In pvp, defile should have purge immunity, its too easy to get rid of in order to work effectively.
In one it needs some major buffs as it currently doesn't apply to most mob healing where it counts (mage execute for example), and otherwise has no effect.
Ragnarock41 wrote: »Ragnarock41 wrote: »hurr durr defile is needed cus healbots overperform.
Why not nerf the damn heal bots then?
Becouse healbots have no damage, literally, they can't kill you.
And if you get killed by a healbot, he's probably not a healbot...or you f up big time
you don't even get the point do you?
''they can't kill people so its balanced.''
Okay, I can see that you clearly need me to explain this to you piece by piece, so I will do it.
Lets have a pvp raid, have a tanky Dk and call him zergbad, and give him a healer.
And now lets try to kill zergbad.
managed to get him to execute range? NOPE, BOL'd to max hp by an immortal templar healer.
Put some bleeds on him? NOPE, cleansed.
Put defiles on him? NOPE, cleansed.
Put dots on him? NOPE, cleansed.
Put major fracture on him? NOPE, cleansed.
dawnbreaker him? you guessed it, that is also CLEANSED.
Oh so how do we kill zergbad then?
Don't you worry, we have befoul+defile!!!
But wait, what do we do if the zergbad decides to use befoul+defile?
By having a healbot that uses cleanse!
IF you still haven't seen the problem in this example you just can't be helped.
Wreuntzylla wrote: »Not going to say it's fine, just going to say it's necessary.
Heal debuffs are typically a sign that game developers either can't or don't want to balance dps v. mitigation/heals/etc. I still see this as a more positive thing than the procset FPS meta. However, it's essentially just a procset debuff meta with only a tiny bit more of an associated skill level. The Durok's wearer has to survive for a bit before they can reap the benefit.
Wrecking_Blow_Spam wrote: »The health recovery thing is stupid.
It shouldn't affect health recovery!
Ragnarock41 wrote: »Ragnarock41 wrote: »hurr durr defile is needed cus healbots overperform.
Why not nerf the damn heal bots then?
Becouse healbots have no damage, literally, they can't kill you.
And if you get killed by a healbot, he's probably not a healbot...or you f up big time
you don't even get the point do you?
''they can't kill people so its balanced.''
Okay, I can see that you clearly need me to explain this to you piece by piece, so I will do it.
Lets have a pvp raid, have a tanky Dk and call him zergbad, and give him a healer.
And now lets try to kill zergbad.
managed to get him to execute range? NOPE, BOL'd to max hp by an immortal templar healer.
Put some bleeds on him? NOPE, cleansed.
Put defiles on him? NOPE, cleansed.
Put dots on him? NOPE, cleansed.
Put major fracture on him? NOPE, cleansed.
dawnbreaker him? you guessed it, that is also CLEANSED.
Oh so how do we kill zergbad then?
Don't you worry, we have befoul+defile!!!
But wait, what do we do if the zergbad decides to use befoul+defile?
By having a healbot that uses cleanse!
IF you still haven't seen the problem in this example you just can't be helped.
Nonesence, the more people there are, if they know how to play, the more they are good at not dieing. It's a matter of IF the enemy are good, or the zergers are better. Simple
You can't be allowed to kill a good player becouse you have a overwhelming skill that make you do so.
Learn how to play tactically. And if you see a 20man raid organized. Get a 20 man raid organized to counter them or die. There are few choices.
If you are xv1d the devs already said that you shound't survive
Ragnarock41 wrote: »Wrecking_Blow_Spam wrote: »The health recovery thing is stupid.
It shouldn't affect health recovery!
too late for that. It killed orc troll king synergy for me, which was the whole reason I made my sDK orc, now rolled it back to redguard.
So horaaay, race diversity.
That being said I still find troll king to be worth using even against defile bots, if your race/class combo has health recovery bonuses.Ragnarock41 wrote: »Ragnarock41 wrote: »hurr durr defile is needed cus healbots overperform.
Why not nerf the damn heal bots then?
Becouse healbots have no damage, literally, they can't kill you.
And if you get killed by a healbot, he's probably not a healbot...or you f up big time
you don't even get the point do you?
''they can't kill people so its balanced.''
Okay, I can see that you clearly need me to explain this to you piece by piece, so I will do it.
Lets have a pvp raid, have a tanky Dk and call him zergbad, and give him a healer.
And now lets try to kill zergbad.
managed to get him to execute range? NOPE, BOL'd to max hp by an immortal templar healer.
Put some bleeds on him? NOPE, cleansed.
Put defiles on him? NOPE, cleansed.
Put dots on him? NOPE, cleansed.
Put major fracture on him? NOPE, cleansed.
dawnbreaker him? you guessed it, that is also CLEANSED.
Oh so how do we kill zergbad then?
Don't you worry, we have befoul+defile!!!
But wait, what do we do if the zergbad decides to use befoul+defile?
By having a healbot that uses cleanse!
IF you still haven't seen the problem in this example you just can't be helped.
Nonesence, the more people there are, if they know how to play, the more they are good at not dieing. It's a matter of IF the enemy are good, or the zergers are better. Simple
You can't be allowed to kill a good player becouse you have a overwhelming skill that make you do so.
Learn how to play tactically. And if you see a 20man raid organized. Get a 20 man raid organized to counter them or die. There are few choices.
If you are xv1d the devs already said that you shound't survive
It was a basic example as to why purge is stupid and why defile isn't working as intended because of it.
And you managed to not understand it, bravo.
Nemesis7884 wrote: »would be cool if it was more useful in pve...maybe you could change it to reduces ALL ressource recovery...yeah that be op...but could be fun
It is fine as it is and helps lead to a balanced game in PvP. A player going heavy with defile is not different than the choices players make going glass cannon vs tank builds.
For PvE it is merely a minor benefit for specific fights. If the group has the DPS it is really not needed.
I thought OP stopped playing ESO?
Ragnarock41 wrote: »Wrecking_Blow_Spam wrote: »The health recovery thing is stupid.
It shouldn't affect health recovery!
too late for that. It killed orc troll king synergy for me, which was the whole reason I made my sDK orc, now rolled it back to redguard.
So horaaay, race diversity.
That being said I still find troll king to be worth using even against defile bots, if your race/class combo has health recovery bonuses.Ragnarock41 wrote: »Ragnarock41 wrote: »hurr durr defile is needed cus healbots overperform.
Why not nerf the damn heal bots then?
Becouse healbots have no damage, literally, they can't kill you.
And if you get killed by a healbot, he's probably not a healbot...or you f up big time
you don't even get the point do you?
''they can't kill people so its balanced.''
Okay, I can see that you clearly need me to explain this to you piece by piece, so I will do it.
Lets have a pvp raid, have a tanky Dk and call him zergbad, and give him a healer.
And now lets try to kill zergbad.
managed to get him to execute range? NOPE, BOL'd to max hp by an immortal templar healer.
Put some bleeds on him? NOPE, cleansed.
Put defiles on him? NOPE, cleansed.
Put dots on him? NOPE, cleansed.
Put major fracture on him? NOPE, cleansed.
dawnbreaker him? you guessed it, that is also CLEANSED.
Oh so how do we kill zergbad then?
Don't you worry, we have befoul+defile!!!
But wait, what do we do if the zergbad decides to use befoul+defile?
By having a healbot that uses cleanse!
IF you still haven't seen the problem in this example you just can't be helped.
Nonesence, the more people there are, if they know how to play, the more they are good at not dieing. It's a matter of IF the enemy are good, or the zergers are better. Simple
You can't be allowed to kill a good player becouse you have a overwhelming skill that make you do so.
Learn how to play tactically. And if you see a 20man raid organized. Get a 20 man raid organized to counter them or die. There are few choices.
If you are xv1d the devs already said that you shound't survive
It was a basic example as to why purge is stupid and why defile isn't working as intended because of it.
And you managed to not understand it, bravo.
Purge is stupid you say.
It's strong yes, you know how much it costs?
No?
Check it.
Ragnarock41 wrote: »Ragnarock41 wrote: »hurr durr defile is needed cus healbots overperform.
Why not nerf the damn heal bots then?
Becouse healbots have no damage, literally, they can't kill you.
And if you get killed by a healbot, he's probably not a healbot...or you f up big time
you don't even get the point do you?
''they can't kill people so its balanced.''
Okay, I can see that you clearly need me to explain this to you piece by piece, so I will do it.
Lets have a pvp raid, have a tanky Dk and call him zergbad, and give him a healer.
And now lets try to kill zergbad.
managed to get him to execute range? NOPE, BOL'd to max hp by an immortal templar healer.
Put some bleeds on him? NOPE, cleansed.
Put defiles on him? NOPE, cleansed.
Put dots on him? NOPE, cleansed.
Put major fracture on him? NOPE, cleansed.
dawnbreaker him? you guessed it, that is also CLEANSED.
Oh so how do we kill zergbad then?
Don't you worry, we have befoul+defile!!!
But wait, what do we do if the zergbad decides to use befoul+defile?
By having a healbot that uses cleanse!
IF you still haven't seen the problem in this example you just can't be helped.
Ragnarock41 wrote: »Ragnarock41 wrote: »hurr durr defile is needed cus healbots overperform.
Why not nerf the damn heal bots then?
Becouse healbots have no damage, literally, they can't kill you.
And if you get killed by a healbot, he's probably not a healbot...or you f up big time
you don't even get the point do you?
''they can't kill people so its balanced.''
Okay, I can see that you clearly need me to explain this to you piece by piece, so I will do it.
Lets have a pvp raid, have a tanky Dk and call him zergbad, and give him a healer.
And now lets try to kill zergbad.
managed to get him to execute range? NOPE, BOL'd to max hp by an immortal templar healer.
Put some bleeds on him? NOPE, cleansed.
Put defiles on him? NOPE, cleansed.
Put dots on him? NOPE, cleansed.
Put major fracture on him? NOPE, cleansed.
dawnbreaker him? you guessed it, that is also CLEANSED.
Oh so how do we kill zergbad then?
Don't you worry, we have befoul+defile!!!
But wait, what do we do if the zergbad decides to use befoul+defile?
By having a healbot that uses cleanse!
IF you still haven't seen the problem in this example you just can't be helped.
well um.. ignore the tank, stack cc and dps on the templar.. thought everyone knew that by now
Ragnarock41 wrote: »Ragnarock41 wrote: »Wrecking_Blow_Spam wrote: »The health recovery thing is stupid.
It shouldn't affect health recovery!
too late for that. It killed orc troll king synergy for me, which was the whole reason I made my sDK orc, now rolled it back to redguard.
So horaaay, race diversity.
That being said I still find troll king to be worth using even against defile bots, if your race/class combo has health recovery bonuses.Ragnarock41 wrote: »Ragnarock41 wrote: »hurr durr defile is needed cus healbots overperform.
Why not nerf the damn heal bots then?
Becouse healbots have no damage, literally, they can't kill you.
And if you get killed by a healbot, he's probably not a healbot...or you f up big time
you don't even get the point do you?
''they can't kill people so its balanced.''
Okay, I can see that you clearly need me to explain this to you piece by piece, so I will do it.
Lets have a pvp raid, have a tanky Dk and call him zergbad, and give him a healer.
And now lets try to kill zergbad.
managed to get him to execute range? NOPE, BOL'd to max hp by an immortal templar healer.
Put some bleeds on him? NOPE, cleansed.
Put defiles on him? NOPE, cleansed.
Put dots on him? NOPE, cleansed.
Put major fracture on him? NOPE, cleansed.
dawnbreaker him? you guessed it, that is also CLEANSED.
Oh so how do we kill zergbad then?
Don't you worry, we have befoul+defile!!!
But wait, what do we do if the zergbad decides to use befoul+defile?
By having a healbot that uses cleanse!
IF you still haven't seen the problem in this example you just can't be helped.
Nonesence, the more people there are, if they know how to play, the more they are good at not dieing. It's a matter of IF the enemy are good, or the zergers are better. Simple
You can't be allowed to kill a good player becouse you have a overwhelming skill that make you do so.
Learn how to play tactically. And if you see a 20man raid organized. Get a 20 man raid organized to counter them or die. There are few choices.
If you are xv1d the devs already said that you shound't survive
It was a basic example as to why purge is stupid and why defile isn't working as intended because of it.
And you managed to not understand it, bravo.
Purge is stupid you say.
It's strong yes, you know how much it costs?
No?
Check it.
templar purge is 3700 magicka as far as I remember, which is extremely cheap for what it does.
the alliance war purge is around 5k magicka for 2 effects, and 8k for the other morph. which is why you need a healbot and not a random guy with purge.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »hurr durr defile is needed cus healbots overperform.
Why not nerf the damn heal bots then?
Becouse healbots have no damage, literally, they can't kill you.
And if you get killed by a healbot, he's probably not a healbot...or you f up big time
you don't even get the point do you?
''they can't kill people so its balanced.''
Okay, I can see that you clearly need me to explain this to you piece by piece, so I will do it.
Lets have a pvp raid, have a tanky Dk and call him zergbad, and give him a healer.
And now lets try to kill zergbad.
managed to get him to execute range? NOPE, BOL'd to max hp by an immortal templar healer.
Put some bleeds on him? NOPE, cleansed.
Put defiles on him? NOPE, cleansed.
Put dots on him? NOPE, cleansed.
Put major fracture on him? NOPE, cleansed.
dawnbreaker him? you guessed it, that is also CLEANSED.
Oh so how do we kill zergbad then?
Don't you worry, we have befoul+defile!!!
But wait, what do we do if the zergbad decides to use befoul+defile?
By having a healbot that uses cleanse!
IF you still haven't seen the problem in this example you just can't be helped.
well um.. ignore the tank, stack cc and dps on the templar.. thought everyone knew that by now
another person didn't get the point. befoul exists to counter that tank with a healbot, but it counters everybody else instead.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Ragnarock41 wrote: »hurr durr defile is needed cus healbots overperform.
Why not nerf the damn heal bots then?
GrumpyDuckling wrote: »PVP perspective - We need more defile because of the dumb decision to link damage and healing. The harder a build hits, the better it heals. I don't know who decided that the game should be this way, but it doesn't make for fun, diverse game play.
PVE perspective - There are so few instances in which defile against an enemy is useful that we don't even need to discuss defile in PVE.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »hurr durr defile is needed cus healbots overperform.
Why not nerf the damn heal bots then?
Becouse healbots have no damage, literally, they can't kill you.
And if you get killed by a healbot, he's probably not a healbot...or you f up big time
you don't even get the point do you?
''they can't kill people so its balanced.''
Okay, I can see that you clearly need me to explain this to you piece by piece, so I will do it.
Lets have a pvp raid, have a tanky Dk and call him zergbad, and give him a healer.
And now lets try to kill zergbad.
managed to get him to execute range? NOPE, BOL'd to max hp by an immortal templar healer.
Put some bleeds on him? NOPE, cleansed.
Put defiles on him? NOPE, cleansed.
Put dots on him? NOPE, cleansed.
Put major fracture on him? NOPE, cleansed.
dawnbreaker him? you guessed it, that is also CLEANSED.
Oh so how do we kill zergbad then?
Don't you worry, we have befoul+defile!!!
But wait, what do we do if the zergbad decides to use befoul+defile?
By having a healbot that uses cleanse!
IF you still haven't seen the problem in this example you just can't be helped.
well um.. ignore the tank, stack cc and dps on the templar.. thought everyone knew that by now
another person didn't get the point. befoul exists to counter that tank with a healbot, but it counters everybody else instead.
yep you're right I don't get it, that's why there are so many bow users spamming poison injection, why disease enchants exist and NB's, all tank hunters..
Ragnarock41 wrote: »hurr durr defile is needed cus healbots overperform.
Why not nerf the damn heal bots then?
because the majority of the forums are easy mode one button full health magicka templars. Have you seen the pts thread forwhen it comes to templar feedback? it's always the biggest out of all classes by like ten pages.
It is fine as it is and helps lead to a balanced game in PvP. A player going heavy with defile is not different than the choices players make going glass cannon vs tank builds.
For PvE it is merely a minor benefit for specific fights. If the group has the DPS it is really not needed.
I thought OP stopped playing ESO?
Do you know that some skills can apply defile right?
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »hurr durr defile is needed cus healbots overperform.
Why not nerf the damn heal bots then?
Becouse healbots have no damage, literally, they can't kill you.
And if you get killed by a healbot, he's probably not a healbot...or you f up big time
you don't even get the point do you?
''they can't kill people so its balanced.''
Okay, I can see that you clearly need me to explain this to you piece by piece, so I will do it.
Lets have a pvp raid, have a tanky Dk and call him zergbad, and give him a healer.
And now lets try to kill zergbad.
managed to get him to execute range? NOPE, BOL'd to max hp by an immortal templar healer.
Put some bleeds on him? NOPE, cleansed.
Put defiles on him? NOPE, cleansed.
Put dots on him? NOPE, cleansed.
Put major fracture on him? NOPE, cleansed.
dawnbreaker him? you guessed it, that is also CLEANSED.
Oh so how do we kill zergbad then?
Don't you worry, we have befoul+defile!!!
But wait, what do we do if the zergbad decides to use befoul+defile?
By having a healbot that uses cleanse!
IF you still haven't seen the problem in this example you just can't be helped.
well um.. ignore the tank, stack cc and dps on the templar.. thought everyone knew that by now
another person didn't get the point. befoul exists to counter that tank with a healbot, but it counters everybody else instead.
yep you're right I don't get it, that's why there are so many bow users spamming poison injection, why disease enchants exist and NB's, all tank hunters..
I run an oblivion enchant on my front bar specifically because those super-tanky builds can't resist that damage. I wind up hitting everybody else I fight with it too, but it's not there for them. I've thought about running knight slayer - same reason, same outcome. Poisons may be the answer, since they're easier to switch out between fights, I just don't like poisons.
WillhelmBlack wrote: »it is buffed by CP. If it wasn’t, it would be absolutely fine.