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Guild Poll - Raising the limit on Guild member slots

  • Dextail
    Dextail
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    I feel it’s only natural that the game should have a way of increasing the guild cap.

    A flat out guild cap increase would be nice for large guilds.

    But a cap increase could be a way of bringing life to guilds similar to guild tabards and guild traders unlocking at member caps. There could be a guild exp system completing daily’s, trials, worldbosses group quests etc could award guild exp which could increase the guild cap. This could reward active guilds with more member slots
  • Kilnerdyne
    Kilnerdyne
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    Wb to the thread.

    That sounds great Dex tbh, people helping the Guild to grow by doing content. The problem is that it'd probably be way too many alterations to the base game & guild system for the developers to edit versus the amount of extra cash that it'd bring in (basically none). So there'd have to be some incentive for the developers to get paid to make these changes.

    At the moment I can't visualize a patch where they update the guild system, as sad as that is to say. It needed overhaul years ago.

  • DaveMoeDee
    DaveMoeDee
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    More taxes is not much of a pro since people you are bidding against will also have more members. That is just an arms race. The actual benefit would be that larger guilds means less trade guilds since people still only have 5 slots for guilds and the top guilds would fill up more of those slots.

    It will also be more work for guild leaders since they will have to bid against other guilds also trying to maintain 1000 active members. There will be more turnover, more recruiting.

    My only concern is guild bank and guild store performance. With double the members, that would mean double the entries in the guild store and potentially more people accessing the bank and store at the same time.
  • Kilnerdyne
    Kilnerdyne
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    DaveMoeDee wrote: »
    More taxes is not much of a pro since people you are bidding against will also have more members. That is just an arms race. The actual benefit would be that larger guilds means less trade guilds since people still only have 5 slots for guilds and the top guilds would fill up more of those slots.
    Kilnerdyne wrote: »
    That's ok, the new 750-1000 member social community guilds would gladly pickup smaller traders more consistently when the larger trading guilds absorb more members.
    DaveMoeDee wrote: »
    It will also be more work for guild leaders since they will have to bid against other guilds also trying to maintain 1000 active members. There will be more turnover, more recruiting.

    My only concern is guild bank and guild store performance. With double the members, that would mean double the entries in the guild store and potentially more people accessing the bank and store at the same time.
    Kilnerdyne wrote: »
    Guild history is already capped at a certain amount of data transmitted in the log, if you're running MM, AT or TTC addons then the sales per minute might adversely affect your performance client-side but if the issue is a larger download from the server when logging in & the text data coming from sales/bank deposits, ZOS have 3 billion dollars i'm sure they can afford to setup the capacity to send us a few more packets. There was never any performance benefit from this change touted, but enough performance issues exist already in the gameto make this angle null & void.

    But again I'd be more than happy to disable trader once 501 people have entered the guild, leaving the trading guilds to still manage their taxes the way they always have, and still allow the social guilds to expand without anyone worrying about the trading market.
  • NickStern
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    Where is the correct answer eliminate trade guilds?
  • Kilnerdyne
    Kilnerdyne
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    Trading guilds protect us from the problems encountered with global auction houses. Eliminating trading guilds would ease some of the cons of a cap raise but day #1 of the patch i'd login n there'd be a rollback because someone ripped the auction house.
  • MaxTM
    MaxTM
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    I also cant see why we wouldnt want an increase. It's not like problems that would come up at 750 people (e.g.) wouldnt happen at 500 already.

    Then again you could flag guilds as trade guilds which would ruin the spotsniping for random guilds it could pose problems somewhere else down the line but generally i think this would be beneficial too and cap tradeguilds at 500 :)
  • Dextail
    Dextail
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    Personally I don’t increasing the cap ever being a bad thing.

    The top trader guilds stay that way as they attract top traders and can place large bets not because of their member count.

    Similarly more people in a guild shouldn’t cause chat or server lag (in theory) even in peak times. It’s unlikely that everyone will talk at a single time. Ofc more guild management options like slowing chat would be nice.

    I’m more used to clans having the option of going up to 1,000 members from prior games. Never seen a downside to it. It doesn’t force guilds to use all members, it simply allows a much larger community. Which in many situations could be argued as a good thing.

    For example: many top trader guilds have multiple guilds or alliances due to having more members than one guild can use, so have different “tiered” guilds and required sells. Having a increase in guild cap could see these overwhelming dominant guilds semi merge opening up stalls for new guilds.

    Same with social and PvE guilds several I know of are at the member cap and have discussed the idea of opening a second branch which of course brings about its own issues. They would much rather keep people in one place under one chat.
  • Ohtimbar
    Ohtimbar
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    The limit creates headaches for me, my fellow officers and guild members who are short on time to play. Doubling the limit wouldn't solve the problem, but it would at least lessen it for a while, and enable more players to participate in the economy.
    Edited by Ohtimbar on June 14, 2018 9:44PM
    forever stuck in combat
  • malicia
    malicia
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    I’m all for increasing the guild member cap. There is a clear need for it, giving that there are waiting lists to join guilds like LND.

    The arguments about it making social guilds difficult to manage or about guild chat becoming too busy are irrelevant. Nobody will force you to have a 1000 members. A guild always have the choice to self-limit their membership to whatever they want.

    Trading guilds monopolizing the markets are a real problem which may become worse by increasing the membership cap. However, limiting the membership is an ineffective way of managing trade guild power. Ine of ESO’s trading issues is that there is a fixed number of traders set against a (presumed) growing player base. Ghost traders currently increases the players/usable traders ratio, decreasing the accessibility if a trader to the average player. Increasing the guild cap may increase the power of large trading guilds, but it will decrease the player/usable trader ratio, making traders more accessible to the average player.
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  • Gilvoth
    Gilvoth
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    it should be lowered to 50 people, and you should only be allowed 1 guild.

    that's the way it should have been at launch.
  • Hamish999
    Hamish999
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    I'm not to bothered with this, 500 is an alright number, but bigger guilds wouldn't be an issue either.
    But what definitely needs increasing is the guild bank size.
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