Completely against the idea personally.
But you can use Psijic Ambrosia potions, Experience Scrolls and Events to that end.
During most events there is a double XP buff, and that stacks with scrolls or ambrosia.
All of these offer ways to level up faster.
As a casual player, if you are so casual that you are not covering 30 CP Levels between DLC's, then I have to ask, what would the point of investing in a game you never play be?
Completely against the idea personally.
But you can use Psijic Ambrosia potions, Experience Scrolls and Events to that end.
During most events there is a double XP buff, and that stacks with scrolls or ambrosia.
All of these offer ways to level up faster.
As a casual player, if you are so casual that you are not covering 30 CP Levels between DLC's, then I have to ask, what would the point of investing in a game you never play be?
If someone is starting out and only investing the time needed to get 30 CP between DLCs they would not get to CP 160 very fast nor would they ever catch up.
Most of the arguments here provide that the individual has been playing since day one or something to that effect. Not everyone has.
Emma_Overload wrote: »I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!
The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.
I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.
I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!
Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.
Emma_Overload wrote: »I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!
The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.
I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.
I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!
Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.
Emma_Overload wrote: »I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!
The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.
I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.
I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!
Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.
Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?
Emma_Overload wrote: »I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!
The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.
I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.
I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!
Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.
Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?
Even if they felt it wasn't "too bad" that doesn't excuse the condition of Champion Points.
Nor does it resolve the following:
- Elitism against low CP players
- Lower DPS due to not grinding for 150 hours.
- Worse offense and defense in PVP for not grinding for 150 hours
- An inexcusable grind that even gives Black Desert Online a run for its money.
Emma_Overload wrote: »I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!
The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.
I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.
I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!
Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.
Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?
Even if they felt it wasn't "too bad" that doesn't excuse the condition of Champion Points.
Nor does it resolve the following:
- Elitism against low CP players
- Lower DPS due to not grinding for 150 hours.
- Worse offense and defense in PVP for not grinding for 150 hours
- An inexcusable grind that even gives Black Desert Online a run for its money.
I play Black Desert Online. I know all about the grind. I've never had to grind in ESO. I just played the game as I wanted to at the time. So no. That's not an argument.
As for your other points, Elitism against low CP players may be a thing, but that's a player problem, and I think most people are ok with someone who is not max CP if they show they know what they are doing. Of course, one always has the option to join a guild and play with people who know them. I have several friends who left the game a while ago and would be way below max CP if they came back. But they are good players and I would go with them into any content they wished to do. And I am sure we would get through it with no problem.
What problems is this lower DPS causing? If the game is balanced at around 300 CP and you are able to clear content, does it matter? Are you going for Leaderboards?
PvP has both a no-CP campaign and a sub-50 campaign. Did you know that there is a sizeable contingent of players that only play the sub-50 campaign because they enjoy the PvP there more? They recreate their characters over and over again when they hit 50 and get kicked out. So a low CP player does have alternatives. They are playing in the CP campaigns because they want to.
The fact of the matter is just increasing CP endlessly with no real catch up mechanic is a bit absurd.
Timeraider wrote: »rustic_potato wrote: »People dont realize that spending money to get CP is way better than grinding and wasting time. They also don't realize spending money to skip the grind is already happening. Selling max CP accounts grinded by botting is a thing. There are bots that can grind instanced areas like skyreach where no one else can find out what is going on unlike the dolmen bots.
I know several people who skipped the grind by just buying max CP grinded accounts. ZOS can take advantage of this demand by offering the CP packs in the crown store.
Owyeah ... the "demand" .. of the 7 people who bought an account to actually play on it. (and not use it as goldseller and/or bot)
No... im far from max cp and love spending money. But if you want to ruin a game, put a cp bundle in.. will be deader than destiny 2 s very soon if that happens.
Emma_Overload wrote: »I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!
The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.
I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.
I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!
Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.
Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?
Even if they felt it wasn't "too bad" that doesn't excuse the condition of Champion Points.
Nor does it resolve the following:
- Elitism against low CP players
- Lower DPS due to not grinding for 150 hours.
- Worse offense and defense in PVP for not grinding for 150 hours
- An inexcusable grind that even gives Black Desert Online a run for its money.
I play Black Desert Online. I know all about the grind. I've never had to grind in ESO. I just played the game as I wanted to at the time. So no. That's not an argument.
As for your other points, Elitism against low CP players may be a thing, but that's a player problem, and I think most people are ok with someone who is not max CP if they show they know what they are doing. Of course, one always has the option to join a guild and play with people who know them. I have several friends who left the game a while ago and would be way below max CP if they came back. But they are good players and I would go with them into any content they wished to do. And I am sure we would get through it with no problem.
What problems is this lower DPS causing? If the game is balanced at around 300 CP and you are able to clear content, does it matter? Are you going for Leaderboards?
PvP has both a no-CP campaign and a sub-50 campaign. Did you know that there is a sizeable contingent of players that only play the sub-50 campaign because they enjoy the PvP there more? They recreate their characters over and over again when they hit 50 and get kicked out. So a low CP player does have alternatives. They are playing in the CP campaigns because they want to.
Not all content is balanced around 300 CP. The wiki states "600 CP" for Vet Asylum Sanctorium. So, if you wanted to do that with your friends they'd have to sit out or get carried. http://elderscrollsonline.wiki.fextralife.com/Asylum+Sanctorium
Aetherian Archive calls for 531+ http://elderscrollsonline.wiki.fextralife.com/Aetherian+Archive
The same for Maw: http://elderscrollsonline.wiki.fextralife.com/Maw+of+Lorkhaj
Did you think they just raise the CP cap for fun?
Merlin13KAGL wrote: »
Emma_Overload wrote: »I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!
The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.
I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.
I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!
Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.
Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?
Emma_Overload wrote: »Emma_Overload wrote: »I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!
The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.
I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.
I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!
Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.
Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?
It's fine for PvE, like a 10% to 15% reduction in DPS.
However, it's a death sentence for PvP outside of a zerg. Since I like to roam solo, I really need every CP possible.
starkerealm wrote: »Emma_Overload wrote: »Emma_Overload wrote: »I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!
The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.
I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.
I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!
Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.
Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?
It's fine for PvE, like a 10% to 15% reduction in DPS.
However, it's a death sentence for PvP outside of a zerg. Since I like to roam solo, I really need every CP possible.
As a 720, I can confirm, being alone in PvP is a death sentence regardless your CP. You need to play very smart if you're wandering Cyrodiil alone.
One thing you all don't understand EDIT: or don't want to understand. Amount of exp need to reach CP cap is always the same, no matter is it 560 CP, or is it 720 amount of exp remains the same. So in the end even the ones that have 10 CP's are in better situation because they earn CP's faster and faster meaning less exp to reach 160 CP and start real endgame... and there is a "catchup" mechanic it is called Enlightment.What I don't like is hypocrisy. So when you will reach cap I don't want to see you defending CP's and how they are earned, I want to see you will still want them to be removed.
Emma_Overload wrote: »One thing you all don't understand EDIT: or don't want to understand. Amount of exp need to reach CP cap is always the same, no matter is it 560 CP, or is it 720 amount of exp remains the same. So in the end even the ones that have 10 CP's are in better situation because they earn CP's faster and faster meaning less exp to reach 160 CP and start real endgame... and there is a "catchup" mechanic it is called Enlightment.What I don't like is hypocrisy. So when you will reach cap I don't want to see you defending CP's and how they are earned, I want to see you will still want them to be removed.
I blow though each day's Enlightenment in 10 minutes or less. Enlightenment needs to last for about 2 hours per day, assuming you want to encourage "normal" play. In terms of XP, Enlightenment should be multiplied by 10x, in my opinion.
I think one major issue would arise from such a thing occuring.
You would all of a sudden have these casual players, joining Vet dungeons with no idea how the mechanics work, with their team members expecting that a CP720 knows these things.
If you said, hey I know I'm CP720, but it's only my second dungeon, they would kick you from the group, as they would when they realise you are playing as a healer with no idea what you are doing.
Example:Emma_Overload wrote: »I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!
The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.
I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.
I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!
Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.
Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?
Even if they felt it wasn't "too bad" that doesn't excuse the condition of Champion Points.
Nor does it resolve the following:
- Elitism against low CP players
- Lower DPS due to not grinding for 150 hours.
- Worse offense and defense in PVP for not grinding for 150 hours
- An inexcusable grind that even gives Black Desert Online a run for its money.
I play Black Desert Online. I know all about the grind. I've never had to grind in ESO. I just played the game as I wanted to at the time. So no. That's not an argument.
As for your other points, Elitism against low CP players may be a thing, but that's a player problem, and I think most people are ok with someone who is not max CP if they show they know what they are doing. Of course, one always has the option to join a guild and play with people who know them. I have several friends who left the game a while ago and would be way below max CP if they came back. But they are good players and I would go with them into any content they wished to do. And I am sure we would get through it with no problem.
What problems is this lower DPS causing? If the game is balanced at around 300 CP and you are able to clear content, does it matter? Are you going for Leaderboards?
PvP has both a no-CP campaign and a sub-50 campaign. Did you know that there is a sizeable contingent of players that only play the sub-50 campaign because they enjoy the PvP there more? They recreate their characters over and over again when they hit 50 and get kicked out. So a low CP player does have alternatives. They are playing in the CP campaigns because they want to.
Not all content is balanced around 300 CP. The wiki states "600 CP" for Vet Asylum Sanctorium. So, if you wanted to do that with your friends they'd have to sit out or get carried. http://elderscrollsonline.wiki.fextralife.com/Asylum+Sanctorium
Aetherian Archive calls for 531+ http://elderscrollsonline.wiki.fextralife.com/Aetherian+Archive
The same for Maw: http://elderscrollsonline.wiki.fextralife.com/Maw+of+Lorkhaj
Did you think they just raise the CP cap for fun?
People getting to the max level with no game experience just doesn't bode well.
... and there is a "catchup" mechanic it is called Enlightment.
One thing you all don't understand EDIT: or don't want to understand. Amount of exp need to reach CP cap is always the same, no matter is it 560 CP, or is it 720 amount of exp remains the same. So in the end even the ones that have 10 CP's are in better situation because they earn CP's faster and faster meaning less exp to reach 160 CP and start real endgame... and there is a "catchup" mechanic it is called Enlightment.What I don't like is hypocrisy. So when you will reach cap I don't want to see you defending CP's and how they are earned, I want to see you will still want them to be removed.
IndyWendieGo wrote: »I think one major issue would arise from such a thing occuring.
You would all of a sudden have these casual players, joining Vet dungeons with no idea how the mechanics work, with their team members expecting that a CP720 knows these things.
If you said, hey I know I'm CP720, but it's only my second dungeon, they would kick you from the group, as they would when they realise you are playing as a healer with no idea what you are doing.
Example:Emma_Overload wrote: »I don't like all of the OP's ideas, but I agree that it takes too long to reach the CP cap. I'm over 900 CP on my main account, but I just started an alt account, and it's a real eye-opener!
The first 90 CP come really fast, but after that you kind of hit a wall, and things only get slower as you go. My current grind includes Training trait on weapons and armor , ALL golded out. I'm using the 50% drinks at all times. I tried the 100% and 150% drinks for a while, but they're just too expensive.
I currently make well over 1,000,000 XP per hour, but it's not nearly enough. At the rate I'm going (I'm at 240 CP after around 10 days), it's going to be several WEEKS before I hit the cap. These people saying you can do it in "4 days" are full of beans.
I don't think they need to sell CP outright, but they could definitely sell Enlightenment. They should also make the XP scrolls, the XP drinks and the Training trait boosts all MULTIPLICATIVE. I feel a bit cheated that they are additive!
Also, none of what I'm suggesting would be "P2W" or whatever. It would just be a time saver like the horse lessons.
Now, you are an experienced player (I know you soloed dungeons when they were hard). How does 240 CP work for getting through content? Are you finding it exceptionally hard? Impossible? What kind of end-game content have you tried?
Even if they felt it wasn't "too bad" that doesn't excuse the condition of Champion Points.
Nor does it resolve the following:
- Elitism against low CP players
- Lower DPS due to not grinding for 150 hours.
- Worse offense and defense in PVP for not grinding for 150 hours
- An inexcusable grind that even gives Black Desert Online a run for its money.
I play Black Desert Online. I know all about the grind. I've never had to grind in ESO. I just played the game as I wanted to at the time. So no. That's not an argument.
As for your other points, Elitism against low CP players may be a thing, but that's a player problem, and I think most people are ok with someone who is not max CP if they show they know what they are doing. Of course, one always has the option to join a guild and play with people who know them. I have several friends who left the game a while ago and would be way below max CP if they came back. But they are good players and I would go with them into any content they wished to do. And I am sure we would get through it with no problem.
What problems is this lower DPS causing? If the game is balanced at around 300 CP and you are able to clear content, does it matter? Are you going for Leaderboards?
PvP has both a no-CP campaign and a sub-50 campaign. Did you know that there is a sizeable contingent of players that only play the sub-50 campaign because they enjoy the PvP there more? They recreate their characters over and over again when they hit 50 and get kicked out. So a low CP player does have alternatives. They are playing in the CP campaigns because they want to.
Not all content is balanced around 300 CP. The wiki states "600 CP" for Vet Asylum Sanctorium. So, if you wanted to do that with your friends they'd have to sit out or get carried. http://elderscrollsonline.wiki.fextralife.com/Asylum+Sanctorium
Aetherian Archive calls for 531+ http://elderscrollsonline.wiki.fextralife.com/Aetherian+Archive
The same for Maw: http://elderscrollsonline.wiki.fextralife.com/Maw+of+Lorkhaj
Did you think they just raise the CP cap for fun?
People getting to the max level with no game experience just doesn't bode well.
It's also funny that fextralife was linked when there's far more better guides that have been updated specifically for CP 300 groups as well as hardmode mechanics when most of these trials have been here since Craglorn was introduced. Also with the fact that they say CP 600 on vAS and not have any bit of a walkthrough when vAS has been in there since last October. I think they (Fextralife) need more of a catchup mechanic than the CP system.
I'd also like to extrapolate with the CP vs game experience thing with a list so that the OP can understand why multiple people have stated this as well as why exactly it won't save them.
- CP doesn't save you in vSO with the Mantikora and her Culminating Slam. If your group doesn't block, that puts more Bleed damage on your group.
- CP doesn't save you in vAA HM against the Mage when the Atronachs are wiping your group when they should've been a priority to begin with.
- CP doesn't save you in vHRC HM when you use the Fossilize synergy.
- CP doesn't save you in vMoL with the Twins.
- CP doesn't save you in vMoL HM with the back (having to send multiple sets of runners each time), not to mention that debuff WILL spread to other people. Which if you do that, congratulations- you just potentially wiped part of the group.
- CP doesn't save you in vHoF with several bosses and their mechanics. There's just too many to name.
- CP doesn't save you from the various difficulties of vAS.
For those that are wanting a booster CP pack, that won't save you from the inevitable. Experience points doesn't mean you're an experienced player. If you're wiping to mechanics, the CP won't be your Hail Mary. Any legitimate competitive trial guild will see right through the number of CPs you have. They'll test you on your rotation before they even put you in try outs. They'll try to work with you in getting where you need to be, which CP doesn't teach that. People can romanticize the idea that CP is the solution for their ESO deaths, but the fact of the matter is;
CP doesn't teach you to learn from your mistakes. It doesn't make you more knowledgeable. It just delays the inevitable if you're incapable of adapting to game mechanics. I rarely if ever see people require CP for trials. I see them require titles instead because anyone can get to X amount of CP. That doesn't determine your skill. The only time I've seen requirements? Loot runs. Sometimes Leaderboards, but again- CP doesn't determine your skill. Titles do. Even then, they'll have you usually parse on a dummy to see your rotation and if you bought your account/title? They'll most likely see right through that and just send you out the door.
So before you start blaming your deaths on the lack of CP, try looking at how you died and what mechanic was around you. PvP included, though I get that Cyrodiil isn't really indicative of what actually happens due to the performance of their servers. Though PvPing without CP? That's a sobering experience.
LiquidPony wrote: »Back in my day, we had to earn VR/CP walking uphill both ways in a snowstorm with bees chasing us!
^ This thread, in a nutshell.
There's an interesting real-life parallel here because it shows just how common it is for people who already got theirs to selfishly resist any sort of progress that might help other people get theirs, too.
"OMG it would ruin the game, OMG you might as well just sell gold and Maelstrom weapons in the Crown Store, OMGeezy this isn't WoW" blah blah blah.
Just strong opinions masquerading as reasons.
Why do you care if it becomes easier for someone else to get to max CP? Does that somehow diminish your meaningless achievement of reaching max CP?