Are all of those members actively being part of the guild though or just being online.Kilnerdyne wrote: »For over 6 months now our community guild has had a queue of between 15-30 players waiting to join the guild at any given time, and that's with a 30 day offline policy which I think is quite reasonable in a social guild. 97.6% of the guild were online in the last 30days, 93.6% in the last 2 weeks, 89.6% in the last week, 81% were online in the last 24 hours. This is before the purge for the week which would remove 3 people.
I've been using 50 slots in my friends list to keep track of the users who have signed up for the guild on our website but apart from making another guild would an increase to the limit help to progress our guild further; I think it might definitely. Just wondering what the downsides would be for others and what their opinion on it is; or even if it is possible.
@TurelusI do believe in the past others have said the 500 limit was performance based however, so it's unlikely to increase if that's true.
I don't off hand no, I can dig about when I get a moment and see if I can find something.TurelusI do believe in the past others have said the 500 limit was performance based however, so it's unlikely to increase if that's true.
Do you have maybe some kind of source that confirm that?
Im just interested, because I just don't understand what is a difference between 5k players who are in 10 guild with 500 members limit, and same players being in 5 guilds with 1000 members limit.
TurelusI do believe in the past others have said the 500 limit was performance based however, so it's unlikely to increase if that's true.
Do you have maybe some kind of source that confirm that?
Im just interested, because I just don't understand what is a difference between 5k players who are in 10 guild with 500 members limit, and same players being in 5 guilds with 1000 members limit.
All Guilds/Communities reaching their current limit could grow further.
LFG/LFM/WTB/WTS/WTT chat would increase.
More people getting into Group content is better for ZOS accounting department.
Are all of those members actively being part of the guild though or just being online.Kilnerdyne wrote: »For over 6 months now our community guild has had a queue of between 15-30 players waiting to join the guild at any given time, and that's with a 30 day offline policy which I think is quite reasonable in a social guild. 97.6% of the guild were online in the last 30days, 93.6% in the last 2 weeks, 89.6% in the last week, 81% were online in the last 24 hours. This is before the purge for the week which would remove 3 people.
I've been using 50 slots in my friends list to keep track of the users who have signed up for the guild on our website but apart from making another guild would an increase to the limit help to progress our guild further; I think it might definitely. Just wondering what the downsides would be for others and what their opinion on it is; or even if it is possible.
The problem with have with the multiple guild system is that you can have "activity timers" to check if people have been logging on but that's not to say they're actively invested in that guild. You can have members on every day but do nothing within the guilds they're part of because they have other guilds they play with.
I'm sure you could find slots for people who wanted to join if it was based around guild participation.
I do believe in the past others have said the 500 limit was performance based however, so it's unlikely to increase if that's true.