It would be cheaper to just do what WoW does. Pay $60 and get a max character. Doing it the way most a talking about would cost 10 times that much.
I have an idea though. This is a game. How about you play it. Also, it already caters to your time. You can log on anytime you want. Guess what...you will earn CP too. You act as if just because someone can log on 2 hours a week they should get the same benefit as someone who played 20.
One thing I have learned is people wont stop until they totally screw things up. Next week this same topic will be on a new thread at the top.
If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?
It's as if crafters get special treatment.
PLAY THE GAME and u will be 720If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?
It's as if crafters get special treatment.
u can buy XP Scrolls +50%, ESO + 10%, Traits, potion 50% if u use all of them u have 100% XP boost u have what u wish buying CP from crown is P2W we don't need that here !!!!! what is that hard to understand !
PLAY THE GAME and u will be 720If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?
It's as if crafters get special treatment.
u can buy XP Scrolls +50%, ESO + 10%, Traits, potion 50% if u use all of them u have 100% XP boost u have what u wish buying CP from crown is P2W we don't need that here !!!!! what is that hard to understand !
Then take away instant trait research.
PLAY THE GAME and u will be 720If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?
It's as if crafters get special treatment.
u can buy XP Scrolls +50%, ESO + 10%, Traits, potion 50% if u use all of them u have 100% XP boost u have what u wish buying CP from crown is P2W we don't need that here !!!!! what is that hard to understand !
Then take away instant trait research.
PLAY THE GAME and u will be 720If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?
It's as if crafters get special treatment.
u can buy XP Scrolls +50%, ESO + 10%, Traits, potion 50% if u use all of them u have 100% XP boost u have what u wish buying CP from crown is P2W we don't need that here !!!!! what is that hard to understand !
Then take away instant trait research.
If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?
It's as if crafters get special treatment.
In case anyone needed further proof that this guy is just trolling
Trait research is passive, for one, and requires no playing of the game. Secondly, it doesn't provide a tangible benefit to a player to know al nine traits.
If you can't see the difference, there's something distinctly wrong with your logic
You can make gold by crafting things for other players. How does it not provide tangible benefits?
I am not trolling I am trying to discuss helpful ideas to a growing problem.
@Knowledge
now i know what is your problem... the casual thing is only a cover not the true reason of cp catch up mechanics.... i saw in some threads that u are really interested on crow crate and crow store, more then to play the game! like on your thread about crown store skins !
your problem is that u can not use your valet to buy CP points not that u can not catch up.... that's your problem not that u are casual player... a casual player doesn't give a ********* on the crow crates or crown store !
DieAlteHexe wrote: »@Knowledge
now i know what is your problem... the casual thing is only a cover not the true reason of cp catch up mechanics.... i saw in some threads that u are really interested on crow crate and crow store, more then to play the game! like on your thread about crown store skins !
your problem is that u can not use your valet to buy CP points not that u can not catch up.... that's your problem not that u are casual player... a casual player doesn't give a ********* on the crow crates or crown store !
Well, hold up a minute there. I'm about as casual as it gets and I quite like the Crown Store, crates not so much. In fact, I'd wonder if casuals might not be more inclined to dabble for costumes, pets, personalities etc. Or did I misunderstand you?
How much gold does it take to clear vMoL (excluding paid carries?)If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?
It's as if crafters get special treatment.
In case anyone needed further proof that this guy is just trolling
Trait research is passive, for one, and requires no playing of the game. Secondly, it doesn't provide a tangible benefit to a player to know al nine traits.
If you can't see the difference, there's something distinctly wrong with your logic
You can make gold by crafting things for other players. How does it not provide tangible benefits?
I am not trolling I am trying to discuss helpful ideas to a growing problem.
DieAlteHexe wrote: »@Knowledge
now i know what is your problem... the casual thing is only a cover not the true reason of cp catch up mechanics.... i saw in some threads that u are really interested on crow crate and crow store, more then to play the game! like on your thread about crown store skins !
your problem is that u can not use your valet to buy CP points not that u can not catch up.... that's your problem not that u are casual player... a casual player doesn't give a ********* on the crow crates or crown store !
Well, hold up a minute there. I'm about as casual as it gets and I quite like the Crown Store, crates not so much. In fact, I'd wonder if casuals might not be more inclined to dabble for costumes, pets, personalities etc. Or did I misunderstand you?
i am casual player too but i don't care about crow store or crates i want to play the game when i have time...i don't wanna spend my time looking on crown store or crate ! my goal is to do much content as i can in my spare time !
and there are many casual players like me
DieAlteHexe wrote: »
I'm sure there are many like you, didn't say there weren't. You were the one who made a sweeping generalisation that I felt needed to be countered. So, I did.
DieAlteHexe wrote: »
I'm sure there are many like you, didn't say there weren't. You were the one who made a sweeping generalisation that I felt needed to be countered. So, I did.
np my mistake there sorry for that
Merlin13KAGL wrote: »How much gold does it take to clear vMoL (excluding paid carries?)If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?
It's as if crafters get special treatment.
In case anyone needed further proof that this guy is just trolling
Trait research is passive, for one, and requires no playing of the game. Secondly, it doesn't provide a tangible benefit to a player to know al nine traits.
If you can't see the difference, there's something distinctly wrong with your logic
You can make gold by crafting things for other players. How does it not provide tangible benefits?
I am not trolling I am trying to discuss helpful ideas to a growing problem.
How much gold for DLC dungeon HM's?
- Yes, total XP cost goes up with each cap increase. Total cost from 0-cap. That's how increases work.
- At the same time, the cost for earning CP's when below cap gets decreased, making it easier to make up the difference. If you're below cap a 5% increase in total XP (less than the amount you have to earn unless you're truly just level 50) is offset by the 5% faster earnings rate because of the discounted next-CP cost. Below cap, you're progressing towards cap at the same rate - regardless of what cap is.
- You have yet to answer the question of how many in game hours is reasonable to obtain an end-game character. You keep spouting and quoting IRL timeframes and the calendar duration associated. That is not a reasonable comparison - in game hours are. One in game hour for me equals exactly one in game hour for anyone else.
Your examples go like this: "I can only play 10 minutes a day and 15 minutes on the weekend. Thus, it will take me 10 years to reach CP cap. 10 years is so unreasonable..."
How many in game hours is reasonable for a capped character? Don't give another "I have to work" example until you have answered this question!- The only reason this is a "growing problem" is because you've made it your personal mission to make it one. If you play the game, you'll hit the cap. It may take you a reasonable amount of in-game hours to do so, but you'll still do so.
- The other detail you continuously fail to include is the fact that you do not have to repeat this for alts. It's not like you have to grind every alt to VR16 anymore. You make an alt (50 hours is you're autopilot slow-questing your way to greatness) and the moment that alt rolls over L50, they're at the same CP level all of your characters are.
- Not being at Cap does not prevent you from doing the majority of game content.
- Coming in brand-damn-new, you shouldn't expect to be able to do the small percentage of harder content without putting in some time first. You can't do Vet Scalecaller on a level 10 - this is effectively no damn different. Do the content you can until you've leveled and learned, then feel free to do the remaining content on any character you ever get to L50, from that moment on. up to 14 more times.
Quit picking and choosing only the details that fit your false agenda.
EDIT: Here's a flip-side perspective for you. If the CP gain really was this much of an issue, again, for those that get discounted CP earnings rate, then why are there so many people above cap and continuing to gain CP's past cap when their cost is substantially higher to each and every additional CP? Wouldn't it be nigh impossible for the average player to ever get ahead of the cap? Or, do these people simply play the damn game?
And here I was afraid you'd be asking for it to be handed to you...Merlin13KAGL wrote: »How much gold does it take to clear vMoL (excluding paid carries?)If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?
It's as if crafters get special treatment.
In case anyone needed further proof that this guy is just trolling
Trait research is passive, for one, and requires no playing of the game. Secondly, it doesn't provide a tangible benefit to a player to know al nine traits.
If you can't see the difference, there's something distinctly wrong with your logic
You can make gold by crafting things for other players. How does it not provide tangible benefits?
I am not trolling I am trying to discuss helpful ideas to a growing problem.
How much gold for DLC dungeon HM's?
- Yes, total XP cost goes up with each cap increase. Total cost from 0-cap. That's how increases work.
- At the same time, the cost for earning CP's when below cap gets decreased, making it easier to make up the difference. If you're below cap a 5% increase in total XP (less than the amount you have to earn unless you're truly just level 50) is offset by the 5% faster earnings rate because of the discounted next-CP cost. Below cap, you're progressing towards cap at the same rate - regardless of what cap is.
- You have yet to answer the question of how many in game hours is reasonable to obtain an end-game character. You keep spouting and quoting IRL timeframes and the calendar duration associated. That is not a reasonable comparison - in game hours are. One in game hour for me equals exactly one in game hour for anyone else.
Your examples go like this: "I can only play 10 minutes a day and 15 minutes on the weekend. Thus, it will take me 10 years to reach CP cap. 10 years is so unreasonable..."
How many in game hours is reasonable for a capped character? Don't give another "I have to work" example until you have answered this question!- The only reason this is a "growing problem" is because you've made it your personal mission to make it one. If you play the game, you'll hit the cap. It may take you a reasonable amount of in-game hours to do so, but you'll still do so.
- The other detail you continuously fail to include is the fact that you do not have to repeat this for alts. It's not like you have to grind every alt to VR16 anymore. You make an alt (50 hours is you're autopilot slow-questing your way to greatness) and the moment that alt rolls over L50, they're at the same CP level all of your characters are.
- Not being at Cap does not prevent you from doing the majority of game content.
- Coming in brand-damn-new, you shouldn't expect to be able to do the small percentage of harder content without putting in some time first. You can't do Vet Scalecaller on a level 10 - this is effectively no damn different. Do the content you can until you've leveled and learned, then feel free to do the remaining content on any character you ever get to L50, from that moment on. up to 14 more times.
Quit picking and choosing only the details that fit your false agenda.
EDIT: Here's a flip-side perspective for you. If the CP gain really was this much of an issue, again, for those that get discounted CP earnings rate, then why are there so many people above cap and continuing to gain CP's past cap when their cost is substantially higher to each and every additional CP? Wouldn't it be nigh impossible for the average player to ever get ahead of the cap? Or, do these people simply play the damn game?
I’d Say about 100 hour play till cap
Would be reasonable.
Merlin13KAGL wrote: »How much gold does it take to clear vMoL (excluding paid carries?)If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?
It's as if crafters get special treatment.
In case anyone needed further proof that this guy is just trolling
Trait research is passive, for one, and requires no playing of the game. Secondly, it doesn't provide a tangible benefit to a player to know al nine traits.
If you can't see the difference, there's something distinctly wrong with your logic
You can make gold by crafting things for other players. How does it not provide tangible benefits?
I am not trolling I am trying to discuss helpful ideas to a growing problem.
How much gold for DLC dungeon HM's?
- Yes, total XP cost goes up with each cap increase. Total cost from 0-cap. That's how increases work.
- At the same time, the cost for earning CP's when below cap gets decreased, making it easier to make up the difference. If you're below cap a 5% increase in total XP (less than the amount you have to earn unless you're truly just level 50) is offset by the 5% faster earnings rate because of the discounted next-CP cost. Below cap, you're progressing towards cap at the same rate - regardless of what cap is.
- You have yet to answer the question of how many in game hours is reasonable to obtain an end-game character. You keep spouting and quoting IRL timeframes and the calendar duration associated. That is not a reasonable comparison - in game hours are. One in game hour for me equals exactly one in game hour for anyone else.
Your examples go like this: "I can only play 10 minutes a day and 15 minutes on the weekend. Thus, it will take me 10 years to reach CP cap. 10 years is so unreasonable..."
How many in game hours is reasonable for a capped character? Don't give another "I have to work" example until you have answered this question!- The only reason this is a "growing problem" is because you've made it your personal mission to make it one. If you play the game, you'll hit the cap. It may take you a reasonable amount of in-game hours to do so, but you'll still do so.
- The other detail you continuously fail to include is the fact that you do not have to repeat this for alts. It's not like you have to grind every alt to VR16 anymore. You make an alt (50 hours is you're autopilot slow-questing your way to greatness) and the moment that alt rolls over L50, they're at the same CP level all of your characters are.
- Not being at Cap does not prevent you from doing the majority of game content.
- Coming in brand-damn-new, you shouldn't expect to be able to do the small percentage of harder content without putting in some time first. You can't do Vet Scalecaller on a level 10 - this is effectively no damn different. Do the content you can until you've leveled and learned, then feel free to do the remaining content on any character you ever get to L50, from that moment on. up to 14 more times.
Quit picking and choosing only the details that fit your false agenda.
EDIT: Here's a flip-side perspective for you. If the CP gain really was this much of an issue, again, for those that get discounted CP earnings rate, then why are there so many people above cap and continuing to gain CP's past cap when their cost is substantially higher to each and every additional CP? Wouldn't it be nigh impossible for the average player to ever get ahead of the cap? Or, do these people simply play the damn game?
Merlin13KAGL wrote: »How much gold does it take to clear vMoL (excluding paid carries?)If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?
It's as if crafters get special treatment.
In case anyone needed further proof that this guy is just trolling
Trait research is passive, for one, and requires no playing of the game. Secondly, it doesn't provide a tangible benefit to a player to know al nine traits.
If you can't see the difference, there's something distinctly wrong with your logic
You can make gold by crafting things for other players. How does it not provide tangible benefits?
I am not trolling I am trying to discuss helpful ideas to a growing problem.
How much gold for DLC dungeon HM's?
- Yes, total XP cost goes up with each cap increase. Total cost from 0-cap. That's how increases work.
- At the same time, the cost for earning CP's when below cap gets decreased, making it easier to make up the difference. If you're below cap a 5% increase in total XP (less than the amount you have to earn unless you're truly just level 50) is offset by the 5% faster earnings rate because of the discounted next-CP cost. Below cap, you're progressing towards cap at the same rate - regardless of what cap is.
- You have yet to answer the question of how many in game hours is reasonable to obtain an end-game character. You keep spouting and quoting IRL timeframes and the calendar duration associated. That is not a reasonable comparison - in game hours are. One in game hour for me equals exactly one in game hour for anyone else.
Your examples go like this: "I can only play 10 minutes a day and 15 minutes on the weekend. Thus, it will take me 10 years to reach CP cap. 10 years is so unreasonable..."
How many in game hours is reasonable for a capped character? Don't give another "I have to work" example until you have answered this question!- The only reason this is a "growing problem" is because you've made it your personal mission to make it one. If you play the game, you'll hit the cap. It may take you a reasonable amount of in-game hours to do so, but you'll still do so.
- The other detail you continuously fail to include is the fact that you do not have to repeat this for alts. It's not like you have to grind every alt to VR16 anymore. You make an alt (50 hours is you're autopilot slow-questing your way to greatness) and the moment that alt rolls over L50, they're at the same CP level all of your characters are.
- Not being at Cap does not prevent you from doing the majority of game content.
- Coming in brand-damn-new, you shouldn't expect to be able to do the small percentage of harder content without putting in some time first. You can't do Vet Scalecaller on a level 10 - this is effectively no damn different. Do the content you can until you've leveled and learned, then feel free to do the remaining content on any character you ever get to L50, from that moment on. up to 14 more times.
Quit picking and choosing only the details that fit your false agenda.
EDIT: Here's a flip-side perspective for you. If the CP gain really was this much of an issue, again, for those that get discounted CP earnings rate, then why are there so many people above cap and continuing to gain CP's past cap when their cost is substantially higher to each and every additional CP? Wouldn't it be nigh impossible for the average player to ever get ahead of the cap? Or, do these people simply play the damn game?
I’d Say about 100 hour play till cap
Would be reasonable.
That's because you have none. I made a single obvious exclusion - feel free to list any of countless others.Merlin13KAGL wrote: »How much gold does it take to clear vMoL (excluding paid carries?)If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?
It's as if crafters get special treatment.
In case anyone needed further proof that this guy is just trolling
Trait research is passive, for one, and requires no playing of the game. Secondly, it doesn't provide a tangible benefit to a player to know al nine traits.
If you can't see the difference, there's something distinctly wrong with your logic
You can make gold by crafting things for other players. How does it not provide tangible benefits?
I am not trolling I am trying to discuss helpful ideas to a growing problem.
How much gold for DLC dungeon HM's?
- Yes, total XP cost goes up with each cap increase. Total cost from 0-cap. That's how increases work.
- At the same time, the cost for earning CP's when below cap gets decreased, making it easier to make up the difference. If you're below cap a 5% increase in total XP (less than the amount you have to earn unless you're truly just level 50) is offset by the 5% faster earnings rate because of the discounted next-CP cost. Below cap, you're progressing towards cap at the same rate - regardless of what cap is.
- You have yet to answer the question of how many in game hours is reasonable to obtain an end-game character. You keep spouting and quoting IRL timeframes and the calendar duration associated. That is not a reasonable comparison - in game hours are. One in game hour for me equals exactly one in game hour for anyone else.
Your examples go like this: "I can only play 10 minutes a day and 15 minutes on the weekend. Thus, it will take me 10 years to reach CP cap. 10 years is so unreasonable..."
How many in game hours is reasonable for a capped character? Don't give another "I have to work" example until you have answered this question!- The only reason this is a "growing problem" is because you've made it your personal mission to make it one. If you play the game, you'll hit the cap. It may take you a reasonable amount of in-game hours to do so, but you'll still do so.
- The other detail you continuously fail to include is the fact that you do not have to repeat this for alts. It's not like you have to grind every alt to VR16 anymore. You make an alt (50 hours is you're autopilot slow-questing your way to greatness) and the moment that alt rolls over L50, they're at the same CP level all of your characters are.
- Not being at Cap does not prevent you from doing the majority of game content.
- Coming in brand-damn-new, you shouldn't expect to be able to do the small percentage of harder content without putting in some time first. You can't do Vet Scalecaller on a level 10 - this is effectively no damn different. Do the content you can until you've leveled and learned, then feel free to do the remaining content on any character you ever get to L50, from that moment on. up to 14 more times.
Quit picking and choosing only the details that fit your false agenda.
EDIT: Here's a flip-side perspective for you. If the CP gain really was this much of an issue, again, for those that get discounted CP earnings rate, then why are there so many people above cap and continuing to gain CP's past cap when their cost is substantially higher to each and every additional CP? Wouldn't it be nigh impossible for the average player to ever get ahead of the cap? Or, do these people simply play the damn game?
You can't present an argument and tell me I'm not allowed to use my counter arguments. Gold buys clears.
The THIRD thread of his that I have stumbled on so far that is like the others.
You claim you're not a troll, but then you keep making these obviously unnecessarily controversial threads. That just shows that the first one (I saw, at least) was not a one-off.
No. Just stop.
What you and I deem necessary and unnecessary will always differ. That doesn't mean one of us knows better than the other we have differing opinions and ideas. It's best to learn to coexist with others and be more tolerant of their ideas and life choices.
I find this topic relevant and necessary.
The THIRD thread of his that I have stumbled on so far that is like the others.
You claim you're not a troll, but then you keep making these obviously unnecessarily controversial threads. That just shows that the first one (I saw, at least) was not a one-off.
No. Just stop.
What you and I deem necessary and unnecessary will always differ. That doesn't mean one of us knows better than the other we have differing opinions and ideas. It's best to learn to coexist with others and be more tolerant of their ideas and life choices.
I find this topic relevant and necessary.
What are you talking about? Your only intentions are to create large threads because you know people will obviously argue the opposite of you state. Nothing about "tolerance" or "coexist."