My current target rotation, in ideal conditions, would be :
- Hircine's Rage (refresh weapon damage buff if needed)
- Pounce (if needed to close the gap)
- Light attack (apply bleed and proc one weapon enchant)
animation cut into :
- Claws of Anguish (apply major defile and DoT)
- Light attack (another chance to proc berserker enchant)
animation cut into :
- Rousing Roar (apply fear and off-balance, refresh major brutality)
- Heavy attack (get back 12k stamina from off-balance, another chance to proc berserker enchant)
animation cut into :
- Howl of Agony (if you are animation canceling properly it will land before CC break for most targets and get +30%)
- Lights attack the enemy to death
- Restart combo as soon as the enemy loose CC immunity
The bold part is the key every Werewolf should master because landing one Heavy attack on off-balance every 8 second is worth as much sustain as 4500 stamina regen.
datoliteb16_ESO wrote: »This might sound like a dumb question but considering the many different types of damage out there etc., what are the must-have CP for a werewolf? Also which scale best?
Edit: I'll just link you guys my build if any of you wanna tear it apart (using BoB with a focus on being well-rounded in Crodiil and IC).
Human form:
http://en.uesp.net/wiki/Special:EsoBuildData?id=49600
And in WW form:
http://en.uesp.net/wiki/Special:EsoBuildData?id=49615
@Aznox How are you using invisibility potions? You just pop them when you're jumped on and come back in when the time is right? Seems OP if I understand the mechanics of it all. As long as you use no skills, you just can't be seen/hit unless with AOE/detection skills?
datoliteb16_ESO wrote: »I used to run with a guy who would rock coward's gear and invis pots, could literally pass through a zerg and one-shot people with two proc sets, make his way back out. There was no killing him, no matter what they tried.
@Aznox How are you using invisibility potions? You just pop them when you're jumped on and come back in when the time is right? Seems OP if I understand the mechanics of it all. As long as you use no skills, you just can't be seen/hit unless with AOE/detection skills?
datoliteb16_ESO wrote: »This might sound like a dumb question but considering the many different types of damage out there etc., what are the must-have CP for a werewolf? Also which scale best?
Edit: I'll just link you guys my build if any of you wanna tear it apart (using BoB with a focus on being well-rounded in Crodiil and IC).
Human form:
http://en.uesp.net/wiki/Special:EsoBuildData?id=49600
And in WW form:
http://en.uesp.net/wiki/Special:EsoBuildData?id=49615
datoliteb16_ESO wrote: »This might sound like a dumb question but considering the many different types of damage out there etc., what are the must-have CP for a werewolf? Also which scale best?
Edit: I'll just link you guys my build if any of you wanna tear it apart (using BoB with a focus on being well-rounded in Crodiil and IC).
Human form:
http://en.uesp.net/wiki/Special:EsoBuildData?id=49600
And in WW form:
http://en.uesp.net/wiki/Special:EsoBuildData?id=49615
* At least 30 points into "The Apprentice". You then unlock a passive (Spell precision) that increases your spell-critical by 12%, which is beneficial for your WW-heal. I use this for all my WW builds
* Unless I use a DoT focused build, don´t spend too much into thamaturge.
* You want a lot of points into "Master-at-arms" and Mighty. These 2 stars will give you the most "raw-damage". Then try to divide between precise strike, thamaturge and piercing to what suits you.
datoliteb16_ESO wrote: »I used to run with a guy who would rock coward's gear and invis pots, could literally pass through a zerg and one-shot people with two proc sets, make his way back out. There was no killing him, no matter what they tried.
Also while opening portals to Oblivion, making the sun black and stunning CC immune players ?
datoliteb16_ESO wrote: »* Unless I use a DoT focused build, don´t spend too much into thamaturge.
I figured since I'm a templar who uses Jabs and causes a lot of bleeds in WW form it would be useful.
Amdar_Godkiller wrote: »datoliteb16_ESO wrote: »This might sound like a dumb question but considering the many different types of damage out there etc., what are the must-have CP for a werewolf? Also which scale best?
Edit: I'll just link you guys my build if any of you wanna tear it apart (using BoB with a focus on being well-rounded in Crodiil and IC).
Human form:
http://en.uesp.net/wiki/Special:EsoBuildData?id=49600
And in WW form:
http://en.uesp.net/wiki/Special:EsoBuildData?id=49615
* At least 30 points into "The Apprentice". You then unlock a passive (Spell precision) that increases your spell-critical by 12%, which is beneficial for your WW-heal. I use this for all my WW builds
* Unless I use a DoT focused build, don´t spend too much into thamaturge.
* You want a lot of points into "Master-at-arms" and Mighty. These 2 stars will give you the most "raw-damage". Then try to divide between precise strike, thamaturge and piercing to what suits you.
I agree with putting at least 30 in the apprentice, and do so myself, but you have a better CP star than MaA as a werewolf: Physical Weapons expert.
Since your primary attack is the light attack, and PWE goes to 35%, you want to buff this one substantially. With 11% in Mighty, 29% in PWE, and 19% in Thauma, you buff the direct damage portion of your LAs by 40% and the bleed by 30%. The bleed dots bypass resistance, so putting points in thauma also in effect buffs your damage against tankier builds. You'll still have leftover points to put in Master at Arms, which is likely the 5th best investment for werewolf.
Piercing only increases direct damage (and proc dots) as a werewolf, so it's probably weakest, and precise strikes is really only worth it if you're using an acuity build.
datoliteb16_ESO wrote: »datoliteb16_ESO wrote: »I used to run with a guy who would rock coward's gear and invis pots, could literally pass through a zerg and one-shot people with two proc sets, make his way back out. There was no killing him, no matter what they tried.
Also while opening portals to Oblivion, making the sun black and stunning CC immune players ?
Hey what can I say, he had a few tricks up his sleeve. You've been to Cyro, right? There are some dumb zergs out there.
If it is a factual recap on how you managed to devour an Imperial Physique PetSorc who felt safe behind his shield and his teleport, please share
datoliteb16_ESO wrote: »datoliteb16_ESO wrote: »I used to run with a guy who would rock coward's gear and invis pots, could literally pass through a zerg and one-shot people with two proc sets, make his way back out. There was no killing him, no matter what they tried.
Also while opening portals to Oblivion, making the sun black and stunning CC immune players ?
Hey what can I say, he had a few tricks up his sleeve. You've been to Cyro, right? There are some dumb zergs out there.
Just that Coward gear has absolutely no synergy with invis pots because sprinting breaks the invisibility effect.
Yes i've spent quite some time in Cyrodiil, yes i know what a bomber is, and yes ive seen quite a lot of dumb zergs getting half-wiped by them.
However this is a theorycrafting thread and to me there is no place for embellished stories and myths in it
Did you activate Major Brutality (+20% Weapon Damage) and Hircine's rage (+10% WD) ?
All skills should scale to the usual 1WD=10Stam
Lights and Heavy attacks scale to 1WD=40Stam
Lughlongarm wrote: »Hi, Something I noticed playing with - http://en.uesp.net/wiki/UESPWiki:EsoBuildEditor
Dots & bleeds scales much better with max stamina compared to weapon damage, especially passive bleeds like the WW bleed and the axe bleed. Could it be or just an editor bug?
Lughlongarm wrote: »Hi, Something I noticed playing with - http://en.uesp.net/wiki/UESPWiki:EsoBuildEditor
Dots & bleeds scales much better with max stamina compared to weapon damage, especially passive bleeds like the WW bleed and the axe bleed. Could it be or just an editor bug?
@Lughlongarm Would you mind edit the link? It only directs you to the build edior site, not the build itself
For those who might be interested, @Blobsky is currently streaming his attempt at an open world Stamblade Werewolf :
https://twitch.tv/blobeso
He is currently using :
5 Bone Pirate's Tatters
5 Shacklebreaker
1 Molag Kena
1 Domihaus
Mangeli200194 wrote: »For those who might be interested, @Blobsky is currently streaming his attempt at an open world Stamblade Werewolf :
https://twitch.tv/blobeso
He is currently using :
5 Bone Pirate's Tatters
5 Shacklebreaker
1 Molag Kena
1 Domihaus
Well that should be entertaining ^^ how did he manage self heal wise???