Why overland isn't fun for endgame players in one picture

  • Ydrisselle
    Ydrisselle
    ✭✭✭✭✭
    FakeFox wrote: »
    1ZgBfqN.png

    Funfact: This is the reason why I made this threat in the first place. :D

    The player who made that"ESO is hard" thread is disabled. Do you need a challenge? Try to play like him, with one hand only.

    (yes, I read the other thread, I know that he is using both of his hands, but they are not too good for this kind of gameplay)
    Edited by Ydrisselle on March 11, 2018 10:38PM
  • Shadowmaster
    Shadowmaster
    ✭✭✭✭
    Carbonised wrote: »
    You used destro ult and like 4 other skills on a delve boss. What exactly did you expect? And let me guess, youre in gold equipment and maxed out cp too.

    Maybe just maybe you can leave some stuff for the non cp non optimised new players. This stuff wont be a walkover to them. Its not as if delve bosses were ever meant to be a challenge to a maxed out player.

    Go do a vet dlc dung if youre that bored.

    Counter-point to your valid points above, what does the solo player who wants a challenge and is bored with vMA supposed to do?

    Queue for a vet 4man? Maybe with a few builds, but thats not all that realistic. Most aren't beating Vet Scalecaller Peak solo anytime soon.
    Queue for trials? Again, not really a viable choice solo.
    How about PvP? If you can get some non-zerg fights, its fantastic! Great times, until a zerg comes near a keep and ping plummets.
    You could queue for BG, but again you need groupmates.

    Outside of vMA and PvP there just aren't a lot of options for a solo player who is on the high end of content.
  • Shadowmaster
    Shadowmaster
    ✭✭✭✭
    An alternative, if you want more of a challenge is to get you some random green dropped gear and use it instead. Dont use ultimates. If you really want to make it challenging go with random dropped gear and unallocate all your cp.

    If I wanted challenges where I nerf myself, I'd go do SL1 and NH or NB runs in Dark Souls or DS2 if I really wanted pain. Maybe the OP was just looking for some solo challenges and was bored with vMA, etc.

  • Androconium
    Androconium
    ✭✭✭✭✭
    FakeFox wrote: »
    A boss that dies in three seconds and does no mechanics what so ever isn't fun and sadly this is the case with pretty much all overland content. I really like questing, however with every enemy dying in two hits it simply isn't fun. In my opinion the level scaling needs some serious tweaking, so that endgame players don't outscale overland enemies so much.

    You're too good and it looks like you won.
    Why are you still here?

    Seriously. You have 900CP and you're complaining that the game is too easy? Two hits??

    Normal, regular players who don't study mechanics and who don't understand EVERY aspect of gameplay group up with 3 or 4 other regular players and get whalloped, with 1 or 2 of them dying 2-3 times during the play, aren't complaining.

    If overland content is too easy, go back underground in your Vet dungeons that the rest of us aren't invited to.

    *** OFF.

  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you're focusing on Questing for a while and this is a problem for you, then just spend the 3k to remove all of your CP and then try again. Or can you even do that, I never tried cause I don't really care much.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Sinthrax
    Sinthrax
    ✭✭✭✭
    The game is to easy on EVERYTHING except Vet trails. Period. My opinion and you not changing my mind. So...its to hard for new players...to easy for older players. Older players leave for lack of challenge or new players leave because of challenge. Either way people leave....

    They should have NEVER introduced CPs in the game. That is the haymaker that keeps on giving. After level 50 and 160CP...99% of this game is to easy. The hardest part of the game was finding nodes in Hews Bane or Gold Coast in the last few weeks.
  • Kamatsu
    Kamatsu
    ✭✭✭✭
    These threads come up fairly regularly (almost like clockwork)... and inevitably leads to the same arguments being tossed around by those for/against it. In the end the only real truth's are:

    - ZOS can't up the overland difficulty to satisfy those who want it mechanically harder without chasing off the majority of their player base (as has happened in other games that did this)
    - ZOS is likely too lazy/cheap to implement the 1 solution that would most likely benefit both sides of the coin (ie veteran / hard mode toggle & instances).

    The biggest problem is there is no realistic way to scale mobs differently based on the players attacking them - how could they deal with say 1 new player with 0 cp attacking the same mob as a 700cp end-game built player? It couldn't. Scaling the player differently would work.... but only so long as they don't attack the same mob's, because once again due to the difference in scaling the mobs would die quicker/slower than expected.

    Realistically the only way to solve this without making the overland too hard for people who are new, like it easy, have disabilities, etc while also providing a harder experience for those who want it... would be to split the playerbase by offering a toggle that would put players into different "instances" of the game... either 'normal' mode as it is now (the default) or a 'harder' mode for those who want it harder.

    This would keep the game as it is now for those who want it, while allowing those who want a harder experience in the overland game to get this as well. this way both sides get what they want. The drawbacks on this?

    - There would be no communication between instances. So those who prefer it harder will find less players running around (sorry, but the ppl after 'hard' gaming are a minority of the playerbase), which means less communication, less opportunity to group up, more reliance of guilds to do group focused things, etc.
    - ESO server's. We all know the server's & netcode for ESO are not the greatest, so who knows if they could handle a split-instance system like this.
    - ZOS actually having the capability of coding for this type of this, and actually doing it (they've shown no inclination up to now of even being interested)

    And yes, this kind of split-instance system does work, and has worked in other games.

    - Guild Wars had the normal-mode / hard-mode system in place. When you finished the main story you unlocked hard-mode, which when toggled on would put you into a harder instance of each area... with toughter mobs, better ai, better skills on mobs, etc to face. Thing is GW1 wasn't really an MMO, and every single map/zone was it's own seperate instance 9so towns/hubs were an instance... you had to portal out through a loading screen to get into an actual combat zone).

    - SWTOR is probably the better example for ZOS. The dev's there completely split PvE and open-world PvP into 2 different instances. So if you're in the PvE instance you can not do any PvP anywhere apart from a few specific zones/area's that are opvp or pvp marked. Whereas if you flag for PvP you get moved to a completely different instance of the world where you can PvP all you want anywhere in the game while also PvE'ing. This way those who want to engage in open world PvP can do so without it effecting those with no interest in it.

    I'm personally against making ESO overworld harder, but I am biased due to physical disability which effects my ability to play harder games (unless they are more slow-paced & methodical games such as Dark Souls 1). However I also understand that there are those who want to play harder content everywhere... it's players like this for instance that got ANet to make the hard-mode in GW1. I'd love for ZOS to come and say they were putting resources into making a split-instance system for those who want the game to be harder... while keeping an 'easy' mode for players like me. I'd back that 100%.

    PS. I call DS1 slow-paced & methodical because that is how I find it. The moves are known and telegraphed and it's a game of remembering movesets and timing. It's not frantic button smashing to attack, dodge, etc... but a move in, dodge when needed, attack once or twice (but don't get greedy!), dodge, watch, etc. I can play DS1 just fine, and have beaten it multiple times... but I absolutely hate DS3 for how it ditch's the slow-paced combat for more frantic button mashing.
    o_O
  • Blackbird_V
    Blackbird_V
    ✭✭✭✭✭
    They should reincarnate Doshia as she was when she was op abd have bosses like that.

    Not to forget being veteran rank 8 in a gold zone... Damn was good days... And so were the *** craglorn wasps lul.
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Gargath wrote: »
    The bosses in overland delves could be scaled to a player level, cp and gears. That could partially solve the issue I think.
    So for max cp player the boss has no longer 150k hp but e.g. 1,5 milion instead and hits 2x harder.

    What would be pretty nice actually.

    So you could scale all veretan content to CP 300, and then upwards from that for every 30 CP things start to scale. That would be very nice. And all instances would obviously stay the same.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Klixen
    Klixen
    ✭✭✭
    Robo_Hobo wrote: »
    I think when Summerset comes out I'll do the quests naked with no CP assigned and white level 1 weapons, to hopefully make the quest encounters more interesting. I love the storytelling, no doubt. That's the main reason I love questing and look forward to every new addition, but I do agree that when a big antagonist in a quest is all built up to be powerful and threatening and the stakes are high, and then they die mid-speech during their first battle taunt at the start of the fight it gets a bit anticlimactic.

    Hmm, maybe no food or attribute points either.

    Please, please do this Robo_Hobo. And if you can, could you record it and upload it to YouTube?

    I'm a new player (and a very, very bad one). So if an experienced player could make a video series showing newbies how to properly play, it would be invaluable!

    I hope you'll consider it :)
  • Goshua
    Goshua
    ✭✭✭✭
    aliyavana wrote: »
    Questing isn't challenging if you know what your doing. The buff I'd like to see is red aoes and attacks you are supposed to block/bash become deadlier so we can teach new players to stay outta the red. So many pugs blame the tank or healer for being unable to help with a instant kill red telegraph

    All well and good. I'd like to see the telegraphs before I'm dead all ready.
    That is really all that stops me from enjoying end game pve. It is probably my issue, as in hardware and I can't play bahaha. Anyway, I dislike the how the telegraphs work as to me its a very connection biased mechanic.

  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    They need to add vet versions of all delves and public dungeons. Just crank up all enemy stats by like 500%. It would be super easy to implement since all delves and public dungeons are instanced.
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    essi2 wrote: »
    As someone who recently started over on NA to play with some friends, I can say with confidence that Overland is already challenging enough for non-CP characters.

    And I don't see how ZOS could fix this without shafting new players.

    No it really really isn’t. I did the same and started a new char on NA. I have 208 CP there now and completed vMA with 198 CP. Overland is really really easy regardless of gear and CP.
    Edited by Feanor on March 12, 2018 8:05AM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    FakeFox wrote: »
    Carbonised wrote: »
    You used destro ult and like 4 other skills on a delve boss. What exactly did you expect? And let me guess, youre in gold equipment and maxed out cp too.

    Maybe just maybe you can leave some stuff for the non cp non optimised new players. This stuff wont be a walkover to them. Its not as if delve bosses were ever meant to be a challenge to a maxed out player.

    Go do a vet dlc dung if youre that bored.

    The build is just quickly slapped together as I usually don't play sorc, but that doesn't really matter here. Yes I used my ult, but that should be expected as you maybe meet a boss every 15-20 minutes and between those encounters there is really nothing else to use it on.
    The point about my post that you seem to miss is that I don't want overland content to be generally harder and I know there are newer players that struggle with it. That's why I want the scaling to be changed to better fit the players strength and make it a fun experience for everyone.

    I think someone was just trying to epeen xD Why would you post a DPS Combat Metrics parse? (and still only 45k in 3 sec!)
    That's why I want the scaling to be changed to better fit the players strength and make it a fun experience for everyone.

    IDK about you, but I do not tend to spend a lot of my time running around delves looking for a challenge.
  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    dazee wrote: »
    FakeFox wrote: »
    nFOklnZ.jpg
    A boss that dies in three seconds and does no mechanics what so ever isn't fun and sadly this is the case with pretty much all overland content. I really like questing, however with every enemy dying in two hits it simply isn't fun. In my opinion the level scaling needs some serious tweaking, so that endgame players don't outscale overland enemies so much.

    In short, yes and no. Regular questing isnt supposed to provide a satisfying dark souls like challenge, or even close to it. It's supposed to be fairly easy.

    But scaling does need to take into account CP better. NO ONE should have ridiculous enough dps to kill a world boss solo in seconds.

    It's NOT EVEN a world boss xD Just a crappy delve (aka meant to be soloable) boss.
  • Kram8ion
    Kram8ion
    ✭✭✭✭✭
    Jeeze just go naked problem fixed
    Aussie lag is real!
  • efster
    efster
    ✭✭✭✭✭
    Seriously, just take off your armour and swap your BiS weapons for random enchant dropped ones and go up against a garden variety overland world boss. There's your challenge. Then, if you manage to kill them all that way, go solo some DLC bosses like that.

    Delve bosses are supposed to be easy; they're there for people in dropped gear who only know how to light attack, not for you.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • Tarrocan
    Tarrocan
    ✭✭✭✭
    Feanor wrote: »
    essi2 wrote: »
    As someone who recently started over on NA to play with some friends, I can say with confidence that Overland is already challenging enough for non-CP characters.

    And I don't see how ZOS could fix this without shafting new players.

    No it really really isn’t. I did the same and started a new char on NA. I have 208 CP there now and completed vMA with 198 CP. Overland is really really easy regardless of gear and CP.

    But u an experieced player not a new one?
    AD MagDK 'General Degree <-Main
    AD MagDK 'Kiana
    AD MagDK Kiana The Fire Mage
    AD MagDK General Degree
    AD MagDK 'Tarrocan
    AD StamDK Tarrocan
    AD MagNB GrimKiller
    AD MagCro Som Ting Wong
    AD StamCro 'Som Ting Wong
    AD MagPlar Della Grant
    AD StamPlar R I M M A
    AD MagSorc Nautilus
    AD StamSorc R O M M I
    AD StamNB Iba
    AD MagDen Desi Roots
    AD StamDen Diablo
  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    They should reincarnate Doshia as she was when she was op abd have bosses like that.

    Not to forget being veteran rank 8 in a gold zone... Damn was good days... And so were the *** craglorn wasps lul.

    *Operatically* Thiiiiiiiiiiiis!
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tarrocan wrote: »
    Feanor wrote: »
    essi2 wrote: »
    As someone who recently started over on NA to play with some friends, I can say with confidence that Overland is already challenging enough for non-CP characters.

    And I don't see how ZOS could fix this without shafting new players.

    No it really really isn’t. I did the same and started a new char on NA. I have 208 CP there now and completed vMA with 198 CP. Overland is really really easy regardless of gear and CP.

    But u an experieced player not a new one?

    Of course I’m not a new player. Played since launch in March 2014. The claim was though that overland is hard for an experienced player if you have no gear and noCP. And that’s simply not true.

    I do understand though that for a new player even overland can be very challenging (it certainly was for me when I started). Hence the solution shouldn’t be to increase difficulty for everyone but just to have the option to do so.

    I always thought that at least quests should be more of a challenge. Everyone who has experienced Doshia and Molag Bal before they were nerfed to the ground knows how satisfying it was when you finally did beat them. I needed something like 4 days to finally best Molag Bal back in 2014. And I know how great the feeling was. That’s now totally gone.

    Even the main quest bosses (DLC ones too) offer no challenge at all. It’s very anti-climactic in regard to the told story.

    Edited by Feanor on March 12, 2018 9:29AM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    %90 of the playerbase are potatoes so as a result overland is designed for potatoes.
  • smacky
    smacky
    ✭✭✭
    Gargath wrote: »
    The bosses in overland delves could be scaled to a player level, cp and gears. That could partially solve the issue I think.
    So for max cp player the boss has no longer 150k hp but e.g. 1,5 milion instead and hits 2x harder.

    The only way this would work is to reqrite the whole dungeon levelling to split it into different class scales.
    Similatr to the way the division seperates the DZ based on level then gear level.

    The questoin then becomes, what ahappens when you have a group that contains a level 30 a level40, a cp400 and a cp720 party. How do you scale a delve to suit this?

    I think the whole point of "End Game" content is Vet Trials / vMA / Vet Dungeons / PvP
    Even Scalecaller Peak on Normal is no cakewalk, and I would be surprised if many people below CP160 could make it through it, which shows content is being released to accomodate end game still.

    Since all players are scaled to CP160 for the purpose of all overland / dungeon / delve content, I can't see how you can scale anything to suit people with higher CP levels without seperating everyone into different instances, which would defeat the purpose of the game being an MMORPG.

    By that I mean, the sense of community and more experienced players teaching and helping newer players would be gone. I'm sure that most if not all of us have had some help along the way, whether from more experienced players or those of the same or even of a lower experience level teaching us a thing or two.

    The OP could easily solve his issue by changing his kit up and using weapons he's not as experienced with. Use an addon to save your CP config, then clear your CP and run wothout using any, it's going to cost you 3000 gold to give yourself a bit more challenge. There are plenty of weays to challenge yourself, and if you are end game and can't afford 3k then there is something wrong.
  • Integral1900
    Integral1900
    ✭✭✭✭✭
    ✭✭
    ZOS will resist doing anything that will split the player base any further, this leaves only one realistic option... basically a nerf me toggle that drops my power relative to my surroundings but maybe ups the item drops. I’d be up for that sometimes, but to be honest... I like feeling like a god, maybe quest bosses could have an equivalent of a scroll of glorious battle like you get in dungeons
  • Enemoriana
    Enemoriana
    ✭✭✭✭✭
    ✭✭✭✭✭
    I also really like questing, and with every enemy dying in two hours it simply won't be fun.

    CP623, less than 15k dps, and I don't really want (or need) more. I'm here not to fight. Have your challenge in trials and dungeons, where it is supposed to be, and leave delves and other such things as they are to people that don't want to fight every enemy like a world boss.
    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Ozstryker
    Ozstryker
    ✭✭✭✭
    OP takes a gun to knife fight.... then complains the guy with the knife died to quick.!! XD
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Feanor wrote: »
    Tarrocan wrote: »
    Feanor wrote: »
    essi2 wrote: »
    As someone who recently started over on NA to play with some friends, I can say with confidence that Overland is already challenging enough for non-CP characters.

    And I don't see how ZOS could fix this without shafting new players.

    No it really really isn’t. I did the same and started a new char on NA. I have 208 CP there now and completed vMA with 198 CP. Overland is really really easy regardless of gear and CP.

    But u an experieced player not a new one?

    Of course I’m not a new player. Played since launch in March 2014. The claim was though that overland is hard for an experienced player if you have no gear and noCP. And that’s simply not true.

    I do understand though that for a new player even overland can be very challenging (it certainly was for me when I started). Hence the solution shouldn’t be to increase difficulty for everyone but just to have the option to do so.

    I always thought that at least quests should be more of a challenge. Everyone who has experienced Doshia and Molag Bal before they were nerfed to the ground knows how satisfying it was when you finally did beat them. I needed something like 4 days to finally best Molag Bal back in 2014. And I know how great the feeling was. That’s now totally gone.

    Even the main quest bosses (DLC ones too) offer no challenge at all. It’s very anti-climactic in regard to the told story.

    Or the utter pain when Halls of Torment would bug, Lyris would stand over there staring at the buffet table, and bash would only interrupt about 25% of the time. Yeah, that was "fun," on a NB with non-non-ult-AoEs to speak of. :\

    Even Doshia and Gutripper had issues back at launch, where they were aimed more at the experienced playtesters than prospective new players. Because they hadn't been tested against new players until people started hitting that brick wall in the public betas.
  • aetherial_heavenn
    aetherial_heavenn
    ✭✭✭✭✭
    FakeFox wrote: »
    nFOklnZ.jpg
    A boss that dies in three seconds and does no mechanics what so ever isn't fun and sadly this is the case with pretty much all overland content. I really like questing, however with every enemy dying in two hits it simply isn't fun. In my opinion the level scaling needs some serious tweaking, so that endgame players don't outscale overland enemies so much.

    I haven't played for 12 months. I started a warden. I haven't put CP into her. Normal quests are fairly easy. WBs kill me. So do some delve bosses on my first attempt. So do group bosses in public dungeons. Not as quickly as they did my first time through on my templar but at 22 I can't solo them all. Remember you often don't even an ulti unlocked below level 20.
    When if i can, without cp and gold gear, ie as my dps gets good, then i will know i can play my class. I couldn't solo WB on my first toon, a built for heals templar until i hit cp 300 ish.

    Knowing how to read the mechanics and reacting becomes innate. But learning them the first time takes time and practice. WBs and public dungeon bosses seem pretty balanced for new players. Delve bosses are easy if you understand mmos. Not if you are starting from scratch. So I agree with those who have said if you want challenge at end game do vet stuff. That's what it's for. However i do agree challenging solo content for end gamers could be added to. vMA must get tedious after a while.
    SUGGESTION
    Make one area like Craglorn have elite WBs tuned to end game dps with complex mechanics. Add a zone warning that these wb's are elites or nemesis. But make the mechanics soloable.
    Edited by aetherial_heavenn on March 12, 2018 11:25AM
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • Fvh09NL
    Fvh09NL
    ✭✭✭
    I agree that overland should be harder. I really like to do the quests of each new dlc together with my girlfriend but we both feel that by doing so it gets too easy. (A bit like saitama from one punch guy)
  • lagrue
    lagrue
    ✭✭✭✭✭
    FakeFox wrote: »
    lagrue wrote: »
    It's delve boss... hardly reflective of overland content at its toughest. They have like 130k HP....

    Go do that to an actual world boss and then come back and complain...

    You seem to forget also not everybody is an endgame player, lower levels struggle with these bosses alone.

    Please read through my suggestion more carefully. I never suggested anything that would affect low level players negatively. I'm aware that world-bosses are harder, however they are a exception and my point isn't on world-bosses.

    It's still a really bad example to point to. The regular enemies in Craglorn or Vvardenfell can be more difficult when they gang up...

    You also have public dungeons, who's bosses are stronger (not by much)- but are still a way better example of your point - but seriously you use a form of confirmation bias here by going after the weakest opponent possible, it doesn't really make me agree we need a veteran mode. You cherry picked for a very weak and bad example - and your original post reads as "OMG I trashed a boss in 3 seconds, they're so weak" - but then you realize it's a delve boss and your entire post's meaning is kinda lost.

    The delve bosses can be thought of more as tougher regular enemies... you know like how in Skyrim you find Bandit Chiefs with regular Bandits who are just slightly stronger. They're hardly bosses to speak of.
    Edited by lagrue on March 12, 2018 11:32AM
    "You must defeat me every time. I need defeat you only once"
  • mb10
    mb10
    ✭✭✭✭✭
    ✭✭✭
    The boss attacks are SO predictable, their IQs are very low and they attack very slowly

    They all need a buff and by buff I mean work not just make their light attacks do 10k damage. That's all ZOS ever do, just increase the damage they do and their max health.

    BORING.
Sign In or Register to comment.