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Do you like the game's difficulty?

  • Vhozek
    Vhozek
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    It's too easy
    Sevn wrote: »
    @vhozek
    I agree with you, they COULD do any number of things, but the question is what is the most likely scenario?

    Go around tweaking each and every enemy for no return on their time and resources, or simply nerf the players by changing a few lines of code.

    If it was your time and money, which option would you pick? Another thing to ask yourself as a player, are you willing to pay for it?

    I'm pretty sure it's much easier than you're trying to make it out to be. I doubt you would have to code every Nix Ox individually when they're all under a certain category unless this game has absurdly terrible devs.

    Also, even if that's the case, you have to spend money to keep making money.
    So yes, I would spend all that time tweaking stuff if I know I'll be able to keep long-term consumers.
    I used to be a sales representative and was among the top 4. One of the most important rules to making more money is to keep long-term consumers and not aim for the quick and easy ones. The ladder not only inflates your sales but it hurts your company as a whole.
    Edited by Vhozek on March 3, 2018 5:44AM
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Doctordarkspawn
    Doctordarkspawn
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    ✭✭✭✭✭
    DosPanchos wrote: »
    This game doesn't have to go the path of previous mmos. Overland content in Elder Scrolls is what makes this series unique; it's the challenge and exploration. In ESO, however, as soon as a player learns to light attack or heavy attack weave the game melts.

    Being a completionist in this game is great, and making overland content more difficult will not take that away simply because the content is WAY too easy in its current state.

    Considering the variety of players in this game we should make a compromise: DLC zones should be made increasingly more difficult in order to restore the balance a little more.

    I think it's hyperbole to say that that once you learn how to light weave the game melts. And the game has never gone in the path of other MMO's, except dark age of camelot. That's what's so frustraiting about it. They insist on taking no queues from anyone else, even good idea's.
  • Sevn
    Sevn
    ✭✭✭✭✭
    There's a balance/It's fine
    Vhozek wrote: »
    Sevn wrote: »
    @vhozek
    I agree with you, they COULD do any number of things, but the question is what is the most likely scenario?

    Go around tweaking each and every enemy for no return on their time and resources, or simply nerf the players by changing a few lines of code.

    If it was your time and money, which option would you pick? Another thing to ask yourself as a player, are you willing to pay for it?

    I'm pretty sure it's much easier than you're trying to make it out to be. I doubt you would have to code every Nix Ox individually when they're all under a certain category unless this game has absurdly terrible devs.

    I have absolutely no idea how easy or hard coding is, and I'd wager neither do you. Again, there are only what, five classes each with three trees and there are at least ten times that amount of DIFFERENT enemies they would have to change, mud crabs, nix oxes, minotaurs, trolls, wasps, wolves, lions, tigers, bears, bees, and these are just some of the minor enemies off the top of my head, do I really need to go on?

    You still haven't answered my questions though so I'll ask again, if it was your business which option would you pick and as a player are you willing to pay for it?
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Vhozek
    Vhozek
    ✭✭✭✭✭
    It's too easy
    Vhozek wrote: »
    Sevn wrote: »
    @vhozek
    I agree with you, they COULD do any number of things, but the question is what is the most likely scenario?

    Go around tweaking each and every enemy for no return on their time and resources, or simply nerf the players by changing a few lines of code.

    If it was your time and money, which option would you pick? Another thing to ask yourself as a player, are you willing to pay for it?

    I'm pretty sure it's much easier than you're trying to make it out to be. I doubt you would have to code every Nix Ox individually when they're all under a certain category unless this game has absurdly terrible devs.
    Sevn wrote: »
    Vhozek wrote: »
    Sevn wrote: »
    @vhozek
    I agree with you, they COULD do any number of things, but the question is what is the most likely scenario?

    Go around tweaking each and every enemy for no return on their time and resources, or simply nerf the players by changing a few lines of code.

    If it was your time and money, which option would you pick? Another thing to ask yourself as a player, are you willing to pay for it?

    I'm pretty sure it's much easier than you're trying to make it out to be. I doubt you would have to code every Nix Ox individually when they're all under a certain category unless this game has absurdly terrible devs.

    I have absolutely no idea how easy or hard coding is, and I'd wager neither do you. Again, there are only what, five classes each with three trees and there are at least ten times that amount of DIFFERENT enemies they would have to change, mud crabs, nix oxes, minotaurs, trolls, wasps, wolves, lions, tigers, bears, bees, and these are just some of the minor enemies off the top of my head, do I really need to go on?

    You still haven't answered my questions though so I'll ask again, if it was your business which option would you pick and as a player are you willing to pay for it?

    I did answer. I said I would do it because you need to spend money to keep making money.
    Aiming for new consumers, selling them an illusion for a quick buck, and isolating them once they get past it is not healthy for business.
    One of the rules of business is to keep long-term consumers since they are the most important element of your foundation.

    What I think ZoS and many other companies are doing is prioritizing new consumers (since there's 7 billion options), charging them multiple dollars (to not only make 7 billion dollars), and aiming to keep at least 50% of these as long-term consumers.
    Edited by Vhozek on March 3, 2018 6:05AM
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Sevn
    Sevn
    ✭✭✭✭✭
    There's a balance/It's fine
    You edited before I noticed so disregard that last couple of lines. Yes, it taks money to make money but I also have experience as an owner and you NEVER invest in anything unless it will make you a profit.

    Since time and resources are limited and you can't do both you're saying you would cease producing content that a majority of the consumers will enjoy and pay for in favor of making content only a minority will consume for zero profit?

    Gotcha.

    One more thing, what business tells you is long term consumers spend the least amount as they already have most of what you are offering. It's new consumers who keep you in the black.

    I've been playing over two years now, my spending isn't increasing, in fact it's diminished as I have most if not everything that appeals to me.

    Why do you think phone companies and the like offer crazy discounts to new customers while long term customers often get zip? Sure some companies offer long term customers a bone or two to appease them, but nothing like they offer new customers.

    Tl:dr- Try looking at things from a BUSINESS perspective, not as a gamer looking for their next fix, that's all I'm saying.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • central_scrutinizer
    It's too easy
    Not in almost any of the overland content. It's mostly all trivial since one-tamriel at any level once you have some cp's.
    And most normal dungeons are very easily overpowered by any reasonably well put-together character. But that's more of a result of mixing high levels with lowbies/newbies.
  • Vhozek
    Vhozek
    ✭✭✭✭✭
    It's too easy
    Sevn wrote: »
    You edited before I noticed so disregard that last couple of lines. Yes, it taks money to make money but I also have experience as an owner and you NEVER invest in anything unless it will make you a profit.

    Since time and resources are limited and you can't do both you're saying you would cease producing content that a majority of the consumers will enjoy and pay for in favor of making content only a minority will consume for zero profit?

    Gotcha.

    One more thing, what business tells you is long term consumers spend the least amount as they already have most of what you are offering. It's new consumers who keep you in the black.

    I've been playing over two years now, my spending isn't increasing, in fact it's diminished as I have most if not everything that appeals to me.

    Why do you think phone companies and the like offer crazy discounts to new customers while long term customers often get zip? Sure some companies offer long term customers a bone or two to appease them, but nothing like they offer new customers.

    Tl:dr- Try looking at things from a BUSINESS perspective, not as a gamer looking for their next fix, that's all I'm saying.

    Loyal consumers keep a business afloat. New consumers are a quick buck and they inflate numbers. If you focus on new sales you will only see inflated numbers and no point of direction in your business. One recent example of a company explaining this is Nvidia (or I think AMD), when they talked about how big chunks of 1 time purchases hurt their market when bitcoin miners buy GPUs. It's a common fact that forging loyal consumers will keep your business healthy.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Bbsample197
    Bbsample197
    ✭✭✭✭
    There's a balance/It's fine
    its fine, i mean i havent mastered VMA yet so theres that its still hard for me considering i have a constant 300ms ping
  • Sevn
    Sevn
    ✭✭✭✭✭
    There's a balance/It's fine
    Vhozek wrote: »
    Sevn wrote: »
    You edited before I noticed so disregard that last couple of lines. Yes, it taks money to make money but I also have experience as an owner and you NEVER invest in anything unless it will make you a profit.

    Since time and resources are limited and you can't do both you're saying you would cease producing content that a majority of the consumers will enjoy and pay for in favor of making content only a minority will consume for zero profit?

    Gotcha.

    One more thing, what business tells you is long term consumers spend the least amount as they already have most of what you are offering. It's new consumers who keep you in the black.

    I've been playing over two years now, my spending isn't increasing, in fact it's diminished as I have most if not everything that appeals to me.

    Why do you think phone companies and the like offer crazy discounts to new customers while long term customers often get zip? Sure some companies offer long term customers a bone or two to appease them, but nothing like they offer new customers.

    Tl:dr- Try looking at things from a BUSINESS perspective, not as a gamer looking for their next fix, that's all I'm saying.

    Loyal consumers keep a business afloat. New consumers are a quick buck and they inflate numbers. If you focus on new sales you will only see inflated numbers and no point of direction in your business. One recent example of a company explaining this is Nvidia (or I think AMD), when they talked about how big chunks of 1 time purchases hurt their market when bitcoin miners buy GPUs. It's a common fact that forging loyal consumers will keep your business healthy.

    We'll agree to disagree. No point going back and forth as Zos has the data and their actions indicate they agree with my business model.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Vhozek
    Vhozek
    ✭✭✭✭✭
    It's too easy
    Sevn wrote: »
    Vhozek wrote: »
    Sevn wrote: »
    You edited before I noticed so disregard that last couple of lines. Yes, it taks money to make money but I also have experience as an owner and you NEVER invest in anything unless it will make you a profit.

    Since time and resources are limited and you can't do both you're saying you would cease producing content that a majority of the consumers will enjoy and pay for in favor of making content only a minority will consume for zero profit?

    Gotcha.

    One more thing, what business tells you is long term consumers spend the least amount as they already have most of what you are offering. It's new consumers who keep you in the black.

    I've been playing over two years now, my spending isn't increasing, in fact it's diminished as I have most if not everything that appeals to me.

    Why do you think phone companies and the like offer crazy discounts to new customers while long term customers often get zip? Sure some companies offer long term customers a bone or two to appease them, but nothing like they offer new customers.

    Tl:dr- Try looking at things from a BUSINESS perspective, not as a gamer looking for their next fix, that's all I'm saying.

    Loyal consumers keep a business afloat. New consumers are a quick buck and they inflate numbers. If you focus on new sales you will only see inflated numbers and no point of direction in your business. One recent example of a company explaining this is Nvidia (or I think AMD), when they talked about how big chunks of 1 time purchases hurt their market when bitcoin miners buy GPUs. It's a common fact that forging loyal consumers will keep your business healthy.

    We'll agree to disagree. No point going back and forth as Zos has the data and their actions indicate they agree with my business model.

    Yeah and that's common practice from a scummy business or this just fortifies my theory that they will shut down ESO for good when TES6 is released. Why else would a company rush out sales like this and do little to nothing to maintain existing consumers?
    Edited by Vhozek on March 3, 2018 7:09AM
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's too easy
    Way too easy. I'd prefer the level of difficulty old Cadwell's silver/gold had.

    But then i understand the game has to be balanced in such a way that it is fun for the most people playing it, so i'm OK with the status quo.
  • Sevn
    Sevn
    ✭✭✭✭✭
    There's a balance/It's fine
    Vhozek wrote: »
    Sevn wrote: »
    Vhozek wrote: »
    Sevn wrote: »
    You edited before I noticed so disregard that last couple of lines. Yes, it taks money to make money but I also have experience as an owner and you NEVER invest in anything unless it will make you a profit.

    Since time and resources are limited and you can't do both you're saying you would cease producing content that a majority of the consumers will enjoy and pay for in favor of making content only a minority will consume for zero profit?

    Gotcha.

    One more thing, what business tells you is long term consumers spend the least amount as they already have most of what you are offering. It's new consumers who keep you in the black.

    I've been playing over two years now, my spending isn't increasing, in fact it's diminished as I have most if not everything that appeals to me.

    Why do you think phone companies and the like offer crazy discounts to new customers while long term customers often get zip? Sure some companies offer long term customers a bone or two to appease them, but nothing like they offer new customers.

    Tl:dr- Try looking at things from a BUSINESS perspective, not as a gamer looking for their next fix, that's all I'm saying.

    Loyal consumers keep a business afloat. New consumers are a quick buck and they inflate numbers. If you focus on new sales you will only see inflated numbers and no point of direction in your business. One recent example of a company explaining this is Nvidia (or I think AMD), when they talked about how big chunks of 1 time purchases hurt their market when bitcoin miners buy GPUs. It's a common fact that forging loyal consumers will keep your business healthy.

    We'll agree to disagree. No point going back and forth as Zos has the data and their actions indicate they agree with my business model.

    Yeah and that's common practice from a scummy business or this just fortifies my theory that they will shut down ESO for good when TES6 is released. Why else would a company rush out sales like this and do little to nothing to maintain existing consumers?

    Players like yourself are in the minority. Not only are you in the minority, you're a minority that wants something done for free.

    How do I come to this conclusion? Less than 2% of players on ps4 who have access to maelstrom arena have completed it. Less than 2%.

    That's normal by the way which is super easy. You're on Xbox right? Check and see what the percentage is, bet it's about the same.

    How do you explain that? I'll help, the majority just wanna kick back and play a game me thinks.

    Believe it to be scummy business practice all you like. How many companies have you run again?

    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • ForfiniteStories
    ForfiniteStories
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    Leveling experience is too easy. Craglorn is too difficult. Light Armor sucks.
  • Kendaric
    Kendaric
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    ✭✭
    There's a balance/It's fine
    Hate to quote myself, but...
    Kendaric wrote: »
    That being said... why not offer a quest that, once completed, grants the player a collectible item that applies a debuff to their damage, mitigation and resources and a buff to gold/exp gain and drop chances (for x hours) when used? That would solve most the issues, without impacting anyone else.

    That's an easy to implement solution to increase difficulty for those who want it.

    Other options would be:

    Bringing back softcaps
    Having resources not affect your damage
    Changing mobs to have greater resistances/vulnerabilities to certain types of damage

      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • Dubhliam
      Dubhliam
      ✭✭✭✭✭
      It's too easy
      Overworld difficulty doesn't prepare you for the endgame content at all.

      With skill advisor people might start playing more viable builds, and have less of an issue clearing quests.
      >>>Detailed Justice System Concept thread<<<
    • Sevn
      Sevn
      ✭✭✭✭✭
      There's a balance/It's fine
      Dubhliam wrote: »
      Overworld difficulty doesn't prepare you for the endgame content at all.

      With skill advisor people might start playing more viable builds, and have less of an issue clearing quests.

      No offense dub, but who decides what endgame is for anyone else? My endgame is picking flowers selling those flowers and making millions. I do pvp, but it's for sh*** and giggles. Win/lose I don't care. I run normal trials with my guildmates every weekend, all who are just doing them with anyone who is interested and joking the whole time. Wipe? Who cares? We get it finished in about an hour or so.

      I'm a hardcore casual, I can solo tons of dungeons, normal maelstrom is super easy for me and I'm sure I could spank vet if it was something that interested me. I average 5-6 hours a day, have 90% of the Bis gear for all 14 of my toons and just don't care about that type of endgame. Ten years ago? Sure, but as it stands now I'm just playing dress up with my cute Barbie dolls lol.

      All I am trying to convey is that everyone plays the same game for different reasons and I'll be damn if I subscribe to the mentality that this and only this is or that, set by someone else is what I should be striving for when playing.

      Tl:dr- There is content for everyone, overworld for the questers/role players/casuals, normal dungeons for those looking to get their feet wet and experience a bit harder content and vet content for the hardcore.

      What, I'm supposed to spend ten minutes killing a pack of wolves so I then can pick flowers? C'mon let's be reasonable folks. Can us casuals who just want to experience a story and muck around have nothing?
      There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
      -Hemingway
    • zyk
      zyk
      ✭✭✭✭✭
      ✭✭✭✭✭
      It's too easy
      For my tastes, I preferred the original VR difficulty before it was first nerfed during the summer of 2014. 1-50 was always easy, but at VR1 you actually had to L2P to solo overland PVE. At least as a stamina build. (one could argue that using a stam build then was a L2P failure.)

      I preferred normal dungeons (for soloing) when they were still difficult enough for mechanics to matter. I want to say that the vet DLC dungeons have a decent difficulty level, but my pvp guildmates and I would cruise through them even though we all know we sucked at PVE and had bad PVE builds -- because we almost never played PVE. Most vet non-DLC dungeons aren't currently super difficult -- but tedious -- to solo.

      I preferred the original Craglorn. I think some Craglorn delves used to be more difficult than non-DLC vet dungeons are now.

      I liked vMA best during 2.2. I do not enjoy it now. It's really boring.

      When content is too easy, I actually hate doing it. If I do not feel challenged at all, it is a chore to me. Games are fun for me because I enjoy problem solving.

      I don't think increasing the difficulty sliders is the answer though. I think ZOS needs to overhaul the NPC AI to be a little more fuzzy, less predictable and more interesting to fight. In single player TES games and games like Far Cry, the relatively clever AI creates endless replay opportunities.

      I do not mean to be offensive to anybody. This is simply what I prefer. I do not consider myself an amazing gamer, elitist or anything of the sort. I'm just a gamer. I think most games used to be, fundamentally, about problem solving in different ways and that used to be part of the gamer identity.
      Edited by zyk on March 3, 2018 11:09AM
    • crjs1
      crjs1
      ✭✭✭✭✭
      There's a balance/It's fine
      It’s just fine - I like overland being fairly stress free, I play the quests for the story mainly. Vet dungeons and trials are great hard content if I looking for a challenge. The difference between normal and vet (especially DLC) dungeons is a bit jarring though.
    • Vhozek
      Vhozek
      ✭✭✭✭✭
      It's too easy
      Sevn wrote: »
      Vhozek wrote: »
      Sevn wrote: »
      Vhozek wrote: »
      Sevn wrote: »
      You edited before I noticed so disregard that last couple of lines. Yes, it taks money to make money but I also have experience as an owner and you NEVER invest in anything unless it will make you a profit.

      Since time and resources are limited and you can't do both you're saying you would cease producing content that a majority of the consumers will enjoy and pay for in favor of making content only a minority will consume for zero profit?

      Gotcha.

      One more thing, what business tells you is long term consumers spend the least amount as they already have most of what you are offering. It's new consumers who keep you in the black.

      I've been playing over two years now, my spending isn't increasing, in fact it's diminished as I have most if not everything that appeals to me.

      Why do you think phone companies and the like offer crazy discounts to new customers while long term customers often get zip? Sure some companies offer long term customers a bone or two to appease them, but nothing like they offer new customers.

      Tl:dr- Try looking at things from a BUSINESS perspective, not as a gamer looking for their next fix, that's all I'm saying.

      Loyal consumers keep a business afloat. New consumers are a quick buck and they inflate numbers. If you focus on new sales you will only see inflated numbers and no point of direction in your business. One recent example of a company explaining this is Nvidia (or I think AMD), when they talked about how big chunks of 1 time purchases hurt their market when bitcoin miners buy GPUs. It's a common fact that forging loyal consumers will keep your business healthy.

      We'll agree to disagree. No point going back and forth as Zos has the data and their actions indicate they agree with my business model.

      Yeah and that's common practice from a scummy business or this just fortifies my theory that they will shut down ESO for good when TES6 is released. Why else would a company rush out sales like this and do little to nothing to maintain existing consumers?

      Players like yourself are in the minority. Not only are you in the minority, you're a minority that wants something done for free.

      How do I come to this conclusion? Less than 2% of players on ps4 who have access to maelstrom arena have completed it. Less than 2%.

      That's normal by the way which is super easy. You're on Xbox right? Check and see what the percentage is, bet it's about the same.

      How do you explain that? I'll help, the majority just wanna kick back and play a game me thinks.

      Believe it to be scummy business practice all you like. How many companies have you run again?

      I know that overall I'm in the minority since casual players flood the market way more than non-casuals. My suggestions are an increase of what's already in the game with a few other new stuff. I've also never said I want this game to become challenging, but I do want it to be less braindead and so far almost 50% of the people in this poll think that too.

      I have ran 1 business. A bubble tea shop for 3 years. Only reason I no longer did it is because I wanted to go back to school.
      Like I also said, I used to be in the top 4 of my sales department at a job I had a couple years back. Shoveling new consumers for a quick buck is bad for business because it inflates numbers. It's only good if used strategically when that inflation is needed, but with the condition that sales are consistently greater than they were before the inflation.
      Edited by Vhozek on March 3, 2018 10:58AM
      𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
    • Sevn
      Sevn
      ✭✭✭✭✭
      There's a balance/It's fine
      Vhozek wrote: »
      Sevn wrote: »
      Vhozek wrote: »
      Sevn wrote: »
      Vhozek wrote: »
      Sevn wrote: »
      You edited before I noticed so disregard that last couple of lines. Yes, it taks money to make money but I also have experience as an owner and you NEVER invest in anything unless it will make you a profit.

      Since time and resources are limited and you can't do both you're saying you would cease producing content that a majority of the consumers will enjoy and pay for in favor of making content only a minority will consume for zero profit?

      Gotcha.

      One more thing, what business tells you is long term consumers spend the least amount as they already have most of what you are offering. It's new consumers who keep you in the black.

      I've been playing over two years now, my spending isn't increasing, in fact it's diminished as I have most if not everything that appeals to me.

      Why do you think phone companies and the like offer crazy discounts to new customers while long term customers often get zip? Sure some companies offer long term customers a bone or two to appease them, but nothing like they offer new customers.

      Tl:dr- Try looking at things from a BUSINESS perspective, not as a gamer looking for their next fix, that's all I'm saying.

      Loyal consumers keep a business afloat. New consumers are a quick buck and they inflate numbers. If you focus on new sales you will only see inflated numbers and no point of direction in your business. One recent example of a company explaining this is Nvidia (or I think AMD), when they talked about how big chunks of 1 time purchases hurt their market when bitcoin miners buy GPUs. It's a common fact that forging loyal consumers will keep your business healthy.

      We'll agree to disagree. No point going back and forth as Zos has the data and their actions indicate they agree with my business model.

      Yeah and that's common practice from a scummy business or this just fortifies my theory that they will shut down ESO for good when TES6 is released. Why else would a company rush out sales like this and do little to nothing to maintain existing consumers?

      Players like yourself are in the minority. Not only are you in the minority, you're a minority that wants something done for free.

      How do I come to this conclusion? Less than 2% of players on ps4 who have access to maelstrom arena have completed it. Less than 2%.

      That's normal by the way which is super easy. You're on Xbox right? Check and see what the percentage is, bet it's about the same.

      How do you explain that? I'll help, the majority just wanna kick back and play a game me thinks.

      Believe it to be scummy business practice all you like. How many companies have you run again?

      I know that overall I'm in the minority since casual players flood the market way more than non-casuals. My suggestions are an increase of what's already in the game with a few other new stuff. I've also never said I want this game to become challenging, but I do want it to be less braindead and so far almost 50% of the people in this poll think that too.

      I have ran 1 business. A bubble tea shop for 3 years. Only reason I no longer did it is because I wanted to go back to school.
      Like I also said, I used to be in the top 4 of my sales department at a job I had a couple years back. Shoveling new consumers for a quick buck is bad for business because it inflates numbers. It's only good if used strategically when that inflation is needed, but with the condition that sales are consistently greater than they were before the inflation.

      You are misinterpreting the data. Almost all of us agree that overworld is easy, for us, the experienced and knowledgeable gamer. No one disputes this. What you are leaving out while boasting about 50% is a lot of those voters also stated that they also realize there are tons of players who aren't as good as us and overworld should remain unchanged.
      Go back and read what they posted, not just how they voted.

      The business question was rhetorical, as I stated earlier, no need going back and forth on how to run a successful business. You were #4, I was #1. You ran a small business for 3 years, I've ran several for 25 years, passed them on to my children and are still successful. There's just no need to go back and forth.

      Let's stick to eso. By the way, did you ever get a chance to solo that vet dungeon? Looking forward to that vid!
      Edited by Sevn on March 3, 2018 7:23PM
      There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
      -Hemingway
    • generalmyrick
      generalmyrick
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      There's a balance/It's fine
      i wish vet trials were easier so i wouldn't have to bend over for a trials guild

      and

      the other content in the game is too easy.
      "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

      Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
      Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

      Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

      Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
    • Jayman1000
      Jayman1000
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      It's too easy
      Vhozek wrote: »
      Overworld ONLY.
      Dungeons and trials may be balanced but you can only repeat them for so long before it gets boring.

      No it's way to easy. It's come to the point where you can solo dolmens with your eyes closed. Even many world bosses can usually be soloed, even if you are not very skilled or not well geared. then you have the regular trash mobs in the world and in delves that are so ridiculously easy that it's almost unbelievable. But I guess that is what "casual" means.
      Edited by Jayman1000 on March 3, 2018 6:53PM
    • TheShadowScout
      TheShadowScout
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      There's a balance/It's fine
      The overland content may be a bit too easy, but that's all right as it helps newer players to ease into the game.

      Those looking for more of a challenge can find it in soloing public dungeons or other groupy content like the unchanged parts of craglorn... and of course, Maelstrom arena...

      And then... there is soloing full dungeons for those who are good enough, and the gankfest that is Imperial City for the gankmasters... and trials for those with lots of friends... and the overland bossfights

      I myself sometimes wish the overland content was a bit more challenging...

      But I guess the issue is to balance making content that is challenging for th super-effective builds with making content that the average asual builds can also enjoy...
    • f047ys3v3n
      f047ys3v3n
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      It's too easy
      Way, Way, Way, to easy. It leads to people just not learning even the most basic things before heading into dungeons. They then wet themselves and complain about it.
      I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
    • Tholian1
      Tholian1
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      There's a balance/It's fine
      I think the difficulty is fine, but then, I am the type of player that will set games to the easiest difficulty so I can take my time exploring and progressing through the story with minimal stress. I do try to solo group dungeons when I want to challenge myself and I still haven’t completed vMA. That quickly reminds me of just how difficult the game can be. I think the different types of content make the game as balanced as it can be for the different levels of difficulty or stress a player wishes to experience.
      PS4 Pro NA
    • exeeter702
      exeeter702
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      It's too easy
      I personally find the overworld too easy. I enjoy an mmo landscape that has actual concequence and danger, so my characters earned strength and progression is in at least some way taxed.

      When done organically, it enriches the game world and makes players appreciate amd respect it more. When done poorly, i only serves as an arbitrary stat gateway.

      And instanced challenges lend no breadth to an mmos foundation in regards to overland.
    • exeeter702
      exeeter702
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      It's too easy
      Kendaric wrote: »
      Overland difficulty is fine, I play ESO to relax and enjoy the world and not to be constantly challenged.

      That being said... why not offer a quest that, once completed, grants the player a collectible item that applies a debuff to their damage, mitigation and resources and a buff to gold/exp gain and drop chances (for x hours) when used? That would solve most the issues, without impacting anyone else.

      Because without a mob taging system in place which eso does not have, your proposed suggestion would be grossly easy to game since nothing is stopping max cp players without said enabled limitations from trivializing the encounters for expediting exp and reward gains for said player with the limitations enabled.
    • exeeter702
      exeeter702
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      It's too easy
      Sevn wrote: »
      Dubhliam wrote: »
      Overworld difficulty doesn't prepare you for the endgame content at all.

      With skill advisor people might start playing more viable builds, and have less of an issue clearing quests.

      No offense dub, but who decides what endgame is for anyone else? My endgame is picking flowers selling those flowers and making millions. I do pvp, but it's for sh*** and giggles. Win/lose I don't care. I run normal trials with my guildmates every weekend, all who are just doing them with anyone who is interested and joking the whole time. Wipe? Who cares? We get it finished in about an hour or so.

      I'm a hardcore casual, I can solo tons of dungeons, normal maelstrom is super easy for me and I'm sure I could spank vet if it was something that interested me. I average 5-6 hours a day, have 90% of the Bis gear for all 14 of my toons and just don't care about that type of endgame. Ten years ago? Sure, but as it stands now I'm just playing dress up with my cute Barbie dolls lol.

      All I am trying to convey is that everyone plays the same game for different reasons and I'll be damn if I subscribe to the mentality that this and only this is or that, set by someone else is what I should be striving for when playing.

      Tl:dr- There is content for everyone, overworld for the questers/role players/casuals, normal dungeons for those looking to get their feet wet and experience a bit harder content and vet content for the hardcore.

      What, I'm supposed to spend ten minutes killing a pack of wolves so I then can pick flowers? C'mon let's be reasonable folks. Can us casuals who just want to experience a story and muck around have nothing?

      And this right here is the dividing line.....

      You are either an individual that gravitates toward video games to be challenged against clearly designed win and failure conditions set up by the developers, to be presented with some formnof resistance that motivates you to improve and overcome said challenges.

      Or you gravitate toward video games as a leasure form. You set your own win conditions and within your own ability allowed in game, you eliminate failure conditions entirely. You are complacent with no resistence so long as the "experience" is there for you to... well, experience, delivered story or simply sightseeing various locations etc etc.

      But at the end of the day, when it comes to "end game" it is not subjective to the individual in regards to how the term is used. You are more than able to set your own personal goals be it collecting mounts and pets, ammasing large amounts of in game currency etc etc. But this is not end game, which is what developers create to pit players against highest level of challenges where character progression and playet ability is taxed via very clear win and fail conditions.

      But ultimately, the broadest audience is the target audience, and for this reason alone, the overland must be all inclusive. Which while is necessary, a great many players find it unfortunate.
    • Jura23
      Jura23
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      The worst thing is inconsistency. Most of the game is laughably easy and certain parts are too hard. I still haven't figured out what they wanted to do.
      Georgion - Bosmer/Templar - PC/EU
    • Jayman1000
      Jayman1000
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      It's too easy
      I think they should offer some overland zones with REAL difficulty. I don't propose to change all zones difficulty, far from it, just a few or even just one zone would do it, but I really wished there were some zones that were super hard. Craglorn I think was supposed to be that, but it doesn't even come close at all. "Group area" my butt... everything can be soloed with little skill and mediocre gear.
      Edited by Jayman1000 on March 4, 2018 2:20AM
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