SantieClaws wrote: »That the food on snooty elf island is better than that on grumpy elf island.
VerboseQuips wrote: »like the Falmer, the Left-Handed Elves, the Nedes, the Kothringis, the Ilyadis, or the Lilmothiits.
WhiteCoatSyndrome wrote: »SantieClaws wrote: »That the food on snooty elf island is better than that on grumpy elf island.
That's a very low bar Santie. We'll be wandering in the tropics, surrounded by a source of fresh seafood. Of course the food will be better. I must remember to requisition a lot of coconut for the Embassy while I'm there...
Galerion and Ayrenn are nice Altmer, as well Ocato and (TESIV) and other characters. Skyrim show us a extreme wrong perspective of this race, time to reedeem altmer from a bad lore decision.
psychotrip wrote: »OP here:
I’m loving this discussion! If anyone is interested, I actually made a video on this topic a while back where I go into more detail on the altmer and their lore. Feel free to take a look!
https://m.youtube.com/watch?v=wXhIZa27_W4
VerboseQuips wrote: »psychotrip wrote: »OP here:
I’m loving this discussion! If anyone is interested, I actually made a video on this topic a while back where I go into more detail on the altmer and their lore. Feel free to take a look!
https://m.youtube.com/watch?v=wXhIZa27_W4
Very nice video!
Also, I wonder how Altmer's obsession with mathematics will translate into their buildings. I hope we'll get golden ratios and hyperbolic paraboloids and fractal structures and non-euclidean tesselations in their buildings and adornments.
psychotrip wrote: »This all depends on how committed Zenimax is to doing this right. I really hope we're not getting our hopes up.
VerboseQuips wrote: »psychotrip wrote: »This all depends on how committed Zenimax is to doing this right. I really hope we're not getting our hopes up.
Agreed, the expectations are really high. I have a thought for the people involved who are probably having a very stressful day. Courage and cheers to them!
It seems they got the outline of Alinor right, but the aesthetic wrong. Impossibly high towers, check. Hell, even the docks make an appearance, where the humans and beast races live, forbidden from entering the upper city. But the upper city is the problem. Wheres the glass architecture said to be reminiscent of insect wings? Why do we have boring stone buildings? Do the Altmer architects find it impossible to build buildings out of poetry? Do they need to go to Vvardenfell to find out that wizards live in mushroom towers?
psychotrip wrote: »It seems they got the outline of Alinor right, but the aesthetic wrong. Impossibly high towers, check. Hell, even the docks make an appearance, where the humans and beast races live, forbidden from entering the upper city. But the upper city is the problem. Wheres the glass architecture said to be reminiscent of insect wings? Why do we have boring stone buildings? Do the Altmer architects find it impossible to build buildings out of poetry? Do they need to go to Vvardenfell to find out that wizards live in mushroom towers?
Because this entire series is morally bankrupt and ran out of ideas after Morrowind. This was their chance to show us what they could do without riding on the coat-tails of past games. This is what we got.
It's honestly weird how determined they are to drain all the weirdness from the Altmer, or to just make them look incompetent.psychotrip wrote: »It seems they got the outline of Alinor right, but the aesthetic wrong. Impossibly high towers, check. Hell, even the docks make an appearance, where the humans and beast races live, forbidden from entering the upper city. But the upper city is the problem. Wheres the glass architecture said to be reminiscent of insect wings? Why do we have boring stone buildings? Do the Altmer architects find it impossible to build buildings out of poetry? Do they need to go to Vvardenfell to find out that wizards live in mushroom towers?
Because this entire series is creatively bankrupt and ran out of ideas after Morrowind. This was their chance to show us what they could do without riding on the coat-tails of past games. This is what we got.
I thought they did a pretty good job with Orsinium.
Turns out that was just because all they can design is stone buildings.
psychotrip wrote: »It's honestly weird how determined they are to drain all the weirdness from the Altmer, or to just make them look incompetent.psychotrip wrote: »It seems they got the outline of Alinor right, but the aesthetic wrong. Impossibly high towers, check. Hell, even the docks make an appearance, where the humans and beast races live, forbidden from entering the upper city. But the upper city is the problem. Wheres the glass architecture said to be reminiscent of insect wings? Why do we have boring stone buildings? Do the Altmer architects find it impossible to build buildings out of poetry? Do they need to go to Vvardenfell to find out that wizards live in mushroom towers?
Because this entire series is creatively bankrupt and ran out of ideas after Morrowind. This was their chance to show us what they could do without riding on the coat-tails of past games. This is what we got.
I thought they did a pretty good job with Orsinium.
Turns out that was just because all they can design is stone buildings.
Remember the giant, ugly stitches on all their clothing?
Or how dark, grey, and plain their homes seem to be in Auridon?
How about the fact that Dunmer get to have at least 3 different architectural styles for their expansion, but altmer are stuck with one, leaving all their cities looking the same.
I just can't, for the life of me, figure out why.