I have also noticed in this game the Bosses and or enemies instantly target the healers. I was doing 2 man runs of wayrest sewers and I was the healer and every single time on the last boss she would go me with a vengeance till i was dead.
I have also noticed with my Twilight she gets targeted and killed when ever there's no tank taunting the boss/enemy. Seems the mechanic in this game is they go for healers first.
I have also noticed in this game the Bosses and or enemies instantly target the healers. I was doing 2 man runs of wayrest sewers and I was the healer and every single time on the last boss she would go me with a vengeance till i was dead.
I have also noticed with my Twilight she gets targeted and killed when ever there's no tank taunting the boss/enemy. Seems the mechanic in this game is they go for healers first.
I have also noticed in this game the Bosses and or enemies instantly target the healers. I was doing 2 man runs of wayrest sewers and I was the healer and every single time on the last boss she would go me with a vengeance till i was dead.
I have also noticed with my Twilight she gets targeted and killed when ever there's no tank taunting the boss/enemy. Seems the mechanic in this game is they go for healers first.
It is great heal but I agree it dies way too oten. I call her "Twilight betrayer" myself. Still valuable healing tool that saves lots of lives in 3xdd + tank pledge runs.
Those of You guys suggesting to use a shield 100% of the time in combat are ridiculous.
Let’s do some simple math. If you cast a 4000 cost Magicka shield that lasts 6 seconds every 6 seconds for 30 seconds that’s 20,000 Magicka. Over 1minute that’s 40,000 Magicka. Any dps who is using 40k Magicka every minute to keep a shied up and using that as a skill every 1 out of 6 seconds is going to have no Magicka left and terrible dps....
Shielding is for when your taking enough damage the shield needs using. How many dps tests on a skeleton have you seen where they keep their shield on 100% uptime?
Can you please quote this on every NerfSorc thread when they say we are Triple stacking all day long.....
I have also noticed in this game the Bosses and or enemies instantly target the healers. I was doing 2 man runs of wayrest sewers and I was the healer and every single time on the last boss she would go me with a vengeance till i was dead.
I have also noticed with my Twilight she gets targeted and killed when ever there's no tank taunting the boss/enemy. Seems the mechanic in this game is they go for healers first.
VaranisArano wrote: »I have also noticed in this game the Bosses and or enemies instantly target the healers. I was doing 2 man runs of wayrest sewers and I was the healer and every single time on the last boss she would go me with a vengeance till i was dead.
I have also noticed with my Twilight she gets targeted and killed when ever there's no tank taunting the boss/enemy. Seems the mechanic in this game is they go for healers first.
In the absence of a taunt, the boss aggros on whoever is hitting them with damage or heals. Since most healers are using HOTs, they tend to get aggro.
If you don't like it, the answer is to talk to your tank about slotting an actual taunt that can actually hold boss aggro.
I have also noticed in this game the Bosses and or enemies instantly target the healers. I was doing 2 man runs of wayrest sewers and I was the healer and every single time on the last boss she would go me with a vengeance till i was dead.
I have also noticed with my Twilight she gets targeted and killed when ever there's no tank taunting the boss/enemy. Seems the mechanic in this game is they go for healers first.
Boss just jumps at people at random. Have to block or shield it.
PvE wise matriarch is very good skill, though it would be realy nice to have separate health bar of pet to see its status. PvP? Well form my experience its dead 90% of a time when needed, it was better when attacks didn't worked as an attack command, in large scale pets were ordered to stick with me and it was working pretty well, but now its a jokeIf someone played Spiritmaster in Aion, then he knows how pets should be implemented in game
- There were 4 types of pets, 1 tank(100% tank), 1tank/dd (66% tank, 34% dps), 1 dd(66%dd/34%tank) and 1 pure dd. All had the same skills but was altered by type of summon. Tank e.g. had powerfull AoE agro skill that when used smart, kept mobs on him allowing to solo things immposible for other classes. You could transfer damage you took to pet. You could buff pets so much that they was hitting a lot harder than your toon. Pets couldn't stuck on terrians, was always few steps behind you and you could be sure that you can relay on them. Managing pets in ESO is a nightmare when you experienced how it should be done.
Don't they have health bars over their heads? Or do you mean else where on the screen? If so, yeah I agree, would be nice to see it else where on the screen since lots of times I never know where she is.
Priyasekarssk wrote: »VaranisArano wrote: »I have also noticed in this game the Bosses and or enemies instantly target the healers. I was doing 2 man runs of wayrest sewers and I was the healer and every single time on the last boss she would go me with a vengeance till i was dead.
I have also noticed with my Twilight she gets targeted and killed when ever there's no tank taunting the boss/enemy. Seems the mechanic in this game is they go for healers first.
In the absence of a taunt, the boss aggros on whoever is hitting them with damage or heals. Since most healers are using HOTs, they tend to get aggro.
If you don't like it, the answer is to talk to your tank about slotting an actual taunt that can actually hold boss aggro.
What about solo boss fights ?
Twenty0zTsunami wrote: »learn to control your pet. if its off doing something and you arent aware of whaere, or why or what? thats a problem with you, not the pet. There are basic "attack" and "stop attack" commands for the pet. look into them.
Those of You guys suggesting to use a shield 100% of the time in combat are ridiculous.
Let’s do some simple math. If you cast a 4000 cost Magicka shield that lasts 6 seconds every 6 seconds for 30 seconds that’s 20,000 Magicka. Over 1minute that’s 40,000 Magicka. Any dps who is using 40k Magicka every minute to keep a shied up and using that as a skill every 1 out of 6 seconds is going to have no Magicka left and terrible dps....
Shielding is for when your taking enough damage the shield needs using. How many dps tests on a skeleton have you seen where they keep their shield on 100% uptime?
Lightspeedflashb14_ESO wrote: »@LadyLethalla this thread was made before pets were improved. Like doubling the resist they have, from 9100 to 18200 and making it so they can't be one hit from aoes and targeting the enemy that you are heavy attacking, etc etc. So keep that in mind.
Edit: just saw your edit. Clanfear is useless. You would be better off with the scamp. Does way more damage and still tanks just as good.
Waffennacht wrote: »I wish I could keep my pets next to me, but because I'm on console they are very very stupid
FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »@LadyLethalla this thread was made before pets were improved. Like doubling the resist they have, from 9100 to 18200 and making it so they can't be one hit from aoes and targeting the enemy that you are heavy attacking, etc etc. So keep that in mind.
Edit: just saw your edit. Clanfear is useless. You would be better off with the scamp. Does way more damage and still tanks just as good.
I haven't tested Clannfear for a while. It used to have a highly reliable taunt, while other pets didn't. Has that changed, even in solo situations?
Priyasekarssk wrote: »Twenty0zTsunami wrote: »learn to control your pet. if its off doing something and you arent aware of whaere, or why or what? thats a problem with you, not the pet. There are basic "attack" and "stop attack" commands for the pet. look into them.
Please stop commenting, before understanding what OP was telling. Its not about controlling pets.
FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »@LadyLethalla this thread was made before pets were improved. Like doubling the resist they have, from 9100 to 18200 and making it so they can't be one hit from aoes and targeting the enemy that you are heavy attacking, etc etc. So keep that in mind.
Edit: just saw your edit. Clanfear is useless. You would be better off with the scamp. Does way more damage and still tanks just as good.
I haven't tested Clannfear for a while. It used to have a highly reliable taunt, while other pets didn't. Has that changed, even in solo situations?
VaranisArano wrote: »Before you get too excited extolling the many virtues of your Twilight Matriarch, this is a Necro'd thead.
Lightspeedflashb14_ESO wrote: »
i wish people would stop using the work taunt in this context, pets do not have a taunt. they might get aggro but that is not a taunt. the reason the scamp is better is because you kill the boss faster with it. it is like 15-20% of my dps as a magsorc. you will lose so much dps that it just does not make sense to use the other morph. ever as a tank, the heal from the clannfear is worthless, it costs too much, 7k mag, and only heals you and the pet and you have to double bar it.
Priyasekarssk wrote: »Twenty0zTsunami wrote: »learn to control your pet. if its off doing something and you arent aware of whaere, or why or what? thats a problem with you, not the pet. There are basic "attack" and "stop attack" commands for the pet. look into them.
Please stop commenting, before understanding what OP was telling. Its not about controlling pets.
VaranisArano wrote: »The pets can hold aggro, but they can't override a player taunt.
If you are using Puncture, Inner Fire, Frost staff heavy attack with the Trifocus passive or a charge ability while wearing the Tormentor set, you should have no problem holding aggro with your taunt no matter what pet is being used. The pet will not override or interfere with an actual taunt ability (which, yeah, means it isn't an actual taunt, because using a second taunt would cause the boss/mob to get taunt immunity and you'd know if that happened, but it doesn't therefore the pet doesn't have an actual taunt.)
That being said, if you aren't using an actual taunt ability listed above, your pet will do a pretty good job of holding aggro, especially the clannfear.