if u are using it on a dedicated single target setup for bosses that remain stationary not only is it good its required as you dont really have anything else to slot
an example setup :
impale, wall of elements, funnel, inner light, merciless ulti: soul harvest
twisting path, crippling grasp, rearming trap, inner, siphoning ulti : shooting star dragon :P
DannyLV702 wrote: »Not for a mageblade. For any stamina class it's great.
QuebraRegra wrote: »first I'm hearing of trap beast for a magblade...
Hmm, wonder if it'll get the recent HEMMORAGE nerf treatment?
SmellyUnlimited wrote: »QuebraRegra wrote: »first I'm hearing of trap beast for a magblade...
Hmm, wonder if it'll get the recent HEMMORAGE nerf treatment?
Trap beast is very common on melee-range Mag DPS. It’s been part of the mainstay kit for MagDK’s for years.
Also what nerf to hemorrhage ? Seems to be working as it always has, just increases critical damage. Just tested with no Assasination ability’s on front bar wearing Mechanical Acuity. Then tested with the skills there. Damage was increased just as it always has been. Trap Beat is additive to that bonus.