Maintenance for the week of September 8:
• [IN PROGRESS] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

Werewolf Theorycrafting (PvP)

  • Ritter
    Ritter
    ✭✭
    @Qbiken @Aznox Ok, Ok, I'm sold on heavy attacks. Will start trying to incorporate it tonight.
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Aznox wrote: »
    My current target rotation, in ideal conditions, would be :

    - Hircine's Rage (refresh weapon damage buff if needed)
    - Pounce (if needed to close the gap)
    - Light attack (apply bleed and proc one weapon enchant)
    animation cut into :
    - Claws of Anguish (apply major defile and DoT)
    - Light attack (another chance to proc berserker enchant)
    animation cut into :
    - Rousing Roar (apply fear and off-balance, refresh major brutality)
    - Heavy attack (get back 12k stamina from off-balance, another chance to proc berserker enchant)
    animation cut into :
    - Howl of Agony (if you are animation canceling properly it will land before CC break for most targets and get +30%)
    - Lights attack the enemy to death
    - Restart combo as soon as the enemy loose CC immunity

    The bold part is the key every Werewolf should master because landing one Heavy attack on off-balance every 8 second is worth as much sustain as 4500 stamina regen.

    Nicely put!
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Datolite
    Datolite
    ✭✭✭✭✭
    This might sound like a dumb question but considering the many different types of damage out there etc., what are the must-have CP for a werewolf? Also which scale best?

    Edit: I'll just link you guys my build if any of you wanna tear it apart (using BoB with a focus on being well-rounded in Crodiil and IC).

    Human form:
    http://en.uesp.net/wiki/Special:EsoBuildData?id=49600

    And in WW form:
    http://en.uesp.net/wiki/Special:EsoBuildData?id=49615
    Edited by Datolite on March 8, 2018 7:04PM
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    This might sound like a dumb question but considering the many different types of damage out there etc., what are the must-have CP for a werewolf? Also which scale best?

    Edit: I'll just link you guys my build if any of you wanna tear it apart (using BoB with a focus on being well-rounded in Crodiil and IC).

    Human form:
    http://en.uesp.net/wiki/Special:EsoBuildData?id=49600

    And in WW form:
    http://en.uesp.net/wiki/Special:EsoBuildData?id=49615

    My thinking is that you should prioritize: Physical weapons expert, Mighty, and Thaumaturge as top tier investments (42-66 CP in each). Blessed and Master at Arms (23-34 CP) would be second tier investments that I'd still want a substantial investment in. I'd want some in precise strikes and the damage shield one, (11-19 CP), and a handful in piercing and elfborn ( 2-7).
  • Ritter
    Ritter
    ✭✭
    @Aznox How are you using invisibility potions? You just pop them when you're jumped on and come back in when the time is right? Seems OP if I understand the mechanics of it all. As long as you use no skills, you just can't be seen/hit unless with AOE/detection skills?
  • Datolite
    Datolite
    ✭✭✭✭✭
    Ritter wrote: »
    @Aznox How are you using invisibility potions? You just pop them when you're jumped on and come back in when the time is right? Seems OP if I understand the mechanics of it all. As long as you use no skills, you just can't be seen/hit unless with AOE/detection skills?

    If you ask me invisibility has no place in PvP.

    I used to run with a guy who would rock coward's gear and invis pots, could literally pass through a zerg and one-shot people with two proc sets, make his way back out. There was no killing him, no matter what they tried.
  • Aznox
    Aznox
    ✭✭✭✭✭
    I used to run with a guy who would rock coward's gear and invis pots, could literally pass through a zerg and one-shot people with two proc sets, make his way back out. There was no killing him, no matter what they tried.

    Also while opening portals to Oblivion, making the sun black and stunning CC immune players ?
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Aznox
    Aznox
    ✭✭✭✭✭
    Ritter wrote: »
    @Aznox How are you using invisibility potions? You just pop them when you're jumped on and come back in when the time is right? Seems OP if I understand the mechanics of it all. As long as you use no skills, you just can't be seen/hit unless with AOE/detection skills?

    Invis pots will never make you invisible more than one or two second, because any damage (dot that was already on you or aoe) will break the invisibility.

    However, it will make you un-targetable for these two seconds, break beams like Soul Assault, and generally disturbing the extremely well refined burst combo of experienced players, giving time for a Troll King tick, a dodge towards safety, etc...
    With experience, you gain a feel for when the guy attacking you is going for the killing move, often from the ultimated you learn to recognize with a fraction of a second.
    Edited by Aznox on March 8, 2018 9:29PM
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Ritter
    Ritter
    ✭✭
    @Aznox That makes sense, but does entering invis have a dodge effect of some sort other than breaking LOS? I'm not well-versed on stealthing and invis mechanics.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    This might sound like a dumb question but considering the many different types of damage out there etc., what are the must-have CP for a werewolf? Also which scale best?

    Edit: I'll just link you guys my build if any of you wanna tear it apart (using BoB with a focus on being well-rounded in Crodiil and IC).

    Human form:
    http://en.uesp.net/wiki/Special:EsoBuildData?id=49600

    And in WW form:
    http://en.uesp.net/wiki/Special:EsoBuildData?id=49615


    * At least 30 points into "The Apprentice". You then unlock a passive (Spell precision) that increases your spell-critical by 12%, which is beneficial for your WW-heal. I use this for all my WW builds

    * Unless I use a DoT focused build, don´t spend too much into thamaturge.
    * You want a lot of points into "Master-at-arms" and Mighty. These 2 stars will give you the most "raw-damage". Then try to divide between precise strike, thamaturge and piercing to what suits you.
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    Qbiken wrote: »
    This might sound like a dumb question but considering the many different types of damage out there etc., what are the must-have CP for a werewolf? Also which scale best?

    Edit: I'll just link you guys my build if any of you wanna tear it apart (using BoB with a focus on being well-rounded in Crodiil and IC).

    Human form:
    http://en.uesp.net/wiki/Special:EsoBuildData?id=49600

    And in WW form:
    http://en.uesp.net/wiki/Special:EsoBuildData?id=49615


    * At least 30 points into "The Apprentice". You then unlock a passive (Spell precision) that increases your spell-critical by 12%, which is beneficial for your WW-heal. I use this for all my WW builds

    * Unless I use a DoT focused build, don´t spend too much into thamaturge.
    * You want a lot of points into "Master-at-arms" and Mighty. These 2 stars will give you the most "raw-damage". Then try to divide between precise strike, thamaturge and piercing to what suits you.

    I agree with putting at least 30 in the apprentice, and do so myself, but you have a better CP star than MaA as a werewolf: Physical Weapons expert.

    Since your primary attack is the light attack, and PWE goes to 35%, you want to buff this one substantially. With 11% in Mighty, 29% in PWE, and 19% in Thauma, you buff the direct damage portion of your LAs by 40% and the bleed by 30%. The bleed dots bypass resistance, so putting points in thauma also in effect buffs your damage against tankier builds. You'll still have leftover points to put in Master at Arms, which is likely the 5th best investment for werewolf.

    Piercing only increases direct damage (and proc dots) as a werewolf, so it's probably weakest, and precise strikes is really only worth it if you're using an acuity build.
  • Aznox
    Aznox
    ✭✭✭✭✭
    You need to remove most Heavy Armor Focus and split between ironclad and thick skin.
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Datolite
    Datolite
    ✭✭✭✭✭
    Aznox wrote: »
    I used to run with a guy who would rock coward's gear and invis pots, could literally pass through a zerg and one-shot people with two proc sets, make his way back out. There was no killing him, no matter what they tried.

    Also while opening portals to Oblivion, making the sun black and stunning CC immune players ?

    Hey what can I say, he had a few tricks up his sleeve. You've been to Cyro, right? There are some dumb zergs out there.
  • Datolite
    Datolite
    ✭✭✭✭✭
    Qbiken wrote: »
    * Unless I use a DoT focused build, don´t spend too much into thamaturge.

    I figured since I'm a templar who uses Jabs and causes a lot of bleeds in WW form it would be useful.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Qbiken wrote: »
    This might sound like a dumb question but considering the many different types of damage out there etc., what are the must-have CP for a werewolf? Also which scale best?

    Edit: I'll just link you guys my build if any of you wanna tear it apart (using BoB with a focus on being well-rounded in Crodiil and IC).

    Human form:
    http://en.uesp.net/wiki/Special:EsoBuildData?id=49600

    And in WW form:
    http://en.uesp.net/wiki/Special:EsoBuildData?id=49615


    * At least 30 points into "The Apprentice". You then unlock a passive (Spell precision) that increases your spell-critical by 12%, which is beneficial for your WW-heal. I use this for all my WW builds

    * Unless I use a DoT focused build, don´t spend too much into thamaturge.
    * You want a lot of points into "Master-at-arms" and Mighty. These 2 stars will give you the most "raw-damage". Then try to divide between precise strike, thamaturge and piercing to what suits you.

    I agree with putting at least 30 in the apprentice, and do so myself, but you have a better CP star than MaA as a werewolf: Physical Weapons expert.

    Since your primary attack is the light attack, and PWE goes to 35%, you want to buff this one substantially. With 11% in Mighty, 29% in PWE, and 19% in Thauma, you buff the direct damage portion of your LAs by 40% and the bleed by 30%. The bleed dots bypass resistance, so putting points in thauma also in effect buffs your damage against tankier builds. You'll still have leftover points to put in Master at Arms, which is likely the 5th best investment for werewolf.

    Piercing only increases direct damage (and proc dots) as a werewolf, so it's probably weakest, and precise strikes is really only worth it if you're using an acuity build.

    Does physical weapon expert counts for your light and heavy attacks in werewolf form as well?

    I will try your suggested layout and compare to what I use now and update you with the results.
    Edited by Qbiken on March 9, 2018 6:54AM
  • Aznox
    Aznox
    ✭✭✭✭✭
    Aznox wrote: »
    I used to run with a guy who would rock coward's gear and invis pots, could literally pass through a zerg and one-shot people with two proc sets, make his way back out. There was no killing him, no matter what they tried.

    Also while opening portals to Oblivion, making the sun black and stunning CC immune players ?

    Hey what can I say, he had a few tricks up his sleeve. You've been to Cyro, right? There are some dumb zergs out there.

    Just that Coward gear has absolutely no synergy with invis pots because sprinting breaks the invisibility effect.
    Yes i've spent quite some time in Cyrodiil, yes i know what a bomber is, and yes ive seen quite a lot of dumb zergs getting half-wiped by them.

    However this is a theorycrafting thread and to me there is no place for embellished stories and myths in it :)
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aznox wrote: »
    half-wiped by them.

    However this is a theorycrafting thread and to me there is no place for embellished stories and myths in it :)

    Awww, and i just wanted to post about how i got my WW out of the closet for a ride and got 97000(!!) tel-var stones from a single kill today... heh :)
  • Aznox
    Aznox
    ✭✭✭✭✭
    If it is a factual recap on how you managed to devour an Imperial Physique PetSorc who felt safe behind his shield and his teleport, please share :)

    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aznox wrote: »
    If it is a factual recap on how you managed to devour an Imperial Physique PetSorc who felt safe behind his shield and his teleport, please share :)

    Yep it was a sorc, don't think he had pets but it was kinda chaotic so i couldn't swear it. Campaign dominated by AD (as usual during offhours vivec EU). All IC nodes yellow, so i capped one and waited to see what crawls from under the rocks. First a NB who is not worth mentioning, then a sorc happened, killed guards in a blink, then while capping the flag pulled the boss. In the name of maintaining his telvar-per-hour rate, i guess.

    So i selflessly decided to aid the poor NPC, despite the ult counter reading zero (i just transformed back after killing the NB). Boss got confused as to who was the enemy, and started hitting us both, the ungrateful prick. The fight became a quest of "get your ult up to 201 before something eats you". Which i barely succeeded at, transformed, sorc gulped an invis pot which gave him about 0.3 seconds of invisibility and then died.

    I didn't realize how many TV stones i got until i lost the boss, at which point i said "whoa" and promptly logged out. I'm not touching that char until cyro is locked tonight, heh :)
  • Datolite
    Datolite
    ✭✭✭✭✭
    My god that sounds satisfying. I think one of the best parts about being a werewolf is having a solid counter to shield stackers.
    Aznox wrote: »
    Aznox wrote: »
    I used to run with a guy who would rock coward's gear and invis pots, could literally pass through a zerg and one-shot people with two proc sets, make his way back out. There was no killing him, no matter what they tried.

    Also while opening portals to Oblivion, making the sun black and stunning CC immune players ?

    Hey what can I say, he had a few tricks up his sleeve. You've been to Cyro, right? There are some dumb zergs out there.

    Just that Coward gear has absolutely no synergy with invis pots because sprinting breaks the invisibility effect.
    Yes i've spent quite some time in Cyrodiil, yes i know what a bomber is, and yes ive seen quite a lot of dumb zergs getting half-wiped by them.

    However this is a theorycrafting thread and to me there is no place for embellished stories and myths in it :)

    What's wrong with a bit of dramatic embellishment? Anyway it's the way he told it, no need to get defensive about your invis pots.

    I mean maybe I'm crazy but stealth seems weird to me as a concept. An entire army can vanish from the field by crouching lol. But I'll shut up now. Thanks for the CP suggestions everyone.
  • Aznox
    Aznox
    ✭✭✭✭✭
    Sorry if i'm a bit too blunt sometimes, trying to pass my opinion in one go to avoid unnecessary back-and-forth :)

    Also i'm not trying to defend anything, my hope here is to learn new things from someone sharing new ideas or doing math/test i didn't bother to do.



    Edited by Aznox on March 9, 2018 1:17PM
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Aznox
    Aznox
    ✭✭✭✭✭
    For those who might be interested, @Blobsky is currently streaming his attempt at an open world Stamblade Werewolf :
    https://twitch.tv/blobeso

    He is currently using :
    5 Bone Pirate's Tatters
    5 Shacklebreaker
    1 Molag Kena
    1 Domihaus

    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Lughlongarm
    Lughlongarm
    ✭✭✭✭✭
    Hi, Something I noticed playing with - http://en.uesp.net/wiki/UESPWiki:EsoBuildEditor

    Dots & bleeds scales much better with max stamina compared to weapon damage, especially passive bleeds like the WW bleed and the axe bleed. Could it be or just an editor bug?
    Edited by Lughlongarm on March 11, 2018 5:33PM
  • Aznox
    Aznox
    ✭✭✭✭✭
    Did you activate Major Brutality (+20% Weapon Damage) and Hircine's rage (+10% WD) ?
    All skills should scale to the usual 1WD=10Stam
    Lights and Heavy attacks scale to 1WD=40Stam

    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Lughlongarm
    Lughlongarm
    ✭✭✭✭✭
    Aznox wrote: »
    Did you activate Major Brutality (+20% Weapon Damage) and Hircine's rage (+10% WD) ?
    All skills should scale to the usual 1WD=10Stam
    Lights and Heavy attacks scale to 1WD=40Stam

    Yes I have.
    That was my thought as well.
    I created 2 builds:
    1 with 6,371 WD and 40k stamina(WW form) - 9888 effective weapon power
    1 with 4,916 WD and 51k stamina(WW form) - 9097 effective weapon power

    Same CP.

    First build- WW bleed is -22,934
    Second build WW bleed is - 27,861

    Very strange....

  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hi, Something I noticed playing with - http://en.uesp.net/wiki/UESPWiki:EsoBuildEditor

    Dots & bleeds scales much better with max stamina compared to weapon damage, especially passive bleeds like the WW bleed and the axe bleed. Could it be or just an editor bug?

    @Lughlongarm Would you mind edit the link? It only directs you to the build edior site, not the build itself
  • Lughlongarm
    Lughlongarm
    ✭✭✭✭✭
    Qbiken wrote: »
    Hi, Something I noticed playing with - http://en.uesp.net/wiki/UESPWiki:EsoBuildEditor

    Dots & bleeds scales much better with max stamina compared to weapon damage, especially passive bleeds like the WW bleed and the axe bleed. Could it be or just an editor bug?

    @Lughlongarm Would you mind edit the link? It only directs you to the build edior site, not the build itself

    Hi, I think I have found my error. I tried to create a build with Leki's Focus Set, it seems that the editor count WW passive bleed and axe passive build as AOE attaks so leki reduce the damage done by 25%, I have no confirmation it's the same way in-game and if you also get 25% reduction from other players passive bleeds.

    Shame, but now I get the feeling this set doesn't worth it :(
  • IlCanis_LupuslI
    IlCanis_LupuslI
    ✭✭✭✭✭
    Aznox wrote: »
    For those who might be interested, @Blobsky is currently streaming his attempt at an open world Stamblade Werewolf :
    https://twitch.tv/blobeso

    He is currently using :
    5 Bone Pirate's Tatters
    5 Shacklebreaker
    1 Molag Kena
    1 Domihaus

    Well that should be entertaining ^^ how did he manage self heal wise???
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aznox wrote: »
    For those who might be interested, @Blobsky is currently streaming his attempt at an open world Stamblade Werewolf :
    https://twitch.tv/blobeso

    He is currently using :
    5 Bone Pirate's Tatters
    5 Shacklebreaker
    1 Molag Kena
    1 Domihaus

    Well that should be entertaining ^^ how did he manage self heal wise???

    Shacklebreaker + Molag Kena gives you decent amount of spell-damage to boost your heals. It´s not comparable to Pelinial values but 5-7k heals would be expected.

    Edit: Personally not a huge fan of bone-pirate on werewolf (since I prefer using builds where I stay in WW-form as much as possible). But for builds where you go in/out of it a lot I can see it working nicely.
    Edited by Qbiken on March 12, 2018 10:05AM
  • IlCanis_LupuslI
    IlCanis_LupuslI
    ✭✭✭✭✭
    Im playing around with Pelinals, Salvation and Thurvokun that and Claws of Anguish should be a very nasty combo ^^ @Blobsky what were your experiences while Testing this??
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
Sign In or Register to comment.