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Should there be a CP catch up mechanic? Should we be able to buy them?

  • Sinthrax
    Sinthrax
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    It would be cheaper to just do what WoW does. Pay $60 and get a max character. Doing it the way most a talking about would cost 10 times that much.

    I have an idea though. This is a game. How about you play it. Also, it already caters to your time. You can log on anytime you want. Guess what...you will earn CP too. You act as if just because someone can log on 2 hours a week they should get the same benefit as someone who played 20.

    One thing I have learned is people wont stop until they totally screw things up. Next week this same topic will be on a new thread at the top.
  • SilverIce58
    SilverIce58
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    Sinthrax wrote: »
    It would be cheaper to just do what WoW does. Pay $60 and get a max character. Doing it the way most a talking about would cost 10 times that much.

    I have an idea though. This is a game. How about you play it. Also, it already caters to your time. You can log on anytime you want. Guess what...you will earn CP too. You act as if just because someone can log on 2 hours a week they should get the same benefit as someone who played 20.

    One thing I have learned is people wont stop until they totally screw things up. Next week this same topic will be on a new thread at the top.

    The way things are going, next week, this same thread will still be on the first page.
    And then it'll probably be upto 30 pages of absolute nothing.
    Edited by SilverIce58 on March 13, 2018 12:38AM
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • dodgehopper_ESO
    dodgehopper_ESO
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    Already exists.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • LanceFoxMcCloud
    LanceFoxMcCloud
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    This is like arguing that steroids should be allowed in sports because you feel you'd be a more competitive athlete with them.
    No. Just, no.
    Do it like everyone else has (millions of players). Work for it and EARN your rank.
  • Sjizzle
    Sjizzle
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    PLAY THE GAME and u will be 720
    Knowledge wrote: »
    If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?

    It's as if crafters get special treatment.

    u can buy XP Scrolls +50%, ESO + 10%, Traits, potion 50% if u use all of them u have 100% XP boost u have what u wish buying CP from crown is P2W we don't need that here !!!!! what is that hard to understand !
  • Knowledge
    Knowledge
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    Sjizzle wrote: »
    PLAY THE GAME and u will be 720
    Knowledge wrote: »
    If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?

    It's as if crafters get special treatment.

    u can buy XP Scrolls +50%, ESO + 10%, Traits, potion 50% if u use all of them u have 100% XP boost u have what u wish buying CP from crown is P2W we don't need that here !!!!! what is that hard to understand !

    Then take away instant trait research.
  • SilverIce58
    SilverIce58
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    Knowledge wrote: »
    Sjizzle wrote: »
    PLAY THE GAME and u will be 720
    Knowledge wrote: »
    If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?

    It's as if crafters get special treatment.

    u can buy XP Scrolls +50%, ESO + 10%, Traits, potion 50% if u use all of them u have 100% XP boost u have what u wish buying CP from crown is P2W we don't need that here !!!!! what is that hard to understand !

    Then take away instant trait research.

    Sure, do that. Everyone who already has every trait researched worked for it, and didn't use those. Hell, I don't have every single trait researched, and I'm fine with those scrolls being removed.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Knowledge wrote: »
    Sjizzle wrote: »
    PLAY THE GAME and u will be 720
    Knowledge wrote: »
    If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?

    It's as if crafters get special treatment.

    u can buy XP Scrolls +50%, ESO + 10%, Traits, potion 50% if u use all of them u have 100% XP boost u have what u wish buying CP from crown is P2W we don't need that here !!!!! what is that hard to understand !

    Then take away instant trait research.

    Ok. Agree here. I started trait research at launch. Took 1 year and 1 month to hit 9 traits. And I started BEFORE there were 9 traits.....But traits only as advantages to craft gear. I have 100 guildies that can do that for me and IT DOES'NT improve playability!! It is a "Time Saver" that those of us who did it "Old School" can laugh at! "Damn Kids that want it all NOW"...Lmao!!
    But the discussion is Champ points.
    Again I say NO!
    Champ Point Max Is Not A Big Deal!!!! Skill, number of skill points and knowledge of mechanics is what is important!!
    Examples:
    Bastion~ 35 CP in this, your next point to 36, 0.45% increase...
    Weapon Expert~ 35 points, next point to 36, 0.45% increase...
    Tumbling~ 25 points, next point to 26, 0.37% increase....

    Yes, CP is not as important as you say it is. I would rather run a delv with a 100cp player with 330 skill points than a 720 cp player with 90 skill points as they have NO IDEA how to play! They just "WoW'ed" it to max and they suck.

    Stop with this "I want it now" mentality and earn and learn it.
    Is 0.37% increase in a Passive REALLY that important??
    My two Drakes!!
    Huzzah!
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Sjizzle
    Sjizzle
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    Knowledge wrote: »
    Sjizzle wrote: »
    PLAY THE GAME and u will be 720
    Knowledge wrote: »
    If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?

    It's as if crafters get special treatment.

    u can buy XP Scrolls +50%, ESO + 10%, Traits, potion 50% if u use all of them u have 100% XP boost u have what u wish buying CP from crown is P2W we don't need that here !!!!! what is that hard to understand !

    Then take away instant trait research.

    i don't care about the traits instant research i am not a master craft... and that researches has no negative effect on the game! ! but what u wish has negative effect !
    as i have said u already have what u wish use them.... 100%+ XP it's huge boost ! USE it and play the game earn the CP !
  • Jhalin
    Jhalin
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    Knowledge wrote: »
    Jhalin wrote: »
    Knowledge wrote: »
    If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?

    It's as if crafters get special treatment.

    In case anyone needed further proof that this guy is just trolling

    Trait research is passive, for one, and requires no playing of the game. Secondly, it doesn't provide a tangible benefit to a player to know al nine traits.

    If you can't see the difference, there's something distinctly wrong with your logic

    You can make gold by crafting things for other players. How does it not provide tangible benefits?

    I am not trolling I am trying to discuss helpful ideas to a growing problem.

    It's NOT a problem. People arent getting benefits for knowing nine traits. NO ONE buys any 9 trait sets beside Shackle Breaker, and rarely at that. No one is raking in the dough selling gear they made with their own materials that they either had to spend time farming or money buying.

    You don't care about how this would affect the game. You've flat out said you want people to passively gain 35cp a week, or to straight up buy a "CP cap" while doing absolutely nothing. There are such LOW requirements for earning CP it's just ridiculous that you would suggest having it be even less engaged with the game.
  • Sjizzle
    Sjizzle
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    @Knowledge
    now i know what is your problem... the casual thing is only a cover not the true reason of cp catch up mechanics.... i saw in some threads that u are really interested on crow crate and crow store, more then to play the game! like on your thread about crown store skins !
    your problem is that u can not use your valet to buy CP points not that u can not catch up.... that's your problem not that u are casual player... most casual player doesn't give a ********* on the crow crates or crown store !
    Edited by Sjizzle on March 13, 2018 2:10PM
  • DieAlteHexe
    DieAlteHexe
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    Sjizzle wrote: »
    @Knowledge
    now i know what is your problem... the casual thing is only a cover not the true reason of cp catch up mechanics.... i saw in some threads that u are really interested on crow crate and crow store, more then to play the game! like on your thread about crown store skins !
    your problem is that u can not use your valet to buy CP points not that u can not catch up.... that's your problem not that u are casual player... a casual player doesn't give a ********* on the crow crates or crown store !

    Well, hold up a minute there. I'm about as casual as it gets and I quite like the Crown Store, crates not so much. In fact, I'd wonder if casuals might not be more inclined to dabble for costumes, pets, personalities etc. Or did I misunderstand you?

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Sjizzle
    Sjizzle
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    Sjizzle wrote: »
    @Knowledge
    now i know what is your problem... the casual thing is only a cover not the true reason of cp catch up mechanics.... i saw in some threads that u are really interested on crow crate and crow store, more then to play the game! like on your thread about crown store skins !
    your problem is that u can not use your valet to buy CP points not that u can not catch up.... that's your problem not that u are casual player... a casual player doesn't give a ********* on the crow crates or crown store !

    Well, hold up a minute there. I'm about as casual as it gets and I quite like the Crown Store, crates not so much. In fact, I'd wonder if casuals might not be more inclined to dabble for costumes, pets, personalities etc. Or did I misunderstand you?

    i am casual player too but i don't care about crow store or crates i want to play the game when i have time...i don't wanna spend my time looking on crown store or crate ! my goal is to do much content as i can in my spare time !
    and there are many casual players like me
    Edited by Sjizzle on March 13, 2018 12:33PM
  • Merlin13KAGL
    Merlin13KAGL
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    Knowledge wrote: »
    Jhalin wrote: »
    Knowledge wrote: »
    If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?

    It's as if crafters get special treatment.

    In case anyone needed further proof that this guy is just trolling

    Trait research is passive, for one, and requires no playing of the game. Secondly, it doesn't provide a tangible benefit to a player to know al nine traits.

    If you can't see the difference, there's something distinctly wrong with your logic

    You can make gold by crafting things for other players. How does it not provide tangible benefits?

    I am not trolling I am trying to discuss helpful ideas to a growing problem.
    How much gold does it take to clear vMoL (excluding paid carries?)

    How much gold for DLC dungeon HM's?
    1. Yes, total XP cost goes up with each cap increase. Total cost from 0-cap. That's how increases work.
    2. At the same time, the cost for earning CP's when below cap gets decreased, making it easier to make up the difference. If you're below cap a 5% increase in total XP (less than the amount you have to earn unless you're truly just level 50) is offset by the 5% faster earnings rate because of the discounted next-CP cost. Below cap, you're progressing towards cap at the same rate - regardless of what cap is.
    3. You have yet to answer the question of how many in game hours is reasonable to obtain an end-game character. You keep spouting and quoting IRL timeframes and the calendar duration associated. That is not a reasonable comparison - in game hours are. One in game hour for me equals exactly one in game hour for anyone else.

      Your examples go like this: "I can only play 10 minutes a day and 15 minutes on the weekend. Thus, it will take me 10 years to reach CP cap. 10 years is so unreasonable..."

      How many in game hours is reasonable for a capped character? Don't give another "I have to work" example until you have answered this question!
    4. The only reason this is a "growing problem" is because you've made it your personal mission to make it one. If you play the game, you'll hit the cap. It may take you a reasonable amount of in-game hours to do so, but you'll still do so.
    5. The other detail you continuously fail to include is the fact that you do not have to repeat this for alts. It's not like you have to grind every alt to VR16 anymore. You make an alt (50 hours is you're autopilot slow-questing your way to greatness) and the moment that alt rolls over L50, they're at the same CP level all of your characters are.
    6. Not being at Cap does not prevent you from doing the majority of game content.
    7. Coming in brand-damn-new, you shouldn't expect to be able to do the small percentage of harder content without putting in some time first. You can't do Vet Scalecaller on a level 10 - this is effectively no damn different. Do the content you can until you've leveled and learned, then feel free to do the remaining content on any character you ever get to L50, from that moment on. up to 14 more times.

    Quit picking and choosing only the details that fit your false agenda.

    EDIT: Here's a flip-side perspective for you. If the CP gain really was this much of an issue, again, for those that get discounted CP earnings rate, then why are there so many people above cap and continuing to gain CP's past cap when their cost is substantially higher to each and every additional CP? Wouldn't it be nigh impossible for the average player to ever get ahead of the cap? Or, do these people simply play the damn game?

    Edited by Merlin13KAGL on March 13, 2018 12:45PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • DieAlteHexe
    DieAlteHexe
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    Sjizzle wrote: »
    Sjizzle wrote: »
    @Knowledge
    now i know what is your problem... the casual thing is only a cover not the true reason of cp catch up mechanics.... i saw in some threads that u are really interested on crow crate and crow store, more then to play the game! like on your thread about crown store skins !
    your problem is that u can not use your valet to buy CP points not that u can not catch up.... that's your problem not that u are casual player... a casual player doesn't give a ********* on the crow crates or crown store !

    Well, hold up a minute there. I'm about as casual as it gets and I quite like the Crown Store, crates not so much. In fact, I'd wonder if casuals might not be more inclined to dabble for costumes, pets, personalities etc. Or did I misunderstand you?

    i am casual player too but i don't care about crow store or crates i want to play the game when i have time...i don't wanna spend my time looking on crown store or crate ! my goal is to do much content as i can in my spare time !
    and there are many casual players like me

    I'm sure there are many like you, didn't say there weren't. You were the one who made a sweeping generalisation that I felt needed to be countered. So, I did.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Sjizzle
    Sjizzle
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    I'm sure there are many like you, didn't say there weren't. You were the one who made a sweeping generalisation that I felt needed to be countered. So, I did.

    np my mistake there sorry for that

  • DieAlteHexe
    DieAlteHexe
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    Sjizzle wrote: »

    I'm sure there are many like you, didn't say there weren't. You were the one who made a sweeping generalisation that I felt needed to be countered. So, I did.

    np my mistake there sorry for that

    No worries. :)

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • crjs1
    crjs1
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    Knowledge wrote: »
    Jhalin wrote: »
    Knowledge wrote: »
    If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?

    It's as if crafters get special treatment.

    In case anyone needed further proof that this guy is just trolling

    Trait research is passive, for one, and requires no playing of the game. Secondly, it doesn't provide a tangible benefit to a player to know al nine traits.

    If you can't see the difference, there's something distinctly wrong with your logic

    You can make gold by crafting things for other players. How does it not provide tangible benefits?

    I am not trolling I am trying to discuss helpful ideas to a growing problem.
    How much gold does it take to clear vMoL (excluding paid carries?)

    How much gold for DLC dungeon HM's?
    1. Yes, total XP cost goes up with each cap increase. Total cost from 0-cap. That's how increases work.
    2. At the same time, the cost for earning CP's when below cap gets decreased, making it easier to make up the difference. If you're below cap a 5% increase in total XP (less than the amount you have to earn unless you're truly just level 50) is offset by the 5% faster earnings rate because of the discounted next-CP cost. Below cap, you're progressing towards cap at the same rate - regardless of what cap is.
    3. You have yet to answer the question of how many in game hours is reasonable to obtain an end-game character. You keep spouting and quoting IRL timeframes and the calendar duration associated. That is not a reasonable comparison - in game hours are. One in game hour for me equals exactly one in game hour for anyone else.

      Your examples go like this: "I can only play 10 minutes a day and 15 minutes on the weekend. Thus, it will take me 10 years to reach CP cap. 10 years is so unreasonable..."

      How many in game hours is reasonable for a capped character? Don't give another "I have to work" example until you have answered this question!
    4. The only reason this is a "growing problem" is because you've made it your personal mission to make it one. If you play the game, you'll hit the cap. It may take you a reasonable amount of in-game hours to do so, but you'll still do so.
    5. The other detail you continuously fail to include is the fact that you do not have to repeat this for alts. It's not like you have to grind every alt to VR16 anymore. You make an alt (50 hours is you're autopilot slow-questing your way to greatness) and the moment that alt rolls over L50, they're at the same CP level all of your characters are.
    6. Not being at Cap does not prevent you from doing the majority of game content.
    7. Coming in brand-damn-new, you shouldn't expect to be able to do the small percentage of harder content without putting in some time first. You can't do Vet Scalecaller on a level 10 - this is effectively no damn different. Do the content you can until you've leveled and learned, then feel free to do the remaining content on any character you ever get to L50, from that moment on. up to 14 more times.

    Quit picking and choosing only the details that fit your false agenda.

    EDIT: Here's a flip-side perspective for you. If the CP gain really was this much of an issue, again, for those that get discounted CP earnings rate, then why are there so many people above cap and continuing to gain CP's past cap when their cost is substantially higher to each and every additional CP? Wouldn't it be nigh impossible for the average player to ever get ahead of the cap? Or, do these people simply play the damn game?

    I’d Say about 100 hour play till cap
    Would be reasonable.
  • Juju_beans
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    Instant trait research is not the same as instant CP cap.

    When was the last time you heard of someone getting kicked from a dungeon because they weren't 9 trait ?
  • Merlin13KAGL
    Merlin13KAGL
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    crjs1 wrote: »
    Knowledge wrote: »
    Jhalin wrote: »
    Knowledge wrote: »
    If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?

    It's as if crafters get special treatment.

    In case anyone needed further proof that this guy is just trolling

    Trait research is passive, for one, and requires no playing of the game. Secondly, it doesn't provide a tangible benefit to a player to know al nine traits.

    If you can't see the difference, there's something distinctly wrong with your logic

    You can make gold by crafting things for other players. How does it not provide tangible benefits?

    I am not trolling I am trying to discuss helpful ideas to a growing problem.
    How much gold does it take to clear vMoL (excluding paid carries?)

    How much gold for DLC dungeon HM's?
    1. Yes, total XP cost goes up with each cap increase. Total cost from 0-cap. That's how increases work.
    2. At the same time, the cost for earning CP's when below cap gets decreased, making it easier to make up the difference. If you're below cap a 5% increase in total XP (less than the amount you have to earn unless you're truly just level 50) is offset by the 5% faster earnings rate because of the discounted next-CP cost. Below cap, you're progressing towards cap at the same rate - regardless of what cap is.
    3. You have yet to answer the question of how many in game hours is reasonable to obtain an end-game character. You keep spouting and quoting IRL timeframes and the calendar duration associated. That is not a reasonable comparison - in game hours are. One in game hour for me equals exactly one in game hour for anyone else.

      Your examples go like this: "I can only play 10 minutes a day and 15 minutes on the weekend. Thus, it will take me 10 years to reach CP cap. 10 years is so unreasonable..."

      How many in game hours is reasonable for a capped character? Don't give another "I have to work" example until you have answered this question!
    4. The only reason this is a "growing problem" is because you've made it your personal mission to make it one. If you play the game, you'll hit the cap. It may take you a reasonable amount of in-game hours to do so, but you'll still do so.
    5. The other detail you continuously fail to include is the fact that you do not have to repeat this for alts. It's not like you have to grind every alt to VR16 anymore. You make an alt (50 hours is you're autopilot slow-questing your way to greatness) and the moment that alt rolls over L50, they're at the same CP level all of your characters are.
    6. Not being at Cap does not prevent you from doing the majority of game content.
    7. Coming in brand-damn-new, you shouldn't expect to be able to do the small percentage of harder content without putting in some time first. You can't do Vet Scalecaller on a level 10 - this is effectively no damn different. Do the content you can until you've leveled and learned, then feel free to do the remaining content on any character you ever get to L50, from that moment on. up to 14 more times.

    Quit picking and choosing only the details that fit your false agenda.

    EDIT: Here's a flip-side perspective for you. If the CP gain really was this much of an issue, again, for those that get discounted CP earnings rate, then why are there so many people above cap and continuing to gain CP's past cap when their cost is substantially higher to each and every additional CP? Wouldn't it be nigh impossible for the average player to ever get ahead of the cap? Or, do these people simply play the damn game?

    I’d Say about 100 hour play till cap
    Would be reasonable.
    And here I was afraid you'd be asking for it to be handed to you...

    Ten to Fourteen CP an hour...you think you should be able to earn 14 CP an hour (720 CP's starting from L50)?

    Because the average individual, especially those self proclaimed as casual are going to take 25-50 hours just to hit L50, leaving 50-75 for CP's.

    Do you honestly, truthfully expect the typical individual to be end-game ready with their class in 100 hours of playtime?

    Pretty sure most here have spent more than that wiping to end game content, let alone getting to end game content.

    Edited by Merlin13KAGL on March 13, 2018 5:36PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Knowledge
    Knowledge
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    Knowledge wrote: »
    Jhalin wrote: »
    Knowledge wrote: »
    If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?

    It's as if crafters get special treatment.

    In case anyone needed further proof that this guy is just trolling

    Trait research is passive, for one, and requires no playing of the game. Secondly, it doesn't provide a tangible benefit to a player to know al nine traits.

    If you can't see the difference, there's something distinctly wrong with your logic

    You can make gold by crafting things for other players. How does it not provide tangible benefits?

    I am not trolling I am trying to discuss helpful ideas to a growing problem.
    How much gold does it take to clear vMoL (excluding paid carries?)

    How much gold for DLC dungeon HM's?
    1. Yes, total XP cost goes up with each cap increase. Total cost from 0-cap. That's how increases work.
    2. At the same time, the cost for earning CP's when below cap gets decreased, making it easier to make up the difference. If you're below cap a 5% increase in total XP (less than the amount you have to earn unless you're truly just level 50) is offset by the 5% faster earnings rate because of the discounted next-CP cost. Below cap, you're progressing towards cap at the same rate - regardless of what cap is.
    3. You have yet to answer the question of how many in game hours is reasonable to obtain an end-game character. You keep spouting and quoting IRL timeframes and the calendar duration associated. That is not a reasonable comparison - in game hours are. One in game hour for me equals exactly one in game hour for anyone else.

      Your examples go like this: "I can only play 10 minutes a day and 15 minutes on the weekend. Thus, it will take me 10 years to reach CP cap. 10 years is so unreasonable..."

      How many in game hours is reasonable for a capped character? Don't give another "I have to work" example until you have answered this question!
    4. The only reason this is a "growing problem" is because you've made it your personal mission to make it one. If you play the game, you'll hit the cap. It may take you a reasonable amount of in-game hours to do so, but you'll still do so.
    5. The other detail you continuously fail to include is the fact that you do not have to repeat this for alts. It's not like you have to grind every alt to VR16 anymore. You make an alt (50 hours is you're autopilot slow-questing your way to greatness) and the moment that alt rolls over L50, they're at the same CP level all of your characters are.
    6. Not being at Cap does not prevent you from doing the majority of game content.
    7. Coming in brand-damn-new, you shouldn't expect to be able to do the small percentage of harder content without putting in some time first. You can't do Vet Scalecaller on a level 10 - this is effectively no damn different. Do the content you can until you've leveled and learned, then feel free to do the remaining content on any character you ever get to L50, from that moment on. up to 14 more times.

    Quit picking and choosing only the details that fit your false agenda.

    EDIT: Here's a flip-side perspective for you. If the CP gain really was this much of an issue, again, for those that get discounted CP earnings rate, then why are there so many people above cap and continuing to gain CP's past cap when their cost is substantially higher to each and every additional CP? Wouldn't it be nigh impossible for the average player to ever get ahead of the cap? Or, do these people simply play the damn game?

    You can't present an argument and tell me I'm not allowed to use my counter arguments. Gold buys clears.
  • Knowledge
    Knowledge
    ✭✭✭✭✭
    crjs1 wrote: »
    Knowledge wrote: »
    Jhalin wrote: »
    Knowledge wrote: »
    If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?

    It's as if crafters get special treatment.

    In case anyone needed further proof that this guy is just trolling

    Trait research is passive, for one, and requires no playing of the game. Secondly, it doesn't provide a tangible benefit to a player to know al nine traits.

    If you can't see the difference, there's something distinctly wrong with your logic

    You can make gold by crafting things for other players. How does it not provide tangible benefits?

    I am not trolling I am trying to discuss helpful ideas to a growing problem.
    How much gold does it take to clear vMoL (excluding paid carries?)

    How much gold for DLC dungeon HM's?
    1. Yes, total XP cost goes up with each cap increase. Total cost from 0-cap. That's how increases work.
    2. At the same time, the cost for earning CP's when below cap gets decreased, making it easier to make up the difference. If you're below cap a 5% increase in total XP (less than the amount you have to earn unless you're truly just level 50) is offset by the 5% faster earnings rate because of the discounted next-CP cost. Below cap, you're progressing towards cap at the same rate - regardless of what cap is.
    3. You have yet to answer the question of how many in game hours is reasonable to obtain an end-game character. You keep spouting and quoting IRL timeframes and the calendar duration associated. That is not a reasonable comparison - in game hours are. One in game hour for me equals exactly one in game hour for anyone else.

      Your examples go like this: "I can only play 10 minutes a day and 15 minutes on the weekend. Thus, it will take me 10 years to reach CP cap. 10 years is so unreasonable..."

      How many in game hours is reasonable for a capped character? Don't give another "I have to work" example until you have answered this question!
    4. The only reason this is a "growing problem" is because you've made it your personal mission to make it one. If you play the game, you'll hit the cap. It may take you a reasonable amount of in-game hours to do so, but you'll still do so.
    5. The other detail you continuously fail to include is the fact that you do not have to repeat this for alts. It's not like you have to grind every alt to VR16 anymore. You make an alt (50 hours is you're autopilot slow-questing your way to greatness) and the moment that alt rolls over L50, they're at the same CP level all of your characters are.
    6. Not being at Cap does not prevent you from doing the majority of game content.
    7. Coming in brand-damn-new, you shouldn't expect to be able to do the small percentage of harder content without putting in some time first. You can't do Vet Scalecaller on a level 10 - this is effectively no damn different. Do the content you can until you've leveled and learned, then feel free to do the remaining content on any character you ever get to L50, from that moment on. up to 14 more times.

    Quit picking and choosing only the details that fit your false agenda.

    EDIT: Here's a flip-side perspective for you. If the CP gain really was this much of an issue, again, for those that get discounted CP earnings rate, then why are there so many people above cap and continuing to gain CP's past cap when their cost is substantially higher to each and every additional CP? Wouldn't it be nigh impossible for the average player to ever get ahead of the cap? Or, do these people simply play the damn game?

    I’d Say about 100 hour play till cap
    Would be reasonable.

    I agree. Currently it's around 250+ hours.
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Knowledge wrote: »
    Knowledge wrote: »
    Jhalin wrote: »
    Knowledge wrote: »
    If we can instantly research traits or severely lower the time it takes to research them what is the difference in allowing CP to be bought or enlightenment to be purchased?

    It's as if crafters get special treatment.

    In case anyone needed further proof that this guy is just trolling

    Trait research is passive, for one, and requires no playing of the game. Secondly, it doesn't provide a tangible benefit to a player to know al nine traits.

    If you can't see the difference, there's something distinctly wrong with your logic

    You can make gold by crafting things for other players. How does it not provide tangible benefits?

    I am not trolling I am trying to discuss helpful ideas to a growing problem.
    How much gold does it take to clear vMoL (excluding paid carries?)

    How much gold for DLC dungeon HM's?
    1. Yes, total XP cost goes up with each cap increase. Total cost from 0-cap. That's how increases work.
    2. At the same time, the cost for earning CP's when below cap gets decreased, making it easier to make up the difference. If you're below cap a 5% increase in total XP (less than the amount you have to earn unless you're truly just level 50) is offset by the 5% faster earnings rate because of the discounted next-CP cost. Below cap, you're progressing towards cap at the same rate - regardless of what cap is.
    3. You have yet to answer the question of how many in game hours is reasonable to obtain an end-game character. You keep spouting and quoting IRL timeframes and the calendar duration associated. That is not a reasonable comparison - in game hours are. One in game hour for me equals exactly one in game hour for anyone else.

      Your examples go like this: "I can only play 10 minutes a day and 15 minutes on the weekend. Thus, it will take me 10 years to reach CP cap. 10 years is so unreasonable..."

      How many in game hours is reasonable for a capped character? Don't give another "I have to work" example until you have answered this question!
    4. The only reason this is a "growing problem" is because you've made it your personal mission to make it one. If you play the game, you'll hit the cap. It may take you a reasonable amount of in-game hours to do so, but you'll still do so.
    5. The other detail you continuously fail to include is the fact that you do not have to repeat this for alts. It's not like you have to grind every alt to VR16 anymore. You make an alt (50 hours is you're autopilot slow-questing your way to greatness) and the moment that alt rolls over L50, they're at the same CP level all of your characters are.
    6. Not being at Cap does not prevent you from doing the majority of game content.
    7. Coming in brand-damn-new, you shouldn't expect to be able to do the small percentage of harder content without putting in some time first. You can't do Vet Scalecaller on a level 10 - this is effectively no damn different. Do the content you can until you've leveled and learned, then feel free to do the remaining content on any character you ever get to L50, from that moment on. up to 14 more times.

    Quit picking and choosing only the details that fit your false agenda.

    EDIT: Here's a flip-side perspective for you. If the CP gain really was this much of an issue, again, for those that get discounted CP earnings rate, then why are there so many people above cap and continuing to gain CP's past cap when their cost is substantially higher to each and every additional CP? Wouldn't it be nigh impossible for the average player to ever get ahead of the cap? Or, do these people simply play the damn game?

    You can't present an argument and tell me I'm not allowed to use my counter arguments. Gold buys clears.
    That's because you have none. I made a single obvious exclusion - feel free to list any of countless others.

    Someone else had to answer the original question for you, FFS, and it's your thread.

    But I'll play your game. Here comes the part where I use your own 'logic' against you.

    Since that's your justification behind research scrolls giving advantage, it appears you've inadvertently solved your own dilemma. *Step two is optional.
    1. Level to 50.
    2. (Rest a bit, because you know, 25-50 hours *whew*)
    3. Earn one CP
    4. Use crowns to buy research scrolls.
    5. Make millions.
    6. Get carried.
    7. No CP cap required - ever.

    Carries only require enough CP to get in the door. Good job on your solution. It's so efficient, in fact, you won't even require max level gear. Think of the time you'll save.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Sabbathius
    Sabbathius
    ✭✭✭✭
    No.


    And not only should there not be a paid CP catch-up mechanic, there should be no CP, period. The entire CP system (and VR before it) was garbage that only hurt the game. Just poll CP160 players, and ask how often they've been kicked out of dungeon groups and trials. That's what CP system does. And lately it's been causing some lateral power creep in PvP, because of how heavily front-loaded CP is now. It needs to be gone. And soon. The longer they keep it, the worse it'll be, and the more content they will have to rebalance yet again.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Knowledge wrote: »
    Gold buys clears.

    Okay, I'll bite, how are you getting this hypothetical gold to buy these clears without putting time into the game?
  • Knowledge
    Knowledge
    ✭✭✭✭✭
    Knowledge wrote: »
    Gold buys clears.

    Okay, I'll bite, how are you getting this hypothetical gold to buy these clears without putting time into the game?

    Buying instant trait research on the crown store.
  • Mertica
    Mertica
    ✭✭
    Knowledge wrote: »
    Mertica wrote: »
    The THIRD thread of his that I have stumbled on so far that is like the others.

    You claim you're not a troll, but then you keep making these obviously unnecessarily controversial threads. That just shows that the first one (I saw, at least) was not a one-off.

    No. Just stop.

    What you and I deem necessary and unnecessary will always differ. That doesn't mean one of us knows better than the other we have differing opinions and ideas. It's best to learn to coexist with others and be more tolerant of their ideas and life choices.

    I find this topic relevant and necessary.

    What are you talking about? Your only intentions are to create large threads because you know people will obviously argue the opposite of you state. Nothing about "tolerance" or "coexist."
  • Knowledge
    Knowledge
    ✭✭✭✭✭
    Mertica wrote: »
    Knowledge wrote: »
    Mertica wrote: »
    The THIRD thread of his that I have stumbled on so far that is like the others.

    You claim you're not a troll, but then you keep making these obviously unnecessarily controversial threads. That just shows that the first one (I saw, at least) was not a one-off.

    No. Just stop.

    What you and I deem necessary and unnecessary will always differ. That doesn't mean one of us knows better than the other we have differing opinions and ideas. It's best to learn to coexist with others and be more tolerant of their ideas and life choices.

    I find this topic relevant and necessary.

    What are you talking about? Your only intentions are to create large threads because you know people will obviously argue the opposite of you state. Nothing about "tolerance" or "coexist."

    I am a very tolerant individual and I respect all forms of life choices. In addition, my intentions are to discuss things I believe should or could be changed for the better within Elder Scrolls Online on this open community forum.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Knowledge wrote: »
    Knowledge wrote: »
    Gold buys clears.

    Okay, I'll bite, how are you getting this hypothetical gold to buy these clears without putting time into the game?

    Buying instant trait research on the crown store.

    How does that convert into gold?
    The Moot Councillor
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Knowledge wrote: »
    Knowledge wrote: »
    Gold buys clears.

    Okay, I'll bite, how are you getting this hypothetical gold to buy these clears without putting time into the game?

    Buying instant trait research on the crown store.

    Really. And how, exactly, do you make money with that?
This discussion has been closed.