Raise the floor, lower the ceiling, and make players a little more equal in PvP so that actual skill plays a role in who wins.
GrumpyDuckling wrote: »The lack of penalties for large groups standing inside of each other. I vote for less damage and less healing (on an exponential scale) any time more than 4 people are within 7 meters of each other.kypranb14_ESO wrote: »I see tons of people complaining about Zergs. I think we should fix it the same way Planetside 2 did, as they have a similar conquest system.
Friendly fire. Then small groups can watch the big groups kill themselves! Would be great!
Both quoted for truth and insightfulness. However what we need is not friendly fire but a sort of inverse AoE caps where the damage of your AOE abilities is reduced by X amount per ally standing in the radius.
Game balance and proc sets.
We've got Stamdens circling rocks in fury while a horde of potatoes is unknowingly turning them into a 7k weapon damage god of dawnbreaker.
We've got Skoria Magblades/DKs spamming resto/corrosive ults on cooldown because they dont even need a *** damage ult. A meteor drops every 10 seconds for free.
We've got gankblades who never actually fight, they just alchemst ambush incap selene proc scrubs all day.
We've got permablocking magplars in the back mindlessly keeping their group of potatoes afloat with BoL, but when your outnumbered group takes a beating targeting them down, their earthgore procs and all hopes are lost.
The game could have been great, the combat system is like none other, yet this is what the game is now.