It's possible and every guild does that. You just need a certain amount of members.
It's possible and every guild does that. You just need a certain amount of members.
Really? I've been looking for a Trade Guild for ages. But most of them have requirements. You either have to make a certain amount of sales each week, or pay a weekly fee (donation) or never go offline for more than a few days without notifying the guild.
It's just ridiculous the number of hoops you have to jump through just to sell some stuff.
It's possible and every guild does that. You just need a certain amount of members.
Really? I've been looking for a Trade Guild for ages. But most of them have requirements. You either have to make a certain amount of sales each week, or pay a weekly fee (donation) or never go offline for more than a few days without notifying the guild.
It's just ridiculous the number of hoops you have to jump through just to sell some stuff.
Not exactly what you ask for, but here is an addon that does what should have been part of the base game: http://www.esoui.com/downloads/info1768-NirnAuctionHouse.html
A universal AH that everyone has access to (who has this addon).
It's possible and every guild does that. You just need a certain amount of members.
Really? I've been looking for a Trade Guild for ages. But most of them have requirements. You either have to make a certain amount of sales each week, or pay a weekly fee (donation) or never go offline for more than a few days without notifying the guild.
It's just ridiculous the number of hoops you have to jump through just to sell some stuff.
Getting a good traders a lot of gold
How does a guild get gold for the trader?
- Selling tax (more sales = more tax income)
- Donations
- Raffles and such
Guilds with no income won't be able to get traders, or only traders lost in the middle of nowhere that only people questing or doing Cadwell's will ever stumble upon, if lucky.
If a guild wants to be (and stay) in one of the top spots, it needs a reliable income. Minimum sales makes the most sense; it benefits the guild, it benefits you (because you are making a profit with the sales too). If you can't get to the minimum sales requirement, maybe you don't need a trader in one of the top spots either.
Donations are another option for those who may not have that much time but still want to be able to sell their goods in a top trader when they have things to sell.
A guild is a joint effort by its members, contributing to its success shouldn't be seen as "ridiculous the number of hoops you have to jump through"
It's possible and every guild does that. You just need a certain amount of members.
Really? I've been looking for a Trade Guild for ages. But most of them have requirements. You either have to make a certain amount of sales each week, or pay a weekly fee (donation) or never go offline for more than a few days without notifying the guild.
It's just ridiculous the number of hoops you have to jump through just to sell some stuff.
Getting a good traders a lot of gold
How does a guild get gold for the trader?
- Selling tax (more sales = more tax income)
- Donations
- Raffles and such
Guilds with no income won't be able to get traders, or only traders lost in the middle of nowhere that only people questing or doing Cadwell's will ever stumble upon, if lucky.
If a guild wants to be (and stay) in one of the top spots, it needs a reliable income. Minimum sales makes the most sense; it benefits the guild, it benefits you (because you are making a profit with the sales too). If you can't get to the minimum sales requirement, maybe you don't need a trader in one of the top spots either.
Donations are another option for those who may not have that much time but still want to be able to sell their goods in a top trader when they have things to sell.
A guild is a joint effort by its members, contributing to its success shouldn't be seen as "ridiculous the number of hoops you have to jump through"
That is exactly my point, it shouldn't be this difficult. Not for guilds and certainly not for sellers.
I know people have been begging for an Auction House for years, but I don't think the Dev's can implement one (because surely they would have done it by now if it was possible).
So I think the next best solution (if players can't do it themselves) is for the Dev's to run their own Guild Trader. With no limit on how many members can join and no requirements.
It would be the next best thing to getting a Universal Auction House that everybody can use.
It's possible and every guild does that. You just need a certain amount of members.
It's possible and every guild does that. You just need a certain amount of members.
Really? I've been looking for a Trade Guild for ages. But most of them have requirements. You either have to make a certain amount of sales each week, or pay a weekly fee (donation) or never go offline for more than a few days without notifying the guild.
It's just ridiculous the number of hoops you have to jump through just to sell some stuff.
Getting a good traders a lot of gold
How does a guild get gold for the trader?
- Selling tax (more sales = more tax income)
- Donations
- Raffles and such
Guilds with no income won't be able to get traders, or only traders lost in the middle of nowhere that only people questing or doing Cadwell's will ever stumble upon, if lucky.
If a guild wants to be (and stay) in one of the top spots, it needs a reliable income. Minimum sales makes the most sense; it benefits the guild, it benefits you (because you are making a profit with the sales too). If you can't get to the minimum sales requirement, maybe you don't need a trader in one of the top spots either.
Donations are another option for those who may not have that much time but still want to be able to sell their goods in a top trader when they have things to sell.
A guild is a joint effort by its members, contributing to its success shouldn't be seen as "ridiculous the number of hoops you have to jump through"
That is exactly my point, it shouldn't be this difficult. Not for guilds and certainly not for sellers.
I know people have been begging for an Auction House for years, but I don't think the Dev's can implement one (because surely they would have done it by now if it was possible).
So I think the next best solution (if players can't do it themselves) is for the Dev's to run their own Guild Trader. With no limit on how many members can join and no requirements.
It would be the next best thing to getting a Universal Auction House that everybody can use.
It's only as difficult as other players want to make it.
Your position is that basically casuals and people who barelys ell things should have the same privileged selling spots as dedicated traders do?
What's next, demanding hybrid dual bow builds to be able to do vMoL?
starkerealm wrote: »
KiraTsukasa wrote: »
I'm currently in 4 guilds. Two don't bother with traders so don't really care. The other two usually get traders; the one is consistently in Vulkhel Guard. The requirements to belong to these two guilds? Log in once a week. Period. If you are playing the game at least once a week, you've met the stringent requirements.It's possible and every guild does that. You just need a certain amount of members.
Really? I've been looking for a Trade Guild for ages. But most of them have requirements. You either have to make a certain amount of sales each week, or pay a weekly fee (donation) or never go offline for more than a few days without notifying the guild.
It's just ridiculous the number of hoops you have to jump through just to sell some stuff.
Getting a good traders a lot of gold
How does a guild get gold for the trader?
- Selling tax (more sales = more tax income)
- Donations
- Raffles and such
Guilds with no income won't be able to get traders, or only traders lost in the middle of nowhere that only people questing or doing Cadwell's will ever stumble upon, if lucky.
If a guild wants to be (and stay) in one of the top spots, it needs a reliable income. Minimum sales makes the most sense; it benefits the guild, it benefits you (because you are making a profit with the sales too). If you can't get to the minimum sales requirement, maybe you don't need a trader in one of the top spots either.
Donations are another option for those who may not have that much time but still want to be able to sell their goods in a top trader when they have things to sell.
A guild is a joint effort by its members, contributing to its success shouldn't be seen as "ridiculous the number of hoops you have to jump through"
That is exactly my point, it shouldn't be this difficult. Not for guilds and certainly not for sellers.
I know people have been begging for an Auction House for years, but I don't think the Dev's can implement one (because surely they would have done it by now if it was possible).
So I think the next best solution (if players can't do it themselves) is for the Dev's to run their own Guild Trader. With no limit on how many members can join and no requirements.
It would be the next best thing to getting a Universal Auction House that everybody can use.
It's only as difficult as other players want to make it.
Your position is that basically casuals and people who barelys ell things should have the same privileged selling spots as dedicated traders do?
What's next, demanding hybrid dual bow builds to be able to do vMoL?
That's exactly what my position is! Why should anyone be excluded from a very important part of the game just because they can't meet the demands of some Guild?
starkerealm wrote: »
Bummer! That's a real shame, cause I thought this might be the answer to all our problems
starkerealm wrote: »KiraTsukasa wrote: »
No, but I it is better than what you get in open systems.
With the current system, it's basically impossible to engage in any price fixing on a meaningful level. With a centralized AH, it's trivial to stick a bot at the AH, purchase and immediately flip anything that goes under the floor.
I mean, do you particularly like the idea of having to pay 1m for BA pages? Or 15k for Tempering Alloys? Because that is where this system would go in short order. If you don't believe me, go check MMOs with unrestricted AHs, and look at the historical pricing for items in them.
Drachenfier wrote: »starkerealm wrote: »KiraTsukasa wrote: »
No, but I it is better than what you get in open systems.
With the current system, it's basically impossible to engage in any price fixing on a meaningful level. With a centralized AH, it's trivial to stick a bot at the AH, purchase and immediately flip anything that goes under the floor.
I mean, do you particularly like the idea of having to pay 1m for BA pages? Or 15k for Tempering Alloys? Because that is where this system would go in short order. If you don't believe me, go check MMOs with unrestricted AHs, and look at the historical pricing for items in them.
Please don't start with this crap again. If what you said were true, ESO would be the only MMO with an actual economy, instead of being the only one WITHOUT an actual economy.
starkerealm wrote: »Drachenfier wrote: »starkerealm wrote: »KiraTsukasa wrote: »
No, but I it is better than what you get in open systems.
With the current system, it's basically impossible to engage in any price fixing on a meaningful level. With a centralized AH, it's trivial to stick a bot at the AH, purchase and immediately flip anything that goes under the floor.
I mean, do you particularly like the idea of having to pay 1m for BA pages? Or 15k for Tempering Alloys? Because that is where this system would go in short order. If you don't believe me, go check MMOs with unrestricted AHs, and look at the historical pricing for items in them.
Please don't start with this crap again. If what you said were true, ESO would be the only MMO with an actual economy, instead of being the only one WITHOUT an actual economy.
Have you played other MMOs? Have you seen the flipping that happens on their AH systems?