Holy, do you not have any idea how powerful Frost isThe whole frost tanking thing is incredibly unpopular and forced imo. It isnt working and people are not buying into it at end game level or in PVP. Ive personally tried and tried to make this work but when there are simply better options, it doesnt make sense.
Whilst the other two destruction magic forms; fire and lightning, both specialise in single target and aoe damage respectively.
Leaving frost magic out in the cold (no pun intended) when it comes to damage output as it simply isnt the optimal option in any case.
Frost magic in previous TES games has been great and imposes itself by dealing damage, slowing the opponent down and draining their stamina. The immobilization in ESO only happens when the chilled effect is procced, however, immobilizations are available through various other skills anyway and has a cooldown when used.
My proposition:
Make the ice staff an offensive weapon. The chilled status effect should drain stamina and slow the player down even more.
Perhaps a balance between the lightning and flame staff where it has half the bonus of each staff meaning some single target benefits and some aoe benefits.
OR
Allow magic to regen whilst blocking with the frost staff making it somewhat different to blocking with a shield...
What are your opinions on Ice/Frost magic in this game at this stage? What do you think would be the best option for the direction of frost magic?
Stovahkiin wrote: »emilyhyoyeon wrote: »I feel similarly. In TES ice is part of destruction magic, which is "concerned with dealing damage to all forms of matter, both living and non-living, and with making matter more vulnerable to such damage" according to UESP.
I think a new weapon line should be introduced for magicka tanking, like alteration staff or illusion staff.
Illusion would make perfect sense for mag tanking imo. Slapping someone with an ice staff might *** them off, but by no means would it force them to attack you..
SydneyGrey wrote: »So many people wanted to make ice mages when they discovered the warden was going to be released.
Then ZOS ruined it by forcing it into a tanking-only role, even though most people don't play tanks.
If you do try to play as an ice mage, you are rewarded with the worst DPS in the game.
Yolokin_Swagonborn wrote: »ZOS closes their ears to the community and tries to do their own way. Surprise surprise, its terrible.
FROST TANKING SUCKS
start listening ZOS
VaranisArano wrote: »An actually good tanking Frost Staff would have good CCs for locking down enemies, a taunt that wasn't reliant on heavy attack similar to Inner Fire, and a Ice Wall like NPCs have, and an Ice Shield/Armor like Wardens have.
As it is, ice staff is inferior at both tanking AND damage dealing, unless you build specifically for Ice Staff tanking and compensate for its weakness.
ParaNostram wrote: »Honestly the only way frost staff could work for tanking is if it you didn't lose your mag regen while blocking and the lowered the amount of magicka you lose from blocking but they won't do that instead frost staffs are worthless.
Doctordarkspawn wrote: »Frost staff tanking was very poorly introduced and it simply isn't on par with sword and shield. And yet, when we tried to make it on par, it just...didn't. ZOS didn't take our criticism to heart. They left it half broken and *** up in our lap and they let new players deal with the consequences.
This is the ZOS way. It will continue until problem people are removed from development.
Oh boy, another one of these dead horses getting beaten.
Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.
Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.
Frost tanking and warden tanking were designed hand in hand and work well at the moment.
It isn't going to change. Stop crying that you can't have another color for your damage spells.
@Lynx7386
Oh look, its the person that no one ever gives attention to so they have to come with the different opinon lmao get outta here
How can the ice staff "work hand in hand" with wardens when its a staff thats meant to be available to everyone? Its a destruction staff, not a shield.
Not to mention, your lame khajiit warden tank is a stamina tank lmfao doesnt even use the ice staff.
Sadly I think frost tanking is here to stay. But I do hope they find a way to make the design less derpy.
For example, the taunt should be taken off heavy attack and added as an ancillary effect on Elemental Drain (all morphs). This makes the taunt free and instant and carries other benefits.
As for damage, maybe they could give frost attacks 6% bonus damage against Chilled targets. This makes frost DPS a bit more viable but also more situational than fire/shock.
Sadly I think frost tanking is here to stay. But I do hope they find a way to make the design less derpy.
For example, the taunt should be taken off heavy attack and added as an ancillary effect on Elemental Drain (all morphs). This makes the taunt free and instant and carries other benefits.
@Avran_Sylt I agree the CC could be an issue but I mean even if it just slows players down it would be good. Atm, a fully charged ice attack aggros the target so in PVP its absolutely useless and PVE, which tank has time to fully charge an attack???
The destruction staff passives will always make the ice staff played at a disadvantage.
I and everyone else will need a really good reason to ditch the 8% extra single target dmg from flame staffs and 8% extra aoe damage from lightning staffs which also give minor vulnerability.
However, I share the same faith that spell crafting could do something but atm the passives are the issue imo.
That would make it sooooooooooooooooooooooooooo much worseImagine if it taunted on a LA rather than on a HA. Would make for a very interesting dungeon tank.
Oh boy, another one of these dead horses getting beaten.
Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.
Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.
Frost tanking and warden tanking were designed hand in hand and work well at the moment.
It isn't going to change. Stop crying that you can't have another color for your damage spells.
SilverIce58 wrote: »Since fire staves are for single-target, and lightning staves are for AoE dmg, I think frost staves should be for DoT dmg. It'd make a great trifecta, it'd fit into destruction magic, and give frost spells more use with other DoTs.
Seraphayel wrote: »SilverIce58 wrote: »Since fire staves are for single-target, and lightning staves are for AoE dmg, I think frost staves should be for DoT dmg. It'd make a great trifecta, it'd fit into destruction magic, and give frost spells more use with other DoTs.
Well I'd change that and make Fire the DoT version centered around Burning. Frost becomes the one for ST damage then.
Doctordarkspawn wrote: »Oh boy, another one of these dead horses getting beaten.
Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.
Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.
Frost tanking and warden tanking were designed hand in hand and work well at the moment.
It isn't going to change. Stop crying that you can't have another color for your damage spells.
That isn't what anyone is arguing for and the thing is plainly inferior at it's chosen goal, tanking.
It has no means of debuffing both armor and spell resistance.
It has no means of granting major heroism.
It has no block cost reduction.
It has CC but almost every weapon does.
Stop talking out of your butt please. Even in it's chosen roll it is demonstribly bad. It was not ment to be a backbar weapon, or if it was, why would I not just have sword and board on both bars?
Seraphayel wrote: »SilverIce58 wrote: »Since fire staves are for single-target, and lightning staves are for AoE dmg, I think frost staves should be for DoT dmg. It'd make a great trifecta, it'd fit into destruction magic, and give frost spells more use with other DoTs.
Well I'd change that and make Fire the DoT version centered around Burning. Frost becomes the one for ST damage then.
Doctordarkspawn wrote: »Oh boy, another one of these dead horses getting beaten.
Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.
Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.
Frost tanking and warden tanking were designed hand in hand and work well at the moment.
It isn't going to change. Stop crying that you can't have another color for your damage spells.
That isn't what anyone is arguing for and the thing is plainly inferior at it's chosen goal, tanking.
It has no means of debuffing both armor and spell resistance.
It has no means of granting major heroism.
It has no block cost reduction.
It has CC but almost every weapon does.
Stop talking out of your butt please. Even in it's chosen roll it is demonstribly bad. It was not ment to be a backbar weapon, or if it was, why would I not just have sword and board on both bars?
It doesn't need to debuff both armor and spell resist. There are other sources of major fracture and breach. Why does everyone simply want it to be a 100% identical clone to 1h/shield?
1h/shield doesn't provide major heroism either, it gives minor heroism. That buff can be gained from other sources. Wardens have major heroism from shimmering shield.
It has the same block cost reduction that shield does, barring the 8% from slotting defensive position. You accuse me of "talking out my butt" but you don't even know what the passives are.
As for why you should use it over another 1h/shield on the back bar? Because it gives max uptime on crusher enchants due to wall of elements. It gives you the option to block with magicka. It gives you an aoe minor maim, snare, and immobilize. It does more damage in situations where pure tanking isn't needed than a shield ever would. It gives you access to a free ranged taunt and damage shield. It gives you access to magicka steal. It gives you access to an area immobilize ultimate. It gives you a ranged single target root.
If all you focus on is the top 1% of the game, sure, frost staff comes up a little short. But ill let you on to something- and this may shatter your perception of the game, so brace yourself- the other 99% is where the majority of players spend their time, and there the frost staff is perfectly acceptable.
SilverIce58 wrote: »Seraphayel wrote: »SilverIce58 wrote: »Since fire staves are for single-target, and lightning staves are for AoE dmg, I think frost staves should be for DoT dmg. It'd make a great trifecta, it'd fit into destruction magic, and give frost spells more use with other DoTs.
Well I'd change that and make Fire the DoT version centered around Burning. Frost becomes the one for ST damage then.
Well, as I've said before, even though, logically it makes sense, it would cause a major uproar in the community, where everyone would whine about having to refarm/remake their weapons. It'd just be better(easier) to make frost the DoT.
I like frost tanking, but the few offensive abilities warden has that are frost NEED to be reworked into target based.
Doctordarkspawn wrote: »Oh boy, another one of these dead horses getting beaten.
Frost staff is fine. The taunt on heavy was never meant to be your only taunt - only an optional free taunt and a low level taunt leading up to getting inner fire. That was said directly by the game designers.
Frost is an amazing Back bar tanking weapon, certainly more useful now than lightning staves on a tank. For trials level content, use a shield front bar and ice staff back bar.
Frost tanking and warden tanking were designed hand in hand and work well at the moment.
It isn't going to change. Stop crying that you can't have another color for your damage spells.
That isn't what anyone is arguing for and the thing is plainly inferior at it's chosen goal, tanking.
It has no means of debuffing both armor and spell resistance. True
It has no means of granting major heroism. Neither does S&B[
It has no block cost reduction. yes it does. 36%/20% exact same as S&B
It has CC but almost every weapon does. 70% slow, now other weapon line touches that
Stop talking out of your butt please. yes please stop doing thatEven in it's chosen roll it is demonstribly bad. It was not ment to be a backbar weapon, or if it was, why would I not just have sword and board on both bars? because Wall of Elements is so far Superior for applying the Chrusher enchantment than anything in S&B. And the extra CC capability when combined with other Frost skill.