brandonv516 wrote: »It's needs to be reworked for non-CP. Heals already take a massive hit in non-CP unless you spec as a healer.
Maybe a 3-5s cooldown on defiling a target after that target has been recently purged.
itscompton wrote: »it should also reduce shield strength by the same amount it reduces healing.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »hurr durr defile is needed cus healbots overperform.
Why not nerf the damn heal bots then?
Becouse healbots have no damage, literally, they can't kill you.
And if you get killed by a healbot, he's probably not a healbot...or you f up big time
you don't even get the point do you?
''they can't kill people so its balanced.''
Okay, I can see that you clearly need me to explain this to you piece by piece, so I will do it.
Lets have a pvp raid, have a tanky Dk and call him zergbad, and give him a healer.
And now lets try to kill zergbad.
managed to get him to execute range? NOPE, BOL'd to max hp by an immortal templar healer.
Put some bleeds on him? NOPE, cleansed.
Put defiles on him? NOPE, cleansed.
Put dots on him? NOPE, cleansed.
Put major fracture on him? NOPE, cleansed.
dawnbreaker him? you guessed it, that is also CLEANSED.
Oh so how do we kill zergbad then?
Don't you worry, we have befoul+defile!!!
But wait, what do we do if the zergbad decides to use befoul+defile?
By having a healbot that uses cleanse!
IF you still haven't seen the problem in this example you just can't be helped.
well um.. ignore the tank, stack cc and dps on the templar.. thought everyone knew that by now
another person didn't get the point. befoul exists to counter that tank with a healbot, but it counters everybody else instead.
yep you're right I don't get it, that's why there are so many bow users spamming poison injection, why disease enchants exist and NB's, all tank hunters..
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »hurr durr defile is needed cus healbots overperform.
Why not nerf the damn heal bots then?
Becouse healbots have no damage, literally, they can't kill you.
And if you get killed by a healbot, he's probably not a healbot...or you f up big time
you don't even get the point do you?
''they can't kill people so its balanced.''
Okay, I can see that you clearly need me to explain this to you piece by piece, so I will do it.
Lets have a pvp raid, have a tanky Dk and call him zergbad, and give him a healer.
And now lets try to kill zergbad.
managed to get him to execute range? NOPE, BOL'd to max hp by an immortal templar healer.
Put some bleeds on him? NOPE, cleansed.
Put defiles on him? NOPE, cleansed.
Put dots on him? NOPE, cleansed.
Put major fracture on him? NOPE, cleansed.
dawnbreaker him? you guessed it, that is also CLEANSED.
Oh so how do we kill zergbad then?
Don't you worry, we have befoul+defile!!!
But wait, what do we do if the zergbad decides to use befoul+defile?
By having a healbot that uses cleanse!
IF you still haven't seen the problem in this example you just can't be helped.
well um.. ignore the tank, stack cc and dps on the templar.. thought everyone knew that by now
another person didn't get the point. befoul exists to counter that tank with a healbot, but it counters everybody else instead.
yep you're right I don't get it, that's why there are so many bow users spamming poison injection, why disease enchants exist and NB's, all tank hunters..
There are so many bow users with poison injection because other bow skills are pure garbage in PvP, also poison inject is an execute which makes it so important for both pvp and pve. and there are tons of NBs because obviously NB is the meta class in PvP. but knowing that you're a massive troll I should probably stop wasting my time with you.
itscompton wrote: »it should also reduce shield strength by the same amount it reduces healing.
Lol no. Are you mad, just becouse your easy cloacky Nb doesn't have playbzck when you fail to gank, this doesn't mean you must nerf who doesn't want to zerg
bottleofsyrup wrote: »Only nerf it if overtuned healing is nerfed with it. People wouldn't feel the need to stack so heavily into defile if you didn't have Magplars who can heal their entire health bar with one BoL and Wardens who have all kinds of strong heals. Defiles are the only counter to those builds at the moment, but unfortunately hurt classes with crap healing like Stamplar and Stamblade.
itscompton wrote: »WillhelmBlack wrote: »it is buffed by CP. If it wasn’t, it would be absolutely fine.
You do realize that when you get to 10-15 percent in that CP tree that's a percent of the 30%, not full extra percent points on top of it. So putting the points in to get to 10% gives you a total Debuff of 33% not 40% and putting the points in to get to 15% gets you up to 34.5%. That's a lot of CP to use for an extra 3-4.5 percent debuff.
usmcjdking wrote: »Defiles were fine when there were larger/longer/more sources of major mending.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »hurr durr defile is needed cus healbots overperform.
Why not nerf the damn heal bots then?
Becouse healbots have no damage, literally, they can't kill you.
And if you get killed by a healbot, he's probably not a healbot...or you f up big time
you don't even get the point do you?
''they can't kill people so its balanced.''
Okay, I can see that you clearly need me to explain this to you piece by piece, so I will do it.
Lets have a pvp raid, have a tanky Dk and call him zergbad, and give him a healer.
And now lets try to kill zergbad.
managed to get him to execute range? NOPE, BOL'd to max hp by an immortal templar healer.
Put some bleeds on him? NOPE, cleansed.
Put defiles on him? NOPE, cleansed.
Put dots on him? NOPE, cleansed.
Put major fracture on him? NOPE, cleansed.
dawnbreaker him? you guessed it, that is also CLEANSED.
Oh so how do we kill zergbad then?
Don't you worry, we have befoul+defile!!!
But wait, what do we do if the zergbad decides to use befoul+defile?
By having a healbot that uses cleanse!
IF you still haven't seen the problem in this example you just can't be helped.
well um.. ignore the tank, stack cc and dps on the templar.. thought everyone knew that by now
another person didn't get the point. befoul exists to counter that tank with a healbot, but it counters everybody else instead.
yep you're right I don't get it, that's why there are so many bow users spamming poison injection, why disease enchants exist and NB's, all tank hunters..
I run an oblivion enchant on my front bar specifically because those super-tanky builds can't resist that damage. I wind up hitting everybody else I fight with it too, but it's not there for them. I've thought about running knight slayer - same reason, same outcome. Poisons may be the answer, since they're easier to switch out between fights, I just don't like poisons.
I meant Lethal Arrow rather than poison injection previously as it majorly defiles
Disease (not poison) is the heal debuff and its an enchant.
WillhelmBlack wrote: »itscompton wrote: »WillhelmBlack wrote: »it is buffed by CP. If it wasn’t, it would be absolutely fine.
You do realize that when you get to 10-15 percent in that CP tree that's a percent of the 30%, not full extra percent points on top of it. So putting the points in to get to 10% gives you a total Debuff of 33% not 40% and putting the points in to get to 15% gets you up to 34.5%. That's a lot of CP to use for an extra 3-4.5 percent debuff.
2 of my characters have just major defile stacked over 44%. Apply minor and its closer to 50%, with 100% uptime, do you not think that's slightly overpowered?
itscompton wrote: »WillhelmBlack wrote: »itscompton wrote: »WillhelmBlack wrote: »it is buffed by CP. If it wasn’t, it would be absolutely fine.
You do realize that when you get to 10-15 percent in that CP tree that's a percent of the 30%, not full extra percent points on top of it. So putting the points in to get to 10% gives you a total Debuff of 33% not 40% and putting the points in to get to 15% gets you up to 34.5%. That's a lot of CP to use for an extra 3-4.5 percent debuff.
2 of my characters have just major defile stacked over 44%. Apply minor and its closer to 50%, with 100% uptime, do you not think that's slightly overpowered?
I don't really believe you can get major defile up to 44%. I think you misunderstand how the CP affects the debuff. If you have it at 14% it's not 30% plus 14%, it adds 14% of 30% to the debuff so you're actually probably around 34.3%. So I was just trying to correct what I believe to be your false notion of how the CP works. But my original answer to the poll was somewhat flippant and a bit misleading because while I do think shields should have a debuff too I actually think being able to stack major and minor defile with the CP up to around 54% is way too strong considering it's original purpose was to counter major mending/major vitality both of which are much harder to get than they used to be.
I actually started a thread about this last August in which I said:
I recently came back after 7 months off so I was looking through the ESO fextralife wiki at sets and abilities to catch up and it really struck me how common the Major Defile debuff is in the game. Considering it's opposite buff Major Mending is now incredibly hard to get/keep up for most classes, with only a fully charged resto attack granting it for a mere 3 seconds on Temp, Sorcs and NB's, I think they should either make Major Mending easier to get and/or maintain again or reduce the number of abilities and sets that apply Major Defile. I'll freely admit I'm saying this from the point of view of a MagTemp in PvP. Not only do I have to contend with my survivability being tied to reacting by healing after taking huge damage bursts (on a laggy server to boot) I'm constantly having my healing debuffed by 30-40% from gear set bonuses, poisons, heavy attacks, class abilities and weapon abilities. Sure I can spam cleanse constantly to remove the healing Debuffs but there are so many sources and no period of immunity so I'm debuffed again almost as soon as I've hit the button which leaves me no time to do anything else and drains magic pretty quickly. It just seems to me the prevalence of healing debuffs, most specifically Major Defile, was a necessary counter from a time when Templars had Major Mending as a passive but as that's not the case anymore it really hurts us in PvP
De piece of paper you store in de file cabinet.TelvanniWizard wrote: »What´s defile?