VaranisArano wrote: »Disorganized zergs tend to melt in siege because they don't have good healers. If you see a group that doesnt look like they are being dented by siege, they are almost certainly an organized group with good healers. Its not that the siege isnt hurting (I'll get 2-shot by coldfire if I don't heal myself). Its that an organized group also has organized healers.
That's especially true of ball groups that stack Earthgore, and increasing the damage of siege wont help you there.
TequilaFire wrote: »VaranisArano wrote: »Disorganized zergs tend to melt in siege because they don't have good healers. If you see a group that doesnt look like they are being dented by siege, they are almost certainly an organized group with good healers. Its not that the siege isnt hurting (I'll get 2-shot by coldfire if I don't heal myself). Its that an organized group also has organized healers.
That's especially true of ball groups that stack Earthgore, and increasing the damage of siege wont help you there.
All the more reason to put siege damage like it used to be before everybody cried boo hoo.
On Vivec I am seeing siege damage numbers mitigated in the low hundreds.
On no CP it works like it should.
VaranisArano wrote: »TequilaFire wrote: »VaranisArano wrote: »Disorganized zergs tend to melt in siege because they don't have good healers. If you see a group that doesnt look like they are being dented by siege, they are almost certainly an organized group with good healers. Its not that the siege isnt hurting (I'll get 2-shot by coldfire if I don't heal myself). Its that an organized group also has organized healers.
That's especially true of ball groups that stack Earthgore, and increasing the damage of siege wont help you there.
All the more reason to put siege damage like it used to be before everybody cried boo hoo.
On Vivec I am seeing siege damage numbers mitigated in the low hundreds.
On no CP it works like it should.
So...that's an issue with mitigation, not siege. On my rather non-tanky character, I'll die in short order to siege in CP PVP if I don't heal.If you make siege hit harder to deal with super tanks, guess what? Everyone will get more tanky. If ZOS adjusts the PVP tanking meta which they've been trying to do since Morrowind dropped, you don't need more damaging siege, because the mitigation you are complaining about isn't as bad.
I personally don't have any issues with siege damage on CP PVP, partly because it does a ton of damage when it hits me (and I doubt you want me to decide I need to become tankier to deal with siege damage) AND I don't expect siege alone to kill an organized group unless its completely overwhelming, such that the healers run out of resources.
TequilaFire wrote: »VaranisArano wrote: »Disorganized zergs tend to melt in siege because they don't have good healers. If you see a group that doesnt look like they are being dented by siege, they are almost certainly an organized group with good healers. Its not that the siege isnt hurting (I'll get 2-shot by coldfire if I don't heal myself). Its that an organized group also has organized healers.
That's especially true of ball groups that stack Earthgore, and increasing the damage of siege wont help you there.
All the more reason to put siege damage like it used to be before everybody cried boo hoo.
On Vivec I am seeing siege damage numbers mitigated in the low hundreds.
On no CP it works like it should.
I would love to see sieges becoming stronger even if im attacking. Siege weapons should be vastly more important in battles than they currently are. In addition, to mitigate siege damage, players could still utilize siege shields when using a ram. Right now siege shields are not that important unless thier are 10+ oils
freespirit wrote: »I would love to see sieges becoming stronger even if im attacking. Siege weapons should be vastly more important in battles than they currently are. In addition, to mitigate siege damage, players could still utilize siege shields when using a ram. Right now siege shields are not that important unless thier are 10+ oils
So you are saying seige shields are not effective when using rams UNLESS there are 10+ oils?? Really???
I was thinking of incremental damage increase much like proximity detonation. So that damage doesnt increase from 1 person but has significant increase based on how many players are hit.
VaranisArano wrote: »I'm starting to suspect that this is classic tunnel vision.
The defenders think siege is underpowered and needs a buff because all they see is the attackers surviving. The attackers think the siege is plenty dangerous enough and all they see is how much effort it takes to survive the incoming siege. And then there's the people who think that pouring oils and light attacking off the wall is all they should have to do to drive determined attackers off.
I know I'm thinking about this like an attacker, knowing how dangerous it is sieging with determined defenders are pouring oils and firing siege from the walls and hearing the efforts of the raid's healers keeping us all up. I suspect other people are looking at it from the perspective of the defenders, pouring oil and firing siege and getting frustrated that the attackers aren't dead yet. And then there's the people who spend so long pouring oil and light attacking off the top of the wall that those determined attackers break down the door and are now pouring into the keep...
As an attacker in CP PVP, I don't think siege needs a buff. As a defender in CP PVP, I can tell you that throwing light attacks and pouring oils isn't going to save the keep.
TequilaFire wrote: »VaranisArano wrote: »I'm starting to suspect that this is classic tunnel vision.
The defenders think siege is underpowered and needs a buff because all they see is the attackers surviving. The attackers think the siege is plenty dangerous enough and all they see is how much effort it takes to survive the incoming siege. And then there's the people who think that pouring oils and light attacking off the wall is all they should have to do to drive determined attackers off.
I know I'm thinking about this like an attacker, knowing how dangerous it is sieging with determined defenders are pouring oils and firing siege from the walls and hearing the efforts of the raid's healers keeping us all up. I suspect other people are looking at it from the perspective of the defenders, pouring oil and firing siege and getting frustrated that the attackers aren't dead yet. And then there's the people who spend so long pouring oil and light attacking off the top of the wall that those determined attackers break down the door and are now pouring into the keep...
As an attacker in CP PVP, I don't think siege needs a buff. As a defender in CP PVP, I can tell you that throwing light attacks and pouring oils isn't going to save the keep.
You obviously don't defend keeps very often, many times there is only one or 2 players defending a keep and oils or a ballista on the breach can delay an attack long enough for help to arrive.
You seem to be stuck in your own tunnel.
VaranisArano wrote: »TequilaFire wrote: »VaranisArano wrote: »I'm starting to suspect that this is classic tunnel vision.
The defenders think siege is underpowered and needs a buff because all they see is the attackers surviving. The attackers think the siege is plenty dangerous enough and all they see is how much effort it takes to survive the incoming siege. And then there's the people who think that pouring oils and light attacking off the wall is all they should have to do to drive determined attackers off.
I know I'm thinking about this like an attacker, knowing how dangerous it is sieging with determined defenders are pouring oils and firing siege from the walls and hearing the efforts of the raid's healers keeping us all up. I suspect other people are looking at it from the perspective of the defenders, pouring oil and firing siege and getting frustrated that the attackers aren't dead yet. And then there's the people who spend so long pouring oil and light attacking off the top of the wall that those determined attackers break down the door and are now pouring into the keep...
As an attacker in CP PVP, I don't think siege needs a buff. As a defender in CP PVP, I can tell you that throwing light attacks and pouring oils isn't going to save the keep.
You obviously don't defend keeps very often, many times there is only one or 2 players defending a keep and oils or a ballista on the breach can delay an attack long enough for help to arrive.
You seem to be stuck in your own tunnel.
If the attackers aren't an organized raid, sure. A few defenders pouring oils and throwing light attacks can make a difference. When I defend keeps on PC/NA Vivec, I'm usually defending them against an organized raid - the very type of raids people are complaining about not getting dented by siege. If your attackers are determined, as most of the attackers I face are, a few oils and light attacks won't suffice. At most, those few oils and light attacks can delay the take enough for another group of your alliance to intervene - aka they weren't enough to save the keep all on their own which was my entire point.
Is this where I question how many times you've defended keeps against organized raids and faction stacks? No, let's not be childish. I can accept that in your experience, oils + light attacks are sufficient to defend keeps and I hope that you can accept that in my experience they aren't enough to defend keeps.
TequilaFire wrote: »VaranisArano wrote: »TequilaFire wrote: »VaranisArano wrote: »I'm starting to suspect that this is classic tunnel vision.
The defenders think siege is underpowered and needs a buff because all they see is the attackers surviving. The attackers think the siege is plenty dangerous enough and all they see is how much effort it takes to survive the incoming siege. And then there's the people who think that pouring oils and light attacking off the wall is all they should have to do to drive determined attackers off.
I know I'm thinking about this like an attacker, knowing how dangerous it is sieging with determined defenders are pouring oils and firing siege from the walls and hearing the efforts of the raid's healers keeping us all up. I suspect other people are looking at it from the perspective of the defenders, pouring oil and firing siege and getting frustrated that the attackers aren't dead yet. And then there's the people who spend so long pouring oil and light attacking off the top of the wall that those determined attackers break down the door and are now pouring into the keep...
As an attacker in CP PVP, I don't think siege needs a buff. As a defender in CP PVP, I can tell you that throwing light attacks and pouring oils isn't going to save the keep.
You obviously don't defend keeps very often, many times there is only one or 2 players defending a keep and oils or a ballista on the breach can delay an attack long enough for help to arrive.
You seem to be stuck in your own tunnel.
If the attackers aren't an organized raid, sure. A few defenders pouring oils and throwing light attacks can make a difference. When I defend keeps on PC/NA Vivec, I'm usually defending them against an organized raid - the very type of raids people are complaining about not getting dented by siege. If your attackers are determined, as most of the attackers I face are, a few oils and light attacks won't suffice. At most, those few oils and light attacks can delay the take enough for another group of your alliance to intervene - aka they weren't enough to save the keep all on their own which was my entire point.
Is this where I question how many times you've defended keeps against organized raids and faction stacks? No, let's not be childish. I can accept that in your experience, oils + light attacks are sufficient to defend keeps and I hope that you can accept that in my experience they aren't enough to defend keeps.
Where the hell did I mention only using light attacks or even mention anything other than the subject of buffing siege?
Enough of this back and forth just to choke a thread.
xenowarrior92eb17_ESO wrote: »We don't need more siege damage...we need new siege weapons! I vote for Mortars and Artillery batteries with the ability to strike anywhere in cyrodill from the home base camps and with a decent reload timealso explosives would be good as well... C4 and TNT should be available to us already...oh you think im crazy? Clockwork city says hello.