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If you want to progress the game you need to raise item level...

  • Seraphayel
    Seraphayel
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    Seraphayel wrote: »
    ... and give us an option to increase max item level via crafting etc.

    I don't want to farm it all again. But without any gear progression Chapters feel pretty... stagnant.

    That's why Zenimax should raise itemlevel by 30 or so with every Chapter. Tedious item grind should be no thing but there should drop ressources with which you can update your "old" gear.

    /discuss

    Disagree 1000%

    If I wanted vertical progression, I could play almost any other MMO. I like my horizontal progression thank you very much.

    No Thank You.

    So rather have zero progression like it is now? I find that super boring. But that's just my opinion.
    PS5
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  • greylox
    greylox
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    No, I hate this in games.
    PC EU

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  • D0PAMINE
    D0PAMINE
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    Right now, this is true. You may choose to grind but once you get to 160, you start collecting 160 gear, and you should be able to equip alts as they hit level cap. Even if it's just trash, that's still playable.

    However, ever play with outdated gear in this game at level cap? It's not great. The problem is, the content scales with your CR, not your gear.

    If it did scale with your gear, you would never get your hands on better gear. It would just be same thing but different stats with no effect on gameplay.

    When someone physically holds a gun to your head and says "Grind or die" Then you can tell me that grinding is not a choice. Until then its a choice. Nothing is making you grind in a MMO or even play one for that matter. So the grind argument is invalid. I dont grind in MMOs and manage to do just peachy playing. I dont grind for gear or levels or skills. I just login and play and do what i want and logout.

    Why is this such a difficult concept? If you need an outside source to govern your grinding in game so you dont do it, then thats a self control issue and a personal problem. People make games into jobs and then complain about how much of a job it is to play. Then stop making it into a job. Its a pretty simple concept. Its not like ZOS is going to fire you for picking flowers today instead of grinding VMA.

    You did, actually. Every time you say, "yeah, let's move the gear cap up, you're asking for the developers to force everyone to regrind their equipment. Do you understand why?....

    You realize you have no clue what you are talking about? Let me fill you in... Mobs in the game dont scale ...at all. They are the same whether you are level 1 or cp 720. They dont scale with you. Instead what happens is your gear scales down and your gear directly affects your abilities.


    Why do you think a level 10 is like these mobs are pretty hard or a decent challenge and cp XXXs are like " yeah OW content is SOOOO easy i can like solo a world boss at level 20!" Yeah level 20 and 450 cp. " Oh and normal dungeons, gravy, solo those all day long." and the level 20 is like " yeah my group keeps dying in Wayrest sewers II"

    Its pretty simple you increase the gear levels, and increase the difficulty of content so it can only be done with more advanced gear = meaningful progression. As far as old content being easier. who cares? You already breeze through it now in your golden trial gear. Who cares if you can get through it 5 minutes faster solo, You could solo it before and you can solo it now. And we already have this content progression anyway. They come out with a little bit harder trials and dungeons to help offset the CP creep and you still one shot pretty much everything not a boss and not in a vet dungeon or trial as it is.


    The only people suffering under the current system are kids who can't get their **** together for fifteen minutes to learn mechanics. Moving the gear cap would not make you significantly more powerful, to the point that you could simply steamroll vet content. If ZOS wanted that stuff to be faceroll worthy, then they'd simply allow more direct advancement.

    As it exists now, ESO's grind is marginal. I've played MMOs where you, literally, had to replay the same piece of content 450 times in order to get the piece of gear you needed, and then would need to engage in a long grind beyond that to bring it up to endgame quality.....

    Actually the people that suffer are the same ones that dont want progression. 4% of my sample size had reached 690 or above... like wow. Literally no vet players in this game. Why? Because no progression. New content, no purpose to doing it other than to do new content. No feeling of accomplishment or reward for achieving something besides a dye, title, and other nonsense most gamers are not that interested in. All so 4% of the population can have a game that is, to use your wording, a treadmill. You are constantly doing content... trials, vet dungeons, new quests, etc and literally never go anywhere.

    I dont think you realize that you are the one on the treadmill. Doing content over and over with nothing worthwhile to show for it but a completion achieve. You think you are running a marathon and you havent left your house.

    Its like you completly failed to read and understand the post you were quoting. @starkerealm is spot on. You're making it extremely obvious with your rambling banter that you literally do not understand how leveling and scaling in ESO works, and, on top of that, how you fail to understand that endgame is something you work towards. People set goals in this game, actual goals like completing difficult content. And very frequently, you need specific gear, and a specific rotation which can be the exact opposite of your desired playstyle. Completing challenges is rewarding, gimping the playerbase for no reason is cruel and selfish.
  • D0PAMINE
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    monktoasty wrote: »
    Wrong way to add life to the game.

    A better way is introduce 2 man trials.



    I 100% agree
  • Demycilian
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    Very much agreed with OP. Blizzards version of level scaling for Legion was well done and supports a sense of char progression. Problem being that ZOS isnt up to snuff and plain horrible at developing this game. One Tamriel being a prime example of their level of... competence, resulting in a boring and stale game experience.

    If only ESO was more like World of Warcraft.
  • klowdy1
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    The only reason to increase the level cap would be to fix a problem introduced with the gear, or to start fresh. D3 did this, they took the level cap from 60 to 70, basically resetting the game to zero, because of how the game was set up before. This game does not need a reset at this time.

    It seems people just want bigger numbers. Can we just multiply everything by 10 and move on? Maybe someone can make an add-on that adds a '0' to the end of all damage numbers.
  • thomas1970b16_ESO
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    Oh god please no.
  • Azurya
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    Seraphayel wrote: »
    ... and give us an option to increase max item level via crafting etc.

    I don't want to farm it all again. But without any gear progression Chapters feel pretty... stagnant.

    That's why Zenimax should raise itemlevel by 30 or so with every Chapter. Tedious item grind should be no thing but there should drop ressources with which you can update your "old" gear.

    /discuss

    if raise the gear lvl, then let´s do the farming all over once again!
    you can´t have the one without the other!

    but to be honest, that would probably mark the moment, were most gamers will leave!
  • Merlin13KAGL
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    The only way this would be remotely justifiable was if there was a way to upgrade your gear level via crafting.

    That would just turn it from a gear farming grind to a crafting mat farming grind. It's unnecessary.

    Furthermore, there should be no content so dire you have to have absolutely perfect gear options to complete with a worthy group. It should get slightly easier with said gear, but it shouldn't be impossible otherwise.

    As has been explained, the only thing this would do is change the linear scaling of gear, just like the power level change that happened when VR was removed. You suddenly had to grind back up to be at the same power level you'd been at for 6 months.

    Not sure how you define it, moving the goal post and progression are not the same thing.

    You'd see a lot of people simply stop bothering, especially those with mutliple high level alts that have already taken an absurd amount of time acquiring what they have now. And that doesn't account for how many once useful sets that got vendored or deconned when the nerd hammer came swinging.

    There are ways to add more content/difficulty/value to the game. This isn't one of them.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Kel
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    Demycilian wrote: »
    Very much agreed with OP. Blizzards version of level scaling for Legion was well done and supports a sense of char progression. Problem being that ZOS isnt up to snuff and plain horrible at developing this game. One Tamriel being a prime example of their level of... competence, resulting in a boring and stale game experience.

    If only ESO was more like World of Warcraft.

    Well, too bad for you that WoW is taking steps to become more like ESO.

    https://kotaku.com/world-of-warcraft-gets-level-scaling-today-1822124360

    Azeroth is becoming more like One Tamriel, yet people still try to hold it up as an example.

    Scaling and gear sets in this game work perfectly fine. If you don't like it, you can literally go play any other mmo out there. Don't change one of the things that make this game different. I don't want some copy of WoW or GW2. Go play that if you want that. Tamriel will be just fine without you...
  • Asardes
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    Due to the way the game scales this would work just like

    donkey.jpg
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • Demycilian
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    jabrone77 wrote: »
    Demycilian wrote: »
    Very much agreed with OP. Blizzards version of level scaling for Legion was well done and supports a sense of char progression. Problem being that ZOS isnt up to snuff and plain horrible at developing this game. One Tamriel being a prime example of their level of... competence, resulting in a boring and stale game experience.

    If only ESO was more like World of Warcraft.

    Well, too bad for you that WoW is taking steps to become more like ESO.

    https://kotaku.com/world-of-warcraft-gets-level-scaling-today-1822124360

    Azeroth is becoming more like One Tamriel, yet people still try to hold it up as an example.

    Scaling and gear sets in this game work perfectly fine. If you don't like it, you can literally go play any other mmo out there. Don't change one of the things that make this game different. I don't want some copy of WoW or GW2. Go play that if you want that. Tamriel will be just fine without you...

    Seeing how One Tam implemented a poor adaptation of the GW2 level scaling model im pretty sure you have no idea what you are talking about.
  • Kel
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    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    Very much agreed with OP. Blizzards version of level scaling for Legion was well done and supports a sense of char progression. Problem being that ZOS isnt up to snuff and plain horrible at developing this game. One Tamriel being a prime example of their level of... competence, resulting in a boring and stale game experience.

    If only ESO was more like World of Warcraft.

    Well, too bad for you that WoW is taking steps to become more like ESO.

    https://kotaku.com/world-of-warcraft-gets-level-scaling-today-1822124360

    Azeroth is becoming more like One Tamriel, yet people still try to hold it up as an example.

    Scaling and gear sets in this game work perfectly fine. If you don't like it, you can literally go play any other mmo out there. Don't change one of the things that make this game different. I don't want some copy of WoW or GW2. Go play that if you want that. Tamriel will be just fine without you...

    Seeing how One Tam implemented a poor adaptation of the GW2 level scaling model im pretty sure you have no idea what you are talking about.

    Says the person who wants gear levels to upgrade in a game where everything scales, yet has the nerve to say others don't know what they are talking about. Really funny, that...
    You realize you don't gain anything from what you want, right? You're asking to LOSE power until you get right back to where you are now, don't you? There is literally no point...progression doesn't mean moving backwards until you get to the same place you are now, it means moving forward..this idea doesn't do that.
    So, I'm pretty sure you don't know what you're talking about..
    Edited by Kel on March 7, 2018 1:00PM
  • Panomania
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    As much as I hate some of the things in ESO that ignore past models (no genuine death penalty, ESO's efforts to actively discourage grouping and socialization, little to no player interdependance to name a few) the old fashioned gear grind every 6 months to a year when a new expac comes out (EQ, for example) is something I NEVER want to see here.

    I wont lie....I am eagerly but cautiously anticipating McQuaids new MMO, Pantheon, to return to some of the features I named....but endless regear grind in that game would have me reconsidering.

    Short answer...

    giphy.gif
    The opinions of others should always be heard, especially if they dont agree with your own! But you always reserve the right to laugh at them.
  • Demycilian
    Demycilian
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    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    Very much agreed with OP. Blizzards version of level scaling for Legion was well done and supports a sense of char progression. Problem being that ZOS isnt up to snuff and plain horrible at developing this game. One Tamriel being a prime example of their level of... competence, resulting in a boring and stale game experience.

    If only ESO was more like World of Warcraft.

    Well, too bad for you that WoW is taking steps to become more like ESO.

    https://kotaku.com/world-of-warcraft-gets-level-scaling-today-1822124360

    Azeroth is becoming more like One Tamriel, yet people still try to hold it up as an example.

    Scaling and gear sets in this game work perfectly fine. If you don't like it, you can literally go play any other mmo out there. Don't change one of the things that make this game different. I don't want some copy of WoW or GW2. Go play that if you want that. Tamriel will be just fine without you...

    Seeing how One Tam implemented a poor adaptation of the GW2 level scaling model im pretty sure you have no idea what you are talking about.

    Says the person who wants gear levels to upgrade in a game where everything scales, yet has the nerve to say others don't know what they are talking about. Really funny, that...

    Clearly, you havent been introduced to a properly done level scaling system. Sadly, throwing all sense of char developement out the window was ZOS' version of the concept.
  • Kel
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    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    Very much agreed with OP. Blizzards version of level scaling for Legion was well done and supports a sense of char progression. Problem being that ZOS isnt up to snuff and plain horrible at developing this game. One Tamriel being a prime example of their level of... competence, resulting in a boring and stale game experience.

    If only ESO was more like World of Warcraft.

    Well, too bad for you that WoW is taking steps to become more like ESO.

    https://kotaku.com/world-of-warcraft-gets-level-scaling-today-1822124360

    Azeroth is becoming more like One Tamriel, yet people still try to hold it up as an example.

    Scaling and gear sets in this game work perfectly fine. If you don't like it, you can literally go play any other mmo out there. Don't change one of the things that make this game different. I don't want some copy of WoW or GW2. Go play that if you want that. Tamriel will be just fine without you...

    Seeing how One Tam implemented a poor adaptation of the GW2 level scaling model im pretty sure you have no idea what you are talking about.

    Says the person who wants gear levels to upgrade in a game where everything scales, yet has the nerve to say others don't know what they are talking about. Really funny, that...

    Clearly, you havent been introduced to a properly done level scaling system. Sadly, throwing all sense of char developement out the window was ZOS' version of the concept.

    Well, bye bye then. You know the way to the exit. Don't let the door hit you on the way out.
    ESO is what it is. You don't like it, ok, but stop expecting it to change to your whims.
    Edited by Kel on March 7, 2018 1:05PM
  • Demycilian
    Demycilian
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    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    Very much agreed with OP. Blizzards version of level scaling for Legion was well done and supports a sense of char progression. Problem being that ZOS isnt up to snuff and plain horrible at developing this game. One Tamriel being a prime example of their level of... competence, resulting in a boring and stale game experience.

    If only ESO was more like World of Warcraft.

    Well, too bad for you that WoW is taking steps to become more like ESO.

    https://kotaku.com/world-of-warcraft-gets-level-scaling-today-1822124360

    Azeroth is becoming more like One Tamriel, yet people still try to hold it up as an example.

    Scaling and gear sets in this game work perfectly fine. If you don't like it, you can literally go play any other mmo out there. Don't change one of the things that make this game different. I don't want some copy of WoW or GW2. Go play that if you want that. Tamriel will be just fine without you...

    Seeing how One Tam implemented a poor adaptation of the GW2 level scaling model im pretty sure you have no idea what you are talking about.

    Says the person who wants gear levels to upgrade in a game where everything scales, yet has the nerve to say others don't know what they are talking about. Really funny, that...

    Clearly, you havent been introduced to a properly done level scaling system. Sadly, throwing all sense of char developement out the window was ZOS' version of the concept.

    Well, bye bye then. You know the way to the exit. Don't let the door hit you on the way out.

    I accept your declaration of defeat.
  • Kel
    Kel
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    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    Very much agreed with OP. Blizzards version of level scaling for Legion was well done and supports a sense of char progression. Problem being that ZOS isnt up to snuff and plain horrible at developing this game. One Tamriel being a prime example of their level of... competence, resulting in a boring and stale game experience.

    If only ESO was more like World of Warcraft.

    Well, too bad for you that WoW is taking steps to become more like ESO.

    https://kotaku.com/world-of-warcraft-gets-level-scaling-today-1822124360

    Azeroth is becoming more like One Tamriel, yet people still try to hold it up as an example.

    Scaling and gear sets in this game work perfectly fine. If you don't like it, you can literally go play any other mmo out there. Don't change one of the things that make this game different. I don't want some copy of WoW or GW2. Go play that if you want that. Tamriel will be just fine without you...

    Seeing how One Tam implemented a poor adaptation of the GW2 level scaling model im pretty sure you have no idea what you are talking about.

    Says the person who wants gear levels to upgrade in a game where everything scales, yet has the nerve to say others don't know what they are talking about. Really funny, that...

    Clearly, you havent been introduced to a properly done level scaling system. Sadly, throwing all sense of char developement out the window was ZOS' version of the concept.

    Well, bye bye then. You know the way to the exit. Don't let the door hit you on the way out.

    I accept your declaration of defeat.

    I'm the one who accepts reality. How is that a defeat?...lol
    You're the one defeated here, because what your wanting just isn't going to ever happen.
    That's a win for me...not you..lol
  • Demycilian
    Demycilian
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    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    Very much agreed with OP. Blizzards version of level scaling for Legion was well done and supports a sense of char progression. Problem being that ZOS isnt up to snuff and plain horrible at developing this game. One Tamriel being a prime example of their level of... competence, resulting in a boring and stale game experience.

    If only ESO was more like World of Warcraft.

    Well, too bad for you that WoW is taking steps to become more like ESO.

    https://kotaku.com/world-of-warcraft-gets-level-scaling-today-1822124360

    Azeroth is becoming more like One Tamriel, yet people still try to hold it up as an example.

    Scaling and gear sets in this game work perfectly fine. If you don't like it, you can literally go play any other mmo out there. Don't change one of the things that make this game different. I don't want some copy of WoW or GW2. Go play that if you want that. Tamriel will be just fine without you...

    Seeing how One Tam implemented a poor adaptation of the GW2 level scaling model im pretty sure you have no idea what you are talking about.

    Says the person who wants gear levels to upgrade in a game where everything scales, yet has the nerve to say others don't know what they are talking about. Really funny, that...

    Clearly, you havent been introduced to a properly done level scaling system. Sadly, throwing all sense of char developement out the window was ZOS' version of the concept.

    Well, bye bye then. You know the way to the exit. Don't let the door hit you on the way out.

    I accept your declaration of defeat.

    I'm the one who accepts reality. How is that a defeat?...lol
    You're the one defeated here, because what your wanting just isn't going to ever happen.
    That's a win for me...not you..lol

    That makes no sense at all.

    Good day, sir.
  • Kolache
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    I think ZoS knows they have a good thing going on here. We still have power creep via CPs to figure out, but as weird as CP160 being the gear cap is, it works. New content brings new sets to collect with bonuses that present new build options almost like talent trees.

    Aside from the overwhelming ratio of people that appear to oppose a gear cap increase, even if it was popular, it's just too big of a risk to change part of the equation that just works since 1T.

    Besides, things like new skill lines are much more interesting ways to continue working on something for your character.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • idk
    idk
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    Idealy there should be Dlcs.
    Only chapters.
    One or two chapters a year.
    On the 2nd chapter of the year there should be level increases and new trials/dungeons.

    That would give the game a real feeling of progression

    Just like the OP you give no real justification for your statement. Idealy there would be actual justification and neither you nor the OP provide one other than you think it would provide a feeling of progression.

    Sorry, adding 5 more levels to the cap for the heck of it is not progression.
  • Kel
    Kel
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    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    Very much agreed with OP. Blizzards version of level scaling for Legion was well done and supports a sense of char progression. Problem being that ZOS isnt up to snuff and plain horrible at developing this game. One Tamriel being a prime example of their level of... competence, resulting in a boring and stale game experience.

    If only ESO was more like World of Warcraft.

    Well, too bad for you that WoW is taking steps to become more like ESO.

    https://kotaku.com/world-of-warcraft-gets-level-scaling-today-1822124360

    Azeroth is becoming more like One Tamriel, yet people still try to hold it up as an example.

    Scaling and gear sets in this game work perfectly fine. If you don't like it, you can literally go play any other mmo out there. Don't change one of the things that make this game different. I don't want some copy of WoW or GW2. Go play that if you want that. Tamriel will be just fine without you...

    Seeing how One Tam implemented a poor adaptation of the GW2 level scaling model im pretty sure you have no idea what you are talking about.

    Says the person who wants gear levels to upgrade in a game where everything scales, yet has the nerve to say others don't know what they are talking about. Really funny, that...

    Clearly, you havent been introduced to a properly done level scaling system. Sadly, throwing all sense of char developement out the window was ZOS' version of the concept.

    Well, bye bye then. You know the way to the exit. Don't let the door hit you on the way out.

    I accept your declaration of defeat.

    I'm the one who accepts reality. How is that a defeat?...lol
    You're the one defeated here, because what your wanting just isn't going to ever happen.
    That's a win for me...not you..lol

    That makes no sense at all.

    Good day, sir.
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    Very much agreed with OP. Blizzards version of level scaling for Legion was well done and supports a sense of char progression. Problem being that ZOS isnt up to snuff and plain horrible at developing this game. One Tamriel being a prime example of their level of... competence, resulting in a boring and stale game experience.

    If only ESO was more like World of Warcraft.

    Well, too bad for you that WoW is taking steps to become more like ESO.

    https://kotaku.com/world-of-warcraft-gets-level-scaling-today-1822124360

    Azeroth is becoming more like One Tamriel, yet people still try to hold it up as an example.

    Scaling and gear sets in this game work perfectly fine. If you don't like it, you can literally go play any other mmo out there. Don't change one of the things that make this game different. I don't want some copy of WoW or GW2. Go play that if you want that. Tamriel will be just fine without you...

    Seeing how One Tam implemented a poor adaptation of the GW2 level scaling model im pretty sure you have no idea what you are talking about.

    Says the person who wants gear levels to upgrade in a game where everything scales, yet has the nerve to say others don't know what they are talking about. Really funny, that...

    Clearly, you havent been introduced to a properly done level scaling system. Sadly, throwing all sense of char developement out the window was ZOS' version of the concept.

    Well, bye bye then. You know the way to the exit. Don't let the door hit you on the way out.

    I accept your declaration of defeat.

    I'm the one who accepts reality. How is that a defeat?...lol
    You're the one defeated here, because what your wanting just isn't going to ever happen.
    That's a win for me...not you..lol

    That makes no sense at all.

    Good day, sir.

    Sure it does. I'm asking how do you count it as a defeat when what you want isn't going to ever happen?
    And of course you have to say it doesn't make sense, because your alternative is to admit your argument is beyond ridiculous.
    So, I win.
    See how simple it is. You not being able to understand it speaks volumes about your intellect.
    Good day indeed.
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    Very much agreed with OP. Blizzards version of level scaling for Legion was well done and supports a sense of char progression. Problem being that ZOS isnt up to snuff and plain horrible at developing this game. One Tamriel being a prime example of their level of... competence, resulting in a boring and stale game experience.

    If only ESO was more like World of Warcraft.

    Well, too bad for you that WoW is taking steps to become more like ESO.

    https://kotaku.com/world-of-warcraft-gets-level-scaling-today-1822124360

    Azeroth is becoming more like One Tamriel, yet people still try to hold it up as an example.

    Scaling and gear sets in this game work perfectly fine. If you don't like it, you can literally go play any other mmo out there. Don't change one of the things that make this game different. I don't want some copy of WoW or GW2. Go play that if you want that. Tamriel will be just fine without you...

    Seeing how One Tam implemented a poor adaptation of the GW2 level scaling model im pretty sure you have no idea what you are talking about.

    Says the person who wants gear levels to upgrade in a game where everything scales, yet has the nerve to say others don't know what they are talking about. Really funny, that...

    Clearly, you havent been introduced to a properly done level scaling system. Sadly, throwing all sense of char developement out the window was ZOS' version of the concept.

    Well, bye bye then. You know the way to the exit. Don't let the door hit you on the way out.

    I accept your declaration of defeat.

    I'm the one who accepts reality. How is that a defeat?...lol
    You're the one defeated here, because what your wanting just isn't going to ever happen.
    That's a win for me...not you..lol

    That makes no sense at all.

    Good day, sir.

    Based on your inability or ignorance to understand what was clearly presented with accuricy, im not surprised it doesnt make sense to you.
  • FakeFox
    FakeFox
    ✭✭✭✭✭
    ✭✭
    So in summary you suggest to raise the item level but in return make it easy to upgrade your old items? Is there any point to doing so? I guess not, so I suggest simply leaving it at CP 160 and not having to rescale the whole game, which in return leaves more resources to further develop the game with actual contend and improvements.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Demycilian
    Demycilian
    ✭✭✭✭
    D0PAMINE wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    Very much agreed with OP. Blizzards version of level scaling for Legion was well done and supports a sense of char progression. Problem being that ZOS isnt up to snuff and plain horrible at developing this game. One Tamriel being a prime example of their level of... competence, resulting in a boring and stale game experience.

    If only ESO was more like World of Warcraft.

    Well, too bad for you that WoW is taking steps to become more like ESO.

    https://kotaku.com/world-of-warcraft-gets-level-scaling-today-1822124360

    Azeroth is becoming more like One Tamriel, yet people still try to hold it up as an example.

    Scaling and gear sets in this game work perfectly fine. If you don't like it, you can literally go play any other mmo out there. Don't change one of the things that make this game different. I don't want some copy of WoW or GW2. Go play that if you want that. Tamriel will be just fine without you...

    Seeing how One Tam implemented a poor adaptation of the GW2 level scaling model im pretty sure you have no idea what you are talking about.

    Says the person who wants gear levels to upgrade in a game where everything scales, yet has the nerve to say others don't know what they are talking about. Really funny, that...

    Clearly, you havent been introduced to a properly done level scaling system. Sadly, throwing all sense of char developement out the window was ZOS' version of the concept.

    Well, bye bye then. You know the way to the exit. Don't let the door hit you on the way out.

    I accept your declaration of defeat.

    I'm the one who accepts reality. How is that a defeat?...lol
    You're the one defeated here, because what your wanting just isn't going to ever happen.
    That's a win for me...not you..lol

    That makes no sense at all.

    Good day, sir.

    Based on your inability or ignorance to understand what was clearly presented with accuricy, im not surprised it doesnt make sense to you.

    What was presented is how fanbois feel so vulnerable vis a vis the quality of ESO that they can be easily bent out of shape and coherent thought just by mere mention of other mmo. Its a common pattern. (and dare i say delightful)
  • cbaudersub17_ESO
    cbaudersub17_ESO
    ✭✭✭
    Grind another character and leave my gear alone. That includes collecting all skill points, collecting skyshards, fishing, PvP, crafting, etc.

    The game includes enough grind whether you acknowledge it or not.
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    Demycilian wrote: »
    D0PAMINE wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    jabrone77 wrote: »
    Demycilian wrote: »
    Very much agreed with OP. Blizzards version of level scaling for Legion was well done and supports a sense of char progression. Problem being that ZOS isnt up to snuff and plain horrible at developing this game. One Tamriel being a prime example of their level of... competence, resulting in a boring and stale game experience.

    If only ESO was more like World of Warcraft.

    Well, too bad for you that WoW is taking steps to become more like ESO.

    https://kotaku.com/world-of-warcraft-gets-level-scaling-today-1822124360

    Azeroth is becoming more like One Tamriel, yet people still try to hold it up as an example.

    Scaling and gear sets in this game work perfectly fine. If you don't like it, you can literally go play any other mmo out there. Don't change one of the things that make this game different. I don't want some copy of WoW or GW2. Go play that if you want that. Tamriel will be just fine without you...

    Seeing how One Tam implemented a poor adaptation of the GW2 level scaling model im pretty sure you have no idea what you are talking about.

    Says the person who wants gear levels to upgrade in a game where everything scales, yet has the nerve to say others don't know what they are talking about. Really funny, that...

    Clearly, you havent been introduced to a properly done level scaling system. Sadly, throwing all sense of char developement out the window was ZOS' version of the concept.

    Well, bye bye then. You know the way to the exit. Don't let the door hit you on the way out.

    I accept your declaration of defeat.

    I'm the one who accepts reality. How is that a defeat?...lol
    You're the one defeated here, because what your wanting just isn't going to ever happen.
    That's a win for me...not you..lol

    That makes no sense at all.

    Good day, sir.

    Based on your inability or ignorance to understand what was clearly presented with accuricy, im not surprised it doesnt make sense to you.

    What was presented is how fanbois feel so vulnerable vis a vis the quality of ESO that they can be easily bent out of shape and coherent thought just by mere mention of other mmo. Its a common pattern. (and dare i say delightful)

    It's like looking in a mirror for you isnt it.
    Edited by D0PAMINE on March 7, 2018 1:32PM
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Scaling and still increasing power levels works. It does in GW2 and it does in WoW. Why can't it be a thing for ESO?

    There is no progress anymore when you reach the item cap. Sure you can farm CP but the effects become trivial when you acquired several hundreds of CP.

    There needs to be some kind of new progression. And as I said, I want something like this only when you don't have to farm your specific item again. Make it upgradeable via stuff you can farm in new zones or whatever. It can be part of Crafting or it is just another "Upgrade Gear System".
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    This game is built on horizontal progression, not vertical. Raising item levels would cause a headache for nothing.

    New types of gear and items are added with each dlc/chapter as side-grades; they offer different playstyle options and create more build variety without upsetting the current balance of gear.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Bbsample197
    Bbsample197
    ✭✭✭✭
    why? if were in the Vet rank system it makes sense but if everything is scaled to a certain level even if you raise the item level you wont see any difference aside from reaching the next item lvl capped like we did when 160cp capped was introduced
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