KeiruNicrom wrote: »I feel the major reasoning against zergs is the lack of coordination. A group size above 8 usually means random builds, little to no focus fire, and people spamming a few abilities rather that working through a rotation. This is not always the case but occurs often enough to become the norm.
Compare these zergs to pve trial groups that have coordinated their builds to compliment or assist each other while also having clear communication in what each player is asked to accomplish. The zerg looks like a mess in comparison and gives it a sense of being lesser, barbaric even. Even compared to the small 4 man pvp groups zergs have less coordination, and compared to solo play which requires planning, combos, timing, etc to be effective a zerg more often than not just gathers numbers and charges in. No planning, no strategy
Is it a legitimate strategy? Sure. Anything that isnt cheating and gives you a win is legitimate. But then again so is spawn camping in shooters and spawn campers are hated by most.
Zerging is disliked for the lack of preperation and effort for maximum gains. It is lazy, but effective. Thus those that consider themselves skilled and deticated turn their noses up at the zerg as a lesser or cheap strategy
The goal in warfare should be to maximize gains with the least effort possible.
As Sun Tzu said, "The clever combatant looks to the effect of combined energy, and does not require too much from individuals."
LadyNalcarya wrote: »Geroken777 wrote: »Wars don't have rules. Please learn this.
Games have rules, though.
So please, dont use cheats or exploits.
Just tryhards getting mad because they died in a video game. That's when the word Zerg comes out. Nothing else to it
Numerical superiority can offer you massive advantages in warfare. In pitched battles numbers can turn the tides of a battle or an entire campaign. For this reason it would only make sense for a faction/nation/alliance to outnumber their adversary. Not only does this offer the person with greater numbers a higher probability of winning but it also allows them to reinforce failing positions or positions that would have otherwise be overrun by reinforcing it with auxiliaries. This is true in real life and in games.
Furthermore, this game is all a giant equation. Add more numbers to your equation and you gain a significant edge over your enemy. There is a minor amount of skill in this game with the active combat system but it is not the same as a true active combat game like an FPS title. In this game some attacks land regardless of accuracy to a degree. Some even cover entire positions or areas (AOE). This being said you can overcome the skill of your opponent by overwhelming them with a numerical advantage. This means despite an individuals efforts to hone their skill, gear, and abilities to maximize 1vX efficiency it becomes in vain after a large enough force faces them.
The illusion that "skill" in this game is derived from playing against larger forces with a smaller one is based partly on the belief that the active combat system portrays your personal skill over the numbers or equations in the background. The equations are actually determining fifty to sixty percent of the outcome of the battle. Those wishing to be "elite" or play the role of a "Special Forces Operator" or "Navy Seal" by fighting zergs with smaller amounts of people on purpose or deliberately are not really attaining much and the respect earned is therefore not really deserved.
It is for this reason that I ask the community why not zerg? Why not promote zerging? If you wish to fight fair battles simply play a Battleground Grab Bag match. There's no need to try to modify or tune Cyrodil to be a NAVY SEAL Operator paradise where the community must frown on large numbers. In a war conflicts are often unfair. it is often the sole goal of a commander to outnumber his enemy. So please stop discouraging the mentality of zerging it is a necessity in warfare and Cyrodil is the simulation of the Three Banners War.
It destroys the server and causes unplayable fps and lag. I'm sure pepole wouldn't care if that was alleviated. For instance, CU is promising 1000s of people on screen with little performance drops and I'm excited for that. Here, 25 people on screen and everything stops working. Hence why people hate it
Zenimax isn't really responsible for your PC hardware. I have been in numerous large battles without much lag and play at the highest settings. My FPS will drop to a 40 - 50 range when I encounter a massive zerg fight but that's acceptable. Not everyone shares this issue.
My understanding of the definition of zerging in ESO PvP is - a swarm with no skill that results in a lag by button mashing, unskilled players.
The lack of skill makes it boring and the lag makes it unplayable. At least that's my understanding from listening to people who do PvP and are in the discord channel Im in.
At the same time my understanding of skill in this game is to run a meta build you farm vDSA or vMA to complete with weapons and gear and then increase all the gear to legendary whilst finding "under geared" players to beat up in Cyrodil and frown upon them if they have any friends assist them.
The idea that this game requires a lot of "skill" and isn't largely based on dice rolls for hit and crit variables is a joke.
VaranisArano wrote: »When my faction has one or more organized raids plus PUGs show up at the same objective, its strategic movement in support of our faction to capture an important objective.
When the other faction(s) have one or more organized raids plus PUGs show up at the same objective, they're zerging and should be ashamed of themselves.
CatchMeTrolling wrote: »Pro zergers and pro small scalers are equally toxic, so don’t think you’re completely right either especially with that pretentious/condescending tone. At this point you should know people are allowed to play how they want to.
The biggest issue isn’t that people are actually zerging, it’s how they zerg. Such as chasing someone down from ash to the imperial gate, ult bombing one person then group bag one player, zerg people down then have the nerve to say you suck or t bag you because it took 5 mins for them to kill one player. Small scalers aren’t innocent but don’t act like large scale players are because they’re not.
CatchMeTrolling wrote: »Pro zergers and pro small scalers are equally toxic, so don’t think you’re completely right either especially with that pretentious/condescending tone. At this point you should know people are allowed to play how they want to.
The biggest issue isn’t that people are actually zerging, it’s how they zerg. Such as chasing someone down from ash to the imperial gate, ult bombing one person then group bag one player, zerg people down then have the nerve to say you suck or t bag you because it took 5 mins for them to kill one player. Small scalers aren’t innocent but don’t act like large scale players are because they’re not.
We have recently removed several unnecessary and baiting comments from this thread. If this discussion cannot remain civil and constructive, we will have to consider closing it down. Thank you for your understanding.
CatchMeTrolling wrote: »Pro zergers and pro small scalers are equally toxic, so don’t think you’re completely right either especially with that pretentious/condescending tone. At this point you should know people are allowed to play how they want to.
The biggest issue isn’t that people are actually zerging, it’s how they zerg. Such as chasing someone down from ash to the imperial gate, ult bombing one person then group bag one player, zerg people down then have the nerve to say you suck or t bag you because it took 5 mins for them to kill one player. Small scalers aren’t innocent but don’t act like large scale players are because they’re not.
You have to remember that chasing down a lone wolf with a zerg herd is a strategy in its self. What is happening is the zerg is trying to demoralize that individual from playing which is a valid tactic for winning. The more geared "elite" players that are discouraged into not fighting the easier it is for your faction to win the objectives.
We have to win at any cost and relentlessly chase down all adversaries.
Sandman929 wrote: »CatchMeTrolling wrote: »Pro zergers and pro small scalers are equally toxic, so don’t think you’re completely right either especially with that pretentious/condescending tone. At this point you should know people are allowed to play how they want to.
The biggest issue isn’t that people are actually zerging, it’s how they zerg. Such as chasing someone down from ash to the imperial gate, ult bombing one person then group bag one player, zerg people down then have the nerve to say you suck or t bag you because it took 5 mins for them to kill one player. Small scalers aren’t innocent but don’t act like large scale players are because they’re not.
Some absolutely aren't and they'll just mob and bag anything they come across. As for chasing too long, I try to avoid it, but if a solo player or a small group picks at our heels we'll absolutely turn and run them down. Everyone gets a freebie, but if they keep it up, they're just slowing us down to the larger fight that we're trying to get to and they need to be stopped. IMO a group larger than 10 should be out making their own fights, and avoiding their own factions zergs unless it's needed to dethrone or hold onto Emp. But that isn't everyone's philosophy.
CatchMeTrolling wrote: »Pro zergers and pro small scalers are equally toxic, so don’t think you’re completely right either especially with that pretentious/condescending tone. At this point you should know people are allowed to play how they want to.
The biggest issue isn’t that people are actually zerging, it’s how they zerg. Such as chasing someone down from ash to the imperial gate, ult bombing one person then group bag one player, zerg people down then have the nerve to say you suck or t bag you because it took 5 mins for them to kill one player. Small scalers aren’t innocent but don’t act like large scale players are because they’re not.
You have to remember that chasing down a lone wolf with a zerg herd is a strategy in its self. What is happening is the zerg is trying to demoralize that individual from playing which is a valid tactic for winning. The more geared "elite" players that are discouraged into not fighting the easier it is for your faction to win the objectives.
We have to win at any cost and relentlessly chase down all adversaries.
Geroken777 wrote: »KeiruNicrom wrote: »I feel the major reasoning against zergs is the lack of coordination. A group size above 8 usually means random builds, little to no focus fire, and people spamming a few abilities rather that working through a rotation. This is not always the case but occurs often enough to become the norm.
Compare these zergs to pve trial groups that have coordinated their builds to compliment or assist each other while also having clear communication in what each player is asked to accomplish. The zerg looks like a mess in comparison and gives it a sense of being lesser, barbaric even. Even compared to the small 4 man pvp groups zergs have less coordination, and compared to solo play which requires planning, combos, timing, etc to be effective a zerg more often than not just gathers numbers and charges in. No planning, no strategy
Is it a legitimate strategy? Sure. Anything that isnt cheating and gives you a win is legitimate. But then again so is spawn camping in shooters and spawn campers are hated by most.
Zerging is disliked for the lack of preperation and effort for maximum gains. It is lazy, but effective. Thus those that consider themselves skilled and deticated turn their noses up at the zerg as a lesser or cheap strategy
The goal in warfare should be to maximize gains with the least effort possible.
As Sun Tzu said, "The clever combatant looks to the effect of combined energy, and does not require too much from individuals."
The goal in a warfare is to win the warfare, despite the outcome or what has been used. I'll repeat my previous comment:
War has no rules.
EDIT:LadyNalcarya wrote: »Geroken777 wrote: »Wars don't have rules. Please learn this.
Games have rules, though.
So please, dont use cheats or exploits.
Cheats are a whole another case, this post is about somebody whining that zergs (just like a big army in real life) is overpowered.
People need to stop comparing real life war to video games, it's ridiculous.
You're in a video game, video games are meant to be fun, war is not.
The main objective when playing , is to have fun, not to win. Winning is only a path to obtain fun for most people.
CatchMeTrolling wrote: »Pro zergers and pro small scalers are equally toxic, so don’t think you’re completely right either especially with that pretentious/condescending tone. At this point you should know people are allowed to play how they want to.
The biggest issue isn’t that people are actually zerging, it’s how they zerg. Such as chasing someone down from ash to the imperial gate, ult bombing one person then group bag one player, zerg people down then have the nerve to say you suck or t bag you because it took 5 mins for them to kill one player. Small scalers aren’t innocent but don’t act like large scale players are because they’re not.
You have to remember that chasing down a lone wolf with a zerg herd is a strategy in its self. What is happening is the zerg is trying to demoralize that individual from playing which is a valid tactic for winning. The more geared "elite" players that are discouraged into not fighting the easier it is for your faction to win the objectives.
We have to win at any cost and relentlessly chase down all adversaries.
It destroys the server and causes unplayable fps and lag. I'm sure pepole wouldn't care if that was alleviated. For instance, CU is promising 1000s of people on screen with little performance drops and I'm excited for that. Here, 25 people on screen and everything stops working. Hence why people hate it
Zenimax isn't really responsible for your PC hardware. I have been in numerous large battles without much lag and play at the highest settings. My FPS will drop to a 40 - 50 range when I encounter a massive zerg fight but that's acceptable. Not everyone shares this issue.