It destroys the server and causes unplayable fps and lag. I'm sure pepole wouldn't care if that was alleviated. For instance, CU is promising 1000s of people on screen with little performance drops and I'm excited for that. Here, 25 people on screen and everything stops working. Hence why people hate it
I've been in groups of ~50 in Cyro that were fighting other groups of ~50 and people in my group were complaining the other alliance was 'zerging'. I mean the sheer hypocrisy of it is astounding.
The ability of humans to excuse their own actions while failing to excuse the same actions done by others will never cease to amaze me.
VaranisArano wrote: »Before I start, I define a Zerg as one or more organized raids +PUGs. Furthermore, Cyrodiil was designed for groups of 8 to 24 players fighting in large scale combat.
That being said, common reasons for,disliking zergs are:
1. Numerical supriority is all well and good, but at a certain point you start to feel like the 300 Spartans at Thermopylae.
2. Safety in numbers means that zergs attract players with less skill at PVP, which means that zergs get a reputation for skillless play.
3. Zergs are less organized and thus less effective than organized groups, meaning they do with weight of numbers what organized groups do with tactics.
I don't actually hold those complaints myself because when I was new to PVP, zerging and safety in numbers was an important stepping stone to learning how to PVP with an organized raid, and eventually solo and small group play. Cyrodiil is a big place and its hard for a brand new player to be effective without joining up with a group, which often means joining up or following the zerg. I learned a lot from merging in those early days and it gave me a good experience that made me want to become a better PVP player.
VaranisArano wrote: »Before I start, I define a Zerg as one or more organized raids +PUGs. Furthermore, Cyrodiil was designed for groups of 8 to 24 players fighting in large scale combat.
That being said, common reasons for,disliking zergs are:
1. Numerical supriority is all well and good, but at a certain point you start to feel like the 300 Spartans at Thermopylae.
2. Safety in numbers means that zergs attract players with less skill at PVP, which means that zergs get a reputation for skillless play.
3. Zergs are less organized and thus less effective than organized groups, meaning they do with weight of numbers what organized groups do with tactics.
I don't actually hold those complaints myself because when I was new to PVP, zerging and safety in numbers was an important stepping stone to learning how to PVP with an organized raid, and eventually solo and small group play. Cyrodiil is a big place and its hard for a brand new player to be effective without joining up with a group, which often means joining up or following the zerg. I learned a lot from merging in those early days and it gave me a good experience that made me want to become a better PVP player.
Regardless of whatever reputation you think a zerg is getting whether it be "skilless play" or "intelligently overcoming their enemy" the goal is to win. Despite your reservations about someones ability to play the game, if they are winning none of that matters.
It destroys the server and causes unplayable fps and lag. I'm sure pepole wouldn't care if that was alleviated. For instance, CU is promising 1000s of people on screen with little performance drops and I'm excited for that. Here, 25 people on screen and everything stops working. Hence why people hate it
Zenimax isn't really responsible for your PC hardware. I have been in numerous large battles without much lag and play at the highest settings. My FPS will drop to a 40 - 50 range when I encounter a massive zerg fight but that's acceptable. Not everyone shares this issue.
It destroys the server and causes unplayable fps and lag. I'm sure pepole wouldn't care if that was alleviated. For instance, CU is promising 1000s of people on screen with little performance drops and I'm excited for that. Here, 25 people on screen and everything stops working. Hence why people hate it
newtinmpls wrote: »It destroys the server and causes unplayable fps and lag. I'm sure pepole wouldn't care if that was alleviated. For instance, CU is promising 1000s of people on screen with little performance drops and I'm excited for that. Here, 25 people on screen and everything stops working. Hence why people hate it
Heck, after recent updates I have lag with 4 other people on-screen. And my ridiculously high-end gaming computer was built for this sort of thing.
No other game I play lags like this one.
newtinmpls wrote: »It destroys the server and causes unplayable fps and lag. I'm sure pepole wouldn't care if that was alleviated. For instance, CU is promising 1000s of people on screen with little performance drops and I'm excited for that. Here, 25 people on screen and everything stops working. Hence why people hate it
Heck, after recent updates I have lag with 4 other people on-screen. And my ridiculously high-end gaming computer was built for this sort of thing.
No other game I play lags like this one.
VaranisArano wrote: »That the servers can't always handle zergs and faction stacks isn't really the fault of the zerg and faction stack, but it certainly explains some of the frustration with zergs and faction stacks.
Now, if ZOS could upgrade their hardware so we could actually have large scale combat with multiple groups of 8 to 24 players, I suspect it would be less frustrating dealing with zergs and faction stacks. Its one thing to get mowed down by a mob of opposing players. Its quite another thing to get mowed down while your skills don't work due to lag.
VaranisArano wrote: »VaranisArano wrote: »Before I start, I define a Zerg as one or more organized raids +PUGs. Furthermore, Cyrodiil was designed for groups of 8 to 24 players fighting in large scale combat.
That being said, common reasons for,disliking zergs are:
1. Numerical supriority is all well and good, but at a certain point you start to feel like the 300 Spartans at Thermopylae.
2. Safety in numbers means that zergs attract players with less skill at PVP, which means that zergs get a reputation for skillless play.
3. Zergs are less organized and thus less effective than organized groups, meaning they do with weight of numbers what organized groups do with tactics.
I don't actually hold those complaints myself because when I was new to PVP, zerging and safety in numbers was an important stepping stone to learning how to PVP with an organized raid, and eventually solo and small group play. Cyrodiil is a big place and its hard for a brand new player to be effective without joining up with a group, which often means joining up or following the zerg. I learned a lot from merging in those early days and it gave me a good experience that made me want to become a better PVP player.
Regardless of whatever reputation you think a zerg is getting whether it be "skilless play" or "intelligently overcoming their enemy" the goal is to win. Despite your reservations about someones ability to play the game, if they are winning none of that matters.
To be entirely clear, I don't think zerging is skillless play, but it is certainly something I've heard players say about zerging.
My understanding of the definition of zerging in ESO PvP is - a swarm with no skill that results in a lag by button mashing, unskilled players.
The lack of skill makes it boring and the lag makes it unplayable. At least that's my understanding from listening to people who do PvP and are in the discord channel Im in.