Lightspeedflashb14_ESO wrote: »Now do one with more then one target.
Lightspeedflashb14_ESO wrote: »Now do one with more then one target.
Lightspeedflashb14_ESO wrote: »Now do one with more then one target.
I think the big + here is that it´s easier to get the Master Bow than it is to get your hands on a vMA bow. And if the difference is as tiny in DPS as masel shows then it can be worthwhile to use Master bow for certain players.
You're looking at it the wrong way. The Master Bow damage actually scales better with raid buffs than the endless hail from a maelstrom bow, because the flat tick buff from maelstrom bow only benefits from physical penetration. I could get more weapon damage with something like automaton and a nirnhoned mainhand and infused offhand, sure. This isnt going to change the comparison at all though.Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Now do one with more then one target.
I think the big + here is that it´s easier to get the Master Bow than it is to get your hands on a vMA bow. And if the difference is as tiny in DPS as masel shows then it can be worthwhile to use Master bow for certain players.
I would most definitely not say that, I have ran vDSA at least 100 times and have only seen one bow, meanwhile my mag sorc clears vMA like 40 times and I got 10 bows. So.
The problem with these tests is this guy has really low weapon damage, only 4.5k, so of course adding 300 weapon damage is going to add a ton of flat damage. His endless hail with the vMA bow is really low too, I have personally see upwards of 8k ticks and the highest I have seen is 10k+ with proper group support. And this guy's is a sorc using heavy attacks as a spammable, so again, adding 300 weapon damage will make it look better.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Now do one with more then one target.
I think the big + here is that it´s easier to get the Master Bow than it is to get your hands on a vMA bow. And if the difference is as tiny in DPS as masel shows then it can be worthwhile to use Master bow for certain players.
I would most definitely not say that, I have ran vDSA at least 100 times and have only seen one bow, meanwhile my mag sorc clears vMA like 40 times and I got 10 bows. So.
The problem with these tests is this guy has really low weapon damage, only 4.5k, so of course adding 300 weapon damage is going to add a ton of flat damage. His endless hail with the vMA bow is really low too, I have personally see upwards of 8k ticks and the highest I have seen is 10k+ with proper group support. And this guy's is a sorc using heavy attacks as a spammable, so again, adding 300 weapon damage will make it look better.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Now do one with more then one target.
I think the big + here is that it´s easier to get the Master Bow than it is to get your hands on a vMA bow. And if the difference is as tiny in DPS as masel shows then it can be worthwhile to use Master bow for certain players.
I would most definitely not say that, I have ran vDSA at least 100 times and have only seen one bow, meanwhile my mag sorc clears vMA like 40 times and I got 10 bows. So.
The problem with these tests is this guy has really low weapon damage, only 4.5k, so of course adding 300 weapon damage is going to add a ton of flat damage. His endless hail with the vMA bow is really low too, I have personally see upwards of 8k ticks and the highest I have seen is 10k+ with proper group support. And this guy's is a sorc using heavy attacks as a spammable, so again, adding 300 weapon damage will make it look better.
That´s the wonders of RNG (sarcasm). But pure numbers will favour vDSA over vMA when it comes to how likely it is to get a bow.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Now do one with more then one target.
I think the big + here is that it´s easier to get the Master Bow than it is to get your hands on a vMA bow. And if the difference is as tiny in DPS as masel shows then it can be worthwhile to use Master bow for certain players.
I would most definitely not say that, I have ran vDSA at least 100 times and have only seen one bow, meanwhile my mag sorc clears vMA like 40 times and I got 10 bows. So.
The problem with these tests is this guy has really low weapon damage, only 4.5k, so of course adding 300 weapon damage is going to add a ton of flat damage. His endless hail with the vMA bow is really low too, I have personally see upwards of 8k ticks and the highest I have seen is 10k+ with proper group support. And this guy's is a sorc using heavy attacks as a spammable, so again, adding 300 weapon damage will make it look better.
That´s the wonders of RNG (sarcasm). But pure numbers will favour vDSA over vMA when it comes to how likely it is to get a bow.
it is pretty equal, thats all this thread was supposed to say. I just wanted to get rid of the statement "vMA bow or nothing". Which is objectively false. In AoE, yes, the vMA bow is by far superior to any other substitute, but in single target it adds at maximum 1.5k dps, and a master bow gets very close to that and beats it in ceratin scenarios.
Which still deosnt make it balanced. The vMA needs to be tuned down a bit, or the master bow needs to be tuned up more. Becasue one is AoE and one is single target, so it doesnt make sense that they both are somewhat equal in a single target scenario.
Lightspeedflashb14_ESO wrote: »Now do one with more then one target.
It is impossible to do a reliable dummy test with more than one at the same place, because if one dies, the other one will still be alive and in the meantime the second one will respawn....
Bladerunner1 wrote: »Interesting stuff! Thanks for testing that out.Lightspeedflashb14_ESO wrote: »Now do one with more then one target.
It is impossible to do a reliable dummy test with more than one at the same place, because if one dies, the other one will still be alive and in the meantime the second one will respawn....
You could always build a collection of precursor dummies to compare AOE parts of one build to another. Aside from having low resistance they're almost the same strength as vDLC trash mobs and they all tend to fall at the same time for me when trying out AOE stuff.
magictucktuck wrote: »lol not using a MASTER weapon instead of VMA is not the issue. Master weapons are harder to get the VMA since not only do you need to be good but you need friends.
the issue is not being able to get either and using a plain weapon.
NO ONE EVER means u MUST use VMA cant us masters bow
EDIT: most people are just able to achive eventually getting a VMA weapon, while most people will never do VET DSA to completion
I think Master's Bow is a very interesting weapon on stamina DK on stamina NB due to two reasons: both classes already excel at single target damage, and both rely on heavy and light attacks weave respectively, and the former has a skill that buffs that specifically - Ingenous Weapons. As everyone knows heavy and light attacks scale mostly on weapon damage, so Master's bow will buff those even more against a target affected by Poison Injection. Templar, Warden and Sorcerer will see a bit less benefit from using Master vs. Maelstrom since they excel mostly at cleave damage.
Ragnarock41 wrote: »I think Master's Bow is a very interesting weapon on stamina DK on stamina NB due to two reasons: both classes already excel at single target damage, and both rely on heavy and light attacks weave respectively, and the former has a skill that buffs that specifically - Ingenous Weapons. As everyone knows heavy and light attacks scale mostly on weapon damage, so Master's bow will buff those even more against a target affected by Poison Injection. Templar, Warden and Sorcerer will see a bit less benefit from using Master vs. Maelstrom since they excel mostly at cleave damage.
it only buffs your Fully charged heavy attacks. no lights or mediums.
(also its igneous weapons, not ingenous :P )
Other than that you are correct.
Ragnarock41 wrote: »I think Master's Bow is a very interesting weapon on stamina DK on stamina NB due to two reasons: both classes already excel at single target damage, and both rely on heavy and light attacks weave respectively, and the former has a skill that buffs that specifically - Ingenous Weapons. As everyone knows heavy and light attacks scale mostly on weapon damage, so Master's bow will buff those even more against a target affected by Poison Injection. Templar, Warden and Sorcerer will see a bit less benefit from using Master vs. Maelstrom since they excel mostly at cleave damage.
it only buffs your Fully charged heavy attacks. no lights or mediums.
(also its igneous weapons, not ingenous :P )
Other than that you are correct.
There's no such thing as "medium attack". An attack that's not fully charged and doesn't auto-release at the end is considered light by the game engine for all needs and purposes.
Ragnarock41 wrote: »I think Master's Bow is a very interesting weapon on stamina DK on stamina NB due to two reasons: both classes already excel at single target damage, and both rely on heavy and light attacks weave respectively, and the former has a skill that buffs that specifically - Ingenous Weapons. As everyone knows heavy and light attacks scale mostly on weapon damage, so Master's bow will buff those even more against a target affected by Poison Injection. Templar, Warden and Sorcerer will see a bit less benefit from using Master vs. Maelstrom since they excel mostly at cleave damage.
it only buffs your Fully charged heavy attacks. no lights or mediums.
(also its igneous weapons, not ingenous :P )
Other than that you are correct.
There's no such thing as "medium attack". An attack that's not fully charged and doesn't auto-release at the end is considered light by the game engine for all needs and purposes.
Don't medium attacks do more damage than light attacks?
Ragnarock41 wrote: »I think Master's Bow is a very interesting weapon on stamina DK on stamina NB due to two reasons: both classes already excel at single target damage, and both rely on heavy and light attacks weave respectively, and the former has a skill that buffs that specifically - Ingenous Weapons. As everyone knows heavy and light attacks scale mostly on weapon damage, so Master's bow will buff those even more against a target affected by Poison Injection. Templar, Warden and Sorcerer will see a bit less benefit from using Master vs. Maelstrom since they excel mostly at cleave damage.
it only buffs your Fully charged heavy attacks. no lights or mediums.
(also its igneous weapons, not ingenous :P )
Other than that you are correct.
There's no such thing as "medium attack". An attack that's not fully charged and doesn't auto-release at the end is considered light by the game engine for all needs and purposes.
Don't medium attacks do more damage than light attacks?
They indeed do slightly more, but damage/charge ratio time is lower than either a tick light attack or a fully charged heavy attack. See here a more detailed discussion: https://forums.elderscrollsonline.com/en/discussion/390244/heavy-attack-resources-and-damage-scaling-a-100-millisecond-breakdown-all-weapons
Ragnarock41 wrote: »I think Master's Bow is a very interesting weapon on stamina DK on stamina NB due to two reasons: both classes already excel at single target damage, and both rely on heavy and light attacks weave respectively, and the former has a skill that buffs that specifically - Ingenous Weapons. As everyone knows heavy and light attacks scale mostly on weapon damage, so Master's bow will buff those even more against a target affected by Poison Injection. Templar, Warden and Sorcerer will see a bit less benefit from using Master vs. Maelstrom since they excel mostly at cleave damage.
it only buffs your Fully charged heavy attacks. no lights or mediums.
(also its igneous weapons, not ingenous :P )
Other than that you are correct.
There's no such thing as "medium attack". An attack that's not fully charged and doesn't auto-release at the end is considered light by the game engine for all needs and purposes.
Don't medium attacks do more damage than light attacks?
They indeed do slightly more, but damage/charge ratio time is lower than either a tick light attack or a fully charged heavy attack. See here a more detailed discussion: https://forums.elderscrollsonline.com/en/discussion/390244/heavy-attack-resources-and-damage-scaling-a-100-millisecond-breakdown-all-weapons
That's not my point. My point is if they do more dmg than light attacks, then clearly the engine differentiates. Since damage calculations are of course part of the game engine.
Techincally you have: Light, Heavy, Fully Charged Heavy. And colloquially these are called: light, medium, heavy.
It's an abbreviation.
Ragnarock41 wrote: »I think Master's Bow is a very interesting weapon on stamina DK on stamina NB due to two reasons: both classes already excel at single target damage, and both rely on heavy and light attacks weave respectively, and the former has a skill that buffs that specifically - Ingenous Weapons. As everyone knows heavy and light attacks scale mostly on weapon damage, so Master's bow will buff those even more against a target affected by Poison Injection. Templar, Warden and Sorcerer will see a bit less benefit from using Master vs. Maelstrom since they excel mostly at cleave damage.
it only buffs your Fully charged heavy attacks. no lights or mediums.
(also its igneous weapons, not ingenous :P )
Other than that you are correct.
There's no such thing as "medium attack". An attack that's not fully charged and doesn't auto-release at the end is considered light by the game engine for all needs and purposes.
Don't medium attacks do more damage than light attacks?
They indeed do slightly more, but damage/charge ratio time is lower than either a tick light attack or a fully charged heavy attack. See here a more detailed discussion: https://forums.elderscrollsonline.com/en/discussion/390244/heavy-attack-resources-and-damage-scaling-a-100-millisecond-breakdown-all-weapons
That's not my point. My point is if they do more dmg than light attacks, then clearly the engine differentiates. Since damage calculations are of course part of the game engine.
Techincally you have: Light, Heavy, Fully Charged Heavy. And colloquially these are called: light, medium, heavy.
It's an abbreviation.
I think what Asardes is saying is that what you call "medium" attacks count as light attacks for all intents and purposes pertaining to game mechanics involving heavy/light attacks. The damage is scaled up based on the charge time, but anything requiring a "heavy attack" will not work with a "medium" attack.
From my understanding, you are both essentially saying the same thing.
I'd like to know if "medium" attacks restore resources at all? I'd expect it not to, so that might be a good indicator of whether it is a heavy or light attack.
Ragnarock41 wrote: »I think Master's Bow is a very interesting weapon on stamina DK on stamina NB due to two reasons: both classes already excel at single target damage, and both rely on heavy and light attacks weave respectively, and the former has a skill that buffs that specifically - Ingenous Weapons. As everyone knows heavy and light attacks scale mostly on weapon damage, so Master's bow will buff those even more against a target affected by Poison Injection. Templar, Warden and Sorcerer will see a bit less benefit from using Master vs. Maelstrom since they excel mostly at cleave damage.
it only buffs your Fully charged heavy attacks. no lights or mediums.
(also its igneous weapons, not ingenous :P )
Other than that you are correct.
There's no such thing as "medium attack". An attack that's not fully charged and doesn't auto-release at the end is considered light by the game engine for all needs and purposes.
Don't medium attacks do more damage than light attacks?
They indeed do slightly more, but damage/charge ratio time is lower than either a tick light attack or a fully charged heavy attack. See here a more detailed discussion: https://forums.elderscrollsonline.com/en/discussion/390244/heavy-attack-resources-and-damage-scaling-a-100-millisecond-breakdown-all-weapons
That's not my point. My point is if they do more dmg than light attacks, then clearly the engine differentiates. Since damage calculations are of course part of the game engine.
Techincally you have: Light, Heavy, Fully Charged Heavy. And colloquially these are called: light, medium, heavy.
It's an abbreviation.
I think what Asardes is saying is that what you call "medium" attacks count as light attacks for all intents and purposes pertaining to game mechanics involving heavy/light attacks. The damage is scaled up based on the charge time, but anything requiring a "heavy attack" will not work with a "medium" attack.
From my understanding, you are both essentially saying the same thing.
I'd like to know if "medium" attacks restore resources at all? I'd expect it not to, so that might be a good indicator of whether it is a heavy or light attack.
You are right, in that we're both saying the same thing.
Medium attacks do not restore resources, only full heavies.
Gilliamtherogue wrote: »Cool to see tests like this being done, but I'm afraid that the scope in which this test was done will potentially have misleading results.
Master's Bow grants you a flat amount of Weapon Damage towards the target affected by your Poison Injection. This means bonuses to Weapon Damage (Major, Minor Brutality, Medium Armor, and some class passives such as Sorc or Templar, the two classes you tested under) will increase this, and that's it. This effectively puts a hard limit on the scaling potential of this. Also in this test environment, the Bow is reaching closer to its maximum potential due to these class passives that are unique to the classes you tested on. This also means that some classes who use skills that have poor Weapon Damage scaling, or none at all, will see a deficit in some areas.
Maelstrom Bow on the other hand, adds raw damage to mix in such a manner that is calculated as the original entity is. This means that it will scale further with things like CP, Major/Minor Berserk, Vulnerability, etc. This effectively means that the ceiling of damage potential will be much higher when compared to the Master's Bow.
If you were interested in getting a much more accurate look at the discrepancies between these two weapons, I would suggest adding in some baselines such as;
-Max penetration attained
-Same CP allocation for each
-Minor group buffs such as Berserk, Vulnerability, and Warhorn
Doing such will allow the advantages and disadvantages of these two weapon augments to equalize, as well as having a better idea of how they'll operate in actual combat.
magictucktuck wrote: »lol not using a MASTER weapon instead of VMA is not the issue. Master weapons are harder to get the VMA since not only do you need to be good but you need friends.
the issue is not being able to get either and using a plain weapon.
NO ONE EVER means u MUST use VMA cant us masters bow
EDIT: most people are just able to achive eventually getting a VMA weapon, while most people will never do VET DSA to completion
Considering these comparisons on tiny differences are only relevant in strictly Vet Trial context, if you can find 12 people to do trials you can sure find 4 people to do vDSA. Simple as.
If you're talking about guild-less people doing vet dungeons, then who the hell cares. You can go get every single Vet Dungeon achievement in a basic Spriggan-Hunding-Agility setup that requires precisely 0 grinding.
For people in PvE guilds, getting Master's weapons is 4 times as easy as getting Maelstrom ones. Simply cause you get 4 drops in the end instead of 1.
T3hasiangod wrote: »Just to add more data to this discussion, I did this test already about 3 weeks ago now (results can be found here: https://www.youtube.com/watch?v=tV4hx07EeRs). I came to the exact opposite conclusion on my stamDK; namely that the Master's Bow pulls about 1.6 percent lower than the Maelstrom bow.
All I did was swap out the bows, everything else remained the same.