What is your rotation like, and what was your DPS at before you ran that gear?
1. VMA bow boosts one skill.
In some of my parses that skill can account for 25% of my DPS. Let's say that is always the case. Boosting this one skill by - let's make up a number - 50% == 50% * 25% = 12.5% of total DPS or let's say 2k-3k for an average player. Is it significant? Yes. Does it completely change the situation? No. And I don't think VMA bow boosts Hail by 50%, but I haven't tested the numbers to be honest.
I know, I know. "Math is hard - let's go to the mall!"(TM)
2. War Machine will increase your DPS vs. what? With what setup? With what rotation?
I mean, in a spherical vacuum, yes, WM should do quite well for Stamblades given Incapacitating Strike. But if you had to change your rotation because of sustain, well, that's where the "lost" DPS gain went. For example. Without more details, however, this is basically the equivalent of someone standing on their front porch yelling at a cloud.
well it does increase dps for most people
Sure, but I feel like it's way over exaggerated. Many believe it's going to be like a 5K DPS increase when it's like... 800. I also know someone will say, "Well its' your rotation" But, I find it hard to believe that someone whom isn't even max CP (615) and hits 42K without pen stuff on the dummy has a fundamentally flawed rotation.
SmellyUnlimited wrote: »
It will drastically increase your dps, just not as much on single target. Remember, a dummy parse isn’t a realistic trial scenario, it just tests efficiency. Having one of your few AoE damage attacks as stam get a boost is a significant boon. In the aggregate, that double poison with the added Maelstrom damage is very noticeable. People have tried similar boost methods with Master’s Bow/Asylum bow in trial settings and the damage is a big drop. Long story short, there isn’t a better bow than Maelstrom for PvE DPS. If min-maxing (which is the DPS thing to do), then it’s still your best option.
Side note: If you’re having sustain issues with a Stamblade I’d work Leeching Strikes into your rotation (back bar).
Sure, but I feel like it's way over exaggerated. Many believe it's going to be like a 5K DPS increase when it's like... 800. I also know someone will say, "Well its' your rotation" But, I find it hard to believe that someone whom isn't even max CP (615) and hits 42K without pen stuff on the dummy has a fundamentally flawed rotation.
LA, TRap, LA, Hail, LA, Poison Injection, LA Caltrops, (Incap strike if up), switch
Surprise (bow proc when able.. I get 2 per recast), la, rending, la, surprise, la, surprise, la, cloak, repeat.
Heavy attack if I need to.
It is somewhat close to Alcast's, btw, if that matters any.
On a good rotation I would get 40.7K - 41K. I'm getting like 42 - 43K now.
Your rotation is wrong . Most important thing while playing a Stamina class is making sure you get the most damage out of Endless Hail . If you use Trap first , you will get few last ticks of Endless Hail on your back bar , reducing their damage a lot . You need to let the last tick of Endless Hail hit on your front bar , swap immediately and apply it again . While doing DPS , you should have priorities . Highest damaging skills should be maximized at all costs .
Using Trap before Endless Hail is a bad habit that is because of old Maelstrom Dual Wield meta . Trap wouldn't consume the buff but still get buffed so you would put Trap > Hail > Poison Injection to boost both Trap and Injection . It is not the case anymore but people still do it for whatever reason . You are not using vMA bow the way it is supposed to be used . I highly suggest watching this video :https://www.youtube.com/watch?v=8QCV-TG5iiI
It is kind of a dynamic rotation but there are still things you do in a specific order .
SmellyUnlimited wrote: »
It will drastically increase your dps, just not as much on single target. Remember, a dummy parse isn’t a realistic trial scenario, it just tests efficiency. Having one of your few AoE damage attacks as stam get a boost is a significant boon. In the aggregate, that double poison with the added Maelstrom damage is very noticeable. People have tried similar boost methods with Master’s Bow/Asylum bow in trial settings and the damage is a big drop. Long story short, there isn’t a better bow than Maelstrom for PvE DPS. If min-maxing (which is the DPS thing to do), then it’s still your best option.
Side note: If you’re having sustain issues with a Stamblade I’d work Leeching Strikes into your rotation (back bar).
Mister_DMC wrote: »
You are 100% correct. Stam lacks cleave damage, VMA bow is a large increase to your biggest aoe dot and therefore most important skill. Every Stam toon that wants to be taken seriously for vet trials needs a that bow. No questions asked. Also if someone can't beat VMA as a stamina character they should continue to bang their head against the wall until they can. VMA is a true Mechanics learning curve and situational awareness test. I'm my eyes for dlc trials and hardmodes it's essential to complete it.
To the OP I don't see what the problem is, people's math is often way off. The increases for your new gear are right within where they should be. You're nearing the DPS ceiling for Stamblade anyways and now two of your allies will have major slayer. Continue to progress and know that any increase in dps from now on is solely coming from you mastering your class.
Just a quick insight: Many stam players switch to 2h for trash. You dont die due to brawler and have significantly more AoE.
Mister_DMC wrote: »
Love playing 2h but sadly we console players don't have the add ons to support quickly swapping setups
So here is a question. Rough how much more dps would Redguard be over Khajiit?
There isn't and won't be a specific number Redguard will get over Khajiit . Here is why :
Main DPS increase is in the sustain , not Stamina . While 8% Critical is huge , it doesn't work during the Acuity proc so Khajiit is in a disadvantage there . The difference between 8% Critical and 10% Max Stamina is minimal . We have seen this before Acuity wasn't even in the game . I highly doubt it is even a single percentage . It depends on group buffs too , a really high Major Force uptime might make Khajiit stronger in short fights . Again , you don't really have to think about these as Redguard sustain is the main factor that increases DPS . More sustain = longer light attack rotation . More light attacks = more DPS . Simple as that . It all depends on group buffs and combat lenght . I've seen Khajiits pull more than Redguards in short fights but they almost always fall behind in longer and/or mechanic heavy fights . So you can't really say ''Redguard does this much more DPS'' , it is just foolish to do so .