Nobody uses it in PvE. Would be interesting if it had work done to make it usable.
This text is taken from one of Asayre´s threads on Tamrielfoundry:
The base healing formula for a healer using a variety of sources of Healing Done and Healing Taken and Healing Received is
The Tooltip value is increased by Restoration Master, Soul Siphoner, Major Mending and the Ritual Mundus. These add additively. Healing Done was tested with Blessed. Healing Taken was tested with Tormentor and Leeching sets. Healing Received was tested to be additive with Quick Recovery [Champion Point], Rapid Mending [Heavy Armour Passive], Minor Vitality [Swallow Soul & Coagulating Blood], Burning Heart [Draconic Power Passive] and Quick to Mend [Argonian Passive].
Example
A C160 Argonian cast Healing Springs. This character has 12% Healing Taken from the Tormentor and Leeching Sets and has 100 points in Blessed (25% Healing Done) and 100 points in Quick Recovery (16% Healing Received). In addition, this character is wearing 7 Heavy armour pieces (7% Healing Received), has the Minor Vitality buff, has a Draconic Power ability active and has 3 points in the Quick to Mend passive. This tooltip value includes the bonuses from Restoration Master, Major Mending and the Ritual Mundus.
If anyone is interested in healing is calculated, here´s a formula for that.
There is a definite problem with the usage of defile against low healing people with no purge. Defile is meant to be used against healbots but most of the time the healbots can just purge the defile which is ironic. I don't know the solution to the problem but all I know is that it doesn't do enough to healbots and it does way way too much against people who can't heal very much in the first place.
This text is taken from one of Asayre´s threads on Tamrielfoundry:
The base healing formula for a healer using a variety of sources of Healing Done and Healing Taken and Healing Received is
The Tooltip value is increased by Restoration Master, Soul Siphoner, Major Mending and the Ritual Mundus. These add additively. Healing Done was tested with Blessed. Healing Taken was tested with Tormentor and Leeching sets. Healing Received was tested to be additive with Quick Recovery [Champion Point], Rapid Mending [Heavy Armour Passive], Minor Vitality [Swallow Soul & Coagulating Blood], Burning Heart [Draconic Power Passive] and Quick to Mend [Argonian Passive].
Example
A C160 Argonian cast Healing Springs. This character has 12% Healing Taken from the Tormentor and Leeching Sets and has 100 points in Blessed (25% Healing Done) and 100 points in Quick Recovery (16% Healing Received). In addition, this character is wearing 7 Heavy armour pieces (7% Healing Received), has the Minor Vitality buff, has a Draconic Power ability active and has 3 points in the Quick to Mend passive. This tooltip value includes the bonuses from Restoration Master, Major Mending and the Ritual Mundus.
If anyone is interested in healing is calculated, here´s a formula for that.
Mannix1958 wrote: »
Lol. Are you talking about Direfrost Keep?
visionality wrote: »In a 1vs1 situation, a dps build will always outperform a defile build, so a nerf would be rather pointless.
In a zerg-vs-zerg situation, defile is just one of many parameters and not battle decisive.
In a random-vs-zergball situation, defile is desperately needed, especially an active defile, not just a random armor proc.
because that is what you started this poll for afterall!
This text is taken from one of Asayre´s threads on Tamrielfoundry:
The base healing formula for a healer using a variety of sources of Healing Done and Healing Taken and Healing Received is
The Tooltip value is increased by Restoration Master, Soul Siphoner, Major Mending and the Ritual Mundus. These add additively. Healing Done was tested with Blessed. Healing Taken was tested with Tormentor and Leeching sets. Healing Received was tested to be additive with Quick Recovery [Champion Point], Rapid Mending [Heavy Armour Passive], Minor Vitality [Swallow Soul & Coagulating Blood], Burning Heart [Draconic Power Passive] and Quick to Mend [Argonian Passive].
Example
A C160 Argonian cast Healing Springs. This character has 12% Healing Taken from the Tormentor and Leeching Sets and has 100 points in Blessed (25% Healing Done) and 100 points in Quick Recovery (16% Healing Received). In addition, this character is wearing 7 Heavy armour pieces (7% Healing Received), has the Minor Vitality buff, has a Draconic Power ability active and has 3 points in the Quick to Mend passive. This tooltip value includes the bonuses from Restoration Master, Major Mending and the Ritual Mundus.
If anyone is interested in healing is calculated, here´s a formula for that.
@Asayre How tf are you so smart, and why are not working for ZOS yet?
I need some answers. People like: @Asayre @Alcast @Deltia @FENGRUSH @Joy_Division @Gilliamtherogue @Sharee and the rest of the the geniuses of the community are stuck posting gems of knowledge on these forums and on places like YouTube, while folks like Wrobel are in charge of game balance; getting their pockets stuffed with cash. I mean some incredibly brilliant minds exist in this player base, but are just left to toss their diamonds here and there. With no power in the the slightest in regards to how this game is balanced. Absolutely incredible.
Edit: Ok, the coding for this is all F’d up. Lol. I can’t for whatever the reason seperate the quote from my post. And it’s 6 in the morning.
Edit 2: Fixed. Lmao.