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The Brothers Will Rise

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Menacer
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The Brothers Will Rise in the Ebonheart pact is bugged. I cannot talk to Acolyte Vaama, I talked to the other Acolyte just fine.

I have

1. Relogged
2. /reloadui
3. Restarted my computer
4. Abandoned the quest and started again

Nothing works

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  • Esharadin
    Esharadin
    Soul Shriven
    same issue with Acolyte Vildras, tried the other Acolyte worked out fine, but this one is impossible to interact with.
  • RedOerb
    RedOerb
    Soul Shriven
    Had same problem. Logged in and out a bit to get other instances, worked!
  • Kalizaar
    Kalizaar
    ✭✭✭
    Same problem here. Tried /reloadui and logging out. I'll try logging out a bunch like ch.broechelerb16_ESO said.
  • Barren
    Barren
    Soul Shriven
    Same problem here
  • agsurfer
    agsurfer
    Soul Shriven
    Same
  • Uyther
    Uyther
    Soul Shriven
    Neither will talk to me. Isn't this bug left over from beta?
  • Frough
    Frough
    ✭✭✭
    I am also unable to talk to either NPC.
  • t0bi
    t0bi
    annoying BUG!
  • Raapnaap
    Raapnaap
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    This quest is also bugged on this stage:

    The Brothers Will Rise
    - Collect the Essence of Fire
    - Collect the Essence of Wrath

    Attempting to talk to either Acolyte Vildras or Acolyte Vaama gives no dialog options, blocking quest progression.

    Is it just me or did they undo a *** load of bug fixes from beta? All of the bugged Ebonheart quests worked in the second-to-last beta weekend. VERY annoying.
  • Intrilo
    Intrilo
    ✭✭
    Same.....
  • Rasta
    Rasta
    Soul Shriven
    Same.
  • loppy88
    loppy88
    help please
  • TassenAruhn
    I suppose support guys are sleeping cause of hangover and we will not be able to finish this quest.
  • Poxs
    Poxs
    I personally hate logging in and out to HOPEFULLY catch a quest that will work. Quests fixes should be straight forward. As a developer myself, you have a few things to look at. What is suppose to spawn the quest/npc, what will effect the timers, what will effect the visibility. What effects the Area-Switch that turns on quest/npc. So, if you have a quest that is not spawning, fix the darn triggers. Is NOT that hard!!!
    Even if it involves database flags that determine if a toon is eligible to trigger the quest, then there should be a mechanism to reset those flags (like resetting the quest).
    Come on, this is NOT like writing global coordinates where one forgot to put in the curve of the earth, it is TRIGGERS and DATABASE variables. And chain quests would definitely have Database triggers so just put in a means to reset the triggers for that part of the quest!
    One ton's triggers should NOT effect others!!! Having a quest NPC not spawn for extended periods of time because too many are in the area is SLOPPY programming. The Triggers should NOT overlap, causing timers to go negative. when you test a timer to see if it counts down to zero, going negative means it is NOT zero and so the timer would have to roll completely around to get to zero again. I HIGHLY suspect that this is what is occurring. Change the code so that you test for less than or equal to zero.
    Another fix would be to have the mob's timer based on the FIRST person to enter the area, not the LAST. Because if you use the LAST person to enter the trigger area, you will be constantly resetting the timer to a point that the MOB's timer never reaches zero.
    If you want more suggestions. please ask. I have been a developer for over 30 years.
    Lance
  • Sakiri
    Sakiri
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    ✭✭
    Fun part is, these worked during that last surprise beta.

    It's like they undid all of the fixes in the last push.
  • Bansheedragon
    Bansheedragon
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    I have the same problem.
    I cannot talk to either acolyte, they are just standing there.
    They could just as well be an inanimate object in the game world for all the interaction I can do with them.

    And I for one are dead tired of relogging, reloading UI and whatnot.
    I have done it so many times with so many quests I lost count, and I have yet to see it do anything at all.
    Edited by Bansheedragon on March 31, 2014 5:41PM
  • Crickwayne
    Crickwayne
    Soul Shriven
    Having the same issue. Logging in and out doesn't seem to be helping either.
  • Vinth
    Vinth
    I have the same issue and I actually had it also during the last beta.
  • TassenAruhn
    Still no reply from support on this matter.
  • Taia
    Taia
    ✭✭
    Ditto. Stuck on this quest as well.

    The Brothers Will Rise
    - Collect the Essence of Fire
    - Collect the Essence of Wrath

    Can't speak to either NPC.
  • Sarmoung
    Sarmoung
    ✭✭
    Come on, developers, do us a favor and at least have the courtesy of leaving a reply here.
  • Lokta
    Lokta
    Soul Shriven
    The same issue. Could some Admin help?
  • Mrunderwonder
    Mrunderwonder
    Soul Shriven
    Same issue. This is the only quest in Stonefalls that a simple re-log would not fix for me.
  • Hiddenbunny
    do they restart server once a while? There gotta be a way to track what instances are bugged and reset them... this is sad... relogged for about 20 times and everytime in a bugged instance.
  • Kezaio
    Kezaio
    Soul Shriven
    Same. Relogged several times since yesterday, still unable to talk to either of them. Come on, level 10 and already 4 bugged quests for me. This feels like a beta, not a friggin release.
  • Reymas
    Reymas
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    Bump, same issue here.
    Honor, Duty and Piety for Morrowind
  • Poxs
    Poxs
    I know you guys probably did but just as a reminder, do /bug in the game and report it.
  • Makoi
    Makoi
    Same thing here really - though I can't talk to either :/
  • gosho_tuponeb18_ESO
    gosho_tuponeb18_ESO
    Soul Shriven
    Yep same here,on the radar i see like four acolytes as if they are stacked one above the other preventing the dialog.
  • coedgamerLinny
    Still nothing? :( So I guess I'll just be abandoning... I hate not finishing things I start.
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