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Should there be a CP catch up mechanic? Should we be able to buy them?

  • smacky
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    Completely against the idea personally.

    But you can use Psijic Ambrosia potions, Experience Scrolls and Events to that end.

    During most events there is a double XP buff, and that stacks with scrolls or ambrosia.

    All of these offer ways to level up faster.

    As a casual player, if you are so casual that you are not covering 30 CP Levels between DLC's, then I have to ask, what would the point of investing in a game you never play be?
  • Merlin13KAGL
    Merlin13KAGL
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    25uzd0.jpg
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Knowledge
    Knowledge
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    smacky wrote: »
    Completely against the idea personally.

    But you can use Psijic Ambrosia potions, Experience Scrolls and Events to that end.

    During most events there is a double XP buff, and that stacks with scrolls or ambrosia.

    All of these offer ways to level up faster.

    As a casual player, if you are so casual that you are not covering 30 CP Levels between DLC's, then I have to ask, what would the point of investing in a game you never play be?

    If someone is starting out and only investing the time needed to get 30 CP between DLCs they would not get to CP 160 very fast nor would they ever catch up.

    Most of the arguments here provide that the individual has been playing since day one or something to that effect. Not everyone has.
  • Emma_Overload
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    I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!

    The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.

    I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.

    I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!

    Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.

    #CAREBEARMASTERRACE
  • smacky
    smacky
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    Knowledge wrote: »
    smacky wrote: »
    Completely against the idea personally.

    But you can use Psijic Ambrosia potions, Experience Scrolls and Events to that end.

    During most events there is a double XP buff, and that stacks with scrolls or ambrosia.

    All of these offer ways to level up faster.

    As a casual player, if you are so casual that you are not covering 30 CP Levels between DLC's, then I have to ask, what would the point of investing in a game you never play be?

    If someone is starting out and only investing the time needed to get 30 CP between DLCs they would not get to CP 160 very fast nor would they ever catch up.

    Most of the arguments here provide that the individual has been playing since day one or something to that effect. Not everyone has.

    I disagree with you on this.

    I went from CP10 to CP 100 without experience buffs and it took maybe 15 hours. From 100 to 160 took about the same again.

    With Enlightenment and Experience boosts, I find it hard to believe that even a casual player could not level up 30 CP level's between DLC's.

    Even if they only logged in once a week and used up a single day's enlightenment they would be gaining 2-3 levels at a time. It's not like DLC's are coming out every month. So as my earlier comment says, if you are playing that casually, are you really going to invest money in the game?

    That said, none of my arguments suggest the person needs to have been playing since day one. My understanding of the topic was that we are discussing CP catch up level's not, Level 1 to 50.

    Please note that I do mention of experience scrolls or psijic ambrosia potions and events as ways to achieve what the OP has asked.
  • Knowledge
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    I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!

    The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.

    I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.

    I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!

    Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.

    I am glad to see an experienced player reporting in regarding the CP grind. A lot of the people against any modification to the CP grind have had it easy and played from the beginning and introduction of CP after vet was removed. They then likely stayed within 10 - 20 points of the cap between DLC at worse. They have never really known what it's like to go from 0 CP to 500+. it's a shame that they can't understand how time consuming it is.

    I agree with the selling of the enlightenment idea.
  • AlnilamE
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    I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!

    The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.

    I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.

    I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!

    Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.

    Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?
    The Moot Councillor
  • Knowledge
    Knowledge
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    AlnilamE wrote: »
    I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!

    The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.

    I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.

    I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!

    Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.

    Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?

    Even if they felt it wasn't "too bad" that doesn't excuse the condition of Champion Points.

    Nor does it resolve the following:
    • Elitism against low CP players
    • Lower DPS due to not grinding for 150 hours.
    • Worse offense and defense in PVP for not grinding for 150 hours
    • An inexcusable grind that even gives Black Desert Online a run for its money.
  • AlnilamE
    AlnilamE
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    Knowledge wrote: »
    AlnilamE wrote: »
    I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!

    The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.

    I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.

    I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!

    Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.

    Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?

    Even if they felt it wasn't "too bad" that doesn't excuse the condition of Champion Points.

    Nor does it resolve the following:
    • Elitism against low CP players
    • Lower DPS due to not grinding for 150 hours.
    • Worse offense and defense in PVP for not grinding for 150 hours
    • An inexcusable grind that even gives Black Desert Online a run for its money.

    I play Black Desert Online. I know all about the grind. I've never had to grind in ESO. I just played the game as I wanted to at the time. So no. That's not an argument.

    As for your other points, Elitism against low CP players may be a thing, but that's a player problem, and I think most people are ok with someone who is not max CP if they show they know what they are doing. Of course, one always has the option to join a guild and play with people who know them. I have several friends who left the game a while ago and would be way below max CP if they came back. But they are good players and I would go with them into any content they wished to do. And I am sure we would get through it with no problem.

    What problems is this lower DPS causing? If the game is balanced at around 300 CP and you are able to clear content, does it matter? Are you going for Leaderboards?

    PvP has both a no-CP campaign and a sub-50 campaign. Did you know that there is a sizeable contingent of players that only play the sub-50 campaign because they enjoy the PvP there more? They recreate their characters over and over again when they hit 50 and get kicked out. So a low CP player does have alternatives. They are playing in the CP campaigns because they want to.
    The Moot Councillor
  • Knowledge
    Knowledge
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    AlnilamE wrote: »
    Knowledge wrote: »
    AlnilamE wrote: »
    I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!

    The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.

    I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.

    I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!

    Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.

    Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?

    Even if they felt it wasn't "too bad" that doesn't excuse the condition of Champion Points.

    Nor does it resolve the following:
    • Elitism against low CP players
    • Lower DPS due to not grinding for 150 hours.
    • Worse offense and defense in PVP for not grinding for 150 hours
    • An inexcusable grind that even gives Black Desert Online a run for its money.

    I play Black Desert Online. I know all about the grind. I've never had to grind in ESO. I just played the game as I wanted to at the time. So no. That's not an argument.

    As for your other points, Elitism against low CP players may be a thing, but that's a player problem, and I think most people are ok with someone who is not max CP if they show they know what they are doing. Of course, one always has the option to join a guild and play with people who know them. I have several friends who left the game a while ago and would be way below max CP if they came back. But they are good players and I would go with them into any content they wished to do. And I am sure we would get through it with no problem.

    What problems is this lower DPS causing? If the game is balanced at around 300 CP and you are able to clear content, does it matter? Are you going for Leaderboards?

    PvP has both a no-CP campaign and a sub-50 campaign. Did you know that there is a sizeable contingent of players that only play the sub-50 campaign because they enjoy the PvP there more? They recreate their characters over and over again when they hit 50 and get kicked out. So a low CP player does have alternatives. They are playing in the CP campaigns because they want to.

    Not all content is balanced around 300 CP. The wiki states "600 CP" for Vet Asylum Sanctorium. So, if you wanted to do that with your friends they'd have to sit out or get carried. http://elderscrollsonline.wiki.fextralife.com/Asylum+Sanctorium

    Aetherian Archive calls for 531+ http://elderscrollsonline.wiki.fextralife.com/Aetherian+Archive

    The same for Maw: http://elderscrollsonline.wiki.fextralife.com/Maw+of+Lorkhaj

    Did you think they just raise the CP cap for fun?
  • EvilAutoTech
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    While I do have two and a half years of experience in ESO, I have less than 300 hours in game. I have 535 CP. I have earned half of that in the last 6 months. I have spent most of the last week leveling my newest alt and still have gained 10 CP. Newest alt is level 19. I don't grind for XP.

    I don't think we need any catch up mechanic beyond what we already have. I earn more CP in a month than the cap increases in three months. I know that I won't continue to average 45 CP per month as I continue to progress but by my math, I should be at the cap before the end of the year. If I dedicate myself to doing so, I should be able to cap out before the next chapter is released.

    Edited for maths
    Edited by EvilAutoTech on March 7, 2018 2:21AM
  • starkerealm
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    Knowledge wrote: »
    The fact of the matter is just increasing CP endlessly with no real catch up mechanic is a bit absurd.

    Well, this is flat out incorrect. THERE IS A CATCH UP MECHANIC! As numerous people have told you, as they've explained to you. There already is a catch up mechanic, in place. No, it's not enlightenment. No, I'm not going to bother explaining it one more time only to see you pop up six hours later in another thread saying how you want to be able to buy your way to power.
  • Juju_beans
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    I'm a casual player and what I like is that once I hit CP160 I didn't care anymore.
    That was the magic number for gear and now I just play and the CP comes..no grinding here.
    I play the no CP cyrodil campaign so CP doesn't bother me there.
    Not a hard core raider either.
  • rustic_potato
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    Timeraider wrote: »
    People dont realize that spending money to get CP is way better than grinding and wasting time. They also don't realize spending money to skip the grind is already happening. Selling max CP accounts grinded by botting is a thing. There are bots that can grind instanced areas like skyreach where no one else can find out what is going on unlike the dolmen bots.

    I know several people who skipped the grind by just buying max CP grinded accounts. ZOS can take advantage of this demand by offering the CP packs in the crown store.

    Owyeah ... the "demand" .. of the 7 people who bought an account to actually play on it. (and not use it as goldseller and/or bot)

    No... im far from max cp and love spending money. But if you want to ruin a game, put a cp bundle in.. will be deader than destiny 2 s very soon if that happens.

    Blizzard did this with WoW. It is still the highest grossing MMO in the industry. I personally started playing the game when there was no CP and I got all my CP(1000+) on my EU account before it was scaled properly. I was max CP within a few weeks and that didnt stop me from playing.

    When I started playing on my NA account it was about 200 CP below cap and god I hated the grind and even considered botting to just reach the cap. I mean most of end game community is gated behind CP. Top tier raiding PVE and PVP is closed off to low CP players. I guess different people have different reasons to play the game and if ZOS doesn't facilitate it 3rd party websites are the way to go.

    FYI account selling is a thriving business in ESO, you can choose to ignore it but that doesn't mean it is going away.
    I play how I want to.


  • smacky
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    I think one major issue would arise from such a thing occuring.

    You would all of a sudden have these casual players, joining Vet dungeons with no idea how the mechanics work, with their team members expecting that a CP720 knows these things.

    If you said, hey I know I'm CP720, but it's only my second dungeon, they would kick you from the group, as they would when they realise you are playing as a healer with no idea what you are doing.

    Example:
    Knowledge wrote: »
    AlnilamE wrote: »
    Knowledge wrote: »
    AlnilamE wrote: »
    I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!

    The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.

    I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.

    I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!

    Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.

    Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?

    Even if they felt it wasn't "too bad" that doesn't excuse the condition of Champion Points.

    Nor does it resolve the following:
    • Elitism against low CP players
    • Lower DPS due to not grinding for 150 hours.
    • Worse offense and defense in PVP for not grinding for 150 hours
    • An inexcusable grind that even gives Black Desert Online a run for its money.

    I play Black Desert Online. I know all about the grind. I've never had to grind in ESO. I just played the game as I wanted to at the time. So no. That's not an argument.

    As for your other points, Elitism against low CP players may be a thing, but that's a player problem, and I think most people are ok with someone who is not max CP if they show they know what they are doing. Of course, one always has the option to join a guild and play with people who know them. I have several friends who left the game a while ago and would be way below max CP if they came back. But they are good players and I would go with them into any content they wished to do. And I am sure we would get through it with no problem.

    What problems is this lower DPS causing? If the game is balanced at around 300 CP and you are able to clear content, does it matter? Are you going for Leaderboards?

    PvP has both a no-CP campaign and a sub-50 campaign. Did you know that there is a sizeable contingent of players that only play the sub-50 campaign because they enjoy the PvP there more? They recreate their characters over and over again when they hit 50 and get kicked out. So a low CP player does have alternatives. They are playing in the CP campaigns because they want to.

    Not all content is balanced around 300 CP. The wiki states "600 CP" for Vet Asylum Sanctorium. So, if you wanted to do that with your friends they'd have to sit out or get carried. http://elderscrollsonline.wiki.fextralife.com/Asylum+Sanctorium

    Aetherian Archive calls for 531+ http://elderscrollsonline.wiki.fextralife.com/Aetherian+Archive

    The same for Maw: http://elderscrollsonline.wiki.fextralife.com/Maw+of+Lorkhaj

    Did you think they just raise the CP cap for fun?


    People getting to the max level with no game experience just doesn't bode well.
  • starkerealm
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    25uzd0.jpg

    And then learned that the last 400+ CP does almost nothing for your overall power.
  • Emma_Overload
    Emma_Overload
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    AlnilamE wrote: »
    I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!

    The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.

    I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.

    I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!

    Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.

    Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?

    It's fine for PvE, like a 10% to 15% reduction in DPS.

    However, it's a death sentence for PvP outside of a zerg. Since I like to roam solo, I really need every CP possible.
    #CAREBEARMASTERRACE
  • starkerealm
    starkerealm
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    AlnilamE wrote: »
    I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!

    The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.

    I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.

    I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!

    Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.

    Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?

    It's fine for PvE, like a 10% to 15% reduction in DPS.

    However, it's a death sentence for PvP outside of a zerg. Since I like to roam solo, I really need every CP possible.

    As a 720, I can confirm, being alone in PvP is a death sentence regardless your CP. You need to play very smart if you're wandering Cyrodiil alone.
  • Judas Helviaryn
    Judas Helviaryn
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    AlnilamE wrote: »
    I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!

    The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.

    I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.

    I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!

    Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.

    Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?

    It's fine for PvE, like a 10% to 15% reduction in DPS.

    However, it's a death sentence for PvP outside of a zerg. Since I like to roam solo, I really need every CP possible.

    As a 720, I can confirm, being alone in PvP is a death sentence regardless your CP. You need to play very smart if you're wandering Cyrodiil alone.

    Or just be borderline suicidal like me. Best gameplay approach right there, makes for the funniest encounters.
    Edited by Judas Helviaryn on March 7, 2018 5:07AM
  • smacky
    smacky
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    I love when someone attacks me thinking I am easy prey, and then I kill them, and I'm only 450 or so and a sorc :smile:

    Dead .... D E D! I tells ya!
  • Mayrael
    Mayrael
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    One thing you all don't understand EDIT: or don't want to understand. Amount of exp need to reach CP cap is always the same, no matter is it 560 CP, or is it 720 amount of exp remains the same. So in the end even the ones that have 10 CP's are in better situation because they earn CP's faster and faster meaning less exp to reach 160 CP and start real endgame... and there is a "catchup" mechanic it is called Enlightment.What I don't like is hypocrisy. So when you will reach cap I don't want to see you defending CP's and how they are earned, I want to see you will still want them to be removed.
    Edited by Mayrael on March 7, 2018 6:36AM
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Emma_Overload
    Emma_Overload
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    Mayrael wrote: »
    One thing you all don't understand EDIT: or don't want to understand. Amount of exp need to reach CP cap is always the same, no matter is it 560 CP, or is it 720 amount of exp remains the same. So in the end even the ones that have 10 CP's are in better situation because they earn CP's faster and faster meaning less exp to reach 160 CP and start real endgame... and there is a "catchup" mechanic it is called Enlightment.What I don't like is hypocrisy. So when you will reach cap I don't want to see you defending CP's and how they are earned, I want to see you will still want them to be removed.

    I blow though each day's Enlightenment in 10 minutes or less. Enlightenment needs to last for about 2 hours per day, assuming you want to encourage "normal" play. In terms of XP, Enlightenment should be multiplied by 10x, in my opinion.
    #CAREBEARMASTERRACE
  • JasonSilverSpring
    JasonSilverSpring
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    Mayrael wrote: »
    One thing you all don't understand EDIT: or don't want to understand. Amount of exp need to reach CP cap is always the same, no matter is it 560 CP, or is it 720 amount of exp remains the same. So in the end even the ones that have 10 CP's are in better situation because they earn CP's faster and faster meaning less exp to reach 160 CP and start real endgame... and there is a "catchup" mechanic it is called Enlightment.What I don't like is hypocrisy. So when you will reach cap I don't want to see you defending CP's and how they are earned, I want to see you will still want them to be removed.

    I blow though each day's Enlightenment in 10 minutes or less. Enlightenment needs to last for about 2 hours per day, assuming you want to encourage "normal" play. In terms of XP, Enlightenment should be multiplied by 10x, in my opinion.

    Then you are not a casual player. I play 1 - 2 hours a day usually and rarely use up my enlightenment. My available time to play is limited, so when I play I do things I enjoy not grind. Enlightenment allows me to still earn CP at what I feel is a reasonable rate.

    If you want to grind then there are also XP boosters.
  • Adernath
    Adernath
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    Besides of the enlightenment mechanics I am strictly against any form of other catch up mechanics.

    I played all my way to the cap the normal way, by doing all sort of activities the game has to offer. I its perfectly well doable to catch up to CP cap by playing the game regularly in particular without any idiotic dolmen or skyreach grind (dolmen fights should be way stronger and have a longer respawn rate anyways).

    If you do not play the game regularly, you do not deserve to be max CP. End of story.
  • FleetwoodSmack
    FleetwoodSmack
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    smacky wrote: »
    I think one major issue would arise from such a thing occuring.

    You would all of a sudden have these casual players, joining Vet dungeons with no idea how the mechanics work, with their team members expecting that a CP720 knows these things.

    If you said, hey I know I'm CP720, but it's only my second dungeon, they would kick you from the group, as they would when they realise you are playing as a healer with no idea what you are doing.

    Example:
    Knowledge wrote: »
    AlnilamE wrote: »
    Knowledge wrote: »
    AlnilamE wrote: »
    I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!

    The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.

    I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.

    I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!

    Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.

    Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?

    Even if they felt it wasn't "too bad" that doesn't excuse the condition of Champion Points.

    Nor does it resolve the following:
    • Elitism against low CP players
    • Lower DPS due to not grinding for 150 hours.
    • Worse offense and defense in PVP for not grinding for 150 hours
    • An inexcusable grind that even gives Black Desert Online a run for its money.

    I play Black Desert Online. I know all about the grind. I've never had to grind in ESO. I just played the game as I wanted to at the time. So no. That's not an argument.

    As for your other points, Elitism against low CP players may be a thing, but that's a player problem, and I think most people are ok with someone who is not max CP if they show they know what they are doing. Of course, one always has the option to join a guild and play with people who know them. I have several friends who left the game a while ago and would be way below max CP if they came back. But they are good players and I would go with them into any content they wished to do. And I am sure we would get through it with no problem.

    What problems is this lower DPS causing? If the game is balanced at around 300 CP and you are able to clear content, does it matter? Are you going for Leaderboards?

    PvP has both a no-CP campaign and a sub-50 campaign. Did you know that there is a sizeable contingent of players that only play the sub-50 campaign because they enjoy the PvP there more? They recreate their characters over and over again when they hit 50 and get kicked out. So a low CP player does have alternatives. They are playing in the CP campaigns because they want to.

    Not all content is balanced around 300 CP. The wiki states "600 CP" for Vet Asylum Sanctorium. So, if you wanted to do that with your friends they'd have to sit out or get carried. http://elderscrollsonline.wiki.fextralife.com/Asylum+Sanctorium

    Aetherian Archive calls for 531+ http://elderscrollsonline.wiki.fextralife.com/Aetherian+Archive

    The same for Maw: http://elderscrollsonline.wiki.fextralife.com/Maw+of+Lorkhaj

    Did you think they just raise the CP cap for fun?


    People getting to the max level with no game experience just doesn't bode well.

    It's also funny that fextralife was linked when there's far more better guides that have been updated specifically for CP 300 groups as well as hardmode mechanics when most of these trials have been here since Craglorn was introduced. Also with the fact that they say CP 600 on vAS and not have any bit of a walkthrough when vAS has been in there since last October. I think they (Fextralife) need more of a catchup mechanic than the CP system.

    I'd also like to extrapolate with the CP vs game experience thing with a list so that the OP can understand why multiple people have stated this as well as why exactly it won't save them.
    • CP doesn't save you in vSO with the Mantikora and her Culminating Slam. If your group doesn't block, that puts more Bleed damage on your group.
    • CP doesn't save you in vAA HM against the Mage when the Atronachs are wiping your group when they should've been a priority to begin with.
    • CP doesn't save you in vHRC HM when you use the Fossilize synergy.
    • CP doesn't save you in vMoL with the Twins.
    • CP doesn't save you in vMoL HM with the back (having to send multiple sets of runners each time), not to mention that debuff WILL spread to other people. Which if you do that, congratulations- you just potentially wiped part of the group.
    • CP doesn't save you in vHoF with several bosses and their mechanics. There's just too many to name.
    • CP doesn't save you from the various difficulties of vAS.

    For those that are wanting a booster CP pack, that won't save you from the inevitable. Experience points doesn't mean you're an experienced player. If you're wiping to mechanics, the CP won't be your Hail Mary. Any legitimate competitive trial guild will see right through the number of CPs you have. They'll test you on your rotation before they even put you in try outs. They'll try to work with you in getting where you need to be, which CP doesn't teach that. People can romanticize the idea that CP is the solution for their ESO deaths, but the fact of the matter is;


    CP doesn't teach you to learn from your mistakes. It doesn't make you more knowledgeable. It just delays the inevitable if you're incapable of adapting to game mechanics. I rarely if ever see people require CP for trials. I see them require titles instead because anyone can get to X amount of CP. That doesn't determine your skill. The only time I've seen requirements? Loot runs. Sometimes Leaderboards, but again- CP doesn't determine your skill. Titles do. Even then, they'll have you usually parse on a dummy to see your rotation and if you bought your account/title? They'll most likely see right through that and just send you out the door.


    So before you start blaming your deaths on the lack of CP, try looking at how you died and what mechanic was around you. PvP included, though I get that Cyrodiil isn't really indicative of what actually happens due to the performance of their servers. Though PvPing without CP? That's a sobering experience.
    Edited by FleetwoodSmack on March 7, 2018 11:38AM
    Tell me lies, tell me sweet little lies!
  • starkerealm
    starkerealm
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    Mayrael wrote: »
    ... and there is a "catchup" mechanic it is called Enlightment.

    No. Enlightenment is an anti-grind mechanic, not a catch up mechanic.

    Though, if you're burning through that in 10 minutes, you're gaining 600k xp per hour, at that rate you're not going to have any trouble getting to 720 in under a week, so you can start disappointing your PUGs the old fashioned way.
  • Knowledge
    Knowledge
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    Mayrael wrote: »
    One thing you all don't understand EDIT: or don't want to understand. Amount of exp need to reach CP cap is always the same, no matter is it 560 CP, or is it 720 amount of exp remains the same. So in the end even the ones that have 10 CP's are in better situation because they earn CP's faster and faster meaning less exp to reach 160 CP and start real endgame... and there is a "catchup" mechanic it is called Enlightment.What I don't like is hypocrisy. So when you will reach cap I don't want to see you defending CP's and how they are earned, I want to see you will still want them to be removed.

    What you're saying isn't true and was disproven earlier in this thread. The CP needed is constantly increasing, the formula was given, and shown.
  • Knowledge
    Knowledge
    ✭✭✭✭✭
    smacky wrote: »
    I think one major issue would arise from such a thing occuring.

    You would all of a sudden have these casual players, joining Vet dungeons with no idea how the mechanics work, with their team members expecting that a CP720 knows these things.

    If you said, hey I know I'm CP720, but it's only my second dungeon, they would kick you from the group, as they would when they realise you are playing as a healer with no idea what you are doing.

    Example:
    Knowledge wrote: »
    AlnilamE wrote: »
    Knowledge wrote: »
    AlnilamE wrote: »
    I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!

    The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.

    I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.

    I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!

    Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.

    Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?

    Even if they felt it wasn't "too bad" that doesn't excuse the condition of Champion Points.

    Nor does it resolve the following:
    • Elitism against low CP players
    • Lower DPS due to not grinding for 150 hours.
    • Worse offense and defense in PVP for not grinding for 150 hours
    • An inexcusable grind that even gives Black Desert Online a run for its money.

    I play Black Desert Online. I know all about the grind. I've never had to grind in ESO. I just played the game as I wanted to at the time. So no. That's not an argument.

    As for your other points, Elitism against low CP players may be a thing, but that's a player problem, and I think most people are ok with someone who is not max CP if they show they know what they are doing. Of course, one always has the option to join a guild and play with people who know them. I have several friends who left the game a while ago and would be way below max CP if they came back. But they are good players and I would go with them into any content they wished to do. And I am sure we would get through it with no problem.

    What problems is this lower DPS causing? If the game is balanced at around 300 CP and you are able to clear content, does it matter? Are you going for Leaderboards?

    PvP has both a no-CP campaign and a sub-50 campaign. Did you know that there is a sizeable contingent of players that only play the sub-50 campaign because they enjoy the PvP there more? They recreate their characters over and over again when they hit 50 and get kicked out. So a low CP player does have alternatives. They are playing in the CP campaigns because they want to.

    Not all content is balanced around 300 CP. The wiki states "600 CP" for Vet Asylum Sanctorium. So, if you wanted to do that with your friends they'd have to sit out or get carried. http://elderscrollsonline.wiki.fextralife.com/Asylum+Sanctorium

    Aetherian Archive calls for 531+ http://elderscrollsonline.wiki.fextralife.com/Aetherian+Archive

    The same for Maw: http://elderscrollsonline.wiki.fextralife.com/Maw+of+Lorkhaj

    Did you think they just raise the CP cap for fun?


    People getting to the max level with no game experience just doesn't bode well.

    It's also funny that fextralife was linked when there's far more better guides that have been updated specifically for CP 300 groups as well as hardmode mechanics when most of these trials have been here since Craglorn was introduced. Also with the fact that they say CP 600 on vAS and not have any bit of a walkthrough when vAS has been in there since last October. I think they (Fextralife) need more of a catchup mechanic than the CP system.

    I'd also like to extrapolate with the CP vs game experience thing with a list so that the OP can understand why multiple people have stated this as well as why exactly it won't save them.
    • CP doesn't save you in vSO with the Mantikora and her Culminating Slam. If your group doesn't block, that puts more Bleed damage on your group.
    • CP doesn't save you in vAA HM against the Mage when the Atronachs are wiping your group when they should've been a priority to begin with.
    • CP doesn't save you in vHRC HM when you use the Fossilize synergy.
    • CP doesn't save you in vMoL with the Twins.
    • CP doesn't save you in vMoL HM with the back (having to send multiple sets of runners each time), not to mention that debuff WILL spread to other people. Which if you do that, congratulations- you just potentially wiped part of the group.
    • CP doesn't save you in vHoF with several bosses and their mechanics. There's just too many to name.
    • CP doesn't save you from the various difficulties of vAS.

    For those that are wanting a booster CP pack, that won't save you from the inevitable. Experience points doesn't mean you're an experienced player. If you're wiping to mechanics, the CP won't be your Hail Mary. Any legitimate competitive trial guild will see right through the number of CPs you have. They'll test you on your rotation before they even put you in try outs. They'll try to work with you in getting where you need to be, which CP doesn't teach that. People can romanticize the idea that CP is the solution for their ESO deaths, but the fact of the matter is;


    CP doesn't teach you to learn from your mistakes. It doesn't make you more knowledgeable. It just delays the inevitable if you're incapable of adapting to game mechanics. I rarely if ever see people require CP for trials. I see them require titles instead because anyone can get to X amount of CP. That doesn't determine your skill. The only time I've seen requirements? Loot runs. Sometimes Leaderboards, but again- CP doesn't determine your skill. Titles do. Even then, they'll have you usually parse on a dummy to see your rotation and if you bought your account/title? They'll most likely see right through that and just send you out the door.


    So before you start blaming your deaths on the lack of CP, try looking at how you died and what mechanic was around you. PvP included, though I get that Cyrodiil isn't really indicative of what actually happens due to the performance of their servers. Though PvPing without CP? That's a sobering experience.

    This logic is a bit flawed. Regardless of if I have 160 CP or 720 CP I still have to learn from my mistakes. I still have to learn how to play. We can't say "until you learn to play you can't have max CP". You can't roll the two together. Even poorly experienced casual players deserve some sort of catch up mechanic for CP and it should not be based on their skill nor do we think it will "save you".

    I do however think it will make things easier in terms of reaching certain DPS numbers and lowering the damage you take which isn't even arguable as the CP is increasing your mitigation versus various types of damages.
  • jedtb16_ESO
    jedtb16_ESO
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    LiquidPony wrote: »
    Back in my day, we had to earn VR/CP walking uphill both ways in a snowstorm with bees chasing us!

    ^ This thread, in a nutshell.

    There's an interesting real-life parallel here because it shows just how common it is for people who already got theirs to selfishly resist any sort of progress that might help other people get theirs, too.

    "OMG it would ruin the game, OMG you might as well just sell gold and Maelstrom weapons in the Crown Store, OMGeezy this isn't WoW" blah blah blah.

    Just strong opinions masquerading as reasons.

    Why do you care if it becomes easier for someone else to get to max CP? Does that somehow diminish your meaningless achievement of reaching max CP?

    if it's meaningless why do they want it?
  • Motherball
    Motherball
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    Game is way more fun w/o any cp.
This discussion has been closed.