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What Is Your Opinion on Defile?

  • Mayrael
    Mayrael
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    It is fine, because...
    Ch4mpTW wrote: »
    Mayrael wrote: »
    ... every time ZOS "tweaks" something they make it OP or total garbage.

    Facts! Look at what ZOS did to MagPlars, when they called themselves “tweaking them”. Or recently in the case of DK’s Fossilize. :#

    Yeah I used to love my Magplar in pvp, now I can't enjoy playing it without any decent source of CC (old Blazing Spear <3) its so hard to kill any decent player.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Mannix1958
    Mannix1958
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    It is fine, because...
    Its fine ...its just the latest from the gotta nerf it cuz it killed me group.
  • Mannix1958
    Mannix1958
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    It is fine, because...
    Phage wrote: »
    Nobody uses it in PvE. Would be interesting if it had work done to make it usable.

    Actually there is a boss fight in a dungeon its darn near necessary or else she'll continually heal herself. There are other examples...
    Edited by Mannix1958 on March 13, 2018 9:39AM
  • Ch4mpTW
    Ch4mpTW
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    Other. (Please explain.)
    Mannix1958 wrote: »
    Phage wrote: »
    Nobody uses it in PvE. Would be interesting if it had work done to make it usable.

    Actually there is a boss fight in a dungeon its darn near necessary or else she'll continually heal herself. There are other examples...

    Lol. Are you talking about Direfrost Keep?
  • Qbiken
    Qbiken
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    Qbiken wrote: »
    This text is taken from one of Asayre´s threads on Tamrielfoundry:


    The base healing formula for a healer using a variety of sources of Healing Done and Healing Taken and Healing Received is

    69109706acc839c7d3607a15a8231fae.png

    The Tooltip value is increased by Restoration Master, Soul Siphoner, Major Mending and the Ritual Mundus. These add additively. Healing Done was tested with Blessed. Healing Taken was tested with Tormentor and Leeching sets. Healing Received was tested to be additive with Quick Recovery [Champion Point], Rapid Mending [Heavy Armour Passive], Minor Vitality [Swallow Soul & Coagulating Blood], Burning Heart [Draconic Power Passive] and Quick to Mend [Argonian Passive].

    Example

    A C160 Argonian cast Healing Springs. This character has 12% Healing Taken from the Tormentor and Leeching Sets and has 100 points in Blessed (25% Healing Done) and 100 points in Quick Recovery (16% Healing Received). In addition, this character is wearing 7 Heavy armour pieces (7% Healing Received), has the Minor Vitality buff, has a Draconic Power ability active and has 3 points in the Quick to Mend passive. This tooltip value includes the bonuses from Restoration Master, Major Mending and the Ritual Mundus.

    e4104f1c6d9475db3adac9c4801212af.png


    If anyone is interested in healing is calculated, here´s a formula for that.
  • Mannix1958
    Mannix1958
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    It is fine, because...
    Passifest wrote: »
    There is a definite problem with the usage of defile against low healing people with no purge. Defile is meant to be used against healbots but most of the time the healbots can just purge the defile which is ironic. I don't know the solution to the problem but all I know is that it doesn't do enough to healbots and it does way way too much against people who can't heal very much in the first place.

    Kinda sounds like you're saying to balance PvP based on those who can't take care of themselves or are smart enough to hang around a healer. I started using defile to combat those unkillable builds a little over a year ago. Made *** in their armor...even if I could not kill them another on my side might. I have been using defile for a looooooooong time and its only become an issue around the time of the Dragonbones release. I know the ones I cast last 2 to 5 seconds....
  • Lord_Ninka
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    There's always room for fine tuning and other than that my only comment I have is I think it is weird have those two minor/major (de)buffs and only those are affected directly by CP. It would make more sense to me if they weren't and worked just like all the other minor/major buffs and debuff.
  • Ch4mpTW
    Ch4mpTW
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    Other. (Please explain.)
    Qbiken wrote: »
    This text is taken from one of Asayre´s threads on Tamrielfoundry:


    The base healing formula for a healer using a variety of sources of Healing Done and Healing Taken and Healing Received is

    69109706acc839c7d3607a15a8231fae.png

    The Tooltip value is increased by Restoration Master, Soul Siphoner, Major Mending and the Ritual Mundus. These add additively. Healing Done was tested with Blessed. Healing Taken was tested with Tormentor and Leeching sets. Healing Received was tested to be additive with Quick Recovery [Champion Point], Rapid Mending [Heavy Armour Passive], Minor Vitality [Swallow Soul & Coagulating Blood], Burning Heart [Draconic Power Passive] and Quick to Mend [Argonian Passive].

    Example

    A C160 Argonian cast Healing Springs. This character has 12% Healing Taken from the Tormentor and Leeching Sets and has 100 points in Blessed (25% Healing Done) and 100 points in Quick Recovery (16% Healing Received). In addition, this character is wearing 7 Heavy armour pieces (7% Healing Received), has the Minor Vitality buff, has a Draconic Power ability active and has 3 points in the Quick to Mend passive. This tooltip value includes the bonuses from Restoration Master, Major Mending and the Ritual Mundus.

    e4104f1c6d9475db3adac9c4801212af.png


    If anyone is interested in healing is calculated, here´s a formula for that.

    @Asayre How tf are you so smart, and why are not working for ZOS yet?

    I need some answers. People like: @Asayre @Alcast @Deltia @FENGRUSH @Joy_Division @Gilliamtherogue @Sharee and the rest of the the geniuses of the community are stuck posting gems of knowledge on these forums and on places like YouTube, while folks like Wrobel are in charge of game balance; getting their pockets stuffed with cash. I mean some incredibly brilliant minds exist in this player base, but are just left to toss their diamonds here and there. With no power in the the slightest in regards to how this game is balanced. Absolutely incredible. :|

    Edit: Ok, the coding for this is all F’d up. Lol. I can’t for whatever the reason seperate the quote from my post. And it’s 6 in the morning.

    Edit 2: Fixed. Lmao. :D
    Edited by Ch4mpTW on March 13, 2018 10:17AM
  • Mannix1958
    Mannix1958
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    It is fine, because...
    Ch4mpTW wrote: »
    Mannix1958 wrote: »
    Phage wrote: »
    Nobody uses it in PvE. Would be interesting if it had work done to make it usable.

    Actually there is a boss fight in a dungeon its darn near necessary or else she'll continually heal herself. There are other examples...

    Lol. Are you talking about Direfrost Keep?

    Yes...not necessary on normal but helps so much on vet...I now run it on hard mode with groups.
  • Derra
    Derra
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    Other. (Please explain.)
    It´s overperforming from a 1v1 or Xv1 POV when coupled with the grossly overperforming defile CP.
    However when looking at it from a general perspective it´s still insignificant or underperforming in larger scale pvp.

    To tackle the issue healing and associated buffs + CP would need as much rework as defile + corresponding CP need.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • visionality
    visionality
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    It is fine, because...
    In a 1vs1 situation, a dps build will always outperform a defile build, so a nerf would be rather pointless.

    In a zerg-vs-zerg situation, defile is just one of many parameters and not battle decisive.

    In a random-vs-zergball situation, defile is desperately needed, especially an active defile, not just a random armor proc.
  • Ch4mpTW
    Ch4mpTW
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    Other. (Please explain.)
    In a 1vs1 situation, a dps build will always outperform a defile build, so a nerf would be rather pointless.

    In a zerg-vs-zerg situation, defile is just one of many parameters and not battle decisive.

    In a random-vs-zergball situation, defile is desperately needed, especially an active defile, not just a random armor proc.

    What?

    ...Wait a minute. . .

    Have you not heard of Durok’s Bane? Do you not enter dueling tournaments, and or follow them? Saying a defile-oriented build will be outplayed by a standard DPS build in a 1v1, is like saying a PetSorc camping Mines with Infernal Guardian will lose to a standard stamina DPS build. It just doesn’t work that way, my guy. It just doesn’t. Lmao.
  • Azurya
    Azurya
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    It should be nerfed, because...
    because that is what you started this poll for afterall!

  • Ch4mpTW
    Ch4mpTW
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    Other. (Please explain.)
    Azurya wrote: »
    because that is what you started this poll for afterall!

    @Azurya N’ah. I started this poll, because at the time gold Durok’s Bane jewelry was in circulation for the weekly vendor in Cyrodiil. And I also thought about how we are currently in the middle of the “Defile Meta”. So I put 2 and 2 together, and came up with this poll.
  • SnubbS
    SnubbS
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    It should be buffed, because...
    Defile should be 50% and every build should have access to a form of insta-cast defile. Healing is way too strong in this game, it's always been way too strong. We're at a point where everyone just has too much health, too much resistance, fights last forever and the fights are *** as a result of this.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • Olupajmibanan
    Olupajmibanan
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    Other. (Please explain.)
    Add PvE encounters with a lot of unavoidable, periodical healing on a boss to make Defile meaningful in PvE.
  • Joy_Division
    Joy_Division
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    Ch4mpTW wrote: »
    Qbiken wrote: »
    This text is taken from one of Asayre´s threads on Tamrielfoundry:


    The base healing formula for a healer using a variety of sources of Healing Done and Healing Taken and Healing Received is

    69109706acc839c7d3607a15a8231fae.png

    The Tooltip value is increased by Restoration Master, Soul Siphoner, Major Mending and the Ritual Mundus. These add additively. Healing Done was tested with Blessed. Healing Taken was tested with Tormentor and Leeching sets. Healing Received was tested to be additive with Quick Recovery [Champion Point], Rapid Mending [Heavy Armour Passive], Minor Vitality [Swallow Soul & Coagulating Blood], Burning Heart [Draconic Power Passive] and Quick to Mend [Argonian Passive].

    Example

    A C160 Argonian cast Healing Springs. This character has 12% Healing Taken from the Tormentor and Leeching Sets and has 100 points in Blessed (25% Healing Done) and 100 points in Quick Recovery (16% Healing Received). In addition, this character is wearing 7 Heavy armour pieces (7% Healing Received), has the Minor Vitality buff, has a Draconic Power ability active and has 3 points in the Quick to Mend passive. This tooltip value includes the bonuses from Restoration Master, Major Mending and the Ritual Mundus.

    e4104f1c6d9475db3adac9c4801212af.png


    If anyone is interested in healing is calculated, here´s a formula for that.

    @Asayre How tf are you so smart, and why are not working for ZOS yet?

    I need some answers. People like: @Asayre @Alcast @Deltia @FENGRUSH @Joy_Division @Gilliamtherogue @Sharee and the rest of the the geniuses of the community are stuck posting gems of knowledge on these forums and on places like YouTube, while folks like Wrobel are in charge of game balance; getting their pockets stuffed with cash. I mean some incredibly brilliant minds exist in this player base, but are just left to toss their diamonds here and there. With no power in the the slightest in regards to how this game is balanced. Absolutely incredible. :|

    Edit: Ok, the coding for this is all F’d up. Lol. I can’t for whatever the reason seperate the quote from my post. And it’s 6 in the morning.

    Edit 2: Fixed. Lmao. :D

    Some of those calculations may not be accurate as things have changed. Blessed, for example, caps at I think 15% now, not 25%.

    My opinion is this. Most of us whose primary focus is PvP recognize that Defile, in particular how the CP system amplifies it, is way too strong. I don't think ZoS had a scientific reasoning why they came up with the numbers they did, rather heard a lot of complaints about how strong healing was in PvP and just amped defile up big time to ensure there would be an effective counter to healing no matter how min-maxed healers made their builds. In short, overkill to ensure the goal was met.

    With things like Earth Gore and the default "stack on crown" tactics in the game, I do think Defile needs to be a legit option to counter all the group healing. The problem is that Defile currently it's too strong and is downright abusive in smaller scale combat and 1v1s when Players aren't wearing earth Gore and have pocket healers.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Areloth
    Areloth
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    Other. (Please explain.)
    Defile is fine, th CPs to buff it should be eliminiated though...
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