DaveMoeDee wrote: »More taxes is not much of a pro since people you are bidding against will also have more members. That is just an arms race. The actual benefit would be that larger guilds means less trade guilds since people still only have 5 slots for guilds and the top guilds would fill up more of those slots.
Kilnerdyne wrote: »That's ok, the new 750-1000 member social community guilds would gladly pickup smaller traders more consistently when the larger trading guilds absorb more members.
DaveMoeDee wrote: »It will also be more work for guild leaders since they will have to bid against other guilds also trying to maintain 1000 active members. There will be more turnover, more recruiting.
My only concern is guild bank and guild store performance. With double the members, that would mean double the entries in the guild store and potentially more people accessing the bank and store at the same time.
Kilnerdyne wrote: »Guild history is already capped at a certain amount of data transmitted in the log, if you're running MM, AT or TTC addons then the sales per minute might adversely affect your performance client-side but if the issue is a larger download from the server when logging in & the text data coming from sales/bank deposits, ZOS have 3 billion dollars i'm sure they can afford to setup the capacity to send us a few more packets. There was never any performance benefit from this change touted, but enough performance issues exist already in the gameto make this angle null & void.