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Why is "zerging" frowned upon in this game and other MMORPGs?

  • Malamar1229
    Malamar1229
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    My frustration is the lag it causes but in this game I don't complain much because it's based on zerg vs zerg.
  • eso_lags
    eso_lags
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    Knowledge wrote: »
    jaye63 wrote: »
    My understanding of the definition of zerging in ESO PvP is - a swarm with no skill that results in a lag by button mashing, unskilled players.

    The lack of skill makes it boring and the lag makes it unplayable. At least that's my understanding from listening to people who do PvP and are in the discord channel Im in.

    At the same time my understanding of skill in this game is to run a meta build you farm vDSA or vMA to complete with weapons and gear and then increase all the gear to legendary whilst finding "under geared" players to beat up in Cyrodil and frown upon them if they have any friends assist them.

    The idea that this game requires a lot of "skill" and isn't largely based on dice rolls for hit and crit variables is a joke.

    I was thinking back on this post and realized how ridiculous what you're saying actually is. Lets say you and I are on the same exact build. Same class, same gear, etc.. If you beat me in, lets say, 5/5 fights are you better than me? Are you more skilled than me at that class. Now if you beat me and 3 of my friends, is it safe to assume you are better than all of us?

    Like i said before, most of us solo for a challenge. Most of us have nothing against strategic zergs unless they are chasing us across the map, and a lot of them will leave you alone if they are trying to do something and you arent bothering them. Its the brainless ones that split up to chase you and, some of the time, end up getting killed and ruining what their group was doing. Or if enough come they will 10v1 the person they're chasing.. If thats how people like to play fine but who is going to be happy with that?? And I dont think most people believe that all zerg players are bad. Many good players i know play solo/small group, however i know more than enough good players who zerg. The reason is up to them. If they like it then good. .

    Skill wins in this game, in some situations, and numbers in others. Even still, ive fought 15 bad players at once and won. It just depends on the players in the group and the amount of them.. And sure its less skill now than before one tamriel with lag, procs, and overpowered builds, but it still takes some skill. And even still, relying on others when fighting a smaller amount of players is not needed. Some of us like to play non meta builds, or something other than a stamblade, and solo with them. This game is not as RNG based as you are saying.

    In your last post you said that we get geared to beat up under geared players. Not true. Most of the time i dont even attack people in cyrodil til they attack me (which is not an issue since 99.99% of the time they do). I have seen plenty of people leave bad players alone unless they attack. I like to fight players who think they are good. Them and their friends and win or lose we will both have a good fight. At the end of the day i just think people should do what they want but i will never agree that solo pvp is not the most challenging thing to do in cyrodil.

  • Thannazzar
    Thannazzar
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    Everything is frowned on that stops gankers using their 'preferred playstyle'. Them they winge about pvp population levels when no-one wants to be in cyrodil for them to gank.
  • TelvanniWizard
    TelvanniWizard
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    I like zergs, they give me the sensation of a battlefield. The only problem I see is the performance impact,
  • KochDerDamonen
    KochDerDamonen
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    because it's boring lmao
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • ofSunhold
    ofSunhold
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    Well, in a classical sense (can be classical already?) a zerg is the weak taking down the strong with overwhelming numbers and inconvenience, which is going to annoy the strong. But some of it is people just don't like to lose, and whatever kills us automatically sucks.

    Personally I'm fond of the zerg, in the ungrouped-randoms-doing-stuff-together sense, but there are playstyles I have no respect for and find aggravating. And I gripe about them sometimes. There isn't really any reason those players should care what I think. :)
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Feanor
    Feanor
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    Zerging is when you greatly outnumber your opponent for no real reason. While that is of course a viable strategy most people just complain about getting “zerged” when it’s situations like 10v1 or 40 v10. If the zerg attacks a map objective that’s still fair grounds. But most zergs will chase a solo player over the whole Map with their full raid, and that’s where the complaints about zerging really come from.

    In that situation zerging is just a *** thing to do. Zerging is related to it’s close brethren PvDooring. It’s basically the way of least resistance and effort.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
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  • Dojohoda
    Dojohoda
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    I like the big fights, especially the field fights, in which players are spread out a bit and using several skills and bar swapping like a pro.

    Pew pew ..
    Fan of playing magblade since 2015. (PC NA)
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    -->(((Cyrodiil)))<--
  • Kram8ion
    Kram8ion
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    I'm just tired of the negativity around zerging it's sounding like "if you Zerg too much you'll go blind"
    But everybody does it if you get my drift
    Aussie lag is real!
  • Lysette
    Lysette
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    Kram8ion wrote: »
    I'm just tired of the negativity around zerging it's sounding like "if you Zerg too much you'll go blind"
    But everybody does it if you get my drift

    Yeah, and pretty much everybody complains about the lag issue - this lag will never go away as long as zerging is an often used tactic. To get this resolved it would require different combat mechanics - less AoE which is "healing" or "protective" and more effective AoE, which does damage - then people would spread out, because they wouldnt want to mass die in a zerg.

    Is not going to happen though, Mr. Wrobel like the way in which it works - result: heavy lag - that's just a fact. if you like zergs, then deal with the lag, it won't go away then.
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    Knowledge wrote: »
    Before I start, I define a Zerg as one or more organized raids +PUGs. Furthermore, Cyrodiil was designed for groups of 8 to 24 players fighting in large scale combat.

    That being said, common reasons for,disliking zergs are:
    1. Numerical supriority is all well and good, but at a certain point you start to feel like the 300 Spartans at Thermopylae.
    2. Safety in numbers means that zergs attract players with less skill at PVP, which means that zergs get a reputation for skillless play.
    3. Zergs are less organized and thus less effective than organized groups, meaning they do with weight of numbers what organized groups do with tactics.

    I don't actually hold those complaints myself because when I was new to PVP, zerging and safety in numbers was an important stepping stone to learning how to PVP with an organized raid, and eventually solo and small group play. Cyrodiil is a big place and its hard for a brand new player to be effective without joining up with a group, which often means joining up or following the zerg. I learned a lot from merging in those early days and it gave me a good experience that made me want to become a better PVP player.

    Regardless of whatever reputation you think a zerg is getting whether it be "skilless play" or "intelligently overcoming their enemy" the goal is to win. Despite your reservations about someones ability to play the game, if they are winning none of that matters.

    I get the goal is to win point of view but I would rather be known for my gaming prowess and not my lemming like behaviour. It's like getting into a fist fight with a school mate and mid fight you strip nakid to scare him away, then being confused why ppl don't like you anymore at your school. If you don't care to gain other ppls respect the sure but otherwise I would advise against it
  • Zbigb4life
    Zbigb4life
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    Knowledge wrote: »
    DKsUnite wrote: »
    It destroys the server and causes unplayable fps and lag. I'm sure pepole wouldn't care if that was alleviated. For instance, CU is promising 1000s of people on screen with little performance drops and I'm excited for that. Here, 25 people on screen and everything stops working. Hence why people hate it

    Zenimax isn't really responsible for your PC hardware. I have been in numerous large battles without much lag and play at the highest settings. My FPS will drop to a 40 - 50 range when I encounter a massive zerg fight but that's acceptable. Not everyone shares this issue.

    Euh Zenimax isn't responsible for the lag?????? Yeah sure that's why we console players also have this issue: it's our console and not ZOS' servers.
  • ArchMikem
    ArchMikem
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    Cause people care too much about their ego and get salty when they run into superior numbers and cant make another 1vX montage.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
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  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    Zbigb4life wrote: »
    Knowledge wrote: »
    DKsUnite wrote: »
    It destroys the server and causes unplayable fps and lag. I'm sure pepole wouldn't care if that was alleviated. For instance, CU is promising 1000s of people on screen with little performance drops and I'm excited for that. Here, 25 people on screen and everything stops working. Hence why people hate it

    Zenimax isn't really responsible for your PC hardware. I have been in numerous large battles without much lag and play at the highest settings. My FPS will drop to a 40 - 50 range when I encounter a massive zerg fight but that's acceptable. Not everyone shares this issue.

    Euh Zenimax isn't responsible for the lag?????? Yeah sure that's why we console players also have this issue: it's our console and not ZOS' servers.

    It's definitely your console! This game was never meant to be a console game when it was being developed. I think I remember the original developers said it would hinder the games potential. Because I followed the game through it's development and in preparation for it I got a pc. Consoles inferior to what alot of pc ppl play on that's why they're capped at 30fps but pc isn't capped (you can adjust max fps in user settings) and I get 70 or 80 fps throughout most trials.
  • DKsUnite
    DKsUnite
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    Knowledge wrote: »
    DKsUnite wrote: »
    It destroys the server and causes unplayable fps and lag. I'm sure pepole wouldn't care if that was alleviated. For instance, CU is promising 1000s of people on screen with little performance drops and I'm excited for that. Here, 25 people on screen and everything stops working. Hence why people hate it

    Zenimax isn't really responsible for your PC hardware. I have been in numerous large battles without much lag and play at the highest settings. My FPS will drop to a 40 - 50 range when I encounter a massive zerg fight but that's acceptable. Not everyone shares this issue.

    lol i actually run ESO at 80+ fps so my hardware isn't under scrutiny here. I was more speaking in the broader application, i know alot of people who experience fps drops down into the 10s . In terms of the lag, dont even pretend that doesn't exist....
    Edited by DKsUnite on March 6, 2018 11:15AM
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  • Scorpiodisc
    Scorpiodisc
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    Knowledge wrote: »
    DKsUnite wrote: »
    It destroys the server and causes unplayable fps and lag. I'm sure pepole wouldn't care if that was alleviated. For instance, CU is promising 1000s of people on screen with little performance drops and I'm excited for that. Here, 25 people on screen and everything stops working. Hence why people hate it

    Zenimax isn't really responsible for your PC hardware. I have been in numerous large battles without much lag and play at the highest settings. My FPS will drop to a 40 - 50 range when I encounter a massive zerg fight but that's acceptable. Not everyone shares this issue.

    Post video or it did not happen.
  • Knowledge
    Knowledge
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    itzTJ wrote: »
    Knowledge wrote: »
    jaye63 wrote: »
    My understanding of the definition of zerging in ESO PvP is - a swarm with no skill that results in a lag by button mashing, unskilled players.

    The lack of skill makes it boring and the lag makes it unplayable. At least that's my understanding from listening to people who do PvP and are in the discord channel Im in.

    At the same time my understanding of skill in this game is to run a meta build you farm vDSA or vMA to complete with weapons and gear and then increase all the gear to legendary whilst finding "under geared" players to beat up in Cyrodil and frown upon them if they have any friends assist them.

    The idea that this game requires a lot of "skill" and isn't largely based on dice rolls for hit and crit variables is a joke.

    I was thinking back on this post and realized how ridiculous what you're saying actually is. Lets say you and I are on the same exact build. Same class, same gear, etc.. If you beat me in, lets say, 5/5 fights are you better than me? Are you more skilled than me at that class. Now if you beat me and 3 of my friends, is it safe to assume you are better than all of us?

    Like i said before, most of us solo for a challenge. Most of us have nothing against strategic zergs unless they are chasing us across the map, and a lot of them will leave you alone if they are trying to do something and you arent bothering them. Its the brainless ones that split up to chase you and, some of the time, end up getting killed and ruining what their group was doing. Or if enough come they will 10v1 the person they're chasing.. If thats how people like to play fine but who is going to be happy with that?? And I dont think most people believe that all zerg players are bad. Many good players i know play solo/small group, however i know more than enough good players who zerg. The reason is up to them. If they like it then good. .

    Skill wins in this game, in some situations, and numbers in others. Even still, ive fought 15 bad players at once and won. It just depends on the players in the group and the amount of them.. And sure its less skill now than before one tamriel with lag, procs, and overpowered builds, but it still takes some skill. And even still, relying on others when fighting a smaller amount of players is not needed. Some of us like to play non meta builds, or something other than a stamblade, and solo with them. This game is not as RNG based as you are saying.

    In your last post you said that we get geared to beat up under geared players. Not true. Most of the time i dont even attack people in cyrodil til they attack me (which is not an issue since 99.99% of the time they do). I have seen plenty of people leave bad players alone unless they attack. I like to fight players who think they are good. Them and their friends and win or lose we will both have a good fight. At the end of the day i just think people should do what they want but i will never agree that solo pvp is not the most challenging thing to do in cyrodil.

    Whatever helps you sleep at night.
  • Knowledge
    Knowledge
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    Feanor wrote: »
    Zerging is when you greatly outnumber your opponent for no real reason. While that is of course a viable strategy most people just complain about getting “zerged” when it’s situations like 10v1 or 40 v10. If the zerg attacks a map objective that’s still fair grounds. But most zergs will chase a solo player over the whole Map with their full raid, and that’s where the complaints about zerging really come from.

    In that situation zerging is just a *** thing to do. Zerging is related to it’s close brethren PvDooring. It’s basically the way of least resistance and effort.

    So, there should be some "internet honor" where the zerg stops chasing people or solo people because they don't like it? All is fair in war. Enemy combatant attacked by his opposition. No reason to cry about it.
  • Knowledge
    Knowledge
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    Knowledge wrote: »
    Before I start, I define a Zerg as one or more organized raids +PUGs. Furthermore, Cyrodiil was designed for groups of 8 to 24 players fighting in large scale combat.

    That being said, common reasons for,disliking zergs are:
    1. Numerical supriority is all well and good, but at a certain point you start to feel like the 300 Spartans at Thermopylae.
    2. Safety in numbers means that zergs attract players with less skill at PVP, which means that zergs get a reputation for skillless play.
    3. Zergs are less organized and thus less effective than organized groups, meaning they do with weight of numbers what organized groups do with tactics.

    I don't actually hold those complaints myself because when I was new to PVP, zerging and safety in numbers was an important stepping stone to learning how to PVP with an organized raid, and eventually solo and small group play. Cyrodiil is a big place and its hard for a brand new player to be effective without joining up with a group, which often means joining up or following the zerg. I learned a lot from merging in those early days and it gave me a good experience that made me want to become a better PVP player.

    Regardless of whatever reputation you think a zerg is getting whether it be "skilless play" or "intelligently overcoming their enemy" the goal is to win. Despite your reservations about someones ability to play the game, if they are winning none of that matters.

    I get the goal is to win point of view but I would rather be known for my gaming prowess and not my lemming like behaviour. It's like getting into a fist fight with a school mate and mid fight you strip nakid to scare him away, then being confused why ppl don't like you anymore at your school. If you don't care to gain other ppls respect the sure but otherwise I would advise against it

    If you're trying to get respect or fame from PVPing in a game with random numbers in the background that the better part of the world doesn't care about then...
  • Venom4You
    Venom4You
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    I am actually really concerned for the future of ESO pvp when I read the incredible amount of comments claiming that cyrodiils recent faction zerg action is what the devs had in mind. Its not true.

    When the game came out there was action all over the map. because people spread out and attacked different objectives. mostly that was due to guilds actually attacking keeps and outposts away from their factions random pug zerg. as a result a lot of ungrouped players had the choice of going to different ua locations on the map resulting in multiple „small“ zergs fighting each other all over the palce thereby creating better pvp and map playability.
    today even at primetime we see a maximum of 2-3 fighting signs on the map between freaking faction stacks with most guilds - who could creat new action elsewhere - deliberately stacking with all the random players. this behaviour kills pvp, kills fun, makes most of cyrodiils map completely unused and useless. guilds need to start creating action again. and not just running like lemmings to already existing fights. To be fair - ZOS is also responsible for this development by consistently nerfing coordinated guild play (for all skill levels) and making it very hard for casual guilds to succeed on their own without investing in training. but well guys: you got to adapt - pls.

    when people say the current faction zergs are normal and healthy they obviously didn’t pvp back in 2014-2015. that was good pvp with guilds actively communicating with each other in order to make cyrodiil a fun playing ground. for the love of god...stop saying the current pvp state is alright. people need to change their attitude if cyrodiils pvp is to survive the coming years.
    Aka Crowley

    Member of Zerg Squad (EP/AD - EU)
    Role: Raid Healer
    Main Characters: Majestic Crowley (Warden Healer - EP) / Father Crowley (Templar Healer - AD) / Brother Crowley (Templar Healer - DC)
  • Knowledge
    Knowledge
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    Venom4You wrote: »
    I am actually really concerned for the future of ESO pvp when I read the incredible amount of comments claiming that cyrodiils recent faction zerg action is what the devs had in mind. Its not true.

    When the game came out there was action all over the map. because people spread out and attacked different objectives. mostly that was due to guilds actually attacking keeps and outposts away from their factions random pug zerg. as a result a lot of ungrouped players had the choice of going to different ua locations on the map resulting in multiple „small“ zergs fighting each other all over the palce thereby creating better pvp and map playability.
    today even at primetime we see a maximum of 2-3 fighting signs on the map between freaking faction stacks with most guilds - who could creat new action elsewhere - deliberately stacking with all the random players. this behaviour kills pvp, kills fun, makes most of cyrodiils map completely unused and useless. guilds need to start creating action again. and not just running like lemmings to already existing fights. To be fair - ZOS is also responsible for this development by consistently nerfing coordinated guild play (for all skill levels) and making it very hard for casual guilds to succeed on their own without investing in training. but well guys: you got to adapt - pls.

    when people say the current faction zergs are normal and healthy they obviously didn’t pvp back in 2014-2015. that was good pvp with guilds actively communicating with each other in order to make cyrodiil a fun playing ground. for the love of god...stop saying the current pvp state is alright. people need to change their attitude if cyrodiils pvp is to survive the coming years.

    The PVP is far from dead with Vivec showing three locks during prime time with a healthy queue. If anything, all of these "lemmings" as you call them are keeping the PVP alive. The zergs are a result of larger amounts of people partaking than ever before. This game is growing.
  • ofSunhold
    ofSunhold
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    Knowledge wrote: »
    Feanor wrote: »
    Zerging is when you greatly outnumber your opponent for no real reason. While that is of course a viable strategy most people just complain about getting “zerged” when it’s situations like 10v1 or 40 v10. If the zerg attacks a map objective that’s still fair grounds. But most zergs will chase a solo player over the whole Map with their full raid, and that’s where the complaints about zerging really come from.

    In that situation zerging is just a *** thing to do. Zerging is related to it’s close brethren PvDooring. It’s basically the way of least resistance and effort.

    So, there should be some "internet honor" where the zerg stops chasing people or solo people because they don't like it? All is fair in war. Enemy combatant attacked by his opposition. No reason to cry about it.

    Yes, there should be. Is there always? Clearly not.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Venom4You
    Venom4You
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    Knowledge wrote: »
    Venom4You wrote: »
    I am actually really concerned for the future of ESO pvp when I read the incredible amount of comments claiming that cyrodiils recent faction zerg action is what the devs had in mind. Its not true.

    When the game came out there was action all over the map. because people spread out and attacked different objectives. mostly that was due to guilds actually attacking keeps and outposts away from their factions random pug zerg. as a result a lot of ungrouped players had the choice of going to different ua locations on the map resulting in multiple „small“ zergs fighting each other all over the palce thereby creating better pvp and map playability.
    today even at primetime we see a maximum of 2-3 fighting signs on the map between freaking faction stacks with most guilds - who could creat new action elsewhere - deliberately stacking with all the random players. this behaviour kills pvp, kills fun, makes most of cyrodiils map completely unused and useless. guilds need to start creating action again. and not just running like lemmings to already existing fights. To be fair - ZOS is also responsible for this development by consistently nerfing coordinated guild play (for all skill levels) and making it very hard for casual guilds to succeed on their own without investing in training. but well guys: you got to adapt - pls.

    when people say the current faction zergs are normal and healthy they obviously didn’t pvp back in 2014-2015. that was good pvp with guilds actively communicating with each other in order to make cyrodiil a fun playing ground. for the love of god...stop saying the current pvp state is alright. people need to change their attitude if cyrodiils pvp is to survive the coming years.

    The PVP is far from dead with Vivec showing three locks during prime time with a healthy queue. If anything, all of these "lemmings" as you call them are keeping the PVP alive. The zergs are a result of larger amounts of people partaking than ever before. This game is growing.

    tell me pls. have you seen cyrodiil in 2014-2015? because if you did. I believe you would think differently.

    because compared to the past. cyrodiil is very dead. pvp is dying because todays faction zerg mentality comes not even close to esos original pvp gameplay because in my eyes the individual/guilds absolutely barely account for any success made in the campaign anymore.
    multiple smaller zergs + more objectives -> fun fights, less lag, strategic gameplay.
    Edited by Venom4You on March 6, 2018 12:24PM
    Aka Crowley

    Member of Zerg Squad (EP/AD - EU)
    Role: Raid Healer
    Main Characters: Majestic Crowley (Warden Healer - EP) / Father Crowley (Templar Healer - AD) / Brother Crowley (Templar Healer - DC)
  • mikemacon
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    "Zerging" is usually whined about by players who want small scale engagements.

    Which is not what Cyrodill was designed for. It was designed for up to 400v400v400 medium-to-large scale engagements.

    The super sweaty awesome skill meisters who want the 1v1s should focus on the game mode designed for small engagements - Battlegrounds.
    Edited by mikemacon on March 6, 2018 12:17PM
  • WakeYourGhost
    WakeYourGhost
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    Zerging is frowned on for the same reason [name ability, armor set, or build here] is frowned upon.
    It leads to people staring at a Death Recap trying to find an excuse why they died that satisfies 3 things -
    Pride, Ego, Indignation.

    They can justify their loss if all the odds were against them.
    They can still be great at PvP if the other people didn’t play fair.
    They can deal with defeat as long as they can rage at the injustice they’ve suffered.

    It’s the same reason why so many in this game claim an alliance between their two opposing factions when they start to lose.
    It’s thr same reason so many talk trash about how unskilled the people who have beat them are.

    Edited by WakeYourGhost on March 6, 2018 12:38PM
  • LadyNalcarya
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    1)Lags. Game often crashes when youre near big fights at the keeps. Sure, big fights 50 vs 50 players could be fun if they worked without lags and crashes and if you would be able to use abilities.

    2)No real counterplay. For a zerg player it doesnt matter that their skills dont work half of time, theyre just kinda hanging there. But if you encounter a zerg with a smaller group, you often get terrible lags and cant do anything.

    So yeah, it wouldnt be a problem if we had better servers and if there was some kind of counterplay.
    As for skill arguments, yes, zerging takes no "skill" or knowledge, but its not "frowning upon", its just how it works and I think thats one of the reasons why zergs exist in the first place.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • KeiruNicrom
    KeiruNicrom
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    I feel the major reasoning against zergs is the lack of coordination. A group size above 8 usually means random builds, little to no focus fire, and people spamming a few abilities rather that working through a rotation. This is not always the case but occurs often enough to become the norm.

    Compare these zergs to pve trial groups that have coordinated their builds to compliment or assist each other while also having clear communication in what each player is asked to accomplish. The zerg looks like a mess in comparison and gives it a sense of being lesser, barbaric even. Even compared to the small 4 man pvp groups zergs have less coordination, and compared to solo play which requires planning, combos, timing, etc to be effective a zerg more often than not just gathers numbers and charges in. No planning, no strategy

    Is it a legitimate strategy? Sure. Anything that isnt cheating and gives you a win is legitimate. But then again so is spawn camping in shooters and spawn campers are hated by most.

    Zerging is disliked for the lack of preperation and effort for maximum gains. It is lazy, but effective. Thus those that consider themselves skilled and deticated turn their noses up at the zerg as a lesser or cheap strategy
  • Geroken777
    Geroken777
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    Wars don't have rules. Please learn this.
    The self-righteous shall choke on their sanctimony.
  • Knowledge
    Knowledge
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    I feel the major reasoning against zergs is the lack of coordination. A group size above 8 usually means random builds, little to no focus fire, and people spamming a few abilities rather that working through a rotation. This is not always the case but occurs often enough to become the norm.

    Compare these zergs to pve trial groups that have coordinated their builds to compliment or assist each other while also having clear communication in what each player is asked to accomplish. The zerg looks like a mess in comparison and gives it a sense of being lesser, barbaric even. Even compared to the small 4 man pvp groups zergs have less coordination, and compared to solo play which requires planning, combos, timing, etc to be effective a zerg more often than not just gathers numbers and charges in. No planning, no strategy

    Is it a legitimate strategy? Sure. Anything that isnt cheating and gives you a win is legitimate. But then again so is spawn camping in shooters and spawn campers are hated by most.

    Zerging is disliked for the lack of preperation and effort for maximum gains. It is lazy, but effective. Thus those that consider themselves skilled and deticated turn their noses up at the zerg as a lesser or cheap strategy

    The goal in warfare should be to maximize gains with the least effort possible.

    As Sun Tzu said, "The clever combatant looks to the effect of combined energy, and does not require too much from individuals."
  • LadyNalcarya
    LadyNalcarya
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    Geroken777 wrote: »
    Wars don't have rules. Please learn this.

    Games have rules, though.
    So please, dont use cheats or exploits. :D
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
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