@vhozek
I agree with you, they COULD do any number of things, but the question is what is the most likely scenario?
Go around tweaking each and every enemy for no return on their time and resources, or simply nerf the players by changing a few lines of code.
If it was your time and money, which option would you pick? Another thing to ask yourself as a player, are you willing to pay for it?
DosPanchos wrote: »This game doesn't have to go the path of previous mmos. Overland content in Elder Scrolls is what makes this series unique; it's the challenge and exploration. In ESO, however, as soon as a player learns to light attack or heavy attack weave the game melts.
Being a completionist in this game is great, and making overland content more difficult will not take that away simply because the content is WAY too easy in its current state.
Considering the variety of players in this game we should make a compromise: DLC zones should be made increasingly more difficult in order to restore the balance a little more.
@vhozek
I agree with you, they COULD do any number of things, but the question is what is the most likely scenario?
Go around tweaking each and every enemy for no return on their time and resources, or simply nerf the players by changing a few lines of code.
If it was your time and money, which option would you pick? Another thing to ask yourself as a player, are you willing to pay for it?
I'm pretty sure it's much easier than you're trying to make it out to be. I doubt you would have to code every Nix Ox individually when they're all under a certain category unless this game has absurdly terrible devs.
@vhozek
I agree with you, they COULD do any number of things, but the question is what is the most likely scenario?
Go around tweaking each and every enemy for no return on their time and resources, or simply nerf the players by changing a few lines of code.
If it was your time and money, which option would you pick? Another thing to ask yourself as a player, are you willing to pay for it?
I'm pretty sure it's much easier than you're trying to make it out to be. I doubt you would have to code every Nix Ox individually when they're all under a certain category unless this game has absurdly terrible devs.
@vhozek
I agree with you, they COULD do any number of things, but the question is what is the most likely scenario?
Go around tweaking each and every enemy for no return on their time and resources, or simply nerf the players by changing a few lines of code.
If it was your time and money, which option would you pick? Another thing to ask yourself as a player, are you willing to pay for it?
I'm pretty sure it's much easier than you're trying to make it out to be. I doubt you would have to code every Nix Ox individually when they're all under a certain category unless this game has absurdly terrible devs.
I have absolutely no idea how easy or hard coding is, and I'd wager neither do you. Again, there are only what, five classes each with three trees and there are at least ten times that amount of DIFFERENT enemies they would have to change, mud crabs, nix oxes, minotaurs, trolls, wasps, wolves, lions, tigers, bears, bees, and these are just some of the minor enemies off the top of my head, do I really need to go on?
You still haven't answered my questions though so I'll ask again, if it was your business which option would you pick and as a player are you willing to pay for it?
You edited before I noticed so disregard that last couple of lines. Yes, it taks money to make money but I also have experience as an owner and you NEVER invest in anything unless it will make you a profit.
Since time and resources are limited and you can't do both you're saying you would cease producing content that a majority of the consumers will enjoy and pay for in favor of making content only a minority will consume for zero profit?
Gotcha.
One more thing, what business tells you is long term consumers spend the least amount as they already have most of what you are offering. It's new consumers who keep you in the black.
I've been playing over two years now, my spending isn't increasing, in fact it's diminished as I have most if not everything that appeals to me.
Why do you think phone companies and the like offer crazy discounts to new customers while long term customers often get zip? Sure some companies offer long term customers a bone or two to appease them, but nothing like they offer new customers.
Tl:dr- Try looking at things from a BUSINESS perspective, not as a gamer looking for their next fix, that's all I'm saying.
You edited before I noticed so disregard that last couple of lines. Yes, it taks money to make money but I also have experience as an owner and you NEVER invest in anything unless it will make you a profit.
Since time and resources are limited and you can't do both you're saying you would cease producing content that a majority of the consumers will enjoy and pay for in favor of making content only a minority will consume for zero profit?
Gotcha.
One more thing, what business tells you is long term consumers spend the least amount as they already have most of what you are offering. It's new consumers who keep you in the black.
I've been playing over two years now, my spending isn't increasing, in fact it's diminished as I have most if not everything that appeals to me.
Why do you think phone companies and the like offer crazy discounts to new customers while long term customers often get zip? Sure some companies offer long term customers a bone or two to appease them, but nothing like they offer new customers.
Tl:dr- Try looking at things from a BUSINESS perspective, not as a gamer looking for their next fix, that's all I'm saying.
Loyal consumers keep a business afloat. New consumers are a quick buck and they inflate numbers. If you focus on new sales you will only see inflated numbers and no point of direction in your business. One recent example of a company explaining this is Nvidia (or I think AMD), when they talked about how big chunks of 1 time purchases hurt their market when bitcoin miners buy GPUs. It's a common fact that forging loyal consumers will keep your business healthy.
You edited before I noticed so disregard that last couple of lines. Yes, it taks money to make money but I also have experience as an owner and you NEVER invest in anything unless it will make you a profit.
Since time and resources are limited and you can't do both you're saying you would cease producing content that a majority of the consumers will enjoy and pay for in favor of making content only a minority will consume for zero profit?
Gotcha.
One more thing, what business tells you is long term consumers spend the least amount as they already have most of what you are offering. It's new consumers who keep you in the black.
I've been playing over two years now, my spending isn't increasing, in fact it's diminished as I have most if not everything that appeals to me.
Why do you think phone companies and the like offer crazy discounts to new customers while long term customers often get zip? Sure some companies offer long term customers a bone or two to appease them, but nothing like they offer new customers.
Tl:dr- Try looking at things from a BUSINESS perspective, not as a gamer looking for their next fix, that's all I'm saying.
Loyal consumers keep a business afloat. New consumers are a quick buck and they inflate numbers. If you focus on new sales you will only see inflated numbers and no point of direction in your business. One recent example of a company explaining this is Nvidia (or I think AMD), when they talked about how big chunks of 1 time purchases hurt their market when bitcoin miners buy GPUs. It's a common fact that forging loyal consumers will keep your business healthy.
We'll agree to disagree. No point going back and forth as Zos has the data and their actions indicate they agree with my business model.
You edited before I noticed so disregard that last couple of lines. Yes, it taks money to make money but I also have experience as an owner and you NEVER invest in anything unless it will make you a profit.
Since time and resources are limited and you can't do both you're saying you would cease producing content that a majority of the consumers will enjoy and pay for in favor of making content only a minority will consume for zero profit?
Gotcha.
One more thing, what business tells you is long term consumers spend the least amount as they already have most of what you are offering. It's new consumers who keep you in the black.
I've been playing over two years now, my spending isn't increasing, in fact it's diminished as I have most if not everything that appeals to me.
Why do you think phone companies and the like offer crazy discounts to new customers while long term customers often get zip? Sure some companies offer long term customers a bone or two to appease them, but nothing like they offer new customers.
Tl:dr- Try looking at things from a BUSINESS perspective, not as a gamer looking for their next fix, that's all I'm saying.
Loyal consumers keep a business afloat. New consumers are a quick buck and they inflate numbers. If you focus on new sales you will only see inflated numbers and no point of direction in your business. One recent example of a company explaining this is Nvidia (or I think AMD), when they talked about how big chunks of 1 time purchases hurt their market when bitcoin miners buy GPUs. It's a common fact that forging loyal consumers will keep your business healthy.
We'll agree to disagree. No point going back and forth as Zos has the data and their actions indicate they agree with my business model.
Yeah and that's common practice from a scummy business or this just fortifies my theory that they will shut down ESO for good when TES6 is released. Why else would a company rush out sales like this and do little to nothing to maintain existing consumers?
That being said... why not offer a quest that, once completed, grants the player a collectible item that applies a debuff to their damage, mitigation and resources and a buff to gold/exp gain and drop chances (for x hours) when used? That would solve most the issues, without impacting anyone else.
Overworld difficulty doesn't prepare you for the endgame content at all.
With skill advisor people might start playing more viable builds, and have less of an issue clearing quests.
You edited before I noticed so disregard that last couple of lines. Yes, it taks money to make money but I also have experience as an owner and you NEVER invest in anything unless it will make you a profit.
Since time and resources are limited and you can't do both you're saying you would cease producing content that a majority of the consumers will enjoy and pay for in favor of making content only a minority will consume for zero profit?
Gotcha.
One more thing, what business tells you is long term consumers spend the least amount as they already have most of what you are offering. It's new consumers who keep you in the black.
I've been playing over two years now, my spending isn't increasing, in fact it's diminished as I have most if not everything that appeals to me.
Why do you think phone companies and the like offer crazy discounts to new customers while long term customers often get zip? Sure some companies offer long term customers a bone or two to appease them, but nothing like they offer new customers.
Tl:dr- Try looking at things from a BUSINESS perspective, not as a gamer looking for their next fix, that's all I'm saying.
Loyal consumers keep a business afloat. New consumers are a quick buck and they inflate numbers. If you focus on new sales you will only see inflated numbers and no point of direction in your business. One recent example of a company explaining this is Nvidia (or I think AMD), when they talked about how big chunks of 1 time purchases hurt their market when bitcoin miners buy GPUs. It's a common fact that forging loyal consumers will keep your business healthy.
We'll agree to disagree. No point going back and forth as Zos has the data and their actions indicate they agree with my business model.
Yeah and that's common practice from a scummy business or this just fortifies my theory that they will shut down ESO for good when TES6 is released. Why else would a company rush out sales like this and do little to nothing to maintain existing consumers?
Players like yourself are in the minority. Not only are you in the minority, you're a minority that wants something done for free.
How do I come to this conclusion? Less than 2% of players on ps4 who have access to maelstrom arena have completed it. Less than 2%.
That's normal by the way which is super easy. You're on Xbox right? Check and see what the percentage is, bet it's about the same.
How do you explain that? I'll help, the majority just wanna kick back and play a game me thinks.
Believe it to be scummy business practice all you like. How many companies have you run again?
You edited before I noticed so disregard that last couple of lines. Yes, it taks money to make money but I also have experience as an owner and you NEVER invest in anything unless it will make you a profit.
Since time and resources are limited and you can't do both you're saying you would cease producing content that a majority of the consumers will enjoy and pay for in favor of making content only a minority will consume for zero profit?
Gotcha.
One more thing, what business tells you is long term consumers spend the least amount as they already have most of what you are offering. It's new consumers who keep you in the black.
I've been playing over two years now, my spending isn't increasing, in fact it's diminished as I have most if not everything that appeals to me.
Why do you think phone companies and the like offer crazy discounts to new customers while long term customers often get zip? Sure some companies offer long term customers a bone or two to appease them, but nothing like they offer new customers.
Tl:dr- Try looking at things from a BUSINESS perspective, not as a gamer looking for their next fix, that's all I'm saying.
Loyal consumers keep a business afloat. New consumers are a quick buck and they inflate numbers. If you focus on new sales you will only see inflated numbers and no point of direction in your business. One recent example of a company explaining this is Nvidia (or I think AMD), when they talked about how big chunks of 1 time purchases hurt their market when bitcoin miners buy GPUs. It's a common fact that forging loyal consumers will keep your business healthy.
We'll agree to disagree. No point going back and forth as Zos has the data and their actions indicate they agree with my business model.
Yeah and that's common practice from a scummy business or this just fortifies my theory that they will shut down ESO for good when TES6 is released. Why else would a company rush out sales like this and do little to nothing to maintain existing consumers?
Players like yourself are in the minority. Not only are you in the minority, you're a minority that wants something done for free.
How do I come to this conclusion? Less than 2% of players on ps4 who have access to maelstrom arena have completed it. Less than 2%.
That's normal by the way which is super easy. You're on Xbox right? Check and see what the percentage is, bet it's about the same.
How do you explain that? I'll help, the majority just wanna kick back and play a game me thinks.
Believe it to be scummy business practice all you like. How many companies have you run again?
I know that overall I'm in the minority since casual players flood the market way more than non-casuals. My suggestions are an increase of what's already in the game with a few other new stuff. I've also never said I want this game to become challenging, but I do want it to be less braindead and so far almost 50% of the people in this poll think that too.
I have ran 1 business. A bubble tea shop for 3 years. Only reason I no longer did it is because I wanted to go back to school.
Like I also said, I used to be in the top 4 of my sales department at a job I had a couple years back. Shoveling new consumers for a quick buck is bad for business because it inflates numbers. It's only good if used strategically when that inflation is needed, but with the condition that sales are consistently greater than they were before the inflation.
Overworld ONLY.
Dungeons and trials may be balanced but you can only repeat them for so long before it gets boring.
Overland difficulty is fine, I play ESO to relax and enjoy the world and not to be constantly challenged.
That being said... why not offer a quest that, once completed, grants the player a collectible item that applies a debuff to their damage, mitigation and resources and a buff to gold/exp gain and drop chances (for x hours) when used? That would solve most the issues, without impacting anyone else.
Overworld difficulty doesn't prepare you for the endgame content at all.
With skill advisor people might start playing more viable builds, and have less of an issue clearing quests.
No offense dub, but who decides what endgame is for anyone else? My endgame is picking flowers selling those flowers and making millions. I do pvp, but it's for sh*** and giggles. Win/lose I don't care. I run normal trials with my guildmates every weekend, all who are just doing them with anyone who is interested and joking the whole time. Wipe? Who cares? We get it finished in about an hour or so.
I'm a hardcore casual, I can solo tons of dungeons, normal maelstrom is super easy for me and I'm sure I could spank vet if it was something that interested me. I average 5-6 hours a day, have 90% of the Bis gear for all 14 of my toons and just don't care about that type of endgame. Ten years ago? Sure, but as it stands now I'm just playing dress up with my cute Barbie dolls lol.
All I am trying to convey is that everyone plays the same game for different reasons and I'll be damn if I subscribe to the mentality that this and only this is or that, set by someone else is what I should be striving for when playing.
Tl:dr- There is content for everyone, overworld for the questers/role players/casuals, normal dungeons for those looking to get their feet wet and experience a bit harder content and vet content for the hardcore.
What, I'm supposed to spend ten minutes killing a pack of wolves so I then can pick flowers? C'mon let's be reasonable folks. Can us casuals who just want to experience a story and muck around have nothing?