_Solo_Player
    Extinct_Solo_Player
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    Remove empower defile from incap then pvp got a lot less cancerous
  • ccfeeling
    ccfeeling
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    Remove stun and Major Defile from Incap , cannot cloak again within 5 sec .

    Anymore ?

  • Feanor
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    If you want to revert Siphoning to the old state then you’d have to adjust sustain elsewhere. Between a 15% regen increase on all stats through a passive (other classes would need to wear a 5pc set for that) and a skill that rewards you with extra resources for doing what you do anyway (light attack weaving) this might be a tiny little tad overpowered.
    Edited by Feanor on March 21, 2018 8:28AM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Feanor wrote: »
    If you want to revert Siphoning to the old state then you’d have to adjust sustain elsewhere. Between a 15% regen increase on all stats through a passive (other classes would need to wear a 5pc set for that) and a skill that rewards you with extra resources for doing what you do anyway (light attack weaving) this might be a tiny little tad overpowered.

    It was and that is why it was nerfed.
  • aeowulf
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    Feanor wrote: »
    If you want to revert Siphoning to the old state then you’d have to adjust sustain elsewhere. Between a 15% regen increase on all stats through a passive (other classes would need to wear a 5pc set for that) and a skill that rewards you with extra resources for doing what you do anyway (light attack weaving) this might be a tiny little tad overpowered.

    Only the DD had a constant weave. NB tanks could perma block (with enough mobs present) with this skill so they were getting rewarded for the extra action of weaving. The changes to block cost mean that even if sphoning as restored to it's former glory, they could not perma block. It was a swap for them, 'stop block = get resources', it was not 'something they did anyway'. Unfortunately it needed to be that good for NB tanks to be sap tanks, which made it too good for DD.

    The only real grievenace I have with this change is the class based changes were not fair across classes. My DK sustain went UP from them. Ramifications of it to some class/role combinatons were not acknowledged by ZOS. They did not say 'we want to remove NB sap tanks' they did not say 'we want to prohibit two stamplars grouping' yet these were the outcome. Imagine if helping hands only worked for one DK in a group... They know there is a problem, they tried to help NB tanks, and ended up breaking executioner instead. This is not even acknowledged yet. That passive so needs to proc on dodge (and be balanced accordingly), its the best way I can think of to help NB tanks without helping NB DD, excepting combat mobility situations (which is what NB are meant to have).
  • Feanor
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    aeowulf wrote: »
    Feanor wrote: »
    If you want to revert Siphoning to the old state then you’d have to adjust sustain elsewhere. Between a 15% regen increase on all stats through a passive (other classes would need to wear a 5pc set for that) and a skill that rewards you with extra resources for doing what you do anyway (light attack weaving) this might be a tiny little tad overpowered.

    Only the DD had a constant weave. NB tanks could perma block (with enough mobs present) with this skill so they were getting rewarded for the extra action of weaving. The changes to block cost mean that even if sphoning as restored to it's former glory, they could not perma block. It was a swap for them, 'stop block = get resources', it was not 'something they did anyway'. Unfortunately it needed to be that good for NB tanks to be sap tanks, which made it too good for DD.

    The only real grievenace I have with this change is the class based changes were not fair across classes. My DK sustain went UP from them. Ramifications of it to some class/role combinatons were not acknowledged by ZOS. They did not say 'we want to remove NB sap tanks' they did not say 'we want to prohibit two stamplars grouping' yet these were the outcome. Imagine if helping hands only worked for one DK in a group... They know there is a problem, they tried to help NB tanks, and ended up breaking executioner instead. This is not even acknowledged yet. That passive so needs to proc on dodge (and be balanced accordingly), its the best way I can think of to help NB tanks without helping NB DD, excepting combat mobility situations (which is what NB are meant to have).

    I just wish most NBs on the forum were as reasonable in discussions like you are here. Well laid out. Maybe the solution is to rework some skills that aren’t utilized, like the new offering, and work a bone for NB Tank sustain into it?
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • aeowulf
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    Feanor wrote: »
    aeowulf wrote: »
    Feanor wrote: »
    If you want to revert Siphoning to the old state then you’d have to adjust sustain elsewhere. Between a 15% regen increase on all stats through a passive (other classes would need to wear a 5pc set for that) and a skill that rewards you with extra resources for doing what you do anyway (light attack weaving) this might be a tiny little tad overpowered.

    Only the DD had a constant weave. NB tanks could perma block (with enough mobs present) with this skill so they were getting rewarded for the extra action of weaving. The changes to block cost mean that even if sphoning as restored to it's former glory, they could not perma block. It was a swap for them, 'stop block = get resources', it was not 'something they did anyway'. Unfortunately it needed to be that good for NB tanks to be sap tanks, which made it too good for DD.

    The only real grievenace I have with this change is the class based changes were not fair across classes. My DK sustain went UP from them. Ramifications of it to some class/role combinatons were not acknowledged by ZOS. They did not say 'we want to remove NB sap tanks' they did not say 'we want to prohibit two stamplars grouping' yet these were the outcome. Imagine if helping hands only worked for one DK in a group... They know there is a problem, they tried to help NB tanks, and ended up breaking executioner instead. This is not even acknowledged yet. That passive so needs to proc on dodge (and be balanced accordingly), its the best way I can think of to help NB tanks without helping NB DD, excepting combat mobility situations (which is what NB are meant to have).

    I just wish most NBs on the forum were as reasonable in discussions like you are here. Well laid out. Maybe the solution is to rework some skills that aren’t utilized, like the new offering, and work a bone for NB Tank sustain into it?

    Personally I think they need to get on with splitting the skill trees out into distinct tank, heal & dps trees. Then role balance can be reviewed easier as they will only need to balance 6 skills and 5 passives per class per role.

    I'm seeking balance. I want all classes viable in all roles. DK healer stands out as another prime example of <something's very wrong here> I look at finder, see who ends up in my group, I enjoy vet pugs - they can be quite challenging sometimes... I went into EH2 last night, saw my first sorc healer at least this year, maybe ever. I was the only person with capped CP and it was a rougher than normal ride (I joined the group half way through the dungeon, just after dark root)

    It's a real shame when there are classes that cannot perform competitively in some roles, ESO has 15 combinations for finder, 5 classes, 3 roles. Anyone with capped CP and good gear can get away with just about any role/class combination, newer players cannot (meta nly required for scored trials). So those newer players who chose bad combinations will eventually switch to a meta class for their role, play a role they don't want to, or quit. None of those three options are the best for the player, or for ZOS for retaining them. And for the likes of DK healer, there is no one shouting for them because there is no one playing them. If the forums were your only source of knowledge about them, you'd assume they were OK as no one is complaining about them :(
    Edited by aeowulf on March 22, 2018 8:58AM
  • Avran_Sylt
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    Mmm. Apparently Ballista (Rapid Fire Morph), breaks cloak on each damage instance (it doesn't miss) if a player successfully casts it on you.

    Less concerning: Rapid Maneuver and Proxy Detonation both break cloak when cast.
  • xaraan
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    Well, I tank more than anything else in the game as far as end-game Hard Core content goes and because we don't have many tanks in our guild, I actually run tanks of each class for variety. So I could bring up a few concerns I have with NB's in the tank role vs. DKs - one of the stronger(st) tank classes.

    Going to look at some base DK tanking positives vs Nightblades:

    DK - Passive bonus to blocking damage - no bonuses to damage reduction, closest thing could be Mirage (dodge chance)

    DK - Resource return when using Ultimate - closest perk for this would be the bonus 15% regen to your stats from Shadow Passives - which will be useless for Stam while blocking and useless for Health as health regen (esp in PvE is useless). And Maybe Leeching strikes in moderately helpful in whichever resource you choose to use it for.

    DK - Spikey Armor - Major Resolve/Major Ward and does some minor damage or provide a minor shield depending on morph. - closest thing is activating a Shadow Ability (best use often is Refreshing Path) which gives you 6(ish) seconds of the same buff. Unfortunately, Refreshing Path is pretty weak on a tank build for damage or healing.

    DK - Igneous Shield (stompy rocks) - Gives you a Health Based shield, costs magicka, gives you stam back from passives and gives your team mates a small shield as well - NB has nothing in the way of shielding and again, maybe Mirage could be at least in the category of damage mit, but not equal to essentially adding 10K+ onto your health every use while getting stam back.

    DK - Dragon's Blood - Large burst heal - NB has HoTs - Healthy Offering (not super strong on a tank build, but ok) combined with Refreshing Path and maybe throwing a swallow soul out since you have it on the bar for the Minor Vitality combines for a decent 2K+ HoT. OK in trash pulls, horrible in boss fights - not going to recover you between getting smacked by Ohms from one to the next shot. But, DK also has a decent HoT in Cauterize that is also "smart" and will shoot out to teammates when needed. Doesn't seem strong, but is usually my #1 heal on my DK.

    DK - Magma Shell - great 'oh crap' button of damage resistance - NB - closest is Bolstering Darkness, not even near the level of "oh crap" usefulness to save you from anything crazy, but makes up for it by being a good AoE damage mit for a longer duration (although Magma also gives a large shield to your team mates as well). Soul Syphon morph isn't a bad option for a 'save me' ultimate either.

    DK - Talons - NB - nothing

    DK - Chains - NB - nothing

    DK - Eng. Flames to buff fire damage for group - NB - nothing

    Two things of note before I get piled on: -

    1. I realize most people play NBs for damage in pvp and pve, but it used to be a strong tank class and many players that enjoy tanking enjoy doing it on different characters, just like some people enjoy pve on different classes. My NB tank was my first tank at launch and the only tank I used the first couple years of the game, be nice to not feel worthless vs my other classes.

    and 2. I also recognize you don't want every class to do the same things in the exact same ways. You can allow a class to offer something in an area to make up for what they lose in something. For example - My Warden tank - no burst heal as fast as Dragon's Blood - but having Polar Wind or dropping Flowers and synergizing it yourself a couple times in a row is a different sort of strong heal, even if not as fast that almost makes up for the lost of quickness even when that is what you need most. Or Trees vs. Magma - not even close to saving you from a crazy situations like Magma, but it's AoE and cheap, offering a different use and benefits. You don't have the damage mit while blocking, but can get minor protection from your Ice Armor morph. Same with other classes - Sorc - has Encase, better than Talons in many situations. Has a stronger burst heal than DK or any other class as long as your Clanny is alive. Has mobility. Same with Templar - some strong options even if the tools are different.

    Nightblades however have felt the weakest tank class by far.

    This statement is not a request to hear about everyone that has managed to tank content with a NB - I have as well. Congrats. But as someone doing HM trials and HM of new dungeons as soon as they are always out - there is a night a day difference between running that content with a DK and NB.

    You also have to remember, that as a tank in high-end groups, you do not get a choice on swapping up your gear and ultimates just to make up for being weaker than other classes. You wear Alkosh, no choice given. You run Warhorn, period and maybe get a backbar "oh crap" ulti. Maybe you can get away with not using Ebon or Torug's as your other armor set and using something that helps you in some other way, but that's about it. So any builds running fun stuff like Leeching/Bahraha and trying to use sword/board ulti etc. don't fly for anything but fun side runs.

    So in the end:

    Useful NB tanking skills - Refreshing Path (mostly for proc'ing armor buff passive), Mirage - (Dodge/non guaranteed damage mit)

    Moderately Useful NB tanking skills - Health Offering, Leeching Strikes, Swallow Soul (mostly just for passive bonus).

    Non useful NB skills (No, I'm not counting niche uses) - Assassin's Blade, Ambush, Peircing Mark, Rel. Focus, Suprise Attack, Dark Cloak, Aspect of Terror, Dark Shades (get better use of Heroic Slash for same de-buff), Sap Essence, Crippling Grasp.

    No hard crowd control, No hard damage mit, no burst heal, slightly weak resource recovery.

    Some ideas toward fixes:

    When I see Nightblade, I can certainly understand them not being the "stand in the red and take it on the chin" class like a DK, but it should bring different strengths to the role to make up for what it lacks.

    Resource management should be a top advantage in a class with a Siphoning Skill line - maybe a passive added in somewhere that works similar to Constitution where it works with only heavy armor to restore more resources.

    A morph of both/either of Strife and Mal. Offering that scaled off health and would give a stronger heal to a high health character that wouldn't create an OP situations for a high magicka damage build. Could even turn Swallow Soul into a burst heal, giving you like the full amount of damage done returned in one or two ticks instead of a weak hot (obviously with lower damage done to not make it OP dps wise.

    Leeching Strikes (or syphoning strikes) should give a larger return on health when you do a heavy attack just like the bloom from Warden does.

    Dark Shades - the teleport morph of this ability is neat and has some cool uses for classes, but this version is meh. No reason to use over Low Slash really. How about change it to a small AoE where shadow hands come up and be a slow/snare/cc + maim in the area instead of doing damage.

    Mirage is as strong as dodge can be with the 15% max now, and the minor armor buffs are nice, but it's still not really on par with "Evasion" when you think Nightblade damage avoidance. This is a place you could use a buff like Minor Aegis that we see on trial sets where it buffs damage mit, but only from dungeon/trials and wouldn't make overland or pvp use stronger. Mirage doesn't really need more though, but the idea of Nightblades "Evading damage" does need something else, because having that one ability does not make up for the lack of shields and damage mit from other classes.

    I think the assassin line not being too useful for tanking (outside of Mirage) is fine, it's a damage line, but Shadow and Siphoning should be two lines that really carry a NB tank. Evasion and Resources are what I think of when I think NB tank, but Evasion is pretty capped out now with the whole 15% dodge max and resources definitely don't feel stronger vs my other tanks.
    Edited by xaraan on April 1, 2018 7:45AM
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    .dropping Flowers and synergizing it yourself a couple times in a row is a

    You made a good long post, a lot stuck out to me as useful and a lot I would consider to be able worked around, like having to use in class options for the major resists when you have access to balance and Immovable, but this line is flat out wrong. You can not synergize your own skill. Unless you are talking about casting budding seeds twice, this is still a very weak heal for a tank and it takes 2 seconds to get it. It would be like a Templar tank using healing ritual.
  • ccfeeling
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    xaraan wrote: »
    Well, I tank more than anything else in the game as far as end-game Hard Core content goes and because we don't have many tanks in our guild, I actually run tanks of each class for variety. So I could bring up a few concerns I have with NB's in the tank role vs. DKs - one of the stronger(st) tank classes.

    Going to look at some base DK tanking positives vs Nightblades:

    DK - Passive bonus to blocking damage - no bonuses to damage reduction, closest thing could be Mirage (dodge chance)

    DK - Resource return when using Ultimate - closest perk for this would be the bonus 15% regen to your stats from Shadow Passives - which will be useless for Stam while blocking and useless for Health as health regen (esp in PvE is useless). And Maybe Leeching strikes in moderately helpful in whichever resource you choose to use it for.

    DK - Spikey Armor - Major Resolve/Major Ward and does some minor damage or provide a minor shield depending on morph. - closest thing is activating a Shadow Ability (best use often is Refreshing Path) which gives you 6(ish) seconds of the same buff. Unfortunately, Refreshing Path is pretty weak on a tank build for damage or healing.

    DK - Igneous Shield (stompy rocks) - Gives you a Health Based shield, costs magicka, gives you stam back from passives and gives your team mates a small shield as well - NB has nothing in the way of shielding and again, maybe Mirage could be at least in the category of damage mit, but not equal to essentially adding 10K+ onto your health every use while getting stam back.

    DK - Dragon's Blood - Large burst heal - NB has HoTs - Healthy Offering (not super strong on a tank build, but ok) combined with Refreshing Path and maybe throwing a swallow soul out since you have it on the bar for the Minor Vitality combines for a decent 2K+ HoT. OK in trash pulls, horrible in boss fights - not going to recover you between getting smacked by Ohms from one to the next shot. But, DK also has a decent HoT in Cauterize that is also "smart" and will shoot out to teammates when needed. Doesn't seem strong, but is usually my #1 heal on my DK.

    DK - Magma Shell - great 'oh crap' button of damage resistance - NB - closest is Bolstering Darkness, not even near the level of "oh crap" usefulness to save you from anything crazy, but makes up for it by being a good AoE damage mit for a longer duration (although Magma also gives a large shield to your team mates as well). Soul Syphon morph isn't a bad option for a 'save me' ultimate either.

    DK - Talons - NB - nothing

    DK - Chains - NB - nothing

    DK - Eng. Flames to buff fire damage for group - NB - nothing

    Two things of note before I get piled on: -

    1. I realize most people play NBs for damage in pvp and pve, but it used to be a strong tank class and many players that enjoy tanking enjoy doing it on different characters, just like some people enjoy pve on different classes. My NB tank was my first tank at launch and the only tank I used the first couple years of the game, be nice to not feel worthless vs my other classes.

    and 2. I also recognize you don't want every class to do the same things in the exact same ways. You can allow a class to offer something in an area to make up for what they lose in something. For example - My Warden tank - no burst heal as fast as Dragon's Blood - but having Polar Wind or dropping Flowers and synergizing it yourself a couple times in a row is a different sort of strong heal, even if not as fast that almost makes up for the lost of quickness even when that is what you need most. Or Trees vs. Magma - not even close to saving you from a crazy situations like Magma, but it's AoE and cheap, offering a different use and benefits. You don't have the damage mit while blocking, but can get minor protection from your Ice Armor morph. Same with other classes - Sorc - has Encase, better than Talons in many situations. Has a stronger burst heal than DK or any other class as long as your Clanny is alive. Has mobility. Same with Templar - some strong options even if the tools are different.

    Nightblades however have felt the weakest tank class by far.

    This statement is not a request to hear about everyone that has managed to tank content with a NB - I have as well. Congrats. But as someone doing HM trials and HM of new dungeons as soon as they are always out - there is a night a day difference between running that content with a DK and NB.

    You also have to remember, that as a tank in high-end groups, you do not get a choice on swapping up your gear and ultimates just to make up for being weaker than other classes. You wear Alkosh, no choice given. You run Warhorn, period and maybe get a backbar "oh crap" ulti. Maybe you can get away with not using Ebon or Torug's as your other armor set and using something that helps you in some other way, but that's about it. So any builds running fun stuff like Leeching/Bahraha and trying to use sword/board ulti etc. don't fly for anything but fun side runs.

    So in the end:

    Useful NB tanking skills - Refreshing Path (mostly for proc'ing armor buff passive), Mirage - (Dodge/non guaranteed damage mit)

    Moderately Useful NB tanking skills - Health Offering, Leeching Strikes, Swallow Soul (mostly just for passive bonus).

    Non useful NB skills (No, I'm not counting niche uses) - Assassin's Blade, Ambush, Peircing Mark, Rel. Focus, Suprise Attack, Dark Cloak, Aspect of Terror, Dark Shades (get better use of Heroic Slash for same de-buff), Sap Essence, Crippling Grasp.

    No hard crowd control, No hard damage mit, no burst heal, slightly weak resource recovery.

    Some ideas toward fixes:

    When I see Nightblade, I can certainly understand them not being the "stand in the red and take it on the chin" class like a DK, but it should bring different strengths to the role to make up for what it lacks.

    Resource management should be a top advantage in a class with a Siphoning Skill line - maybe a passive added in somewhere that works similar to Constitution where it works with only heavy armor to restore more resources.

    A morph of both/either of Strife and Mal. Offering that scaled off health and would give a stronger heal to a high health character that wouldn't create an OP situations for a high magicka damage build. Could even turn Swallow Soul into a burst heal, giving you like the full amount of damage done returned in one or two ticks instead of a weak hot (obviously with lower damage done to not make it OP dps wise.

    Leeching Strikes (or syphoning strikes) should give a larger return on health when you do a heavy attack just like the bloom from Warden does.

    Dark Shades - the teleport morph of this ability is neat and has some cool uses for classes, but this version is meh. No reason to use over Low Slash really. How about change it to a small AoE where shadow hands come up and be a slow/snare/cc + maim in the area instead of doing damage.

    Mirage is as strong as dodge can be with the 15% max now, and the minor armor buffs are nice, but it's still not really on par with "Evasion" when you think Nightblade damage avoidance. This is a place you could use a buff like Minor Aegis that we see on trial sets where it buffs damage mit, but only from dungeon/trials and wouldn't make overland or pvp use stronger. Mirage doesn't really need more though, but the idea of Nightblades "Evading damage" does need something else, because having that one ability does not make up for the lack of shields and damage mit from other classes.

    I think the assassin line not being too useful for tanking (outside of Mirage) is fine, it's a damage line, but Shadow and Siphoning should be two lines that really carry a NB tank. Evasion and Resources are what I think of when I think NB tank, but Evasion is pretty capped out now with the whole 15% dodge max and resources definitely don't feel stronger vs my other tanks.

    Well said
    But buff NB tank will trigger the forum lol
  • GreenSoup2HoT
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    Cloak is a problematic skill in my opinion. It's either too strong or completely useless if hardcountered.

    thats 1 reason why the old dark cloak was really good. did not matter if your cloak was instantly countered since you purged 4 debuffs/dots with the cast. its a shame it was outright removed for "suppressed dots" while cloaked instead of reducing the amount total down from 4 to 2 for example.
    PS4 NA DC
  • xaraan
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    .dropping Flowers and synergizing it yourself a couple times in a row is a

    You made a good long post, a lot stuck out to me as useful and a lot I would consider to be able worked around, like having to use in class options for the major resists when you have access to balance and Immovable, but this line is flat out wrong. You can not synergize your own skill. Unless you are talking about casting budding seeds twice, this is still a very weak heal for a tank and it takes 2 seconds to get it. It would be like a Templar tank using healing ritual.

    Saying "Flat Out Wrong" when you exactly describe what I'm talking about is a little bit dishonest and frankly comes off as if you are just trying to argue for the sake of arguing.

    You don't like me using the phrase "synergize yourself" is understandable, but you essentially do trigger the skill (not a recast b/c it does not use resources) - you activate it yourself and I don't think it's crazy to use either way to describe it, but sure: "activate" would have been better way to describe it so nobody thinks you get a synergy buff from it.

    It also is not like Templar tank using healing ritual, as a tank, you keep it down and then recast it when you need the burst; then put it back down. You aren't going to be spamming it that often twice in a row unless you are caught by surprise and even in that use it's not horrible (b/c I've done it many a time) and you don't drop block when casting it either. So if you are keeping the skill 'down' just like you would some other buff like armor, then it literally takes one button for a size-able AoE heal. So no, not like Healing Ritual at all really unless there is an unknown morph of HR that let's you already have it 90% of the way cast and then finish it when you need the heal quickly and do it while blocking and have the option for a team mate to trigger it early if they need the heal.

    It's also not a small heal, I hit myself for 6K base, not counting other bonuses/crits (as big or bigger than health based polar wind and faster if you are keeping it down and ready). - This is not bad for a skill that doesn't really scale from health when you consider how many other magicka based heals from NB are horrible for use as a tank b/c of how low they are without very high magicka. It's not comparable to DB in the exact same way a(s I said in my post), but it does offer the added benefit of being much much cheaper and AoE so it helps your team and offers a synergy for a team mate if you just have it down without activating it yourself.

    The big difference here between looking at Warden's skill set vs NB against DK's is that Warden has Budding Seeds which is a quasi-burst heal, Polar Wind, which falls into same category in being a little slower, but a big heal and can heal a team mate or do damage at same time depending on morph, plus they have several other HoT options at the same time. Where NB only has a few HoTs, no real burst healing to speak of that doesn't involve the fight being over (like healing with reapers mark). I mean, I have to stack three HoTs to equal the same healing (actually less) than my DK gets with one cast of cauterize (which is considered by many to be a lackluster dk skill even though I love it).

    But frankly, that is EXACTLY my point - you can look at Warden abilities and say they might not equal DKs mark for mark, but what it lacks for in one area, it offers something else in another. I can live with the differences from DB vs Polar Wind or Budding Seeds b/c they offer additional benefits for either me, the group or both. NB does not have this. There is very little, practically nothing really, in a NB's tool kit for tanking that when you look at a class like DK and say, "well, I don't have DB, but at least I have THIS ability instead". I guess the dodge ability is ok, but I'd gladly give it up for something that isn't RNG based like a burst heal or shield or consistent mitigation, it's definitely not useful enough to make me see it's usefulness vs those abilities.

    As someone that has tanked everything in the game on vHM from trials to dungeons (and even played tanky builds in pvp) I can say best Tanking classes are: DK, then Warden and Sorc a notch below, then Templar a little down from that, then NB way down from that. The exception would be a couple particular PvP NB tanky builds that make use of fighting players not very good at dealing with tanky builds (which tbh is the biggest problem with tanks in cyro - not the tanks, but the players fighting them). But I do understand there is always a concern with certain things making a build OP in a pvp situation on a class that is already a good DD class in pvp. But there are options out there to scale things off of health, armor, make a morph not appealing for a DD and more-so for support, etc.

    As for out of class options, which actually doesn't offer solutions to almost any problem I mentioned (as NBs get the armor buff so getting it out of class isn't one of the big problems to 'solve') and also, if I set up a tank class and there isn't a single class skill on my bar I could do without for that role - then there is a problem with that class for that role...

    Balance isn't a great IMO, it's ok in it's niche, but using health to get powers for defense like healing when it takes health away and nerfs your healing is meh. The best use of balance is just in pulls where you know your heals are solid and you need magicka for other stuff like chain pulling or whatever. Telling me to keep an armor buff up by taking health away in a real clench fight is not a smart option and sounds like every argument with a tank player that either doesn't do hard content or only does hard content with a top team (making it pretty easy) - if everything is smooth, then you will be fine, but for someone that thinks budding seeds isn't a good heal b/c of the way it needs to be used, but then rely on Balance clashes. If I need to rebuff my armor and get almost 6K resistance at a clutch time, I don't want to worry about losing health and nerfing self heals. And neither is Immovable, unless they make it cost magicka. Stamina is too valuable to waste for common buffs when its needed for taunting, low slash and blocking already with possible other uses for a build like absorb magic, vigor, bone shield, etc. Again, argue on a specific "have to do this, this way" to make a point - but in the end, my statement holds true - using out of class or in class options does not offer the same benefits as the DK class by far.

    If we DO want to talk about out of class options, then they need to come with some variety - there needs to be magicka morphs of Bone Shield, Immovable and Circle of Protection for one to offer more options for builds. Tanks are not "magicka or stamina" builds in the same way a DPS build is, so variety needs to be offered here. And with all the various nerfs to resources and blocking/tanking over the last year+, spending stam is more expensive than ever now.

    And again, you talk about out of class options for a passive that NB's already have (which wasn't even really a complaint in my post) - the armor buff - again comes off like you just want to argue for arguments sake. It really makes little sense as a point vs anything I said since NBs already have a way to get the buff. Why would I need a work around for a buff I can already get in class from a passive? Because I said it was the main reason to run a Shadow ability? That was not really an issue, just statements of fact about the shadow line not being as great as it could be for the role. Any out of class options for the real problems presented? Chains? No. Talons? No. Shielding? Closest thing might be Bone Shield - not worth stam cost for size pre-synergy for use the way a igneous is (or even a sorc tank using the magicka based ward is more useful). Burst heal? Not really, but Vigor - Not bursty enough and not worth stam cost. So even going out of class doesn't fix much. I wish they'd used more undaunted skills to close the gap for dungeon roles myself, the same way Orbs makes a solid use vs Spears so every class has a good resource return synergy like Spears can offer - they should have used other abilities in that skill line to make up for lack of support in other classes like not having Chains, Talons, Shields, etc.

    Is there a NB skill that if you heard, you can't put that on your bar to tank, it would be a huge loss? No. This is the one class that I'm not fighting over bar spots and deciding, I don't need to chain pull or talons so now I can run Engulfing flame or throw in structured entropy for more health, etc. At worst, you take away three of my HoTs from my NB and the healer just has to pay a little more attention to me and anything that would have killed me out of their hands before still would anyhow. I can't occasionally get a free dodge I can't count on? big deal.

    The entire point of the post was that there isn't much in the class that offers what other classes do for the tank role, even if an ability isn't BiS vs DK for a particular use, other classes often have other benefits. NB does not in this role.
    Edited by xaraan on April 1, 2018 6:08PM
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • xaraan
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    ccfeeling wrote: »
    xaraan wrote: »
    Well, I tank more than anything else in the game as far as end-game Hard Core content goes and because we don't have many tanks in our guild, I actually run tanks of each class for variety. So I could bring up a few concerns I have with NB's in the tank role vs. DKs - one of the stronger(st) tank classes.

    Going to look at some base DK tanking positives vs Nightblades:

    DK - Passive bonus to blocking damage - no bonuses to damage reduction, closest thing could be Mirage (dodge chance)

    DK - Resource return when using Ultimate - closest perk for this would be the bonus 15% regen to your stats from Shadow Passives - which will be useless for Stam while blocking and useless for Health as health regen (esp in PvE is useless). And Maybe Leeching strikes in moderately helpful in whichever resource you choose to use it for.

    DK - Spikey Armor - Major Resolve/Major Ward and does some minor damage or provide a minor shield depending on morph. - closest thing is activating a Shadow Ability (best use often is Refreshing Path) which gives you 6(ish) seconds of the same buff. Unfortunately, Refreshing Path is pretty weak on a tank build for damage or healing.

    DK - Igneous Shield (stompy rocks) - Gives you a Health Based shield, costs magicka, gives you stam back from passives and gives your team mates a small shield as well - NB has nothing in the way of shielding and again, maybe Mirage could be at least in the category of damage mit, but not equal to essentially adding 10K+ onto your health every use while getting stam back.

    DK - Dragon's Blood - Large burst heal - NB has HoTs - Healthy Offering (not super strong on a tank build, but ok) combined with Refreshing Path and maybe throwing a swallow soul out since you have it on the bar for the Minor Vitality combines for a decent 2K+ HoT. OK in trash pulls, horrible in boss fights - not going to recover you between getting smacked by Ohms from one to the next shot. But, DK also has a decent HoT in Cauterize that is also "smart" and will shoot out to teammates when needed. Doesn't seem strong, but is usually my #1 heal on my DK.

    DK - Magma Shell - great 'oh crap' button of damage resistance - NB - closest is Bolstering Darkness, not even near the level of "oh crap" usefulness to save you from anything crazy, but makes up for it by being a good AoE damage mit for a longer duration (although Magma also gives a large shield to your team mates as well). Soul Syphon morph isn't a bad option for a 'save me' ultimate either.

    DK - Talons - NB - nothing

    DK - Chains - NB - nothing

    DK - Eng. Flames to buff fire damage for group - NB - nothing

    Two things of note before I get piled on: -

    1. I realize most people play NBs for damage in pvp and pve, but it used to be a strong tank class and many players that enjoy tanking enjoy doing it on different characters, just like some people enjoy pve on different classes. My NB tank was my first tank at launch and the only tank I used the first couple years of the game, be nice to not feel worthless vs my other classes.

    and 2. I also recognize you don't want every class to do the same things in the exact same ways. You can allow a class to offer something in an area to make up for what they lose in something. For example - My Warden tank - no burst heal as fast as Dragon's Blood - but having Polar Wind or dropping Flowers and synergizing it yourself a couple times in a row is a different sort of strong heal, even if not as fast that almost makes up for the lost of quickness even when that is what you need most. Or Trees vs. Magma - not even close to saving you from a crazy situations like Magma, but it's AoE and cheap, offering a different use and benefits. You don't have the damage mit while blocking, but can get minor protection from your Ice Armor morph. Same with other classes - Sorc - has Encase, better than Talons in many situations. Has a stronger burst heal than DK or any other class as long as your Clanny is alive. Has mobility. Same with Templar - some strong options even if the tools are different.

    Nightblades however have felt the weakest tank class by far.

    This statement is not a request to hear about everyone that has managed to tank content with a NB - I have as well. Congrats. But as someone doing HM trials and HM of new dungeons as soon as they are always out - there is a night a day difference between running that content with a DK and NB.

    You also have to remember, that as a tank in high-end groups, you do not get a choice on swapping up your gear and ultimates just to make up for being weaker than other classes. You wear Alkosh, no choice given. You run Warhorn, period and maybe get a backbar "oh crap" ulti. Maybe you can get away with not using Ebon or Torug's as your other armor set and using something that helps you in some other way, but that's about it. So any builds running fun stuff like Leeching/Bahraha and trying to use sword/board ulti etc. don't fly for anything but fun side runs.

    So in the end:

    Useful NB tanking skills - Refreshing Path (mostly for proc'ing armor buff passive), Mirage - (Dodge/non guaranteed damage mit)

    Moderately Useful NB tanking skills - Health Offering, Leeching Strikes, Swallow Soul (mostly just for passive bonus).

    Non useful NB skills (No, I'm not counting niche uses) - Assassin's Blade, Ambush, Peircing Mark, Rel. Focus, Suprise Attack, Dark Cloak, Aspect of Terror, Dark Shades (get better use of Heroic Slash for same de-buff), Sap Essence, Crippling Grasp.

    No hard crowd control, No hard damage mit, no burst heal, slightly weak resource recovery.

    Some ideas toward fixes:

    When I see Nightblade, I can certainly understand them not being the "stand in the red and take it on the chin" class like a DK, but it should bring different strengths to the role to make up for what it lacks.

    Resource management should be a top advantage in a class with a Siphoning Skill line - maybe a passive added in somewhere that works similar to Constitution where it works with only heavy armor to restore more resources.

    A morph of both/either of Strife and Mal. Offering that scaled off health and would give a stronger heal to a high health character that wouldn't create an OP situations for a high magicka damage build. Could even turn Swallow Soul into a burst heal, giving you like the full amount of damage done returned in one or two ticks instead of a weak hot (obviously with lower damage done to not make it OP dps wise.

    Leeching Strikes (or syphoning strikes) should give a larger return on health when you do a heavy attack just like the bloom from Warden does.

    Dark Shades - the teleport morph of this ability is neat and has some cool uses for classes, but this version is meh. No reason to use over Low Slash really. How about change it to a small AoE where shadow hands come up and be a slow/snare/cc + maim in the area instead of doing damage.

    Mirage is as strong as dodge can be with the 15% max now, and the minor armor buffs are nice, but it's still not really on par with "Evasion" when you think Nightblade damage avoidance. This is a place you could use a buff like Minor Aegis that we see on trial sets where it buffs damage mit, but only from dungeon/trials and wouldn't make overland or pvp use stronger. Mirage doesn't really need more though, but the idea of Nightblades "Evading damage" does need something else, because having that one ability does not make up for the lack of shields and damage mit from other classes.

    I think the assassin line not being too useful for tanking (outside of Mirage) is fine, it's a damage line, but Shadow and Siphoning should be two lines that really carry a NB tank. Evasion and Resources are what I think of when I think NB tank, but Evasion is pretty capped out now with the whole 15% dodge max and resources definitely don't feel stronger vs my other tanks.

    Well said
    But buff NB tank will trigger the forum lol

    Yeah, I think the important thing to look at is that the buffs need to be PvE focused b/c you can create a strong pvp tank in certain sitautions.

    Some buffs will help a pvp tank no matter if they build for straight tankiness, but you can do other things like offering morphs that are only appealing for support and a DD build would shy away from so you don't combine high damage/HoTs with burst heals. Or morphs to things like fear - using that in PvP is really strong, but useless in PvE, so you could change one morph to have a use in PvE that would be strong (like an illusion/charm that makes you appear as the only target for so many seconds, so the first attacks from mobs all run to/hit you and give you a chance to group stuff up/taunt or your group a chance to take that first hit without auto pulling aggro), but not make a pvper want to give up the fear they are used to. Or shades - the teleport morph is a strong option, so offering the other version as a snare/cc would be a hard choice to make. There could even be more 'out-there' ideas like if you have taunt on something, you don't turn invisible form Dark Cloak, but get some other benefit (which would be dodge if Mirage didn't already exist) but you could use it to get the minor protection buff of the one morph and maybe a one time 50% dodge chance or some other new concept that would follow along the lines of evasion. So you'd have a lot of players still using cloak as intended in pvp, but it would serve a use now in pve outside of making TG/DB questing easier.
    Edited by xaraan on April 1, 2018 6:27PM
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Avran_Sylt
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    @xaraan

    So, correct me if I'm wrong, but it seems that in general, this is your stance:

    NB tanking offers little in the form of Group Utility, and the Tanking aspects that it does have, are subpar to every other class.
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