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Why overland isn't fun for endgame players in one picture

  • exeeter702
    exeeter702
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    Robo_Hobo wrote: »
    I think when Summerset comes out I'll do the quests naked with no CP assigned and white level 1 weapons, to hopefully make the quest encounters more interesting. I love the storytelling, no doubt. That's the main reason I love questing and look forward to every new addition, but I do agree that when a big antagonist in a quest is all built up to be powerful and threatening and the stakes are high, and then they die mid-speech during their first battle taunt at the start of the fight it gets a bit anticlimactic.

    Hmm, maybe no food or attribute points either.

    Well i can assure you, using no cp and only looted gear having done so in both morrowind and cwc the difficulty is barely noticable and the experience no more engaging.
  • Doctordarkspawn
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    FakeFox wrote: »
    FakeFox wrote: »
    FakeFox wrote: »
    Repeat after me:

    The entire game does not have to catre to my interests

    There is content designed for me

    There are other games designed for my interests

    Repeat until you figure it out.

    Repeat after me:

    I should read and understand a post before commenting.

    Repeat until you figure it out.

    I did, and I do. S'just the same selfish whining on the subject people are want to do.

    You obviously don't. The point is that I want a system that fits more different players then the current one.

    "More different" is woefully unspecific. What exactly do you want?

    A scaling system, multiple difficulties or something along those lines to make overland contend more fitting to a players strength.

    Okay. Fine.

    But given ZOS is lazy so it'll be more likely they'll try to just buff Overland into the stratosphere, because their lazy.

    So I'm still going to resist you every step of the way because if there's anything I can count on it's this company to be somewhat lazy.
  • starkerealm
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    exeeter702 wrote: »
    FFS.... if i had a dime for every time some one says difficult = darks souls.

    It's especially funny if you've ever played the Souls games. They're not really difficult. Brutally unforgiving and with a learning curve like slamming your face into a brick wall, but they're not hard once you get a handle on them.
  • Blackleopardex
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    1ZgBfqN.png
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • FakeFox
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    FakeFox wrote: »
    FakeFox wrote: »
    FakeFox wrote: »
    Repeat after me:

    The entire game does not have to catre to my interests

    There is content designed for me

    There are other games designed for my interests

    Repeat until you figure it out.

    Repeat after me:

    I should read and understand a post before commenting.

    Repeat until you figure it out.

    I did, and I do. S'just the same selfish whining on the subject people are want to do.

    You obviously don't. The point is that I want a system that fits more different players then the current one.

    "More different" is woefully unspecific. What exactly do you want?

    A scaling system, multiple difficulties or something along those lines to make overland contend more fitting to a players strength.

    Okay. Fine.

    But given ZOS is lazy so it'll be more likely they'll try to just buff Overland into the stratosphere, because their lazy.

    So I'm still going to resist you every step of the way because if there's anything I can count on it's this company to be somewhat lazy.

    So you insult me because ZOS is incompetent, instead of just giving me this actually insightful perspective in the first place? That's...interesting.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • FakeFox
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    1ZgBfqN.png

    Funfact: This is the reason why I made this threat in the first place. :D
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • jerj6925
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    What if you removed all your champion points and did the over land content with out CP would it be more to your liking? just wondering.
    FakeFox wrote: »
    nFOklnZ.jpg
    A boss that dies in three seconds and does no mechanics what so ever isn't fun and sadly this is the case with pretty much all overland content. I really like questing, however with every enemy dying in two hits it simply isn't fun. In my opinion the level scaling needs some serious tweaking, so that endgame players don't outscale overland enemies so much.

    What if you undid all your champion points and did the over land content with out CP would it be more to your liking? just wondering.
  • FakeFox
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    jerj6925 wrote: »
    What if you removed all your champion points and did the over land content with out CP would it be more to your liking? just wondering.
    FakeFox wrote: »
    nFOklnZ.jpg
    A boss that dies in three seconds and does no mechanics what so ever isn't fun and sadly this is the case with pretty much all overland content. I really like questing, however with every enemy dying in two hits it simply isn't fun. In my opinion the level scaling needs some serious tweaking, so that endgame players don't outscale overland enemies so much.

    What if you undid all your champion points and did the over land content with out CP would it be more to your liking? just wondering.

    A boss like this without CP or proper gear is pretty much the same, takes 10 seconds longer and still has no relevant mechanics.

    But yeah, I usually do questing on my main (healer) and it is somewhat more enjoyable.
    Edited by FakeFox on March 11, 2018 4:52PM
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Apache_Kid
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    exeeter702 wrote: »
    Apache_Kid wrote: »
    Overland isn't for end-game players. It's meant to be stupid easy.

    Which simultaneously undermines both integrity of the game as a whole and insults the players ability to manage even the smallest form of challenge.

    When your entire overworld is as hard as pre one tamriel khenarthi's Roost, you have a problem in my eyes.

    You are looking for a challenge? I hope you have Flawless conquerer and have cleared vHoF and vAS +2.

    I've seen plenty of low level players struggle with overland content. It needs to be as easy as it is now because this is an extremely complex game that has a large skill gap. The barrier of entry into the game needs to be as low as possible in order for them to make their player as large as possible.

    I've had to go help guild mates and people in zone chat with quest bosses before. You may find the difficulty insulting but I bet there are plenty of players who have struggled with overland and find your comment insulting.

    Why someone who is an end-game player would possibly want to go around and do quests and right trash mobs and mini-bosses all day is just totally beyond me. Go play darksouls or something I think that will have more the type of content and experience you are looking for.

    This is an MMO. The hard stuff should be the arenas and the dungeons and the raids. I like the way ZoS does this.
  • dazee
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    exeeter702 wrote: »
    [

    FFS.... if i had a dime for every time some one says difficult = darks souls.

    Well I Mean I Could say ghosts and goblins but it's a bad example due to the KIND of difficulty. Dark Souls kinda hits the spot for good difficulty or was at least the most recent game to do so.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • SirAndy
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    FakeFox wrote: »
    A boss that dies in three seconds and does no mechanics what so ever isn't fun and sadly this is the case with pretty much all overland content. I really like questing, however with every enemy dying in two hits it simply isn't fun. In my opinion the level scaling needs some serious tweaking, so that endgame players don't outscale overland enemies so much.

    Run naked, that's what i do. For added (subtracted?) bonus, swap your weapon(s) for a broom.

    Instant scaling adjustment ...
    shades.gif



    Edited by SirAndy on March 11, 2018 5:03PM
  • TequilaFire
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    FakeFox wrote: »
    jerj6925 wrote: »
    What if you removed all your champion points and did the over land content with out CP would it be more to your liking? just wondering.
    FakeFox wrote: »
    nFOklnZ.jpg
    A boss that dies in three seconds and does no mechanics what so ever isn't fun and sadly this is the case with pretty much all overland content. I really like questing, however with every enemy dying in two hits it simply isn't fun. In my opinion the level scaling needs some serious tweaking, so that endgame players don't outscale overland enemies so much.

    What if you undid all your champion points and did the over land content with out CP would it be more to your liking? just wondering.

    A boss like this without CP or proper gear is pretty much the same, takes 10 seconds longer and still has no relevant mechanics.

    But yeah, I usually do questing on my main (healer) and it is somewhat more enjoyable.

    Let's see the before and after vids showing the 10 second difference.
    Remember to use an alt without all the skills leveled.
    Edited by TequilaFire on March 11, 2018 5:11PM
  • OutLaw_Nynx
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    Go play Dark Souls if you want your ego bruised.
  • Valkysas154
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    You dropped every thing you had on a Delve boss far as i am concerned they are made for solo/ small groups of new players with no cp yet i mean it only had 140k ish hp what did you expect when you drop every thing + a ult on its head might as well go ult a chicken.
    Edited by Valkysas154 on March 11, 2018 5:56PM
  • exeeter702
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    Apache_Kid wrote: »
    exeeter702 wrote: »
    Apache_Kid wrote: »
    Overland isn't for end-game players. It's meant to be stupid easy.

    Which simultaneously undermines both integrity of the game as a whole and insults the players ability to manage even the smallest form of challenge.

    When your entire overworld is as hard as pre one tamriel khenarthi's Roost, you have a problem in my eyes.

    You are looking for a challenge? I hope you have Flawless conquerer and have cleared vHoF and vAS +2.

    I've seen plenty of low level players struggle with overland content. It needs to be as easy as it is now because this is an extremely complex game that has a large skill gap. The barrier of entry into the game needs to be as low as possible in order for them to make their player as large as possible.

    I've had to go help guild mates and people in zone chat with quest bosses before. You may find the difficulty insulting but I bet there are plenty of players who have struggled with overland and find your comment insulting.

    Why someone who is an end-game player would possibly want to go around and do quests and right trash mobs and mini-bosses all day is just totally beyond me. Go play darksouls or something I think that will have more the type of content and experience you are looking for.

    This is an MMO. The hard stuff should be the arenas and the dungeons and the raids. I like the way ZoS does this.

    Well be mindfull as to not put words in my mouth. As long as incentive is not in place for overworld content, then its ultimately inconsequential.

    The point is that games like this do not need to be razors edge in one extreme or the other in terms of content difficutly. The greateat minds that have helmed game projects over the years realized a very important thing : design a game with the informative tools available to your player base, respect your audiences intelligence and potential ability and trust that they can overcome the resistences you set in place. Above all else, do not coddle your players.

    Having a game world that pocesses some form of agency and actually taxes players to TRY and actually have the possibility of a failure condition makes it for more meaningful as a whole. Your firat sentence has no place here as that is not what im talking about whatsoever. Im talking about designing your online game as to not treat your new players like 10 year olds.

    Most wont agree with me im sure, judging by the gaming climate nowdays, but making sure new players are never, in anyway whatsoever removed from their comfort zone and catering to the lowest common denominator, takes away too much for new players that deserve more respect for their ability and DESIRE to rise to the challenge presented to them on a moderate level. Overland is treated like an experience with the mildest of failure risks. Its not about wanting some strict demanding overworld that taxes a max cp fully golded character.

    Its about creating an organic difficulty curve / middle ground that slaps you on your wrist once and while and offers some form of lessons for when you do decide to tackle the harder group content i the game instead of what it is now : an isolated grossly casual experience that in no way lends itself to the greater whole of the game, and does nothing to reinforce player improvement.
    Edited by exeeter702 on March 11, 2018 6:06PM
  • Taleof2Cities
    Taleof2Cities
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    @FakeFox, how do you intend to distinguish this thread from the hundreds of other “overland content is too easy” threads already posted and discussed?
  • Apache_Kid
    Apache_Kid
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    exeeter702 wrote: »
    Apache_Kid wrote: »
    exeeter702 wrote: »
    Apache_Kid wrote: »
    Overland isn't for end-game players. It's meant to be stupid easy.

    Which simultaneously undermines both integrity of the game as a whole and insults the players ability to manage even the smallest form of challenge.

    When your entire overworld is as hard as pre one tamriel khenarthi's Roost, you have a problem in my eyes.

    You are looking for a challenge? I hope you have Flawless conquerer and have cleared vHoF and vAS +2.

    I've seen plenty of low level players struggle with overland content. It needs to be as easy as it is now because this is an extremely complex game that has a large skill gap. The barrier of entry into the game needs to be as low as possible in order for them to make their player as large as possible.

    I've had to go help guild mates and people in zone chat with quest bosses before. You may find the difficulty insulting but I bet there are plenty of players who have struggled with overland and find your comment insulting.

    Why someone who is an end-game player would possibly want to go around and do quests and right trash mobs and mini-bosses all day is just totally beyond me. Go play darksouls or something I think that will have more the type of content and experience you are looking for.

    This is an MMO. The hard stuff should be the arenas and the dungeons and the raids. I like the way ZoS does this.

    Well be mindfull as to not put words in my mouth. As long as incentive is not in place for overworld content, then its ultimately inconsequential.

    The point is that games like this do not need to be razors edge in one extreme or the other in terms of content difficutly. The greateat minds that have helmed game projects over the years realized a very important thing : design a game with the informative tools available to your player base, respect your audiences intelligence and potential ability and trust that they can overcome the resistences you set in place. Above all else, do not coddle your players.

    Having a game world that pocesses some form of agency and actually taxes players to TRY and actually have the possibility of a failure condition makes it for more meaningful as a whole. Your firat sentence has no place here as that is not what im talking about whatsoever. Im talking about designing your online game as to not treat your new players like 10 year olds.

    Most wont agree with me im sure, judging by the gaming climate nowdays, but making sure new players are never, in anyway whatsoever removed from their comfort zone and catering to the lowest common denominator, takes away too much for new players that deserve more respect for their ability and DESIRE to rise to the challenge presented to them on a moderate level. Overland is treated like an experience with the mildest of failure risks. Its not about wanting some strict demanding overworld that taxes a max cp fully golded character.

    Its about creating an organic difficulty curve / middle ground that slaps you on your wrist once and while and offers some form of lessons for when you do decide to tackle the harder group content i the game instead of what it is now : an isolated grossly casual experience that in no way lends itself to the greater whole of the game, and does nothing to reinforce player improvement.

    You're looking at this from the perspective of a player and not a developer who's goal is to get as many people as possible to play their game.

    Also how did I Put words in your mouth. No where in my post did I say anything like "you said" nor did I use quotation marks so I'm really confused here.

  • duendology
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    FakeFox wrote: »
    nFOklnZ.jpg
    A boss that dies in three seconds and does no mechanics what so ever isn't fun and sadly this is the case with pretty much all overland content. I really like questing, however with every enemy dying in two hits it simply isn't fun. In my opinion the level scaling needs some serious tweaking, so that endgame players don't outscale overland enemies so much.

    Nice numbers.
    If I had those numbers I'd spend my time soloing group dungeons, pvp, or vet dungeons on hard mode, exclusively.. I wouldn't waste my time in a delve, complaining how easy the bosses are. Unless, I'd do dailies in Orsinium or anywhere... but again, why would I complain? I'd be more than happy to know how fast I can storm through a delve and be done with it..

    But yes, it's me... you're you... hence the thread...
    Interesting.
    PC/NA
    - Redguard StamBlade dps ["bowtard" crafty girl who likes spinning with daggers too.]
    - Breton SorcMag dps [She's got an identity crisis, but I believe in her.]
    - Dunmer Templar dps/healer [she's a healer, then again she likes inferno staff too...]
    And..
    - High Elf SorcMag dps [It's quite possible his daddy was a Nord.]

    I am an old-fashioned Goth
  • exeeter702
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    Apache_Kid wrote: »
    exeeter702 wrote: »
    Apache_Kid wrote: »
    exeeter702 wrote: »
    Apache_Kid wrote: »
    Overland isn't for end-game players. It's meant to be stupid easy.

    Which simultaneously undermines both integrity of the game as a whole and insults the players ability to manage even the smallest form of challenge.

    When your entire overworld is as hard as pre one tamriel khenarthi's Roost, you have a problem in my eyes.

    You are looking for a challenge? I hope you have Flawless conquerer and have cleared vHoF and vAS +2.

    I've seen plenty of low level players struggle with overland content. It needs to be as easy as it is now because this is an extremely complex game that has a large skill gap. The barrier of entry into the game needs to be as low as possible in order for them to make their player as large as possible.

    I've had to go help guild mates and people in zone chat with quest bosses before. You may find the difficulty insulting but I bet there are plenty of players who have struggled with overland and find your comment insulting.

    Why someone who is an end-game player would possibly want to go around and do quests and right trash mobs and mini-bosses all day is just totally beyond me. Go play darksouls or something I think that will have more the type of content and experience you are looking for.

    This is an MMO. The hard stuff should be the arenas and the dungeons and the raids. I like the way ZoS does this.

    Well be mindfull as to not put words in my mouth. As long as incentive is not in place for overworld content, then its ultimately inconsequential.

    The point is that games like this do not need to be razors edge in one extreme or the other in terms of content difficutly. The greateat minds that have helmed game projects over the years realized a very important thing : design a game with the informative tools available to your player base, respect your audiences intelligence and potential ability and trust that they can overcome the resistences you set in place. Above all else, do not coddle your players.

    Having a game world that pocesses some form of agency and actually taxes players to TRY and actually have the possibility of a failure condition makes it for more meaningful as a whole. Your firat sentence has no place here as that is not what im talking about whatsoever. Im talking about designing your online game as to not treat your new players like 10 year olds.

    Most wont agree with me im sure, judging by the gaming climate nowdays, but making sure new players are never, in anyway whatsoever removed from their comfort zone and catering to the lowest common denominator, takes away too much for new players that deserve more respect for their ability and DESIRE to rise to the challenge presented to them on a moderate level. Overland is treated like an experience with the mildest of failure risks. Its not about wanting some strict demanding overworld that taxes a max cp fully golded character.

    Its about creating an organic difficulty curve / middle ground that slaps you on your wrist once and while and offers some form of lessons for when you do decide to tackle the harder group content i the game instead of what it is now : an isolated grossly casual experience that in no way lends itself to the greater whole of the game, and does nothing to reinforce player improvement.

    You're looking at this from the perspective of a player and not a developer who's goal is to get as many people as possible to play their game.

    Also how did I Put words in your mouth. No where in my post did I say anything like "you said" nor did I use quotation marks so I'm really confused here.

    Again, i am not so naive as to not understand why the game is this way. Drawing the broadest audience pissible is key to these kinds of games. And as far as im concerned the pros outweigh the cons. Im mearly trying to explain why certain players feel unfufilled on the subject of overland content and how low difficulty or rather ease of access at the entry level doesnt always have a positive end result for the overal game, revenue gains aside of course. I still feel strongly that overland should teach new players more than it currently does.

    Your first sentences suggested i was coming from a place of desire for harder content or challenge, which was besides the point and not something i said.
    Edited by exeeter702 on March 11, 2018 6:38PM
  • klowdy1
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    FakeFox wrote: »
    FakeFox wrote: »
    Repeat after me:

    The entire game does not have to catre to my interests

    There is content designed for me

    There are other games designed for my interests

    Repeat until you figure it out.

    Repeat after me:

    I should read and understand a post before commenting.

    Repeat until you figure it out.

    I did, and I do. S'just the same selfish whining on the subject people are want to do.

    You obviously don't. The point is that I want a system that fits more different players then the current one.

    Some people find over world difficult, so you would be taking away the one and only thing some people can do, but to keep it the same takes nothing from anybody. If they make a more difficult over world, they need to make soloable trials.

    Some people have disabilities which make playing games hard. With the over world as it is, this game offers great story at a casual pace to those players. Something that is not easy to find in games.

    That said, I would love a toggle to make OW vet mode. You would need a separate server for normal and vet, and the population in zones would decrease again.
  • Nemesis7884
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    maybe they could implement a mechanic that the more damage you do the higher the bosses resistance and damage grows
  • SirAndy
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    duendology wrote: »
    Nice numbers
    @duendology

    He threw a destro ultimate at a 150k npc. Don't mistake those numbers for sustained dps on a dungeon boss target.
    shades.gif

    Edited by SirAndy on March 11, 2018 6:55PM
  • Apache_Kid
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    exeeter702 wrote: »
    Apache_Kid wrote: »
    exeeter702 wrote: »
    Apache_Kid wrote: »
    exeeter702 wrote: »
    Apache_Kid wrote: »
    Overland isn't for end-game players. It's meant to be stupid easy.

    Which simultaneously undermines both integrity of the game as a whole and insults the players ability to manage even the smallest form of challenge.

    When your entire overworld is as hard as pre one tamriel khenarthi's Roost, you have a problem in my eyes.

    You are looking for a challenge? I hope you have Flawless conquerer and have cleared vHoF and vAS +2.

    I've seen plenty of low level players struggle with overland content. It needs to be as easy as it is now because this is an extremely complex game that has a large skill gap. The barrier of entry into the game needs to be as low as possible in order for them to make their player as large as possible.

    I've had to go help guild mates and people in zone chat with quest bosses before. You may find the difficulty insulting but I bet there are plenty of players who have struggled with overland and find your comment insulting.

    Why someone who is an end-game player would possibly want to go around and do quests and right trash mobs and mini-bosses all day is just totally beyond me. Go play darksouls or something I think that will have more the type of content and experience you are looking for.

    This is an MMO. The hard stuff should be the arenas and the dungeons and the raids. I like the way ZoS does this.

    Well be mindfull as to not put words in my mouth. As long as incentive is not in place for overworld content, then its ultimately inconsequential.

    The point is that games like this do not need to be razors edge in one extreme or the other in terms of content difficutly. The greateat minds that have helmed game projects over the years realized a very important thing : design a game with the informative tools available to your player base, respect your audiences intelligence and potential ability and trust that they can overcome the resistences you set in place. Above all else, do not coddle your players.

    Having a game world that pocesses some form of agency and actually taxes players to TRY and actually have the possibility of a failure condition makes it for more meaningful as a whole. Your firat sentence has no place here as that is not what im talking about whatsoever. Im talking about designing your online game as to not treat your new players like 10 year olds.

    Most wont agree with me im sure, judging by the gaming climate nowdays, but making sure new players are never, in anyway whatsoever removed from their comfort zone and catering to the lowest common denominator, takes away too much for new players that deserve more respect for their ability and DESIRE to rise to the challenge presented to them on a moderate level. Overland is treated like an experience with the mildest of failure risks. Its not about wanting some strict demanding overworld that taxes a max cp fully golded character.

    Its about creating an organic difficulty curve / middle ground that slaps you on your wrist once and while and offers some form of lessons for when you do decide to tackle the harder group content i the game instead of what it is now : an isolated grossly casual experience that in no way lends itself to the greater whole of the game, and does nothing to reinforce player improvement.

    You're looking at this from the perspective of a player and not a developer who's goal is to get as many people as possible to play their game.

    Also how did I Put words in your mouth. No where in my post did I say anything like "you said" nor did I use quotation marks so I'm really confused here.

    Again, i am not so naive as to not understand why the game is this way. Drawing the broadest audience pissible is key to these kinds of games. And as far as im concerned the pros outweigh the cons. Im mearly trying to explain why certain players feel unfufilled on the subject of overland content and how low difficulty or rather ease of access at the entry level doesnt always have a positive end result for the overal game, revenue gains aside of course. I still feel strongly that overland should teach new players more than it currently does.

    Your first sentences suggested i was coming from a place of desire for harder content or challenge, which was besides the point and not something i said.

    So you're looking for more of a medium challenge is what you are saying? Just trying to get a better idea at your point because I must have misunderstood then.
  • Vaoh
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    I actually really liked the level scaling in zones before One Tamriel. Made the game way more interesting as I progressed (as a new player then). I didn’t randomly get weaker due to scaling overtime, and the whole experience was consistent. I knew there were tougher areas and easier areas, with the choice of what I explored being up to me. Nowadays if you can beat one enemy you can beat them all.

    I fully understand that One Tamriel was great for the game in general.

    There should be “Veteran” versions of zones though imo.
    Edited by Vaoh on March 11, 2018 7:42PM
  • Jhalin
    Jhalin
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    I find it fun to go out solo'ing world bosses. I'd want most of the overland bosses to pose as much challenge, but then new players would get beat into the floor by it.
  • duendology
    duendology
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    SirAndy wrote: »
    duendology wrote: »
    Nice numbers
    @duendology

    He threw a destro ultimate at a 150k npc. Don't mistake those numbers for sustained dps on a dungeon boss target.
    shades.gif

    You're right. Wish I had his crits though!
    PC/NA
    - Redguard StamBlade dps ["bowtard" crafty girl who likes spinning with daggers too.]
    - Breton SorcMag dps [She's got an identity crisis, but I believe in her.]
    - Dunmer Templar dps/healer [she's a healer, then again she likes inferno staff too...]
    And..
    - High Elf SorcMag dps [It's quite possible his daddy was a Nord.]

    I am an old-fashioned Goth
  • Linaleah
    Linaleah
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    Apache_Kid wrote: »
    exeeter702 wrote: »
    Apache_Kid wrote: »
    Overland isn't for end-game players. It's meant to be stupid easy.

    Which simultaneously undermines both integrity of the game as a whole and insults the players ability to manage even the smallest form of challenge.

    When your entire overworld is as hard as pre one tamriel khenarthi's Roost, you have a problem in my eyes.

    You are looking for a challenge? I hope you have Flawless conquerer and have cleared vHoF and vAS +2.

    I've seen plenty of low level players struggle with overland content. It needs to be as easy as it is now because this is an extremely complex game that has a large skill gap. The barrier of entry into the game needs to be as low as possible in order for them to make their player as large as possible.

    I've had to go help guild mates and people in zone chat with quest bosses before. You may find the difficulty insulting but I bet there are plenty of players who have struggled with overland and find your comment insulting.

    Why someone who is an end-game player would possibly want to go around and do quests and right trash mobs and mini-bosses all day is just totally beyond me. Go play darksouls or something I think that will have more the type of content and experience you are looking for.

    This is an MMO. The hard stuff should be the arenas and the dungeons and the raids. I like the way ZoS does this.

    I was with you until bolded sentence. personaly i LIKE questing, for me this is at least 50% of the appeal of this game (with at least 40% going to housing). but then again, I think current overland difficulty is more then fine and doesn't need to be made harder as new players already struggle some of the time.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Juju_beans
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    FakeFox wrote: »
    A boss that dies in three seconds and does no mechanics what so ever isn't fun and sadly this is the case with pretty much all overland content. I really like questing, however with every enemy dying in two hits it simply isn't fun. In my opinion the level scaling needs some serious tweaking, so that endgame players don't outscale overland enemies so much.

    Doing 45K dps (which not many in the game do) you should be taking out WB's solo and not delve bosses.

    Come back when you can 3 shot a WB.

  • rustic_potato
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    A vet mode to overland would be nice.
    I play how I want to.


  • Runefang
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    Making fights longer won't make it more enjoyable though. VMA is difficult yet still boring after so many runs.

    I'm happy to faceroll overland because it's about the story not the fights.
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