WhoThenNow7 wrote: »CP BG was filled with immortal healing tanks. I just don't understand why some people prefer that.
Waffennacht wrote: »Battlegrounds is primarily stamblades and the rest is made up of mag dks, magplar tanks and wardens permafrosting just as fast as they can spin their little arms.
I agree, but I'm also wondering why? In CP BGs I saw A LOT more diversity.
My mind is saying that for some particular reason NBs are chosen for their no CP performance, but I'm not sure why?
I'm still adjusting to no CP BGs again, is it that the CC bugs make NBs a super attractive choice?
Ragnarock41 wrote: »Ragnarock41 wrote: »Waffennacht wrote: »Joy_Division wrote: »NBs aren;t going to want to hear this, but they are easily the class that best deals with the no CP.
So ZoS massively nerfs every class such that their power is reliant on a bunch of generic % bonuses and DLC accessible gear. Then ZoS implements a format that keeps the nerfs, takes away the % bonuses, and you need regeneration more than those DLC sets.
Yeah, give me the class that has an escape mechanism independent of power scaling (cloak, teleport), the best innate resource management, and a burst not dependent on gear sets
This. Pretty much. Everyone else stopped playing when they took away CP BG’s. I haven’t queued up since the DB patch landed.
Here's what bothers the @#$& outta me, practically only @Joy_Division voiced their opinion about BGs staying CP. There was a bunch of people making posts saying they wanted no CP, so ZoS made it no CP
NOW the CP crowd comes outta the wood works! Where were they during the plethora of no CP threads??
No CP is still better because despite imbalances the fights are more fast paced which makes game modes like chaosball, dom, and CTR have a more playable pace.
There was class imbalance before and now it’s just shifted a different way.
I agree on this, no-cp is a lot better and healthier, ZOS should balance the game based on no-cp then balance CP seperately, which imo the only way to reach perfect PvP balance in this game.
And I honestly don't buy the ''nbs are only strong in no-cp'' crap. They are a very dominant dueling class now, and duels aren't set for no-cp obviously.
Balancing around non-cp would kill PvE and PvP.
Non cp only works as a magnifier for imbalances like cost poisons, class Balance or procs, balance them and things are fine.
But this highly depends on which side of the game you are, cp or non cp
balancing based on no-cp would result in some major buffs to classes like magsorc / stamDK.
Without the CP bonuses to their shields and healing/resistances, they are just dead without even fighting.
Especially stamDK with the lack of dot resistance/lack of block cost reduction, is not gonna be able to do anything without a dedicated purge spammer with him.
I realized I was able to play a lot efficiently when I had a healer with me in no-cp, but in CP It wasn't that neccesary, I could just afford to run purge even if I needed it so much.
and I do seriously believe it would be a good thing, to balance the game based on classes, instead of CP.. no-cp bgs are dominated by Nbs, but still its a lot better than all the cancer we had in CP bgs. Lets be honest, no-cp bgs just works better, and if the game was based the balance around classes first, CP later, instead of CP first, classes later, we would have people prefer no-cp cyrodiil a lot more too.
most of my friends in vivec say they are only there because they do not find the classes balanced for no-cp, and as you said ,stuff like cost poisons are also very cheesy in no-cp. But that is another topic, cost poisons are not balanced in CP either.
...because thats the way to win "capture the flag" and similar stupid battle ground modes. Why doesn't Zenimax let you select the bg mode you want to play?
Some NBs have already suggested some changes to cloak to make it not a spammable defense but truly reserved for escape. You can feel something coming and I personally get to where I don't want to play a class that I think will wind up being gutted rather than slightly tweaked.
I just wish they'd nerf stamblades already... do something with cloak, it shouldn't be a spammable on a stamina character.
Not to mention incap, which is just plain broken (yes I've said it. I main a magblade and used incap for over one year now and I still think it's broken). They need to either tune down the damage or some of the debuffs or increase the cost of incap. You shouldn't be able to have an ultimate that hits so hard and does as many things as incap be a spammable ability. Imo they should remove defile and/or dmg increase and let harvest have those. Soul harvest in its current state is a joke, there is literally NO reason to run harvest over incap on MAGICKA nightblade.
They should also remove the snare from lotus fan while we're at it, or at least tune it the *** down.
Waffennacht wrote: »Joy_Division wrote: »NBs aren;t going to want to hear this, but they are easily the class that best deals with the no CP.
So ZoS massively nerfs every class such that their power is reliant on a bunch of generic % bonuses and DLC accessible gear. Then ZoS implements a format that keeps the nerfs, takes away the % bonuses, and you need regeneration more than those DLC sets.
Yeah, give me the class that has an escape mechanism independent of power scaling (cloak, teleport), the best innate resource management, and a burst not dependent on gear sets
This. Pretty much. Everyone else stopped playing when they took away CP BG’s. I haven’t queued up since the DB patch landed.
Here's what bothers the @#$& outta me, practically only @Joy_Division voiced their opinion about BGs staying CP. There was a bunch of people making posts saying they wanted no CP, so ZoS made it no CP
NOW the CP crowd comes outta the wood works! Where were they during the plethora of no CP threads??
datoliteb16_ESO wrote: »Think it's more of a cloak issue than a NB issue. I've never played an MMO where cloaking in PvP added to the fun.
leepalmer95 wrote: »It's the only class where you can actually get away from getting steam rolled by zergs. Every other class you can't.
Joy_Division wrote: »NBs aren;t going to want to hear this, but they are easily the class that best deals with the no CP.
So ZoS massively nerfs every class such that their power is reliant on a bunch of generic % bonuses and DLC accessible gear. Then ZoS implements a format that keeps the nerfs, takes away the % bonuses, and you need regeneration more than those DLC sets.
Yeah, give me the class that has an escape mechanism independent of power scaling (cloak, teleport), the best innate resource management, and a burst not dependent on gear sets
Waffennacht wrote: »Joy_Division wrote: »NBs aren;t going to want to hear this, but they are easily the class that best deals with the no CP.
So ZoS massively nerfs every class such that their power is reliant on a bunch of generic % bonuses and DLC accessible gear. Then ZoS implements a format that keeps the nerfs, takes away the % bonuses, and you need regeneration more than those DLC sets.
Yeah, give me the class that has an escape mechanism independent of power scaling (cloak, teleport), the best innate resource management, and a burst not dependent on gear sets
This. Pretty much. Everyone else stopped playing when they took away CP BG’s. I haven’t queued up since the DB patch landed.
Here's what bothers the @#$& outta me, practically only @Joy_Division voiced their opinion about BGs staying CP. There was a bunch of people making posts saying they wanted no CP, so ZoS made it no CP
NOW the CP crowd comes outta the wood works! Where were they during the plethora of no CP threads??
I don´t know. I´ve never played BGs much but chances of my queuing were higher with CP and i voiced that opinion a couple of times aswell.
Every time it resulted in getting swarmed by nonCP advocators and how my opinion was wrong.
I wouldn´t blame anyone for not voicing an unpopular opinion on these forums. I´m interested to see though if BGs will stay nonCP - because from what i have gathered people do not seem to be overly happy with them currently and queues haven´t really changed.
thankyourat wrote: »Ragnarock41 wrote: »thankyourat wrote: »@Lexxypwns said it best. The natural predator to a nightblade is another nightblade. piercing mark is devastating imho.
I love that moment when the NB starts to panic because he’s lacking adequate defense besides cloak, its palpable.
There’s nothing I enjoy more than seeing a bunch of stamblades in a BG, that’s when it’s time to do work
Nothing is better than soul assaulting stamblades and read all their ragewhispers of what they think about you.
Stamblade tears are like Fergie mixed with Jesus. I killed a particularly annoying(and terrible) stamblade today with 2h light attacks on my mageblade, I got a 6 minute long voice message from him via Xbox... I’m gonna set it to music and have it played at my funeral
Well i can understand it when people who get free kills with not many risks attached to it get mad when they lose fights
This was what seemed to be a grown ass adult male and he literally went nuts, screaming with his voice cracking and telling me how terrible I am and how there’s no way a mageblade should ever slot mark over ele drain unless he’s trash... never mind that I’m 2h/resto
Nightblades who get salty because you slot mark are the best.Ragnarock41 wrote: »Waffennacht wrote: »Joy_Division wrote: »NBs aren;t going to want to hear this, but they are easily the class that best deals with the no CP.
So ZoS massively nerfs every class such that their power is reliant on a bunch of generic % bonuses and DLC accessible gear. Then ZoS implements a format that keeps the nerfs, takes away the % bonuses, and you need regeneration more than those DLC sets.
Yeah, give me the class that has an escape mechanism independent of power scaling (cloak, teleport), the best innate resource management, and a burst not dependent on gear sets
This. Pretty much. Everyone else stopped playing when they took away CP BG’s. I haven’t queued up since the DB patch landed.
Here's what bothers the @#$& outta me, practically only @Joy_Division voiced their opinion about BGs staying CP. There was a bunch of people making posts saying they wanted no CP, so ZoS made it no CP
NOW the CP crowd comes outta the wood works! Where were they during the plethora of no CP threads??
No CP is still better because despite imbalances the fights are more fast paced which makes game modes like chaosball, dom, and CTR have a more playable pace.
There was class imbalance before and now it’s just shifted a different way.
I agree on this, no-cp is a lot better and healthier, ZOS should balance the game based on no-cp then balance CP seperately, which imo the only way to reach perfect PvP balance in this game.
And I honestly don't buy the ''nbs are only strong in no-cp'' crap. They are a very dominant dueling class now, and duels aren't set for no-cp obviously.
It depends on what type a nightblade you are talking about. Magblade is a top tier dueling class. Stamblade is a little meh for duels, really just middle of the pack.
magblade is top tier for sure. stamblade is a lot burstier than a magblade, but magblade is just too hard to kill with all the heals going on+cloak+not even mentioning how stronk resto staff is.
I dunno - mag blade is pretty bursty. But I think with mag blade the burst doesn’t usually come at the very beginning of the fight. Mag blades are a bit like wardens and mag sorcs in that they need to line up their burst.
This is true, but with shadow image working everyone is just at the mageblades mercy and with the new merciless changes you actually get a lot of opportunities to open a fight with a heavy-incap-will combo
That explains why I was getting wrecked by a mNB this morning. It was on inc in a BG and I’m so used to not worrying about burst until 5s or 6s into the fight. TIL.
Those merciless changes were really slept on for PVP, imo. Particularly ranged mageblades can easily keep themselves in combat while not active trying to fight using cripple, mark, DoT poisons, funnel heals, etc, I’ve actually seen my burst end up catching a lot of people that seemed to have your exact mindset.
Mageblade is definitely as strong as it’s every been and has a good argument for being the best spec in game, it’s certainly the most versatile and it comes with built in counters to stam NB and stam warden
I don’t think that’s necessarily true. The issue is though that a lot of NBs on the forum are very good at downplaying the class. When the merciless changes were announced there were a lot of posts saying that it doesn’t change much. Certainly, if you talk about the top players the changes didn’t do much because they didn’t miss weaves anyway. But it was a huge buff to your average Nightblade that didn’t play as perfectly and had stacks drop off regularly.
If you follow the forum you could think NBs are the worst class in game, getting always nerfs and never buffs. That’s what irks me the most about it - the absolute dishonesty of most forum NBs.
That's not exclusive to nightblade though most people on the forums will come here and say their class is weak when in reality that's not the case. All the classes are pretty good right now. You can be competitive on all the classes. At this point in the game if a player is dying it's a skill issue or a build issue, and not a class issue. Most players would like to believe their class is bad before they believe that maybe they just need a little practice
In a no-CP environment I don’t feel that’s true. In order for a stam sorc or dk to kill me alone on mageblade I feel like I’ve been outplayed pretty hard, stamplar requires me to control the fight or die on the other hand. Among magika classes only dk and warden feel threatening but even then it feels more like the outcome is decided by if I take control of the fight. And I’m far from the best mageblade.
Edit: every class is viable as part of a 4 man team that works together in a BG, but as far as being able to get solo kills against decent players, which is critical to crazy King and DM, there’s some specs I wouldn’t to play
Waffennacht wrote: »Joy_Division wrote: »NBs aren;t going to want to hear this, but they are easily the class that best deals with the no CP.
So ZoS massively nerfs every class such that their power is reliant on a bunch of generic % bonuses and DLC accessible gear. Then ZoS implements a format that keeps the nerfs, takes away the % bonuses, and you need regeneration more than those DLC sets.
Yeah, give me the class that has an escape mechanism independent of power scaling (cloak, teleport), the best innate resource management, and a burst not dependent on gear sets
This. Pretty much. Everyone else stopped playing when they took away CP BG’s. I haven’t queued up since the DB patch landed.
Here's what bothers the @#$& outta me, practically only @Joy_Division voiced their opinion about BGs staying CP. There was a bunch of people making posts saying they wanted no CP, so ZoS made it no CP
NOW the CP crowd comes outta the wood works! Where were they during the plethora of no CP threads??
I don´t know. I´ve never played BGs much but chances of my queuing were higher with CP and i voiced that opinion a couple of times aswell.
Every time it resulted in getting swarmed by nonCP advocators and how my opinion was wrong.
I wouldn´t blame anyone for not voicing an unpopular opinion on these forums. I´m interested to see though if BGs will stay nonCP - because from what i have gathered people do not seem to be overly happy with them currently and queues haven´t really changed.
I know both people who completely avoided cp battlegrounds grounds and people who only played them when CP were enabled.
I played both of them for ~1 month straight and i have very mixed feelings about both.
I hated non cp bgs when i did them to get the 1000 kill achievement with my stamplar mainly because stamblades with procs completely wrecked me and stamwardens roflstomped everything.
I loved non cp when playing in balanced teams because fights against good players didn't took forever but they weren't unfair unless someone was running procs or poisons.
I loved CP BGs because i could finally win fights against cinbri+ whitestreak with a good friend of mine which was impossible before due to procs and poisons.
Also i could handle stamnbs much better or fights were one enemy entered the fight later on because i still had enough resources.
CP BGs sucked however when you had full tank teams which were unkillable and just stacked on objectives. Or when you had completely unbalanced teams.
With them being non cp again i noticed that not many good players go into bgs and 90% of the matches there I can simply roflstomp the enemies because they mostly consist of cp 200 guys with no impen or cp 720 pve players spamming volley or liquid lightning.
Also 3 game modes are really exhausting: Capture the relic almost always ends after 15 min because you have that ridiculous 3 second animation which gets interrupted all the time. And the crazy king game mode can only be won under 15 min when you control all flags as soon as they spawn. So you're stuck in the games for 15 min and depending on your team it simply gets frustrating.
Waffennacht wrote: »Joy_Division wrote: »NBs aren;t going to want to hear this, but they are easily the class that best deals with the no CP.
So ZoS massively nerfs every class such that their power is reliant on a bunch of generic % bonuses and DLC accessible gear. Then ZoS implements a format that keeps the nerfs, takes away the % bonuses, and you need regeneration more than those DLC sets.
Yeah, give me the class that has an escape mechanism independent of power scaling (cloak, teleport), the best innate resource management, and a burst not dependent on gear sets
This. Pretty much. Everyone else stopped playing when they took away CP BG’s. I haven’t queued up since the DB patch landed.
Here's what bothers the @#$& outta me, practically only @Joy_Division voiced their opinion about BGs staying CP. There was a bunch of people making posts saying they wanted no CP, so ZoS made it no CP
NOW the CP crowd comes outta the wood works! Where were they during the plethora of no CP threads??
I don´t know. I´ve never played BGs much but chances of my queuing were higher with CP and i voiced that opinion a couple of times aswell.
Every time it resulted in getting swarmed by nonCP advocators and how my opinion was wrong.
I wouldn´t blame anyone for not voicing an unpopular opinion on these forums. I´m interested to see though if BGs will stay nonCP - because from what i have gathered people do not seem to be overly happy with them currently and queues haven´t really changed.
I know both people who completely avoided cp battlegrounds grounds and people who only played them when CP were enabled.
I played both of them for ~1 month straight and i have very mixed feelings about both.
I hated non cp bgs when i did them to get the 1000 kill achievement with my stamplar mainly because stamblades with procs completely wrecked me and stamwardens roflstomped everything.
I loved non cp when playing in balanced teams because fights against good players didn't took forever but they weren't unfair unless someone was running procs or poisons.
I loved CP BGs because i could finally win fights against cinbri+ whitestreak with a good friend of mine which was impossible before due to procs and poisons.
Also i could handle stamnbs much better or fights were one enemy entered the fight later on because i still had enough resources.
CP BGs sucked however when you had full tank teams which were unkillable and just stacked on objectives. Or when you had completely unbalanced teams.
With them being non cp again i noticed that not many good players go into bgs and 90% of the matches there I can simply roflstomp the enemies because they mostly consist of cp 200 guys with no impen or cp 720 pve players spamming volley or liquid lightning.
Also 3 game modes are really exhausting: Capture the relic almost always ends after 15 min because you have that ridiculous 3 second animation which gets interrupted all the time. And the crazy king game mode can only be won under 15 min when you control all flags as soon as they spawn. So you're stuck in the games for 15 min and depending on your team it simply gets frustrating.
Good points. Whenever I queue for BGs (cp or noCP) I just get so bored and turned off when I see crazy king, domination or capture the flag pop up on the loading screen. I really don't find those modes fun. All you do is try to avoid combat as much as possible while running from flag to flag, and if the enemy somewhat knows what they're doing and are guarding, for example, while your team is filled with plebs then it just becomes rage inducing.
Imo the only thing BGs have that's an issue is the queue system. Not CP or noCP, that's really whatever imo.
I just wish I could queue for solo instanced pvp without having to go against some full tryhard team screaming at each other on voice comms about whatever *** objective they're doing like it's the ESL grand finals in cs go. That's simply not fun to play against, nobody finds that fun ever. If they do, they're either lying or in a premade.
Before someone goes like "find a premade yourself": If BGs were meant to be played in a premade, I should not be allowed to queue solo to begin with.
Joy_Division wrote: »NBs aren;t going to want to hear this, but they are easily the class that best deals with the no CP.
So ZoS massively nerfs every class such that their power is reliant on a bunch of generic % bonuses and DLC accessible gear. Then ZoS implements a format that keeps the nerfs, takes away the % bonuses, and you need regeneration more than those DLC sets.
Yeah, give me the class that has an escape mechanism independent of power scaling (cloak, teleport), the best innate resource management, and a burst not dependent on gear sets
That would be Sorc... But it lacks the burst it once had. And it honestly makes sense that way, Sorcs and Nightblades are supposed to be offensive classes, the issue right now is that sorcs have very very very powerful defenses but lack offensive power.
Just a side thought and this goes for PvE and PvP; Nightblade is the one class that does a spammable rotation and doesn't require heavy attacks to sustain! Who knew! That's why people like them. And now that Grim has gotten fixes and QoL changes that have been asked for for like over a year, it's a powerful opponent. DK needs like a 1% cost reduction of all it's skills. Sorc needs the damage given back to frags because it was the stun that was problematic, not the damage. And Templar is Templar, it's been left in a dust a bit but is relatively balanced, would be nice if crescent sweep was spell damage and not physical, that change always seemed terrible to me. I don't even want to talk about Wardens
Waffennacht wrote: »Joy_Division wrote: »NBs aren;t going to want to hear this, but they are easily the class that best deals with the no CP.
So ZoS massively nerfs every class such that their power is reliant on a bunch of generic % bonuses and DLC accessible gear. Then ZoS implements a format that keeps the nerfs, takes away the % bonuses, and you need regeneration more than those DLC sets.
Yeah, give me the class that has an escape mechanism independent of power scaling (cloak, teleport), the best innate resource management, and a burst not dependent on gear sets
This. Pretty much. Everyone else stopped playing when they took away CP BG’s. I haven’t queued up since the DB patch landed.
Here's what bothers the @#$& outta me, practically only @Joy_Division voiced their opinion about BGs staying CP. There was a bunch of people making posts saying they wanted no CP, so ZoS made it no CP
NOW the CP crowd comes outta the wood works! Where were they during the plethora of no CP threads??
I don´t know. I´ve never played BGs much but chances of my queuing were higher with CP and i voiced that opinion a couple of times aswell.
Every time it resulted in getting swarmed by nonCP advocators and how my opinion was wrong.
I wouldn´t blame anyone for not voicing an unpopular opinion on these forums. I´m interested to see though if BGs will stay nonCP - because from what i have gathered people do not seem to be overly happy with them currently and queues haven´t really changed.
I know both people who completely avoided cp battlegrounds grounds and people who only played them when CP were enabled.
I played both of them for ~1 month straight and i have very mixed feelings about both.
I hated non cp bgs when i did them to get the 1000 kill achievement with my stamplar mainly because stamblades with procs completely wrecked me and stamwardens roflstomped everything.
I loved non cp when playing in balanced teams because fights against good players didn't took forever but they weren't unfair unless someone was running procs or poisons.
I loved CP BGs because i could finally win fights against cinbri+ whitestreak with a good friend of mine which was impossible before due to procs and poisons.
Also i could handle stamnbs much better or fights were one enemy entered the fight later on because i still had enough resources.
CP BGs sucked however when you had full tank teams which were unkillable and just stacked on objectives. Or when you had completely unbalanced teams.
With them being non cp again i noticed that not many good players go into bgs and 90% of the matches there I can simply roflstomp the enemies because they mostly consist of cp 200 guys with no impen or cp 720 pve players spamming volley or liquid lightning.
Also 3 game modes are really exhausting: Capture the relic almost always ends after 15 min because you have that ridiculous 3 second animation which gets interrupted all the time. And the crazy king game mode can only be won under 15 min when you control all flags as soon as they spawn. So you're stuck in the games for 15 min and depending on your team it simply gets frustrating.
Good points. Whenever I queue for BGs (cp or noCP) I just get so bored and turned off when I see crazy king, domination or capture the flag pop up on the loading screen. I really don't find those modes fun. All you do is try to avoid combat as much as possible while running from flag to flag, and if the enemy somewhat knows what they're doing and are guarding, for example, while your team is filled with plebs then it just becomes rage inducing.
Imo the only thing BGs have that's an issue is the queue system. Not CP or noCP, that's really whatever imo.
I just wish I could queue for solo instanced pvp without having to go against some full tryhard team screaming at each other on voice comms about whatever *** objective they're doing like it's the ESL grand finals in cs go. That's simply not fun to play against, nobody finds that fun ever. If they do, they're either lying or in a premade.
Before someone goes like "find a premade yourself": If BGs were meant to be played in a premade, I should not be allowed to queue solo to begin with.
This would fix so many problems. It would also make the BGs far more competitive, the matches far more interesting, and the skill development of newer players much faster.
Waffennacht wrote: »Joy_Division wrote: »NBs aren;t going to want to hear this, but they are easily the class that best deals with the no CP.
So ZoS massively nerfs every class such that their power is reliant on a bunch of generic % bonuses and DLC accessible gear. Then ZoS implements a format that keeps the nerfs, takes away the % bonuses, and you need regeneration more than those DLC sets.
Yeah, give me the class that has an escape mechanism independent of power scaling (cloak, teleport), the best innate resource management, and a burst not dependent on gear sets
This. Pretty much. Everyone else stopped playing when they took away CP BG’s. I haven’t queued up since the DB patch landed.
Here's what bothers the @#$& outta me, practically only @Joy_Division voiced their opinion about BGs staying CP. There was a bunch of people making posts saying they wanted no CP, so ZoS made it no CP
NOW the CP crowd comes outta the wood works! Where were they during the plethora of no CP threads??
I don´t know. I´ve never played BGs much but chances of my queuing were higher with CP and i voiced that opinion a couple of times aswell.
Every time it resulted in getting swarmed by nonCP advocators and how my opinion was wrong.
I wouldn´t blame anyone for not voicing an unpopular opinion on these forums. I´m interested to see though if BGs will stay nonCP - because from what i have gathered people do not seem to be overly happy with them currently and queues haven´t really changed.
I know both people who completely avoided cp battlegrounds grounds and people who only played them when CP were enabled.
I played both of them for ~1 month straight and i have very mixed feelings about both.
I hated non cp bgs when i did them to get the 1000 kill achievement with my stamplar mainly because stamblades with procs completely wrecked me and stamwardens roflstomped everything.
I loved non cp when playing in balanced teams because fights against good players didn't took forever but they weren't unfair unless someone was running procs or poisons.
I loved CP BGs because i could finally win fights against cinbri+ whitestreak with a good friend of mine which was impossible before due to procs and poisons.
Also i could handle stamnbs much better or fights were one enemy entered the fight later on because i still had enough resources.
CP BGs sucked however when you had full tank teams which were unkillable and just stacked on objectives. Or when you had completely unbalanced teams.
With them being non cp again i noticed that not many good players go into bgs and 90% of the matches there I can simply roflstomp the enemies because they mostly consist of cp 200 guys with no impen or cp 720 pve players spamming volley or liquid lightning.
Also 3 game modes are really exhausting: Capture the relic almost always ends after 15 min because you have that ridiculous 3 second animation which gets interrupted all the time. And the crazy king game mode can only be won under 15 min when you control all flags as soon as they spawn. So you're stuck in the games for 15 min and depending on your team it simply gets frustrating.
Good points. Whenever I queue for BGs (cp or noCP) I just get so bored and turned off when I see crazy king, domination or capture the flag pop up on the loading screen. I really don't find those modes fun. All you do is try to avoid combat as much as possible while running from flag to flag, and if the enemy somewhat knows what they're doing and are guarding, for example, while your team is filled with plebs then it just becomes rage inducing.
Imo the only thing BGs have that's an issue is the queue system. Not CP or noCP, that's really whatever imo.
I just wish I could queue for solo instanced pvp without having to go against some full tryhard team screaming at each other on voice comms about whatever *** objective they're doing like it's the ESL grand finals in cs go. That's simply not fun to play against, nobody finds that fun ever. If they do, they're either lying or in a premade.
Before someone goes like "find a premade yourself": If BGs were meant to be played in a premade, I should not be allowed to queue solo to begin with.
This would fix so many problems. It would also make the BGs far more competitive, the matches far more interesting, and the skill development of newer players much faster.
Agreed. nCP or CP preference aside, everyone agrees that there should have been two ques (premade and solo).
This is also why we think they are having issues with population in BGs, because they would have given us these ques to begin with.
Joy_Division wrote: »Joy_Division wrote: »NBs aren;t going to want to hear this, but they are easily the class that best deals with the no CP.
So ZoS massively nerfs every class such that their power is reliant on a bunch of generic % bonuses and DLC accessible gear. Then ZoS implements a format that keeps the nerfs, takes away the % bonuses, and you need regeneration more than those DLC sets.
Yeah, give me the class that has an escape mechanism independent of power scaling (cloak, teleport), the best innate resource management, and a burst not dependent on gear sets
That would be Sorc... But it lacks the burst it once had. And it honestly makes sense that way, Sorcs and Nightblades are supposed to be offensive classes, the issue right now is that sorcs have very very very powerful defenses but lack offensive power.
Just a side thought and this goes for PvE and PvP; Nightblade is the one class that does a spammable rotation and doesn't require heavy attacks to sustain! Who knew! That's why people like them. And now that Grim has gotten fixes and QoL changes that have been asked for for like over a year, it's a powerful opponent. DK needs like a 1% cost reduction of all it's skills. Sorc needs the damage given back to frags because it was the stun that was problematic, not the damage. And Templar is Templar, it's been left in a dust a bit but is relatively balanced, would be nice if crescent sweep was spell damage and not physical, that change always seemed terrible to me. I don't even want to talk about Wardens
Well, I'll que up a mag sorc for BGs. But you're way exaggerating to claim they have "very very very powerful defenses." Shields are decent 1v1, but when focused in BGs - with smaller shields because no bastion and without the regen to keep them up - sorcs are screwed.
Why not talk about Wardens? Stam warden are crazy strong. Yet Mag wardens are bad if you want to try and kill people as opposed to being be a troll tank.