Originally, the premises behind stamina classes easily achieving higher weapon damage than magicka classes could achieve spell damage was the fact that stamina classes couldn't heal themselves as well as their magicka counterparts.
Lightspeedflashb14_ESO wrote: »Originally, the premises behind stamina classes easily achieving higher weapon damage than magicka classes could achieve spell damage was the fact that stamina classes couldn't heal themselves as well as their magicka counterparts.
This is false. Reason that Stam stacks weapon damage is that mag can stack max magic much higher then they can stack max stam. Average mag build has 40-45k max magic. Average Stam build has 30-35k. Average spell damage unbuffed is around 2.5k and average stam build has 3.5k unbuffed. See how that works? They even out in terms of power because the average skill in the game takes both max stats and the matching damage into account when calulating the damage of the skill.
Before you say anything about the builds that have 6k+ weapon damage, let me tell you about the mag builds that have 60k+ max magic. I personally have 51k max magic on my sorc with 2.1k spell damage unbuffed. This would be higher if zos fixed the mage mundus and the five piece of destruction mastery not scaling with CP, I am missing out on ~800 more magic because of that.
Savos_Saren wrote: »Lightspeedflashb14_ESO wrote: »Originally, the premises behind stamina classes easily achieving higher weapon damage than magicka classes could achieve spell damage was the fact that stamina classes couldn't heal themselves as well as their magicka counterparts.
This is false. Reason that Stam stacks weapon damage is that mag can stack max magic much higher then they can stack max stam. Average mag build has 40-45k max magic. Average Stam build has 30-35k. Average spell damage unbuffed is around 2.5k and average stam build has 3.5k unbuffed. See how that works? They even out in terms of power because the average skill in the game takes both max stats and the matching damage into account when calulating the damage of the skill.
Before you say anything about the builds that have 6k+ weapon damage, let me tell you about the mag builds that have 60k+ max magic. I personally have 51k max magic on my sorc with 2.1k spell damage unbuffed. This would be higher if zos fixed the mage mundus and the five piece of destruction mastery not scaling with CP, I am missing out on ~800 more magic because of that.
Annnnd surprise! It's a sorc. Yeah, I've seen it on NBs, too. I've never seen a DK with 60k+ max magicka, though. I'm sure there's probably some random build out there. Then again, my DK has never had 40k magicka either. I have to stack toward health, magicka, and stamina to be more survivable in Cyrodiil (by using all prismatic enchants).
My heavy armor Stamplar has 37k stamina wearing Ravager and Bone Pirate. It seems that the "averages" are a little off.
Savos_Saren wrote: »Lightspeedflashb14_ESO wrote: »Originally, the premises behind stamina classes easily achieving higher weapon damage than magicka classes could achieve spell damage was the fact that stamina classes couldn't heal themselves as well as their magicka counterparts.
This is false. Reason that Stam stacks weapon damage is that mag can stack max magic much higher then they can stack max stam. Average mag build has 40-45k max magic. Average Stam build has 30-35k. Average spell damage unbuffed is around 2.5k and average stam build has 3.5k unbuffed. See how that works? They even out in terms of power because the average skill in the game takes both max stats and the matching damage into account when calulating the damage of the skill.
Before you say anything about the builds that have 6k+ weapon damage, let me tell you about the mag builds that have 60k+ max magic. I personally have 51k max magic on my sorc with 2.1k spell damage unbuffed. This would be higher if zos fixed the mage mundus and the five piece of destruction mastery not scaling with CP, I am missing out on ~800 more magic because of that.
Annnnd surprise! It's a sorc. Yeah, I've seen it on NBs, too. I've never seen a DK with 60k+ max magicka, though. I'm sure there's probably some random build out there. Then again, my DK has never had 40k magicka either. I have to stack toward health, magicka, and stamina to be more survivable in Cyrodiil (by using all prismatic enchants).
My heavy armor Stamplar has 37k stamina wearing Ravager and Bone Pirate. It seems that the "averages" are a little off.
Lightspeed is right. Mag generally has higher max magicka, with things like mages guild passives etc, wheras stam generally has extra weapon damage, with things like med armour wp buff. This is based mainly off PvE, PvP its a lot more dependant on builds.
With stam builds they can run more damage setups in PvP, mag cannot. I have 40k on my DK with 4 tri glyphs, shackle, valkyn and desert rose, I run the mage stone though.
Amdar_Godkiller wrote: »Savos_Saren wrote: »Lightspeedflashb14_ESO wrote: »Originally, the premises behind stamina classes easily achieving higher weapon damage than magicka classes could achieve spell damage was the fact that stamina classes couldn't heal themselves as well as their magicka counterparts.
This is false. Reason that Stam stacks weapon damage is that mag can stack max magic much higher then they can stack max stam. Average mag build has 40-45k max magic. Average Stam build has 30-35k. Average spell damage unbuffed is around 2.5k and average stam build has 3.5k unbuffed. See how that works? They even out in terms of power because the average skill in the game takes both max stats and the matching damage into account when calulating the damage of the skill.
Before you say anything about the builds that have 6k+ weapon damage, let me tell you about the mag builds that have 60k+ max magic. I personally have 51k max magic on my sorc with 2.1k spell damage unbuffed. This would be higher if zos fixed the mage mundus and the five piece of destruction mastery not scaling with CP, I am missing out on ~800 more magic because of that.
Annnnd surprise! It's a sorc. Yeah, I've seen it on NBs, too. I've never seen a DK with 60k+ max magicka, though. I'm sure there's probably some random build out there. Then again, my DK has never had 40k magicka either. I have to stack toward health, magicka, and stamina to be more survivable in Cyrodiil (by using all prismatic enchants).
My heavy armor Stamplar has 37k stamina wearing Ravager and Bone Pirate. It seems that the "averages" are a little off.
Lightspeed is right. Mag generally has higher max magicka, with things like mages guild passives etc, wheras stam generally has extra weapon damage, with things like med armour wp buff. This is based mainly off PvE, PvP its a lot more dependant on builds.
With stam builds they can run more damage setups in PvP, mag cannot. I have 40k on my DK with 4 tri glyphs, shackle, valkyn and desert rose, I run the mage stone though.
Disagree on the stam being able to run more damage setups in PVP. Stam has to focus too much on recovery for that to be an option because of the ridiculous stamina costs of mitigation: roll dodge cooldown, block cost, constant healing because no damage shield, cost poisons with no purge, etc. Magic on the other hand increases there survivability while simultaneously increasing their damage since damage shields scale with max resources primarily.
Amdar_Godkiller wrote: »Savos_Saren wrote: »Lightspeedflashb14_ESO wrote: »Originally, the premises behind stamina classes easily achieving higher weapon damage than magicka classes could achieve spell damage was the fact that stamina classes couldn't heal themselves as well as their magicka counterparts.
This is false. Reason that Stam stacks weapon damage is that mag can stack max magic much higher then they can stack max stam. Average mag build has 40-45k max magic. Average Stam build has 30-35k. Average spell damage unbuffed is around 2.5k and average stam build has 3.5k unbuffed. See how that works? They even out in terms of power because the average skill in the game takes both max stats and the matching damage into account when calulating the damage of the skill.
Before you say anything about the builds that have 6k+ weapon damage, let me tell you about the mag builds that have 60k+ max magic. I personally have 51k max magic on my sorc with 2.1k spell damage unbuffed. This would be higher if zos fixed the mage mundus and the five piece of destruction mastery not scaling with CP, I am missing out on ~800 more magic because of that.
Annnnd surprise! It's a sorc. Yeah, I've seen it on NBs, too. I've never seen a DK with 60k+ max magicka, though. I'm sure there's probably some random build out there. Then again, my DK has never had 40k magicka either. I have to stack toward health, magicka, and stamina to be more survivable in Cyrodiil (by using all prismatic enchants).
My heavy armor Stamplar has 37k stamina wearing Ravager and Bone Pirate. It seems that the "averages" are a little off.
Lightspeed is right. Mag generally has higher max magicka, with things like mages guild passives etc, wheras stam generally has extra weapon damage, with things like med armour wp buff. This is based mainly off PvE, PvP its a lot more dependant on builds.
With stam builds they can run more damage setups in PvP, mag cannot. I have 40k on my DK with 4 tri glyphs, shackle, valkyn and desert rose, I run the mage stone though.
Disagree on the stam being able to run more damage setups in PVP. Stam has to focus too much on recovery for that to be an option because of the ridiculous stamina costs of mitigation: roll dodge cooldown, block cost, constant healing because no damage shield, cost poisons with no purge, etc. Magic on the other hand increases there survivability while simultaneously increasing their damage since damage shields scale with max resources primarily.
Amdar_Godkiller wrote: »Savos_Saren wrote: »Lightspeedflashb14_ESO wrote: »Originally, the premises behind stamina classes easily achieving higher weapon damage than magicka classes could achieve spell damage was the fact that stamina classes couldn't heal themselves as well as their magicka counterparts.
This is false. Reason that Stam stacks weapon damage is that mag can stack max magic much higher then they can stack max stam. Average mag build has 40-45k max magic. Average Stam build has 30-35k. Average spell damage unbuffed is around 2.5k and average stam build has 3.5k unbuffed. See how that works? They even out in terms of power because the average skill in the game takes both max stats and the matching damage into account when calulating the damage of the skill.
Before you say anything about the builds that have 6k+ weapon damage, let me tell you about the mag builds that have 60k+ max magic. I personally have 51k max magic on my sorc with 2.1k spell damage unbuffed. This would be higher if zos fixed the mage mundus and the five piece of destruction mastery not scaling with CP, I am missing out on ~800 more magic because of that.
Annnnd surprise! It's a sorc. Yeah, I've seen it on NBs, too. I've never seen a DK with 60k+ max magicka, though. I'm sure there's probably some random build out there. Then again, my DK has never had 40k magicka either. I have to stack toward health, magicka, and stamina to be more survivable in Cyrodiil (by using all prismatic enchants).
My heavy armor Stamplar has 37k stamina wearing Ravager and Bone Pirate. It seems that the "averages" are a little off.
Lightspeed is right. Mag generally has higher max magicka, with things like mages guild passives etc, wheras stam generally has extra weapon damage, with things like med armour wp buff. This is based mainly off PvE, PvP its a lot more dependant on builds.
With stam builds they can run more damage setups in PvP, mag cannot. I have 40k on my DK with 4 tri glyphs, shackle, valkyn and desert rose, I run the mage stone though.
Disagree on the stam being able to run more damage setups in PVP. Stam has to focus too much on recovery for that to be an option because of the ridiculous stamina costs of mitigation: roll dodge cooldown, block cost, constant healing because no damage shield, cost poisons with no purge, etc. Magic on the other hand increases there survivability while simultaneously increasing their damage since damage shields scale with max resources primarily.
That isn't true though. Stam builds have better regen on account of 15% lower stamina costs comparatively and better heavy attacks. Shields cost a whole lot and are pretty limited in use if you aren't a sorc/NB, and whilst they do scale, for how shields work under multi target pressure, dodge is more effective.
Only templar has purge reliably, and cost poisons for mag's more expensive skills are a lot more painful, not to mention mist is the mag snare removal, which is a resource abuser for limited immunity. Stam mobility plays a lot in how they work too, the ability to get between LoS is too valuable as a form of damage reduction, something much harder for mag to do.
Look at meta builds for each class. Every mag setup has some kind of sustain set, often lich, desert rose, bloodspawn or at the very least two mixed utility sets with sustain 2/3/4 pieces. Shackle comes to mind. Some classes like magDK often run two. You then see stam builds run two heavier damage sets like ravager+truth. Stamblade Spriggans, agility, master+AS weapons.
Savos_Saren wrote: »Lightspeedflashb14_ESO wrote: »Originally, the premises behind stamina classes easily achieving higher weapon damage than magicka classes could achieve spell damage was the fact that stamina classes couldn't heal themselves as well as their magicka counterparts.
This is false. Reason that Stam stacks weapon damage is that mag can stack max magic much higher then they can stack max stam. Average mag build has 40-45k max magic. Average Stam build has 30-35k. Average spell damage unbuffed is around 2.5k and average stam build has 3.5k unbuffed. See how that works? They even out in terms of power because the average skill in the game takes both max stats and the matching damage into account when calulating the damage of the skill.
Before you say anything about the builds that have 6k+ weapon damage, let me tell you about the mag builds that have 60k+ max magic. I personally have 51k max magic on my sorc with 2.1k spell damage unbuffed. This would be higher if zos fixed the mage mundus and the five piece of destruction mastery not scaling with CP, I am missing out on ~800 more magic because of that.
Annnnd surprise! It's a sorc. Yeah, I've seen it on NBs, too. I've never seen a DK with 60k+ max magicka, though. I'm sure there's probably some random build out there. Then again, my DK has never had 40k magicka either. I have to stack toward health, magicka, and stamina to be more survivable in Cyrodiil (by using all prismatic enchants).
My heavy armor Stamplar has 37k stamina wearing Ravager and Bone Pirate. It seems that the "averages" are a little off.
The only issue I have with stamina vs magicka heals is that for stamina the heals always goes to the caster where as most magicka heals can go to other nearby players instead of the caster.
LonePirate wrote: »The only issue I have with stamina vs magicka heals is that for stamina the heals always goes to the caster where as most magicka heals can go to other nearby players instead of the caster.
Vigor heals every player it’s yellow wave touches and it scales mightily with Stamina. Two players using Vigor can quickly heal everyone in a ball group.
Lightspeedflashb14_ESO wrote: »Savos_Saren wrote: »Lightspeedflashb14_ESO wrote: »Originally, the premises behind stamina classes easily achieving higher weapon damage than magicka classes could achieve spell damage was the fact that stamina classes couldn't heal themselves as well as their magicka counterparts.
This is false. Reason that Stam stacks weapon damage is that mag can stack max magic much higher then they can stack max stam. Average mag build has 40-45k max magic. Average Stam build has 30-35k. Average spell damage unbuffed is around 2.5k and average stam build has 3.5k unbuffed. See how that works? They even out in terms of power because the average skill in the game takes both max stats and the matching damage into account when calulating the damage of the skill.
Before you say anything about the builds that have 6k+ weapon damage, let me tell you about the mag builds that have 60k+ max magic. I personally have 51k max magic on my sorc with 2.1k spell damage unbuffed. This would be higher if zos fixed the mage mundus and the five piece of destruction mastery not scaling with CP, I am missing out on ~800 more magic because of that.
Annnnd surprise! It's a sorc. Yeah, I've seen it on NBs, too. I've never seen a DK with 60k+ max magicka, though. I'm sure there's probably some random build out there. Then again, my DK has never had 40k magicka either. I have to stack toward health, magicka, and stamina to be more survivable in Cyrodiil (by using all prismatic enchants).
My heavy armor Stamplar has 37k stamina wearing Ravager and Bone Pirate. It seems that the "averages" are a little off.
not sure what you are trying to say here, i have no bias for sorcs, i have 10 different toons , on stam one mag of each class, my mag dk has 41k mag, with grothdarr, bsw, 4 piece IE fire staff and vma fire staff back bar. the reason you do not see a dk with 60k is that they dont have a a 8% max magic passive or active skill. so wardens, nb and sorcs are the onlys one you will see getting that much max magic, temps and dks have to make do with 8% less.
my stamplar has 40k stam and 3.5k weapon damage as well, though so my stamplar is a bit on the high end as well. i wear hulkings and Sellitrix with endurance, master daggers and vma bow of course on her.
of course this is all for pve, did not see the op clarify they are talking about pvp. i have no input on pvp.
Savos_Saren wrote: »Lightspeedflashb14_ESO wrote: »Savos_Saren wrote: »Lightspeedflashb14_ESO wrote: »Originally, the premises behind stamina classes easily achieving higher weapon damage than magicka classes could achieve spell damage was the fact that stamina classes couldn't heal themselves as well as their magicka counterparts.
This is false. Reason that Stam stacks weapon damage is that mag can stack max magic much higher then they can stack max stam. Average mag build has 40-45k max magic. Average Stam build has 30-35k. Average spell damage unbuffed is around 2.5k and average stam build has 3.5k unbuffed. See how that works? They even out in terms of power because the average skill in the game takes both max stats and the matching damage into account when calulating the damage of the skill.
Before you say anything about the builds that have 6k+ weapon damage, let me tell you about the mag builds that have 60k+ max magic. I personally have 51k max magic on my sorc with 2.1k spell damage unbuffed. This would be higher if zos fixed the mage mundus and the five piece of destruction mastery not scaling with CP, I am missing out on ~800 more magic because of that.
Annnnd surprise! It's a sorc. Yeah, I've seen it on NBs, too. I've never seen a DK with 60k+ max magicka, though. I'm sure there's probably some random build out there. Then again, my DK has never had 40k magicka either. I have to stack toward health, magicka, and stamina to be more survivable in Cyrodiil (by using all prismatic enchants).
My heavy armor Stamplar has 37k stamina wearing Ravager and Bone Pirate. It seems that the "averages" are a little off.
not sure what you are trying to say here, i have no bias for sorcs, i have 10 different toons , on stam one mag of each class, my mag dk has 41k mag, with grothdarr, bsw, 4 piece IE fire staff and vma fire staff back bar. the reason you do not see a dk with 60k is that they dont have a a 8% max magic passive or active skill. so wardens, nb and sorcs are the onlys one you will see getting that much max magic, temps and dks have to make do with 8% less.
my stamplar has 40k stam and 3.5k weapon damage as well, though so my stamplar is a bit on the high end as well. i wear hulkings and Sellitrix with endurance, master daggers and vma bow of course on her.
of course this is all for pve, did not see the op clarify they are talking about pvp. i have no input on pvp.
Second to last line of my OP- “From a PVP standpoint...”
OP - if you think stamina > magicka, swap to playing stamina. Simples. Don't even need to change toons. If your class isn't great in stamina (or magicka) thats a class issue, not a stam vs magicka one.
Grass is always greener...
https://www.youtube.com/watch?v=4FQOvpO5_QM&feature=youtu.be